(Topic ID: 166936)

Next Remake ? Has to be Cactus Canyon

By whthrs166

7 years ago


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  • Latest reply 1 year ago by ShinyBall
  • Topic is favorited by 33 Pinsiders

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#48 7 years ago

This is pretty sweet I was gonna buy a game of thrones but now that I know an endless river of 90s Williams classics are gonna be rolling off the line with the frequency of weekday morning bagels I'm all in on those!

Thanks for the update!

#103 7 years ago
Quoted from epthegeek:

A nice one just went through pinside today at $5900. First one I've seen that low in a long while.

Let the record reflect it sold in 10 minutes.

Priced way too low obviously. Going rate for a "nice" AFM is still around 6500-7000 in these parts.

#148 7 years ago
Quoted from alveolus:

+1 for Wizard Blocks

It's time to give up on this one. The game was like 10 percent done.

Take it from Pat himself...

"That was what you saw, but the game was just a whitewood. It was a minimum of two months away from even going on test. Those internal whitewoods aren't even finished mechanically. There's stuff that isn't even on the game. The game is not complete. The software is not complete. That seems like an insignificant thing to some people, but the game is in such a rough state ... we had barely gotten to the point where we were able to play it ourselves! There were three people working non-stop on video and the stuff you were looking at was maybe 10% of what was gonna be in the game. We has scads of art that was yet to be digitized.

"That game (Wizard Blocks) is what it was when we got shut down. But that's all it's ever gonna be. It will never be completed. There is nobody currently who has the wherewithal to pick up and build Pin 2000. The amount of manpower it takes to do it is so astronomical. Here's an example: I now have a normal game team ... an old-time game team ... which means to me that I have a mechanical engineer, a couple of software people, an art ist, a sound and music guy, and a dot matrix artist. That's a core game team that works full time from between nine and twelve months to produce a pinball machine. You take all their salaries and you come up with some number and say this is what it costs me to develop that game.

"A Pin 2000 project immediately doubles that number of people. It becomes a combination video game and pinball machine. It's like taking a Midway game team and coupling it with a pinball game team. You have an immediate increase in overhead and an immediate increase in the technological level it takes you to pull it off. There are people who bandy about this idea that you could somehow just buy the patents and build Pinball 2000. The amount of technical expertise is huge.

"First of all ... you can't build Pin 2000 the way it exists because the electronics that were in the Williams version are no longer available. You couldn't even reproduce them. The board that ran that system was a consumer product that is no longer available. So you can't just take the bill of material and turn on the assembly line. You'd have to re-engineer the whole video portion of how that game works. Could it be done with enough money, sure ... but is a company willing to take all the manpower and the year and a half to start up and do it? My humble estimate of what it would cost you to pick up the project and try to run with it again is a minimum of two million dollars. That get's you the first game to the assembly line."

#162 7 years ago
Quoted from MikeS:

I would love to see Pat surprise everyone and make JJP #3 a modern version of what he wanted to do with Wizard Blocks (Pin3000). He was the one that came up with the idea and the prototype for Pin2K and it's a travesty he never saw his dream come into fruition. JJP has the video engineers and programming talent to pull it off. That big HD display on the Hobbit is kind of wasted on the player as it's tough to enjoy all the great visuals when you are focused on the playfield. Use that beautiful 27" screen to create some virtual 3d targets along with some reflective glass and use it to its full potential!

People change their minds but it sure seems to me like Pat is totally finished with that one and has no inclination to revisit it. Not to mention re-engineering JJP's platform to do Pin2K would probably be a logistical nightmare and run them out of business.

2 weeks later
#257 7 years ago

Yeah, I'm coming around to the idea that people will pay $8400 (that's with color of course) for a NIB AFM remake.

Why wouldn't they?

There's more stupid money coming into the hobby every day. If there's a crash it'll happen across the board, but if there isn't, plenty will pay MMR prices for a new AFM. After all, it's a better game than MM, and it's a better game than anything else you can buy brand new.

#260 7 years ago
Quoted from pezpunk:

not sure why you would think that, when The Pinball Arcade was able to license them from Universal no problem, and almost certainly on a smaller budget than Rick has to work with.

Everybody is an expert, on Bill of Materials, Licensing fees, production costs...

#265 7 years ago

I played an MMR at Pinburgh. As much as I wanted to hate it I have to say it's play was indistinguishable from any other shopped out, well-tended MM I've played.

I thought it was odd the screen was green and the tearing was STILL clearly visible but I trust they've fixed that an the code hadn't been updated? Please?

#298 7 years ago
Quoted from Wickerman2:

Whether the game is actually worth 7k is a different discussion.

In this market?

I think the best game ever made for $7K is more than fair.

People have actually paid more than that for Ghostbusters!!!

I know, makes no sense.

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