(Topic ID: 171972)

Next JJP theme for 2017


By dzoomer

2 years ago



Topic Stats

  • 220 posts
  • 119 Pinsiders participating
  • Latest reply 1 year ago by dzoomer
  • Topic is favorited by 10 Pinsiders

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    There are 220 posts in this topic. You are on page 5 of 5.
    #201 1 year ago

    Already looking forward to Lawlor Toy Story in 2018..... just hope it's a narrow body.

    #202 1 year ago
    Quoted from Shapeshifter:

    Already looking forward to Lawlor Toy Story in 2018..... just hope it's a narrow body.

    They redesigned the new cab so id guess it will be all standard pins from here on out.... di plays so well and fast compared to woz and hobbit.

    #203 1 year ago

    It's actually JAWS

    jack_jaws (resized).png

    #204 1 year ago
    Quoted from Shapeshifter:

    Already looking forward to Lawlor Toy Story in 2018..... just hope it's a narrow body.

    I keep going back and forth on this. I think I agree with you... but then are we saying that based on the idea we like the feel of standard cabinets, or is there a perceived "it will flow better" feel?

    I always think wide bodies feel a bit awkward with the hands (ha) but wide bodies don't have to also be flow killers. I worry that if Toy Story were to be a standard cab, it could potentially lose a toy or two that could've fit into a wide body... and if there was one game to have a bunch of Toys, it would be Toy Story.

    I mean this game could have amazing stuff - a claw that you have to time to grab and lock a ball, a cannon (ACDC, TWD Prem, AP) that was designed like Buzz's arm with the laser dot for aim, a Mr. Potato talking head, Slinky dog that hangs down to block shots... the ideas are freggin endless.

    With this a dream theme for many, I'd hate to see this not be an all-in effort, and I wonder if a wide body should be the way to go. We don't need another SW Pro "where are the toys" situation.

    #205 1 year ago
    Quoted from Yoko2una:

    I keep going back and forth on this. I think I agree with you... but then are we saying that based on the idea we like the feel of standard cabinets, or is there a perceived "it will flow better" feel?
    I always think wide bodies feel a bit awkward with the hands (ha) but wide bodies don't have to also be flow killers. I worry that if Toy Story were to be a standard cab, it could potentially lose a toy or two that could've fit into a wide body... and if there was one game to have a bunch of Toys, it would be Toy Story.
    I mean this game could have amazing stuff - a claw that you have to time to grab and lock a ball, a cannon (ACDC, TWD Prem, AP) that was designed like Buzz's arm with the laser dot for aim, a Mr. Potato talking head, Slinky dog that hangs down to block shots... the ideas are freggin endless.
    With this a dream theme for many, I'd hate to see this not be an all-in effort, and I wonder if a wide body should be the way to go. We don't need another SW Pro "where are the toys" situation.

    Have u seem or played di? Its loaded with things/shots....

    #206 1 year ago

    I am with you on this one. I think I'd like to see a wide body for toy story, with the same "World Under the Glass" feeling as Woz really captured. Different areas of the playfield, mini playfield maybe, andys rooms as the main PF, with Pizza planet or Al's toy barn as mini PF's...

    #207 1 year ago
    Quoted from bigd1979:

    Have u seem or played di? Its loaded with things/shots....

    Oh, I totally get it, and it looks packed for a standard cab. But then take DI's Features/Area ratio and then apply that to a wide body. You could get some more things in there that wouldn't have been there before. As long as you don't kill flow, I wonder if a Toy Story pin should be a wide body, though I admit I like the feel of standards better.

    #208 1 year ago
    Quoted from Yoko2una:

    I keep going back and forth on this. I think I agree with you... but then are we saying that based on the idea we like the feel of standard cabinets, or is there a perceived "it will flow better" feel?
    I always think wide bodies feel a bit awkward with the hands (ha) but wide bodies don't have to also be flow killers. I worry that if Toy Story were to be a standard cab, it could potentially lose a toy or two that could've fit into a wide body... and if there was one game to have a bunch of Toys, it would be Toy Story.
    I mean this game could have amazing stuff - a claw that you have to time to grab and lock a ball, a cannon (ACDC, TWD Prem, AP) that was designed like Buzz's arm with the laser dot for aim, a Mr. Potato talking head, Slinky dog that hangs down to block shots... the ideas are freggin endless.
    With this a dream theme for many, I'd hate to see this not be an all-in effort, and I wonder if a wide body should be the way to go. We don't need another SW Pro "where are the toys" situation.

    But it has to shoot great and wide bodies just don't generally shoot as good.

    Can still pack full of toys, lower playfield/upper playfield etc.

    If JJP really nail Toy Story it will be their best seller by miles.

    Even if it isn't dark/edgy etc, it has tons of humor and is just so well known.

    Toy Story 4 not due until June 2019 but there are 3 other movies finished and ready to work from.

    #209 1 year ago
    Quoted from Yoko2una:

    Oh, I totally get it, and it looks packed for a standard cab. But then take DI's Features/Area ratio and then apply that to a wide body. You could get some more things in there that wouldn't have been there before. As long as you don't kill flow, I wonder if a Toy Story pin should be a wide body, though I admit I like the feel of standards better.

    True but i much perfer how standard pins shoot.... ive owned most super pins and extra stuff is nice but not always needed . Id rather have flow and speed and give up a few toys. This is the reason di is more popular than people thought it wld be(due to theme).... it shoots /flows very well and has lots of neat features packed in there.

    #210 1 year ago
    Quoted from Yoko2una:

    With this a dream theme for many, I'd hate to see this not be an all-in effort, and I wonder if a wide body should be the way to go. We don't need another SW Pro "where are the toys" situation.

    Keeping it manufacturer appropriate, a Hobbit "Where are the toys?" situation is not wanted, either.

    #211 1 year ago

    Another recent rumour is that this pin will be widebody again. Hmm...

    #212 1 year ago
    Quoted from dzoomer:

    Another recent rumour is that this pin will be widebody again. Hmm...

    I don't really care either way, except that widebody pins fatigue my arms after manhandling them for a while when in a good game.

    #213 1 year ago
    Quoted from dzoomer:

    Another recent rumour is that this pin will be widebody again. Hmm...

    I hope not, Really like the standard.

    #214 1 year ago
    Quoted from mrclean:

    It's actually JAWS

    jawsgary (resized).jpg
    Gary has JAWS lined up, after all he auditioned for "Hooper"...

    #215 1 year ago

    A proper James Bond pin would be incredible!!!

    #216 1 year ago

    Daniel Craig is supposedly doing one more James Bond film. And that is likely it for him. Someone needs to get the Daniel Craig James Bond license and do a pin base on all his movies. I'd be in!

    #217 1 year ago
    Quoted from Skyemont:

    Rudy's Revenge!!!

    This would be a must CE edition for me!!!!

    #218 1 year ago

    Rambo First Blood pinball.

    2 weeks later
    #219 1 year ago

    Pirates it is! Just announced on Twitch!

    #220 1 year ago

    Looks awesome! I have the Stern POTC so I'm ahead of the curve .

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