Hi MaxAsh
great - with a jumpering the Bonus-problem is fixed. Maybe (maybe) a preowner was rude and handled the bundle of wires "not carefully" - one or maybe more wires have broken - INSIDE the fabric / insulation --- when You raise or lower the playfield - breakage shows up or dissapears. You may establish ( solder-on) a new permanent (jumper) wire to connect --- then make an good description "what You have done" and "why You have done" (?).
Problem "not stepping on the ball". I know the Ball-Count-Unit does not step in a ONE-Player-Game. I believe (to have read) the stepping on the Player-Unit in an MULTI-Player-Game (also) does not work.
Short description - in a running Night Rider You have made points therefore the Ball-Index-Relay is pulling - therefore "3-4" is closed, You have NOT made an Extraball so the Extraball-Relay is not pulling - so "5-6" is closed. In a 1,2,3,4-Player game it comes the time to do the stepping - ALWAYS TWO SHOTS of electricity are fired - the pulling Outhole-Relay makes the motor run, moves the threebladed switch - FIRST shot goes "1,2,3,4,5,6,7,8" then maybe some "9-10-11" maybe reaching "12". SECOND shot goes "1,2,3,4,5,6,21,22,23" - then maybe "24-25" or maybe "31-32".
When You have no stepping on the ball AND no stepping on the player: I believe the fault is in the "1,2,3,4,5,6,7,21". A (first) try is: Set an permanent jumper connecting "2 to 6". Another try could be "Type BBB or Type CCC" jumper "2 to 9a or 10a" --- the Ball-Count-Step-up-Coil then should fire (((fire faulty looooong in time - as long as the Outhole-Relay is pulling --- but You are testing and want information about 'does the coil fire' ))).
I feel uncomfortable - writing all the possible tests You can do using a permanent jumper-wire or doing the Type AAA or BBB or CCC way of jumper-testing. You should look at the schematics- "from where to where can I jumper, what do I expect - what tells me the pin with its reaction".
Long description: In an MULTI-Player-Game the Ball-Count-Step-up-Coil ONLY must fire when the LAST player has lost the ball. At this time (last player has lost the ball): ALSO the Player-RESET-Coil must fire. People may not know: Bally said: A ONE-Player-Game is an MULTI-Player-Game --- we let the Player-Unit-RESET-Coil also fire - the Unit happens to be in resetted position - another attempt to reset does no harm --- we implement this as it is easyer to implement.
A ONE-Player-Game: First shot is "1,2,3,4,5,6,7,8,10a,11,12" - the Ball-Count-Step-up-Coil fires --- so the plunger on the unit travels - at end of travel the plunger closes "A-B" - the Player-Reset-Relay (C) pulls-in - closes "D-E" and stays pulling for a long time through "F-G". Not only "D-E" is closed - ALSO "23,24,31" is moved --- the second shot is fired "1,2,3,4,5,6,21,22,23,31,32" --- in an One-Player-Game not needed - but done: The Player-Unit is resetted.
A MULTI-Player-Game: First shot may not reach the "12" due to the settings on the Units - the "C" is not made pulling - so the "23,24,31" is not moved --- the second shot "1,2,3,4,5,6,2,22,23" then goes "24,25" - the Player-Unit steps to next player.
Greetings Rolf
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