The 2017 Northwest Pinball & Arcade Show (NWPAS) -> Seattle, WA
The subjects: Too many to list!
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Shhhhhh! I’m doing my best to remain incognito. I’m staying with fellow Pinsider and volunteer Ron (@HighVoltage) at the hotel. I’ll gladly fix things… but quietly… quietly… gotta take some time off to have fun and relax…
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Déjà vu! Ron brought his Interflip Dragon, just as nice as the one I’d seen earlier in Edmonton. We outfitted it with the stealth LED treatment (warm white frosteds) and it looked glorious on the floor compared to its neighbors. The downside, of course, was that it received more play and thus wear and tear. Sorry Ron.
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“Hey… aren’t you….?”
Incognito mode: Busted! I was quickly spotted by Dan (@Borgdog). Note the colorful array of games in the background.
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Dan contributed a bit of his own matching-color-fun to the show: Gottlieb’s Golden Arrow in very nice condition.
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“Hey Nic!”
Well well well if it isn’t our own Barry Flagg (@bflagg) from Texas! He traveled a long way to see the show… and volunteer too!
Whatta guy!
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On a nearby EM, Tim Leonard had been fussing over a schematic with local pal Dominique John. The player-up function wasn’t stepping up correctly. I hadn’t met either one of these guys before, so it was a fun opportunity to walk right up and say, “Hi fellas… just close this switch right here. Boom… done.”
Hahaha it was perfect timing… but in truth Tim and Dominique would have found it before long. Sometimes all you need is an extra pair of eyes. BTW, Tim gets the “Robert Plant” comparison all the time… but let’s face it… it’s a pretty awesome likeness to have.
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My favorite wedgehead was nearby so I had to give it a spin. Hot damn! This 2001 was playing great! Silky mechs, good feedback, confident score reel clicks, strong rebounds, all the right stuff.
Clearly, the homework under the hood had been done. Not just fixed, not just shopped, but fully rebuilt… the way it should be.
I noticed several adjacent EM’s were playing just as well. Each had the same owner’s name on a business card: Tim Meighan.
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Tim Meighan is a local pinball fixer/restorer in Seattle. I met him while he was explaining the configuration of the spinner unit inside of a Spin-A-Card. It’s always nice to see friendly and enthusiastic EM techs sharing their knowledge with others. It helps keep the hobby rolling, literally.
The only thing I could think of saying was to pay him my highest compliment, “Tim, your games play like mine do!”
Quality work = quality play. Not everyone consciously notices it, but if so, it's a thing you can feel through the whole machine.
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Howdy pardner! Here’s one of those cool 60’s Bally zipper-flippers you don’t see every day… a 1967 Bally Dogies. Backglass on this one was nearly perfect. Pretty uncommon to see one that nice.
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I caught up with Dominique a bit later to see his custom EM, Galactic Girl. No, it didn’t have plastics. Yes, it uses a goofy collection of pop bumper caps. Yes, it had a silly $500,000 price tag on it. But… we need to take a serious dramatic pause moment here because…
….
….
….wait for it…
….
….
…this is a working, playable, fun, complex, innovative, unique, not-a-retheme, true EM built from scratch.
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You’ve probably seen plenty of custom games at shows before. Many are half-finished projects or re-themes which don’t flip very well, right? Right. And that’s cool… because pinball is pretty damn complicated. We must remember it took teams of people to design them, test them, and produce them. Making your own is almost like building a car from scratch. It’s just an enormously complicated process for one person to finish.
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Well, over a three year period, Dominique finished it. And did so AS AN ORIGINAL EM. He appropriated parts from different pinball manufacturers and used every square inch of available space to do it.
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So much space, in fact, that the chime bars had to be mounted on the door!
But I digress… Galactic Girl not only works, not only flips well, but features innovative things I don’t believe any EM has ever achieved before.
For example, you can get a three-ball multiball, but if you lose one ball the flippers will go dead and you will be returned to one-ball play… without having the ball subtracted from your reserve.
The top arch has movable gates which can swing open/shut for limited “around the world” shots to increase multipliers.
If you build up your bonus high enough (like Space Invaders and Playboy), it will “stick” and be scored on each ball for the rest of the game.
No outlanes exist, but the drain-rate is surprisingly balanced throughout the game.
You must decide how many balls to purchase at the start of the game, which can affect how much you can achieve.
It has a fire bell inside which rings when multiball starts… which is just cool.
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The schematic wraps around upon itself, but is nevertheless complete and expertly detailed. I urged him to make a copy ASAP.
Galactic Girl is not a game to be underestimated. It is an astonishing achievement, made moreso by the fact that it was done without the assistance of virtual pinball simulators or a team of helpers.
If you ever see it in person, ask Dominique to explain the rules and spend some time with it. If you can get into its depth, it’ll make an impression upon you… guaranteed.
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Local pinball/arcade collector and ex-NBA star Todd MacCulloch (PinGiant - my next visit) attempts to foil Houdini’s magic reverse-inverted-flippers by switching hands. Alas, Houdini had the last evil laugh.
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“Yo Nic!”
Ex-Texan Greg (@Gsones) bidded me hello. He’s digging life up here in the north. Frankly I felt a bit envious, but then again Washington is the best place in the world to be in June.
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Another Pinsider joined the focus of my selfie-cam arm… this time it was Mark (@Balzofsteel) stopping in to say hello.
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I was extremely impressed with the Total Annihilation custom machine at TPF this year, but it seems Tacoma’s NWPAS is giving us a run for the money. Josiah Cox (@Josiahcox) and Steve Prehoda showcased a fabulous EM-to-SS conversion of a Zaccaria Combat using FAST pinball hardware and the Mission Pinball software framework.
Scowl not, EM-fans. This conversion was done to save Combat (and its beautifully silkscreened cabinet) from the parts pile. The backglass of the original game was shot, along with the internal parts which were rusted and broken. It was beyond saving as an EM. But as an SS it not only lives again, but adds extra features and multiball too!
Josiah and Steve give a detailed tour of “New Combat” in this interview...
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I was impressed with the overall quality of games at NWPAS, including this Stunt Cycle. I remember this game completely confounded me as a kid (I could only make the bike crash). Today, I think I got up to 19 buses.
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Space Encounters played perfectly and the marquee light was bright and reactive on cue. I love games which combine video with environmental EM elements like this. It really adds to the experience.
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“Are you experienced?”
Naturally, this theme was entirely appropriate in Washington.
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“Dude, wouldn’t it be cool to, like, shoot a pinball into a bong?”
Sometimes, late night stoner ideas really do come true!
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Have you noticed the bigger-is-better retro classic trend in amusement technology? Space Invaders gets its turn with the Huge-O-Matic screen treatment and everyone lined up to play it.
I have my own ideas of how to apply this trend to EM pinball. It involves animatronics, smoke, balloons, and pneumatic cannons which launch bean bags. Totally not kidding... this needs to happen.
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NWPAS offered so much more than what I could possibly cover here. The quality of the games was much better than expected overall and Seattle weather in June is just perfect if you decide to attend the show. Lots to see and do around town.
And now… this cat is getting tired… if I don’t exercise and eat well I’ll run out of steam... gotta hit the treadmill to level-up again...
Next stop -> Todd MacCulloch in Bainbridge Island, WA