(Topic ID: 212879)

Iron Maiden Revealed


By Concretehardt

1 year ago



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  • 7,167 posts
  • 672 Pinsiders participating
  • Latest reply 11 months ago by Fezmid
  • Topic is favorited by 92 Pinsiders

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There are 7167 posts in this topic. You are on page 55 of 144.
#2701 1 year ago

Looking forward to a play on this beast

WITH BEACH BOYS PLAYING ON MY iPOD!

#2702 1 year ago
Quoted from oldskool1969:

Looking forward to a play on this beast
WITH BEACH BOYS PLAYING ON MY iPOD!

#2703 1 year ago
Quoted from Asael:

I am on a list for a LE. Cause I realy like Iron Maiden and for me the layout looks awesome and the rules should be fun. But there is something wrong here! Normaly EVERY game I buy no matter how good it is and how much I like it, there are people complaining about this or that. The only negative things I found so far are people that don't like Iron Maiden as a band and so they don't like the music. Come on, this is pinside!!!!!! All this love for a game is unreal. Where are the haters that tell me that the playfield is empty, the art is bad, the rules are boring......just something I can fight against???? All I hear is that it playes awesome!!! It frightens me.....there must be something wrong. Hello? I am buying this game, where are the negative comments about how bad it is? Or am I trapped in the twilight zone?

So for those guys who played "that beast" already, -what was your impression:
Is the gameplay (really) "very concentrated on the upper center of the playflield" like RipleYYY mentioned in post 2537?

#2704 1 year ago
Quoted from GatoDelFuego:

Holy hell, does this playfield look good. This is a new era of machines--the Elwin designs!
I am the last person to like the "rock and roll" pinball machines, but every time trooper multiball began on the stream I was feeling it!
This game seems to have it all from first glance.
Strong modes
Quick loop shots
Great music
Great sound effects
Great animation
Great art
Two easy to understand multiballs
Only critique I could see is that the game looks fairly easy--unbalanced scoring? But that's easy code if they want to change anything. Can't wait to play it live.

If too easy, move outlane posts. Simple.

I doubt if it will be too easy as Keith and Zach can get Rock City on KISS in their lunch hour but only know of one other person who has got it.

And it's all well and good having super hard wizard modes, but how many owners ever get them?

Encore on AC/DC.
Last man standing on TWD.
Final Tour Aerosmith.

On factory settings only above average tournament players can achieve these.

So, if Maiden is slightly easier than those, then it's not necessarily a bad thing.

#2705 1 year ago
Quoted from Coolpinballdino:

Played it again and I put 693 million I made it to two minutes to midnight extremely cool mode

Enjoy your top score, Code update will be coming in morning and installed. Please come back and try again. Thank you. Management

#2706 1 year ago
Quoted from vireland:

A heavy metal Maiden-appropriate font would be much better and still plenty legible.
Just changing out the message text to something more metal-like makes it 100% better. I understand about leaving the tiny text Arial-ish for legibility, but the large messages and possibly the score numbers should be more metal, for sure.
And why not theme the game even more? Why "Player 1", "Player 2", "Player 3", "Player 4" etc? Why not "Headbanger 1" "Poser 2", "Rocker 3", "Mosher 4"? Have a bunch of synonyms that are theme-appropriate and let the game pick one at random to apply to the player tag. Never been done to my knowledge, and this would be the perfect place for it.
Here's a quick example I did with just the message text and main score made more metal (but I think all the scores should be the metal font, too):

My 10 cents worth on fonts, I watched the stream again today and have no problem with the Arial,

Thanks again Mr Danger, Super work !

I would really appreciate if the program team can keep the fonts clear and legible please.

I'm an 80's teenager and don't want to have to don the glasses to play pinball please.

Keep up the great work coders !

I'm seeing some of the cool little Easter Eggs you are putting in !

Like "Up the Irons" standby player etc.

This stuff is gold

Love Easter Eggs, Humor and Innuendo

Loving the call outs, Put some super secrets please !

Rock on you guys !

Knock it out of the park !

Can we some more of Cyborg Eddie please !

Oh and thank you to the unsung heroes behind the scenes, The Mechanics, Electronics team, The Artists, You guys have gone Next Level !.

#2707 1 year ago

The font is fine - some basic metal-effect shading to add depth, non-serif, easy to read, and just different enough to be noticed as different (if not unique). It’s not Arial or Times New Roman...or Comic Sans...

#2708 1 year ago

In my view, the LCD content should feel like an extension of the art from the playfield, backglass and cab. So here is a basic test to see if the font is cohesive in this way:

If whoever is picking the fonts for the LCD had the power to change the fonts on the playfield art and ZY would think it looks good, then the font looks good.

Another way of saying this is that ZY should be the art director for ALL art content and guide others down an art-style path. ZY should have final say on LCD content - then you would see things taken to a whole new level.

It seems like the industry is still figuring out that LCD art should be considered like "video-playfield" or a "video-backglass". Ideally, it should not be approached like dots were where a "dot artist" worked with the programmer in isolation. I'm not saying that there aren't some inherent differences between playfield and LCD art just saying that it shouldn't be so obvious that ZY is completely uninvolved in the LCD content. I will add that JJP is leading on this front and I just want Stern to pick up their LCD-game to match this new level of quality we are seeing in the rest of IMDN. This pin deserves it!

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#2709 1 year ago

this pin must be pretty awesome for us to be nitpicking the “font”.

#2710 1 year ago
Quoted from robotron:

this pin must be pretty awesome for us to be nitpicking the “font”.

Hahaha I thought the same thing.

#2711 1 year ago

How’s the super skill shot for others? The one I played struggled to make it around the loop. Thinking this one may be a tad steep.

#2712 1 year ago
Quoted from robotron:

this pin must be pretty awesome for us to be nitpicking the “font”.

Exactly the point! Excellence comes from the same nitpickyness that ZY had while drawing the art on the playfield! And this excellence makes other parts of the pin (LCD) have to step up their game.

#2713 1 year ago

So, a question for you guys that have played it already. How difficult did you find hitting the left ramp through the pops?

#2714 1 year ago
Quoted from chuckwurt:

How’s the super skill shot for others? The one I played struggled to make it around the loop. Thinking this one may be a tad steep.

How were the auto plunges for trooper mb, did they feed the upper flipper ok?

#2715 1 year ago
Quoted from Eskaybee:

How were the auto plunges for trooper mb, did they feed the upper flipper ok?

Perfectly. We’re thinking red spring to the rescue, just seemed weird the manual plunge struggled.

Quoted from Frippertron:

So, a question for you guys that have played it already. How difficult did you find hitting the left ramp through the pops?

Way easier than the right ramp.

#2716 1 year ago
Quoted from chuckwurt:

How’s the super skill shot for others? The one I played struggled to make it around the loop. Thinking this one may be a tad steep.

We couldn’t manual plunge up the orbit... but auto plunger did no problem

#2717 1 year ago
Quoted from flynnibus:

We couldn’t manual plunge up the orbit... but auto plunger did no problem

Maybe that is by design? Isn't the skill shot on the lower part of the playfield? I'll hopefully be playing one today!

#2718 1 year ago
Quoted from flynnibus:

We couldn’t manual plunge up the orbit... but auto plunger did no problem

This seems to be the case also on my game and a few of the other games at MGC that I've seen. When I get mine home I'll try to adjust and see if I can improve the strength. If that doesn't work I may try a slightly stronger spring.

#2719 1 year ago
Quoted from Frippertron:

So, a question for you guys that have played it already. How difficult did you find hitting the left ramp through the pops?

I have not played IMDN yet (can’t wait though!!) but on my Roadshow that I used to have and other pins with shots through the pops it was more of a mental thing. Every time I just made the shot without thinking about it, the ramp was easy through the pops. But if I focused on not hitting the pops and staring at them too much I would hit them and miss. So I’m guessing it will be a similar “mind game” with IMDN’s left ramp IMO.

#2720 1 year ago
Quoted from MikeTangoIndia:

But if I focused on not hitting the pops and staring at them too much I would hit them and miss.

You should be looking at where the ball is on the flippers to make ANY tough shot consistently.
Like this guy!

A6831D5E-9DB4-476B-A37F-2E13BD2ED0D7 (resized).jpeg
“Hey chuckleheads, eyes up HERE!
If I catch you staring at my bosom or ass, one more time...”

#2721 1 year ago
Quoted from Spiderpin:

Enjoy your top score, Code update will be coming in morning and installed. Please come back and try again. Thank you. Management

That's ok I'll do I again and hopefully better. One thing I did notice last night I'm sure code is going to fix it but it was weird Everytime i started fear of the dark and hallowed be the name mode the LCD would go black and only showed scores it did not show the animations.

#2722 1 year ago
Quoted from Coolpinballdino:

Everytime i started fear of the dark and hallowed be the name mode the LCD would go black and only show scores it did not show that animations.

That's fear of the dark mode.

#2723 1 year ago
Quoted from NimblePin:

You should be looking at where the ball is on the flippers to make ANY tough shot consistently.
Like this guy!

“Hey chuckleheads...Eyes up HERE!”

Lol I know right!!

#2724 1 year ago
Quoted from Frippertron:

So, a question for you guys that have played it already. How difficult did you find hitting the left ramp through the pops?

Difficult, but not erroneously so. Feels good to loop the ramps.. like Metallica in that regard.

#2725 1 year ago
Quoted from Coolpinballdino:

That's ok I'll do I again and hopefully better. One thing I did notice last night I'm sure code is going to fix it but it was weird Everytime i started fear of the dark and hallowed be the name mode the LCD would go black and only showed scores it did not show the animations.

That is due to the earlier code on the game.

#2726 1 year ago

Great game. I'm a sucker for multi-flipper games. The fact this thing has four flippers, is fast as hell, smooth ramp shots, multi-ball galore, and an interesting layout... I think people are going to love it. I was lucky enough to get several games on this at the local arcade and will be spending the weekend up there trying to figure out this game. I wasn't the biggest Iron Maiden fan but I do like metal so this game is definitely growing on me. It's probably the best Stern game I've played in awhile. Hope everyone enjoys!

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#2727 1 year ago

I un-boxed my game at MGC last night and got around a dozen plays on it before having to leave. The game is amazing! I've been in the hobby since '04 and have played every new release game and I don't think I've ever seen another game that had this level of polish and breadth to the rules so quickly after release. At this point I don't even know what's missing or incomplete software-wise. Everything about this game feels well executed and thought-out. The layout has a ton of shots, speed, combos, loops and a good mix of tough, moderate, and easy shots. It doesn't really play like any other game that I can think of. The ramps I'd say are moderate in difficulty.-the left ramp is easier than it looks. The mini loop and super-jackpot shot are tougher to hit than I thought which is a good thing. The main loop is very repeatable and fun to hit. I love hitting the left orbit and then ripping off 3-4 consecutive loop shots! The power orb shot is actually pretty tight which is a good thing as it's not something you really want to hit "by accident". my guess is that this is by design. The spinner shots and the sounds associated with them are awesome! It's great to see a game with really good spinner rules. Lighting revive using the lower left spinner is a great rule as are making that spinner score double in Fear of the Dark. You can tell that the team behind this game put their heart and soul into it! I love that there are only 5 main modes in this game. I'd rather have 5 modes that are well thought out and feel unique than 125 modes that feel the same. The modes in this game are just as fun as playing the multi-balls which is rare in games today. The game doesn't play as brutal as games like TWD and GOTG but isn't easy either. I'd say it's just about right. Most of my drains came as a result of "playing loose" with the game and not being able to react to the speed.

As far as other aspects of the game go I think the artwork is phenomenal and may be the best looking modern game to date! The sound and callouts are all really well done and the music really fits pinball well. The display does a great job of telling you what you need to do and displaying where you are at. Yes the style may not match Zombie Yeti's artwork but when you're playing you don't care. It still looks good and does the job it needs to do. I think the lights and use of RGB lighting for the main shots on the Pro is really well done.

I really can't come up with any gripes or things that I don't like about the game. For a Pro model it doesn't seem like anything is lacking. I am looking forward to seeing what the differences are in the Premium but I am 100% satisfied with my decision on the Pro and can't imagine that the upper tier models will be "that" much more fun to play. I'm putting the savings towards KME and his team's 2nd game (whenever that comes and I don't really even care about the theme). From this point forward I'm really not interested in seeing what re-hashed designs the other Stern designers come up with. Now that I've seen and played this game which is totally original with a unique layout and excellent "code complete" rules, I think this is all I really want going forward. The only other NIB game I really have an interest in is TNA for similar reasons. -JJPOTC and DI are both excellent games but I won't consider them due to price but will gladly play them on location!

I'll provide an in depth review once I actually get the game home and spend more time playing it but my thoughts so far is that Stern really knocked this game out of the park!

#2728 1 year ago
Quoted from pinballaddicted:

Give it time. The haters have not really had a chance to say anything negative yet as they are too scared.. Too many pinsiders talking the game up. Wait until some one posts a photo of their chipped playfield and 20 other haters say that is their playfield... blah blah blah same shit, different title. It is going to happen sometime soon.
Congrats on your LE! I think game will be awesome. I am looking forward to seeing the LE and premiums.

Really? In every thread there are no less than 3 people who decide to come in and tell us all how much IM music sucks...

#2729 1 year ago
Quoted from PanzerFreak:

The playfield looks very cool with some neat shots but the presentation of the LCD comes across at times as a 3rd party desktop theme for Windows due to what is essentially a column of icons...I think the animations and LCD layout on Aerosmith and Star Wars are far more impressive. Looking forward to playing a pro locally on location soon.

I think the icons are AWESOME! Now you can look up at the screen and know your progress on certain parts of the game instantly. I hope this is a continued trend. Also, the font being simple is another plus to me. Readability is everything. I want to look up, get my info and get back to play instantly. Nothing worse than searching on the screen (Star wars) and returning to a preventable drain.

#2730 1 year ago

I'm feelin pretty helpful today so thought I would share, what I think, would work very well in place of "Flight of Icarus" for you non-Maiden fans. Very similar lyrics and melody.

#2731 1 year ago
Quoted from pinballaddicted:

Give it time. The haters have not really had a chance to say anything negative yet as they are too scared.

ok, when exactly have people on the internet ever been afraid to say anything from behind a keyboard? Nope, this is Pinside - their are haters and bum-huggers around the "normal/average" pinheads. Stern actually appears to have knocked this one out of the park from the getgo.

This pin appears to have almost everything that everyone wanted.

#2732 1 year ago

Some more Iron Maiden Streaming here right now: https://www.twitch.tv/cjarcade2 (seems the games are switching but it was Iron Maiden at one point).

#2733 1 year ago

I had a chance to play about 5 games on an Iron Maiden pro today on location at Marvins Marvelous Mechanical Museum. The game played great thanks to the unique and fast layout. I really like the inner loop shots from both upper flippers, each felt satisitifying to hit. Also, the lower third of the playfield felt very open, yet unique thanks to the shot layout on the lower left side. The only odd thing I noticed is that the back board shot either wasn't working, isn't coded yet, or on the pro it just hits the target and falls back to the playfield (hope that isn't the case).

As much as I liked the layout I just can't get into the theme or the music. I like rock music, especially ACDC but I just can't get into Iron Maidens music. None of the music felt, in my opinion, like it went well with a pinball machine unlike that in ACDC, Metallica, KISS and Aerosmith. Since I'm not a fan of the music I could never see buying this game for my home collection but I'll play it on location again. Obviously this point is all based on personal taste so if people like Iron Maiden music they will most likely enjoy the pin.

As far as the LCD goes I feel that Stern is overloading it a bit and / or that the font and front color is making things difficult to read.

If you are considering buying an Iron Maiden, or any music pin, I would make sure to listen to the tracks first if you haven't already. If I'm going to drop $5.5k-$9k on a pin I need to at least enjoy the music. ACDC and Metallica will likely always be Sterns top music pins followed by KISS and Aerosmith. I just don't see Iron Maiden long term being as appealing to as many people as Sterns past 4 music pins. I wish Stern would have saved this layout for a different theme with broader appeal but now I'm just complaining, lol. If you are an Iron Maiden fan then this is the ultimate pin for you and I think you will be very happy.
20180413_122310 (resized).jpg

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#2734 1 year ago
Quoted from PanzerFreak:

ACDC and Metallica will likely always be Sterns top music pins followed by KISS and Aerosmith.

...for you.

#2735 1 year ago
Quoted from PanzerFreak:

The only odd thing I noticed is that the back board shot either wasn't working, isn't coded yet, or on the pro it just hits the target and falls back to the playfield (hope that isn't the case).

I'm pretty sure that is how it is supposed to work. On all of the video footage I have seen, this is what is happening. I also haven't read anything about it having a magnet back there.

#2736 1 year ago
Quoted from GhostThruster:

I'm pretty sure that is how it is supposed to work. On all of the video footage I have seen, this is what is happening. I also haven't read anything about it having a magnet back there.

Correct. The target is just 3 switches (outer ring, inner ring, center) that the ball hits and bounces off of after registering. There isn't a magnet which is a smart choice. If there was one it would get smashed and mangled as magnet cores are way softer than a pinball. The target works perfectly for what it's intended to do.

#2737 1 year ago

*edit* - what he said, duplicate timing

#2738 1 year ago

Yep. Just a big ole physical switch spot target back there. Pretty cool. I wonder how long the orb flasher will last and also the plastic around the Pharaoh target will last though. The orb flasher makes for a cool effect, but is upside down under a hood above a spot target close to the flippers. Can see air balls busting that pretty quick. Time will tell.

#2739 1 year ago
Quoted from PanzerFreak:

If you are considering buying an Iron Maiden, or any music pin, I would make sure to listen to the tracks first if you haven't already. If I'm going to drop $5.5k-$9k on a pin I need to at least enjoy the music.

This is funny. I like ACDC music a lot, but owning the pin eventually put me off the music for a while. I stopped listening to it outside of pinball. I don't own a KISS and really wouldn't because of the theme, but the music ends up being cheesy pinball music. I am fine with cheesy pinball music during pinball, and it doesn't impact me beyond that. Short answer I would be fine with a pin were I thought the music was meh. Although, I like Maiden.

#2740 1 year ago

Played last night at stone hedge in akron. My initial thought is its too easy. I thought it was OK not great. But I only played 2 times and it's hard to hear everything wit so many other machines going

#2741 1 year ago
Quoted from zaki:

Played last night at stone hedge in akron. My initial thought is its too easy. I thought it was OK not great. But I only played 2 times and it's hard to hear everything wit so many other machines going

Easy on the game you played , but its so not a problem because its so easy to make games harder or easier .

I made twd easier i left acdc like it is
I made Met and afm a little harder

#2742 1 year ago

Im not a Iron Maiden fan, but phenomenal pin, blazing fast. 1st game

20180413_172332 (resized).jpg

#2743 1 year ago

I've been looking for it diligently and haven't found him yet... is my favorite Eddie - Live After Death - somehow missing from this pin? I can't find him anywhere. Anybody seen this guy?

#2744 1 year ago
Quoted from spinal:

In my view, the LCD content should feel like an extension of the art from the playfield, backglass and cab. <snip>
Another way of saying this is that ZY should be the art director for ALL art content and guide others down an art-style path. <snip>Ideally, it should not be approached like dots were where a "dot artist" worked with the programmer in isolation. I'm not saying that there aren't some inherent differences between playfield and LCD art just saying that it shouldn't be so obvious that ZY is completely uninvolved in the LCD content. I will add that JJP is leading on this front<snip>

Good points. It's possible that asking the PF artist to also take on the "electronic" art of the display would be just too much in terms of time/effort.

And I agree: JJP's "dots" are the best around, by a fairly large margin. I actually think TWD's dots are a good deal better than the animations of IMDN - at least when seen with a color DMD.

#2745 1 year ago
Quoted from Jason_Jehosaphat:

Good points. It's possible that asking the PF artist to also take on the "electronic" art of the display would be just too much in terms of time/effort.
And I agree: JJP's "dots" are the best around, by a fairly large margin. I actually think TWD's dots are a good deal better than the animations of IMDN - at least when seen with a color DMD.

It didn't need to be electronic (video game style) art for the lcd. Hand drawn art would have been awesome for the lcd and match all the artwork on the rest of the game.

#2746 1 year ago
Quoted from PanzerFreak:

I like rock music, especially ACDC but I just can't get into Iron Maidens music. None of the music felt, in my opinion, like it went well with a pinball machine unlike that in ACDC, Metallica, KISS and Aerosmith.

Aerosmith works but Iron Maiden let you down? Kiss? Come on man.

#2747 1 year ago
Quoted from ArcadiusMaximus:

Really? In every thread there are no less than 3 people who decide to come in and tell us all how much IM music sucks...

Did someone page me?

#2748 1 year ago

Mine is being delivered Tuesday!!

#2749 1 year ago

First impressions.... Very cool!

#2750 1 year ago
Quoted from ArcadiusMaximus:

Really? In every thread there are no less than 3 people who decide to come in and tell us all how much IM music sucks...

Fuck em'. If that's all they can muster up against IMDN, their argument is about as strong as wet toilet paper.

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