I think it'd be a cool proof of concept, if nothing else.
Who says an EM game needs to be a flat playfield with few features? And who says a multilayered game with lots of ramps needs to have complex rules?
Make a cool game with ramps or multiple levels that has a rule set that fits within the confines of what can be done electromechanically.
It'd be expensive as hell, since you'd be farming for parts out of older games.