(Topic ID: 232957)

Node Boards- Update- Stern tech fixes issue via email

By shacklersrevenge

5 years ago


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  • 745 posts
  • 148 Pinsiders participating
  • Latest reply 3 years ago by Neal_W
  • Topic is favorited by 22 Pinsiders

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#593 5 years ago
Quoted from yancy:

Failure rate isn't the primary issue anyway. Lack of documentation, difficulty of repair, and cost of replacement are the sticking points.
Lots of flipper transistors die on Whitestar and SAM games, but people don't grab torches & pitchforks because it's a $3 part and 10 minute fix. Now try telling them it's a $200 board replacement for the same issue.

I agree with the sentiment, but you're wrong on the details. These aren't the "same issues" that are being experienced with Spike but rather a variety of new problems that arise from the new architecture that people aren't familiar with.

In fact, node boards still use traditional through-hole transistors for solenoid control, and they can be replaced the same as Whitestar and SAM games: I've repaired one on my GB. But again, that's not the type of problem that is being discussed with node boards.

#624 5 years ago
Quoted from Lermods:

I’m not convinced that this a cause. In some cases it may, but as a modder, I’ve never lost a node board because of power dra.
If the board senses a short, it shuts down. Clear the short, reboot the game and it’s good.
If it is the cause, then that is worse than the older board sets.

At tech talk at PRGE last summer, Stern personnel specifically called this out as one of the causes.

#629 5 years ago

After talking to one of the top engineers at Stern for an extended period at PRGE, I'm not nearly as cynical as you guys are.

Not saying the node board architecture isn't less reliable than previous board sets though.

It would be interesting to know if they purposefully decided not to take into account possible modding or if it was just oversight.

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