(Topic ID: 73180)

NGG new rules, new code

By jamescardona

10 years ago


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  • 281 posts
  • 104 Pinsiders participating
  • Latest reply 6 years ago by alveolus
  • Topic is favorited by 62 Pinsiders

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#44 10 years ago

pinball aracade licenses stuff .. dunno if from PPS or williams directly, but they don't have to recreate the game, can do emulation of the hardware

#59 10 years ago

seems like short circuit would happen too often currently to use it for the flipper swap? it's pretty rare in TSPP right? It's a cool novelty mode, but shouldn't see it every game IMHO

#77 10 years ago

Maybe some hurry up with explosives and gophers.. Thinking caddy shack here.

Also in the above list.. Somebody seems way too excited about reverse flipper modes

#93 10 years ago

Joined the NGG club today!

#101 10 years ago

Wonder if its feasible at this point to talk to somebody that worked on it about what the plan was for those rain effects?

#127 10 years ago

Prob already seen this but someone's writeup of the rules:

http://pinball.org/rules/nogoodgofers.html

2 weeks later
#142 10 years ago

are there any other uses of the putting green kick out than multiball start? (i just got the game so maybe missing it). Would be nice to use it more.. like randomly instead of returning gently the gophers slingshot it back to you.

#148 10 years ago

nice!

BTW I got super jets yesterday and got some lightning dots / thunder sounds.. so maybe the rest of the weather stuff was tied into an expansion of that?

2 months later
#183 10 years ago

that guy uses PROC (replaces entire computer), not freeWPC (replaces just a chip on the existing CPU board)

Quoted from vcloverjr:

James, have you spoken with epthegeek on the project.
Regards,

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