(Topic ID: 227302)

NIP-IT club

By DavidPinballWizz

5 years ago


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  • 51 posts
  • 16 Pinsiders participating
  • Latest reply 7 months ago by hawkeyexx
  • Topic is favorited by 7 Pinsiders

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There are 51 posts in this topic. You are on page 1 of 2.
#1 5 years ago

Not having a club for this machine yet so here we go.

I personally love this machine. Played it at a friends house when I was young and I was immediately sold.

It has great colours and artwork (Dick White)
A nice layout (Ted Zale)
2 ball multiball feature (with bonus collect on multiball start)
Zipper Flippers
Shooter lane towards grabber assembly with the second button
Popbumpers rollover buttons light them for higher value (10 to 100 pts)
Outlane return gate to shooter lane

4580 units made.
Some prototypes have a different ballygator mech with a plastic covered grabber.
Regular ones have an assy with just an arm grabbing the ball. Sometimes missing from the machines because it was taken out by the operator.

Also famous for the 60s based series Happy Days where the machine was placed in Arnolds Diner and often being played by the Fonz and his friends. Actually NIP-IT is a 1973 machine so it was a little error for Happy Days to have that machine in the diner.

5 years ago I sold my machine (space issues) that was the best of 3,5 I bought in the period before.
Now having a bigger gameroom I'm back to the same situation today having again 3 nip-its'. A nice view those 3 lined up next to each other. My friends say I'm crazy ...

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#2 5 years ago

Great game! Had a nice one setup at my wedding this past summer.

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#3 5 years ago

Any chance anyone has a extra baligator mech?

1 month later
#4 5 years ago

Ok I go two of them running now. If heaven would have a sound... it would sound like this

5 months later
#5 4 years ago

A picture I found on the french forum... somewhere in the world there is a bigger fan then me

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1 month later
#6 4 years ago

Ok, sign me up! Picked up a really good machine from a fellow "pinsider", just need to put her back together and see how she plays. (I have to be honest here, I've never played or even seen this game in action, so not sure if she's a keeper or not yet..time will tell!)

The backglass art work and playfield are in 100% great condition, so this one will be close to perfect. Cant wait to start on her! I'll post photo's as I go.

#7 4 years ago

Great! I love watching and playing the one I have.. one of the better EM's imho

#8 4 years ago

I'm in the club wife loves this game! I also have a 4 Million BC which is another great Bally Multiball game.
Joe

2 weeks later
#9 4 years ago

Ok, getting this one together, thought I'd ask for some help/advice on this one.

All back together and seems to be working except:

Ball in play lights - although the ball count unit is working (as in after 5 balls, game is over) the actual lights showing which ball you are playing is not working (every now & then, one of them will light up, then out again) I've changed bulbs, checked jones plugs/connections, etc. ????

Zipper Flippers - although the flippers work, the pop up "thingy" can be hit on the playfield (target??) - and I do hear a relay buzzing at that point, but the zipper part does not bring them together, and if I close them manually, the playfield button/switch does not release them. (I do have a replacement coil with the magnet to release them and it came with the game, so I'll try replacing that for the release) just not sure why they're not pulling in ? (Way to check the small black box that pulls them in?) Other possible hints/tips to look for?

The game came with three full size pinballs (one smaller one for the tilt mechanism too) - but when I put all 3 in, it kept kicking 2 out at a time, but if I only put 2 pinballs into the playfield, and they drain, it seems to work correctly - does this game operate on 2 or 3 balls? It kicks one out to play, and if I lock it in the hole to the right, it will kick out the 2nd ball...then it will release the one locked for I guess a "multi-ball" ? So not sure if 2 is all it should/could handle?

Any & all help is appreciated, thanks!

#10 4 years ago
Quoted from Nikrox2:

the pop up "thingy"

That is the "mushroom-bumper" now that I know the real name..sorry

#11 4 years ago
Quoted from Nikrox2:

Ok, getting this one together, thought I'd ask for some help/advice on this one.
All back together and seems to be working except:
Ball in play lights - although the ball count unit is working (as in after 5 balls, game is over) the actual lights showing which ball you are playing is not working (every now & then, one of them will light up, then out again) I've changed bulbs, checked jones plugs/connections, etc. ????
Zipper Flippers - although the flippers work, the pop up "thingy" can be hit on the playfield (target??) - and I do hear a relay buzzing at that point, but the zipper part does not bring them together, and if I close them manually, the playfield button/switch does not release them. (I do have a replacement coil with the magnet to release them and it came with the game, so I'll try replacing that for the release) just not sure why they're not pulling in ? (Way to check the small black box that pulls them in?) Other possible hints/tips to look for?
The game came with three full size pinballs (one smaller one for the tilt mechanism too) - but when I put all 3 in, it kept kicking 2 out at a time, but if I only put 2 pinballs into the playfield, and they drain, it seems to work correctly - does this game operate on 2 or 3 balls? It kicks one out to play, and if I lock it in the hole to the right, it will kick out the 2nd ball...then it will release the one locked for I guess a "multi-ball" ? So not sure if 2 is all it should/could handle?
Any & all help is appreciated, thanks!

Check your ball count unit, check connectors, check lamp sockets

For the zippers. Check your flippers open switch under the white playfield roll over for adjustment. Alsocheck your flippers open relay (the latch). Anything misadjusted will alway activate the latch relay and coil when the zippers are closed (seen by an eos for flippers closed I think.) Nex to that the zhe zippers have a seperate fuse under the playfield itself, so check that too. You probably here the flippers close relay buzzing but the black coil does not get it's power because the fuse has blown.

Game works on 2 balls for the playfield! The smaller ball is for the tilt.

#12 4 years ago

Great info and suggestions, thank you.

Update - I cleaned the light sockets (just in case) then also cleaned the ball count copper tabs and found when pushing in on one of the blades, the lights then came on, so between cleaning and bending that blade slightly to make better contact, - I now have lights (well, # 2 isn't working, so that one I'll keep chasing)

So far, I've found 2 fuses under the playfield - the one I found this morning (thanks to your suggestions) was close to the flippers, labeled as a 10 Amp Slo Blo (although there is an 8 A fuse in the holder), I'll check it later with the meter, but visually looked ok. (The other fuse I think was a 5A, but didn't seem related to this issue) I was so hoping it was just a bad fuse... thinking right now, possibly bad solder points or the black "relay" (??) that pulls the flippers closed? (Any way to check that item?)

I've checked the "white playfield" roll over, doesn't seem to do anything (perhaps that's why I have a replacement coil for that one. game came partially dis-assembled) I'll look into the "flipper open" relay. I'll also check the EOS's, just in case (I only had about 10 minutes this morning)

And yes, that's what I needed on the ball count. It came with a 15/16" ball (for the tilt) and three (3) 1 1/6" balls, so for some reason I thought all 3 were to be inserted, so only two (2) are needed - that's answers a lot of questions (I was getting all kind of issues by putting 3 in there..lol)

Again, appreciate the help and will report back on progress..or failures...lol

1 week later
#13 4 years ago

Another update - I can hit the mushroom and the chime goes off - and the chime coil stays on until I manually move the assembly fully back and engage the stopper. So it’s not pulling in for some reason?

The release button on the playfield is now operational so that part works.

Any way to jump or test the “open flipper coil “?

#14 4 years ago

Sorry. I guess that’s the “close flipper coil” The small black box looking thing that pulls the assembly back. Lol

#15 4 years ago

Another update - but positive! Played Nip It today (knowing the zipper flippers didn’t work but wanted to play it anyway). I hit the mushroom and at first nothing. I hit my left flipper button and they came together.
I hit the release or open flipper switch on the playfield and they opened up like they’re supposed to

Next time I hit the mushroom - they came together on their own (without me hitting the flipper button)

First - any ideas on what may have occurred there ? Just from not activating in a long time? Even though I had manually several times.

Second - with the “balligator” the zipper flippers and the rest of the game - this one may just have to go into the collection of keepers! It’s fun to play for it’s age!

#16 4 years ago

I would doublecheck
the switch under the mushroom for flippers close
the relay that drives the flippers close
the fuse that is under the playfield for the black coil to close the zipper flippers (good fuse holder for example)

I would also doublecheck
the flippers closed EOS switch
the button rollover switch adjustment
the flippers open relay (correct gaps)

I think a small adjustment/cleaning on any of those contacts will fix your issue.

#17 4 years ago

There's a whole stack of switches at the bottom of the zipper mech that are opened/closed by the mech sliding up and down. Adjusting all of those fixed my zipper issues

#18 4 years ago

I'm thinking as it had been a while since it had been used at all, the manual operation of the mechanism helped, then once actually played for a bit, it started making connection again and possibly self cleaned a switch? I'll keep looking but as it's working - I hate to stop it now! lol

Well, after getting all the mechanics on her to work (always do that first, then work on the aesthetics), finally cleaned and waxed her down, installed new rubbers and bulbs where needed and she's looking and playing great! Amazing game really!

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7 months later
#19 4 years ago

Greetings to the Nip-it! Club.

I acquired a Nip-it that had been in storage for 30 years. Playfield is faded, but the game looks pretty intact.
The playfield parts were stripped and placed in the bottom of the cabinet, so I am using all internet pictures to place everything back on top.

Would anyone have some "shopping" pictures that could be shared please? I think that I can do it, but I cannot see where the wire guides go.

I appreciate any help others can provide. Even some shots with the plastics removed would be helpful.

(Oh, and by the way, I am missing the Right Slingshot plastic. If anyone has some extra new/used plastics, please let me know! Thank you.)

#20 4 years ago

Hope this helps

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#21 4 years ago
Quoted from DavidPinballWizz:

Hope this helps[quoted image]

That is exactly what I needed! Thank you for your help!

2 months later
#22 3 years ago

Got back my tuned up Nip-it!

Hoping that this group can help: I am missing the Right Slingshot plastic. I have a big hole there and would like to cover it!

I will take new, used or even a copy of the plastic. I have been striking out on this for awhile.

Thanks!

1 year later
#23 2 years ago

Nip It question-

My Nip It has the 3 chime bars, a fellow Pinsider (new to the site and his first pinball) recently picked one up that only has one small bell in the cab. Nothing in the head. It also has “Fr” in the coin slot labels. Thinking francs for an export model that was reimported here?

But was this an export option - one bell vs 3 chimes?

Would it be hard /impossible to add a 3 unit to replace the bell? ( he may leave as is to keep original. I just like the 3 diff sounds for varying point levels)

Thoughts? Ideas? Comments ?

#25 2 years ago

Some European games were chime delete, like my Joker Poker I bought in France. I bought a set of chimes and the wires for them were included in the game even though it was chime delete. Check the wiring loom and the schematic for the chime wires. I would guess Bally did the same on this game.

#26 2 years ago

Cool. Thanks we’ll look. This one has a Jones plug but looks like for only 2 wires. We’ll check if it is prewired for chimes. Thanks again!

#27 2 years ago

I'm the Newbie with Nip It that Nikrox2 referred to--Thanks for the feedback! Nik has been extremely helpful, and is schooling me on EM's. Great to have my first machine, and think it may not be the last!

2 months later
#28 1 year ago

Check out my modified ballygator.

1 month later
#29 1 year ago

I just picked up a nip it and was hoping I could get some help.

I need a picture of the ball save gate mech under the playfield. Mine is missing the coil, plunger etc and the wiring is a mess.

Also a picture of the right flipper wiring. And the zipper flipper coils wires would help immensely. I'm printing the schematics but it's been worked on by a chimp at some point. Lol
Thanks Eric.

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#30 1 year ago

I got everything working today. Next up clean the playfield and get new rubbers. This nip it had a lot of things wired wrong. And switch oxidation. And the biggest issue the entire score motor switch stack was crushed. But all good now thanks to schematics and patience. The picture is after I bent them all back.
Moving it to the games room soon.
I'm so glad to finally have a really good EM again.

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#31 1 year ago

Well it's officially out of the garage and in it's new home. Has anyone 3d modeled the Gator head yet?

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1 month later
#32 1 year ago

Did some more to nip it. Used Retrobrite to get rid of the gross yellow posts. And got nice white pop caps. And I've also been working on a 3D print Gator grabber.

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#33 1 year ago

Almost have the Gator done. I just need to clear coat it. I'm going to drill holes in the Gator plastic and use tie wraps to hold it onto the metal hook.

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3 weeks later
#34 1 year ago

Not too much activity here but just put retro LEDs in. It's not too different than incandescents in person. But it makes the colors pop a bit more on the plastics and backglass. And it really gets rid of the heat. I have blinkers behind the nip it letters that's why some bulbs look out. Heres before and after pics.

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3 weeks later
#35 1 year ago

I am a Nip It lover and trying to clean and tune it up my machine. It plays well except for no 1000 bonus default on start. I am curious about one thing,,,I notice a bulb socket under the playfield inside the cabinet. I put a bulb in but it doesn't work. First off, what is the purpose of this light socket inside the cabinet? Is it supposed to be there and if so, any ideas why mine does not work? I tried numerous bulbs but no luck.

#36 1 year ago

I have this Nip-it ball grabber assembly up for sale. I no longer have a Nip-it maybe again some day.

https://pinside.com/pinball/forum/topic/nip-it-ball-grabber-assembly-

#37 1 year ago
Quoted from Bomba_Mc:

I am a Nip It lover and trying to clean and tune it up my machine. It plays well except for no 1000 bonus default on start. I am curious about one thing,,,I notice a bulb socket under the playfield inside the cabinet. I put a bulb in but it doesn't work. First off, what is the purpose of this light socket inside the cabinet? Is it supposed to be there and if so, any ideas why mine does not work? I tried numerous bulbs but no luck.

Your description is a little vague- which bulb, where?
There is a bulb socket on the board in the bottom of the cabinet, with the score motor, etc., it's supposed to be a flasher, and performs a 'time out' in case of Tilt. Post pictures if you still need help.
Rod

#38 1 year ago
Quoted from erak:

Almost have the Gator done. I just need to clear coat it. I'm going to drill holes in the Gator plastic and use tie wraps to hold it onto the metal hook.
[quoted image][quoted image]
[quoted image]
[quoted image]

Looks like a great mod- would like to see a video of it in action! looks really cool lurking under the origonal gator cover!

#39 1 year ago

Almost have a Nip It brought back from the dead, except now it stuck in ball 1 because the ball index relay doesnt hold in (but fires with each switch hit). The contacts on the relay are cleaned/adjusted properly so I'm figuring out where to go on this issue.

#40 1 year ago
Quoted from catvilledoorman:

Your description is a little vague- which bulb, where?
There is a bulb socket on the board in the bottom of the cabinet, with the score motor, etc., it's supposed to be a flasher, and performs a 'time out' in case of Tilt. Post pictures if you still need help.
Rod

its a socket a the base of the cabinet,,,just behind the stepper units,,,someone mentioned a flasher bulb? What's this for?

#41 1 year ago
Quoted from Bomba_Mc:

its a socket a the base of the cabinet,,,just behind the stepper units,,,someone mentioned a flasher bulb? What's this for?

I would say it relates to the tilt circuit as a 'timer'

#42 1 year ago

Erin
That grabber bar, is this something I can get?something I can purchase????

#43 1 year ago

Is this something I can purchase? The gator head on the grab bar

3 weeks later
#44 1 year ago
Quoted from Bomba_Mc:

its a socket a the base of the cabinet,,,just behind the stepper units,,,someone mentioned a flasher bulb? What's this for?

That bulb should not be a regular bulb. It should be a blinker bulb. A regular bulb will blow every time.
It's a timer.

8 months later
#45 8 months ago

Just joined the club today. I'm picking my game later this week. My wife is excited to own this. This is a non working pin. I hope some people can help me get it up and running again.

2 weeks later
#46 7 months ago

Picked up the Nip-it. I do see a couple of wires I may need help with. The pin has not been turned on in years.

#47 7 months ago

I have never worked on an EM but I'm going to try.....Any thoughts before cleaning it?

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1 week later
#48 7 months ago
Quoted from hawkeyexx:

I have never worked on an EM but I'm going to try.....Any thoughts before cleaning it?
[quoted image]

Hook it all up. Troubleshoot all the non working relays and dirty switches. With the schematics get it working, and then clean it. Then go back over it again because after cleaning some stuff will more than likely stop working.

Unless you just meant clean the cabinet and playfield.
EM switches are self cleaning the more you play them the better they work. The most common issue you get is, the player units are messed up. They only had 1or2 player games played. so the other player unit switches are almost always oxidized and won't work correctly.
And the coin lock relay coil is almost always burnt.

#49 7 months ago

Thanks for your advice. I have cleaned out the bottom of the cabinet. I did notice the Ball A Gator is missing rubber bushings. I will replace those and check to see nothing is locked up or burnt. I also have a new power cord.

#50 7 months ago

Don't forget you may have to hit the left flipper to turn the game on. Some people don't know that about this era of games. There are lots of tech questions about this game I would review any of those if you run into issues. I also remember having issues if a ball was locked and i manually took it out of the lock I think a relay stays closed even when the game is off so it knows the ball is locked and may not operate correctly. Good Luck it is a great game!

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