Quoted from TractorDoc:Hmmm. . .
I may have to swap out the Alltek board that is running mine to test out some of your work.
That is pretty much why the update is at a standstill - need feedback on how it's working/not working. MPU200 or a weebly board will work for testing, although if able use a 200 because I want to make sure it runs correctly on what most people would have. (While the alltek's rom layout is now known, putting a different eprom in there voids the lifetime warranty I'm told).
While I do have the borrowed playfield in a cabinet, there's lots of things wrong with it that I'd have to fix first (mostly with the 8 bank) before using it for extensive testing. I'd prefer to get some feedback from owners that have the game actually setup and working correctly, but get the occasional issue with the balls ending early, etc.
Everyone that likes the spinner counter thank cottonm4 for suggesting it for Big Game.... originally I was going to it a one-off for him with it but I liked it so much that I'm rolling it into all the games that didn't have it.
I agree with some of the earlier posters in the club that say working switches are key to the game not losing track of the balls - when I had a nine ball last in the mid 2000s I had mine working perfectly re: the switches, and only a couple times did I get the errors others have seen (I think it's possible to shoot the ball really quickly before the shooter lane switch is seen for instance, and that would generate an instant ball count error).
I'm also taking suggestions that don't deviate too far from the spirit of the game, although the ruleset is pretty good as it sits. One thing I might use from Flight 2000's rewrite is instead of a general 2x/3x scoring in multiball, make it so any ball shot back into the lock lane increases the PF X for a short time.
The general link to all the rom mods I'm hosting is:
https://sites.google.com/site/allentownpinball/galaxy-asm
And Nineball of course is called 'nineball-beta' on that page.
Another page I'm hosting contains descriptions of Rom mods I'm aware of, not only for tournament romsets, but general updates/bug fixes. Most of them are for original hardware as indexing the myriad of homebrew p3 or other replacement board mods would need several more pages.
https://sites.google.com/site/allentownpinball/tournament-rom-mods
Added over 2 years ago:
https://sites.google.com/view/phillypinball/galaxy-asm
New link for the downloads, old one is 'still there' but might not point to the latest versions of the software.