Quoted from TheLaw:
Yep it was quick
Following that, Deadpool was quick too. It came out with code around v .80 and within three months it was complete. Rules and objectives were then adjusted further until DP code was fully baked. Stern displayed a great openness to receiving feedback and a commitment to finishing code. Stern integrated cool new video assets in a way not seen before. And this effort continued from release until code completion, in one-final-push fashion, which was only previously seen with Maiden. The progression of video development was Aerosmith, BM66 (only one featuring synch’d video clips from source), Maiden, DP and BKSOR.
This is Keith’s second rodeo and from the teaser videos, expect code to follow a similar trajectory this time. Meaning an evolved video style and almost finished code at launch, continued effort to complete game within a few months and whip creme, deez nuts and cherries over the last months. Done! Also this games appears to has a shallower rule set than Maiden. It is an interactive map, four mb’s and a wizard mode - EZPZ. PLUS players are interactively competing against each other! No mention of this new aspect to rules was uncovered by the pinball media, either. Sheesh we all saw numbers on the map representing the players, but then what ??? maybe it’s best to leave that stone unturned for another day.