Yeah, the typeface graphics are very 90s and not in a good way. But then we don't expect JJP quality visuals from Stern.
The rest of the game looks great. They should just hire some indie game dev designers to help with the display stuff.
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Yeah, the typeface graphics are very 90s and not in a good way. But then we don't expect JJP quality visuals from Stern.
The rest of the game looks great. They should just hire some indie game dev designers to help with the display stuff.
Quoted from PanzerFreak:When NIB pins now cost nearly $6k - $10k it's the interactive and moving toys that help justify the price in my opinion. Flow is only worth so much money, that's we don't see No Fear selling for $6k - $10k yet it has a ton of flow.
"No Fun" has really narrow shots that mostly brick. That's why it's cheap, it sucks.
The whole "bash toy" trend mostly just peeves me off. I'm glad there isn't a bunch of useless bash toys in Maiden and the one main bash toy has three switches to detect on-target shots, making it WAY better than something like Sparky. I saw some tool on Facebook complaining about the lack of toys and shots, but he seemed to completely miss the up-posts that turn four shots into EIGHT by diverting the ball from one entrance to two different exits. Brilliant.
Don't get me wrong, I like me some Metallica, but I played a shit-ton of Maiden at MGC on the one with headphones and it KILLS MET in original shot geometry, music integration, artwork and display. GB tried to inject some originality into pinball again but the flipper gap and weak software meant it fell flat, but when a PRO plays as well as Maiden, well, there just might be a new king on the block.
Quoted from Aurich:If some people are stuck in high school and can't stand hearing someone admit they don't like their band I'm not gonna lose any sleep over it.
I think people are tired of you repeating yourself constantly. Yeah, congrats, you hate Maiden. Woo. We get it.
Quoted from Fytr:This game really benefited from Keith and his brother’s efforts over several years before Stern entered the picture, far more development time than any internally developed game would get.
To be fair to Stern, the only thing they brought was the layout, and even that was tweaked with the help of Gomez. So maybe they saved a month or so? Plus you're diminishing the incredible work of the programmers, the artists, the motion graphic people, the mechanical engineers... This is 100% a Stern game.
Quoted from Fytr:The Elwins had the Archer prototype in an advanced playable state, complete with rules, code and working mechs long before Stern entered the picture.
It's not running P-ROC, so all the code work wasn't transferable. The working mechs would need to be re-engineered for production use. And so on.
Only on Pinside would I get downvoted for trying to give the team their due.
Quoted from Whysnow:That is a great interactive toy, a real captive ball lock, innovative, and people love to do it.
Based on that criteria, the dual diverters count since they double the number of available ball paths. I wish you'd just admit you're biased.
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