Quoted from Monk:I will start by saying I have been lightly in the hobby for about 4 years, but only decided to get a little more involved about a year ago. I have played many different games, but non of them enough to get a good feel for modes or rules. At the beginning of December we purchased a GoT Pro to sit next to our Met Pro. I love Metallica, but think GoT has slightly passed it mainly because of the modes and different ways to attack the game (big thanks to Chuckwurt). My question to the community is, what are some other machines that have good modes that are not linear and have multiply ways to attack the game?
Disclaimer: At the risk of starting a new thread from an old topic, I did search for this but a lot of different threads came up and they didn't look like they covered my question.
Metallica is fun and a blast to play, I love the band, and the theme is very well integrated. But, it got old for me cause it became quite repetitive. But it's a great pin to revisit from time to time due to its depth and fun. But after one or two plays I feel I've gotten all I need from it for awhile. That said, GOT to me has one of the best rulesets in pinball. It synergizes so well with its layout and has so many unique things going on. If you're looking for a pin similar to it, give Star Wars a try - it's GOT on steroids. Though I do prefer the layout, theme, and sound of GOT - but Steve Ritchie and Dwight Sullivan took that type of ruleset to another level with Star Wars. Adding all sorts of little mini achievable wizard modes that can be accessed different ways from game to game.
Some other pins that offer this type of depth and breadth would be TWD and WOZ. TWD has so many wizard modes to achieve and its new code fixes the funnel hole that made horde the center of attention. WOZ is awesome with so many unique paths and each area of the pin has its own end mini wizard mode.
I am very curious to see how JJPOTC ends up being as this is the direction they are taking, I just hope it doesn't back fire on them by putting in too much making it a marathon style game needed to advance or open the game up. There needs to be balance amongst all available wizard modes; and making those attainable wizard modes different each time they are played is key. Dwight nailed this method of madness rulesets with GOT & SW. A fine balance of depth and breadth is a recipe for a fine home use pin. Some games get so wrapped up in having so many modes that the ruleset becomes overload, and ultimately ends up being more work than fun.