Spinner switch hits cycle through modes - center ramp starts a mode if qualified (spell Eddie). The mode then starts and so does that modes song, overriding your jukebox choice. It looked like you could pick a new song each ball(?)
Modes all seemed to finish by shooting the center ramp to collect a soul chard (or something like that). I couldnt tell if the modes ended only when time ran out or if you could complete a mode earlier by hitting all your shots...
I think Aces high is the 2-ball multiball mode. It involved shooting ramps to shoot down planes. The last plane is the Ace which involved hitting a ‘lock-on” shot, then shooting the center ramp before losing the lock-on.
The mariner mode involved shooting left or right lit shots to steer the boat (arrows) to the center (north). Then collect by hitting center ramp.
Hitting all four standups light 2x playfield. Start 2x by rolling over lit inlane, or hit all 4 standups again to light 3x. Hitting a standup while x is running adds time to it.
There was also some shot bonus programmed that awarded more points if the ball rolled up the inlane before hitting the cross target on the left.
Easy skill shot (EB/skill shot target) awarded some points and added 5 seconds of ball save time. Hard skill shot involved plunging around to the upper flipper and then hitting the super jackpot shot.
**From what i remember**
Quoted from chuckwurt:Pick a song at game start like MET
To start a mode, hit the white shots then center ramp to start. The modes are based on songs and are very different from one another. At least one is a multiball
There are power modes that involve switch hits to various areas (ramps, pops, spinners, etc). They area risk reward feature that lights a jackpot shot that you can collect or press your luck and go for more switch hits to build up the value and collect later.
One multiball lights via drop targets. Shot orbits to lock balls. In multiball shot flashing shots for jacks, shoot tiny tight shot by upper flipper for super jacks
Other mode is mummy at the captive balls. Spell mummy starts a multiball. Not sure how this one works.
Posts are in the loops to divert the ball at various times to feed one upper flipper or the other.
Spinner down by the flippers on the left lights both out lanes for ball saves. Can use each of them. If one is used, only that one goes out (unlike GOT LOL where they both go out)
Cool feature of the game is the center jump ramp (think LOTR). It’s a bullseye with three sections. For example, during multiball hitting the center is 3x jack, outside is single jack.
All or none of this may be accurate. Haha