(Topic ID: 260728)

No Good Gofers: Battle For The Green (2.0) New Code by Cardona

By jamescardona

4 years ago


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#37 4 years ago
Quoted from jamescardona:

One of the things about the original NGG that I always saw as a missed opportunity

for me the main problem with NGG is the wizard mode gives no real advantage for shooting a low golf score, so you jsut end up shotgunning thru holes as soon as they are lit.
Does your rule change address that?

#51 4 years ago
Quoted from jamescardona:

A single ball timed mode that can be lucrative if you are good at getting the ball onto the upper playfield. Hook, slice, cart, and hole-in-one shots are huge points.

So then your golf score doesn't factor in to it? Points wise...or anyway other way-wise?

#55 4 years ago
Quoted from jamescardona:

every mode is different and the scores for each mode are independent of what is going on in other parts of the game.

Gotcha

Quoted from jamescardona:

So yeah, the 19th hole wizard mode doesn't take into account the stroke count for the first 18 holes. I like that idea, though, and wish I had come up with it. Having said that, at the end of every hole there is an over-under par bonus so you are kind of already being rewarded quite nicely for shooting good golf.

Yes the lower score in the original code = more points at the end, but it isn't enough to justify just not cashing out every hole as soon as it is available.

Thanks for answering.

#127 4 years ago
Quoted from Manic:

I' m watching the stream but sadly like....

Yup that's a standard problem

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