(Topic ID: 212879)

Iron Maiden Revealed

By Concretehardt

6 years ago


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Topic Stats

  • 7,177 posts
  • 673 Pinsiders participating
  • Latest reply 3 years ago by thewool
  • Topic is favorited by 80 Pinsiders

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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 7,177 posts in this topic. You are on page 22 of 144.
-22
#1051 6 years ago

Where are the TOYS on the pro? There is nothing new but standard pinball Stuff.

#1052 6 years ago
Quoted from Tranquilize:

Does the jump shot lead to a magnet or just a standup?

Three part bulls-eye target. Elwin describes its use in Aces High mode on the latest C2C podcast. Bulls-eye accuracy will determine points.

18
#1053 6 years ago
Quoted from MRG:

Where are the TOYS on the pro? There is nothing new but standard pinball Stuff.

The "Toy" is the giant $6K toy you're buying... and that giant toy is packed with shit.

What would you rather have, a tie fighter on a spring, or 4 flippers w/ looping shots, 2 spinners, jump ramp to bullseye, and a layout unlike any other? Because you now have that choice.

#1054 6 years ago

Here is the Archer playfield next to Iron maiden

archershotmap (resized).jpgarchershotmap (resized).jpg

smallIM-Pro-Playfield-01a (resized).jpgsmallIM-Pro-Playfield-01a (resized).jpg

12
#1055 6 years ago
Quoted from Tranquilize:

Now.... is it worth the cash with the stern cheapness and constipated code? Anyone have a link for Keith's comments about code?

Keith said it's gonna be released with terrible code and the game is going to have numerous QC issues.

Pretty strange from a marketing standpoint but maybe I'm not looking at the big picture.

#1056 6 years ago
Quoted from MRG:

Where are the TOYS on the pro? There is nothing new but standard pinball Stuff.

Remember when they started adding pinball shit to pinballs? Crazy

Quoted from Yoko2una:

Because you now have that choice.

Hope this plays as nice as SW.

#1057 6 years ago

What are Operator Bars? And what are they in comparison to that we've been getting previous?

#1058 6 years ago
Quoted from GotAQuestion:

What are Operator Bars? And what are they in comparison to that we've been getting previous?

No more pegs!

#1059 6 years ago
Quoted from CrazyLevi:

Would anybody with more fingers than I care to count up the eddies?
Looks like around 50.

I've got a total of 30 distinct eddies (not counting the triangle inserts or the 2 sphinx near the flippers more than once) on the playfield with an additional 3 on the apron

iron maiden eddy count (resized).jpgiron maiden eddy count (resized).jpg

#1060 6 years ago
Quoted from CrazyLevi:

Keith said it's gonna be released with terrible code and the game is going to have numerous QC issues.
Pretty strange from a marketing standpoint but maybe I'm not looking at the big picture.

Very odd thing for anyone to say...where did he say this?

#1061 6 years ago

Anyone see how what they've done with Archer's subway here? I assume it doesn't have one...

Quoted from Mr68:

Sorry if I missed it. Who is doing the code?

Supposedly Elwin is at least designing the ruleset if not coding it himself

Quoted from Whysnow:

awesome!
That puts it back at 14 coils which appears to be standard for PROs.

Meanwhile 'stripped down' SW has
2x flipper
3x sling
2x pop
2x drop
3x post
2x gates
1x plunger
1x trough
1x kicker
1x Tie Fighter shaker
and a screen for 19!

#1062 6 years ago
Quoted from Mr68:

Sorry if I missed it. Who is doing the code?

Rick Naegele is the lead coder implementing Keith Elwin's own ruleset.

#1063 6 years ago

Ohhhhhhhhhhhhhhhhhhh support rails instead of those stupid peg things! Got it.

#1064 6 years ago
Quoted from GotAQuestion:

Ohhhhhhhhhhhhhhhhhhh support rails instead of those stupid hooks!

Yep! Elwin said the support rails will be standard on all future Pro model titles going forward.

#1065 6 years ago
Quoted from zacaj:

Anyone see how what they've done with Archer's subway here? I assume it doesn't have one...

Supposedly Elwin is at least designing the ruleset if not coding it himself

Meanwhile 'stripped down' SW has
2x flipper
3x sling
2x pop
2x drop
3x post
2x gates
1x plunger
1x trough
1x kicker
1x Tie Fighter shaker
and a screen for 19!

how does the screen get a coil count?

#1066 6 years ago
Quoted from j_m_:

I've got a total of 30 distinct eddies (not counting the triangle inserts or the 2 sphinx near the flippers more than once) on the playfield with an additional 3 on the apron

edit:
if the flaming demon holding the pitchfork is an eddy as well, than baskin robbins for the win with 31

Inserts, cabinet, and repeats count! What is the total number of Eddies on this game?!

Quoted from PinB:

Yep! Elwin said the support rails will be standard on all future Pro model titles going forward.

Smart move. Those pegs sucked, and a huge justification for people complaining about cost-cutting.

#1067 6 years ago
Quoted from Mr68:

Sorry if I missed it. Who is doing the code?

Keith designed the rules, some of the new hires are doing the production of those rules.

-1
#1068 6 years ago
Quoted from TheLaw:

Remember when they started adding pinball shit to pinballs? Crazy

This could be any layout made between 1980 and 1992 before the thing hand. This is 2018 where are the innovative toys and mechs. $5500 and not even a toy on a spring.

By the way, I love the look and layout. Should be fun to shoot. Not 5.5K fun though. $40 coin drop fun.

#1069 6 years ago
Quoted from j_m_:

edit:
if the flaming demon holding the pitchfork is an eddy as well, than baskin robbins for the win with 31

No that's the beast. The nemesis in the comic

#1070 6 years ago
Quoted from CrazyLevi:

Inserts and repeats count! What is the total number of Eddies?!

39?

#1072 6 years ago
Quoted from MRG:

This could be any layout made between 1980 and 1992 before the thing hand..

Jesus

#1073 6 years ago

We just spoke and he says he likes this pin.

#1074 6 years ago
Quoted from CrazyLevi:

Is this counting cab and translite?

And inner art blades? And shooter rod?

#1075 6 years ago
Quoted from TKDalumni:

And inner art blades? And shooter rod?

I think we might be eclipsing 60 Eddies.

#1076 6 years ago

How does the ball feed the upper left flipper? It looks like only rejected shots to that lane/ramp, or on the fly ricochet?

It also looks like holding it open increases the size of the lane behind it, like TZ.

I know this was all part of Archer, but I only played Archer briefly at PAGG a few years ago.

#1077 6 years ago

When is the last time Pinside blew up over a game reveal like this? This game is a HUGE hit so far!

#1078 6 years ago
Quoted from Sparky:

How does the ball feed the upper left flipper? It looks like only rejected shots to that lane/ramp, or on the fly ricochet?
It also looks like holding it open increases the size of the lane behind it, like TZ.
I know this was all part of Archer, but I only played Archer briefly at PAGG a few years ago.

#1079 6 years ago
Quoted from Sparky:

How does the ball feed the upper left flipper? It looks like only rejected shots to that lane/ramp, or on the fly ricochet?
It also looks like holding it open increases the size of the lane behind it, like TZ.
I know this was all part of Archer, but I only played Archer briefly at PAGG a few years ago.

THere's a post that can feed an orbit shot or shot from the right upper flipper to the top flipper.

#1080 6 years ago
Quoted from Who-Dey:

When is the last time Pinside blew up over a game reveal like this? This game is a HUGE hit so far!

pinside blows up anytime any game is revealed. weather its a positive or negative blow up is the only difference.

#1081 6 years ago
Quoted from Who-Dey:

When is the last time Pinside blew up over a game reveal like this? This game is a HUGE hit so far!

Uhhh, just about every reveal, lol.

#1082 6 years ago

According to the features matrix, looks like the Premium model will be Powerslave themed.

#1083 6 years ago
Quoted from brucipher:

Uhhh, just about every reveal, lol.

I think what Who-Dey is trying to say is that pretty much everyone says it's a hit and I would say less than 25% of Stern's reveals are this unanimous.

#1084 6 years ago

The right ramp reminds me of MM's right ramp in terms of placement, shot angle, steepness, and the return trail.

#1085 6 years ago

Pricing. LMAO.

IMG_1345 (resized).jpgIMG_1345 (resized).jpg

#1086 6 years ago

Wow $9k for an LE is just too friggin expensive!

SMH!

#1087 6 years ago

So that "Pharaoh Bullseye Target" at the back is not actually a magnet, correct? It just hits it and bounces off? After first seeing it I thought it was a magnet, but the matrix does not describe it that way.

#1088 6 years ago
Quoted from kst8cat:

So that "Pharaoh Bullseye Target" at the back is not actually a magnet, correct? It just hits it and bounces off? After first seeing it I thought it was a magnet, but the matrix does not describe it that way.

Just a target. Can detect shots to the various rings to determine value of the hit.

#1089 6 years ago
Quoted from j_m_:

ok, this is the only thing that's not making any sense to me
why have an eddie in a straightjacket stand-up plastic on the pop bumper directly above playfield art featuring eddie in a straightjacket?!?

wait until you see the LE is my guess...

#1090 6 years ago
Quoted from kst8cat:

So that "Pharaoh Bullseye Target" at the back is not actually a magnet, correct? It just hits it and bounces off? After first seeing it I thought it was a magnet, but the matrix does not describe it that way.

I thought it went threw it? I hope it just dont bounce off...

#1091 6 years ago

So this will be out before JJP Potc and looks to be a winner as far as new layout.

Think this has any negative impact on POTC sales since that seems to be running a little behind schedule?

#1092 6 years ago
Quoted from bigd1979:

I thought it went threw it? I hope it just dont bounce off...

It doesn't, it's a multi target, radiating out from the center, and you score differently depending on how close to the center you get. Was like this on Archer too. Was a cool idea then, it's a cool idea now, there no need for it to go through, that doesn't make any sense with the concept.

#1093 6 years ago
Quoted from Psw757:

So this will be out before JJP Potc and looks to be a winner as far as new layout.
Think this has any negative impact on POTC sales since that seems to be running a little behind schedule?

If they build a good game for a price the market will bare then they will sell. Of course there is only so much money to be had in the hobby, and the crap will sell like crap (e.g. see several recent games that did not sell as well as they could despite popular themes).

#1094 6 years ago
Quoted from bigd1979:

I thought it went threw it? I hope it just dont bounce off...

Reading the Matix, looks like the ball will go through it...

Edit** on the Premium/LE

#1095 6 years ago

cool that he kept the target red/blue color, flipping blue/red lighting animates it a bit, probably like a heartbeat.

#1096 6 years ago

I'm glad they stuck with the Archer layout for the most part. I'm looking forward to seeing the LE/Prem and the gameplay.

#1097 6 years ago
Quoted from Aurich:

It doesn't, it's a multi target, radiating out from the center, and you score differently depending on how close to the center you get. Was like this on Archer too. Was a cool idea then, it's a cool idea now, there no need for it to go through, that doesn't make any sense with the concept.

Cool... i thought it was a magnet like lotr....

#1098 6 years ago

"Industry First Hit Detecting Newton Ball" was originally prototyped with a ballpoint pen spring and a paperclip! aka spring-switch.

#1099 6 years ago
Quoted from Stones:

Reading the Matix, looks like the ball will go through it...

"Three segment pharaoh bullseye target"

Am I missing another location? You can see it in action in the Archer video.

#1100 6 years ago
Quoted from Stones:

Reading the Matix, looks like the ball will go through it...

Hmmm. Guess will see soon with the stream..

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