Quoted from Whysnow:dont worry, I will update the thread title as soon as game is revealed so all that dont care to discuss now, know to tune back in.
But there will be a new and better thread then.
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Quoted from Whysnow:dont worry, I will update the thread title as soon as game is revealed so all that dont care to discuss now, know to tune back in.
But there will be a new and better thread then.
The Pro is even more packed than IMDN Pro, which was already pretty impressive. Honestly I’m leaning into the Pro right now.
Pro and Premium both look great, and no gimped gameplay on the Pro. I think all buyers can be happy with their choices this time out.
Quoted from tbutler6:How much do you guys think the animatronic adds to the players perspective...
I think it adds a lot for younger or newer players, so I think ops have the toughest decision to make. For me, personally, it’s not important. But I’m all about the gameplay. It could be a whitewood and I’d still be in love with this layout.
Quoted from Tranquilize:They aren't perfect, but look at stern even two years ago (Aerosmith anyone?). They have made leaps and bounds.
Aerosmith is great pin. Not sure what the heck you’re even talking about.
Quoted from KnockerPTSD:He was referring to the piss poor hanna barbara cartoons they used in that game.
Dirty Donny’s art is my favorite part of Aerosmith - animations included. I guess it’s not for everyone.
I played about 8 games on the Pro. I had a few scores over 100M, but the rest were well below that. The Stern rep told me that they couldn’t sell the Pros off the floor because there was a mistake in the artwork screening or something. Regardless, it looked great to me.
The ramps are buttery smooth, but not wide. It takes a few games to find the shots. I had trouble finding the tower shot, but I saw my friend hit it 4 times, so it can be done. The only reliable way to get the ball into the pops is a straight shot just past the right of the truck. A weak shot through the spinner will do it, but a stronger shot feeds the ball to the upper flipper. CHAOS multiball is crazy fun. The modes are somewhat basic but fun to play and lucrative. The raptor pit on the Pro is fine to me, the control room lock does the job. I didn’t see many people shooting for that anyway, as it’s a somewhat dangerous shot.
The art on this game is second only to IMDN Premium, which I also hope to own some day. Hiring great artists was a smart move by Stern.
3E589CEF-F7B1-46C5-8958-3D2BEC24D08A (resized).jpeg46F3A96E-9318-4899-A3DB-2862A3244575 (resized).jpeg859C91AC-4434-41C3-83C5-8055F044F304 (resized).jpegF886127C-7E15-4734-94B7-025EFE90574E (resized).jpegI just noticed from my last picture that there’s a pop-up post that would allow a reliable feed to the pops from the spinner. I guess this only comes up for certain modes. Hmm. Anyway, nice that there’s a way for it to happen.
Quoted from jonesjb:Thanks for your post, can you share more info on the control room modes? How are they qualified/activated and what some of they are?
I wish I could remember, but I can’t. One was power shutdown, or maybe power restore? I think there were 3 modes to choose from. And I think it took 2 shots to “C” to start a mode. Hopefully someone else can add more.
Quoted from Jediturtle:Has anyone had to pay for a replacement board yet? I mean a true replacement for a bad one, not a spare to have on hand. Honest question...not being snarky. I have only heard of people getting them replaced for free (including myself).
I had to replace the cabinet node board on my GOTLE, but at the time it was only about $200. It was an honesty tax...I knew it was my fault for trying to put a PWM (pulse width modulator) board in series with the shaker. Now I know better (actually it’s not even needed, since Stern handles that in software now).
I’ve had GOTLE for 3 years and AS for 2, and so far that’s the only issue. I can’t complain, but I do worry about the future.
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