I hope this is better than the code on Demolition Man. DM code was unplayable and a waist of my 50$.
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Quoted from djreddog:Someone ripped you off. The DM code was freeware.
Cardona made an alternate DM code a few years ago... A lot of work was put into it but it wasn't as good as the original and it had bugs...
Quoted from jamescardona:Really hate to get off on a tangent here, but I think I was pretty upfront that the code on DM wasn't finished. I actually released it for free in hope that someone else would finish it, but I am still waiting on that. DM was really just a hobby/experiment thing and was built on the freeWPC engine. The work done by others on freeWPC was good for what it was but after the main guy who built it got hired by Heighway, he stopped development on the engine, so yeah, it still had bugs. I don't fault him for that and in fact I count myself as super-blessed that he did what he did by giving the engine away for free for people to play with like myself. I tried my best to both write the game code for DM and fix bugs in the engine as I found them, but after a while I gave up on it. It was just getting too time-consuming and with a full time job and 3 kids in the house, I couldn't continue to justify it. The source code is on github. Feel free to pick it up and play with it as you like.
I hadn't planned on continuing after the freeWPC experience until I saw the work done with both the P-ROC and P3 and with games like TNA, Oktoberfest, Houdini, Cactus Canyon Continued, etc., all being built on variations of this new excellent engine. NGG2.0 is also built on that same core and so far has proven to be extremely solid.
Not sure why Reddog says I didn't pay for it...how could he possibly know what I paid for or how much...
Look maybe it was available for free (I don't download freeware so I don't know there's things) all I know is I paid something like 25 dollars for the first set of ROMs and then another 25$ for his second set.
I quote you James: " I have tested and retested and retested this code and I feel like it is solid" (From an email 6 years ago). So if you're telling me you were "upfront on the code not being finished"... well I guess we have a difference of opinion. No big deal it was a long time ago.
Anyways I don't want to turn this into one of "those" threads so all the best on the new code. It is a big undertaking. My suggestion is that when you get people to test the code for you, hopefully they actually play it for more than a game or 2.
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