Quoted from NY2Colorado:
Machine just looks and feels solid.
The shots are so unique that at first they are clunky and you brick a bunch .
It's like rewiring your pinball brain. But once you figure it out, they become that much more rewarding.
Mark me in the group that thought the artwork and back glass were hideous.
I was so wrong.
Looks amazing in person and the "thinking outside of the box" with the theme works. It works, big time.
Smart missile shot is a lot of fun, as well.
Great job Keith and the team.
I just so happened to stumble on one today at a beach that has 3 arcades and one of the ones I didn’t expect new titles had both JP2 Pro and Munsters Prem.
I think the above review is spot freggin on. I’d add on top of it, that this is a pinball player’s game. Games are a lot quicker than IMDN (just to compare KME titles) because you can keep the ball “up north” a lot easier than on JP2. Kids may be drawn to JP2 more, but I bet dollars to donuts my son would both destroy and then prefer IMDN over JP2 if both were whitewoods.
My 10yr old I can see getting frustrated with JP2 when he eventually plays it. He likes SM, ST, AS, and MMr. They are easy to shoot and have easy to achieve objectives.
... But not every game needs to be for newbies, and that’s why I loved this game. Similar to DP, games with some tight shots need to be tweaked I’m sure. On location, this particular game missed sending the ball to the right wireform/inlane 80% of the time (robbing you of the super duper skillshot chance), the left ramp hit on the fly would hit under the t-Rex before the overhang plastic, and the right orbit dribbled out a lot. However, similar to DP, I’m positive when playing a dialed in one, this is a true players game that kicks ass and takes names.
That glare though...
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