I'm getting a "check drop target" error in test. The switch tests good. In solenoid test both target up and down work fine. Am I missing something obvious?
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I'm getting a "check drop target" error in test. The switch tests good. In solenoid test both target up and down work fine. Am I missing something obvious?
Ball test works. Also when put in attract, it shoots a ball into the skydive hole. If the target is up (from test) the game is able to drop it.
Actually I'm rehabbing a re-import, there were a number of small issues that I addressed and this is what remains. I'm just now getting to the playing part and honestly I don't know NF well enough to know when the drop target comes into play. So it just may clear itself as your post suggests.
Quoted from johnny77:Check for loose wire on opto. My game was acting funny cause loose wire on opto.
No drop target opto, it's a switch. Switch tests as working.
I'm going to get a tattoo of a credit dot just so people will ask what it's supposed to be, and I can say it will go away when I can figure out what the problem is
Quoted from AtomicChuck:I had a similar problem and it was a diode soldered in the wrong direction or wrong spot , be sure it is on Correctly. Took me and 3 other people to find it.
Good call, I'll inspect.
But again, it does everything it's supposed to in test. It doesn't seem to be coming up in game at all. I believe it's supposed to start in the up position?
I looked for a setting that might have been toggled (i.e. FT casters club drop) but I don't see one.
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