Quoted from jonesjb:
I suspect you will be able to advance to other (further paddocks, with better rewards) before deciding to activate the mode. So for example you could advance the MAP shots, taking a bit more time, then tackle one of the more difficult paddocks as your first mode. But I could be completely wrong, just my impression.
The GB linear "bitching" came to my mind as well as I watched them start at the bottom of the map and move up. I don't know how they would "advance" up the map without playing the lower paddocks, based on Keith's description of left/right path progression.
Honestly though, I really couldn't follow the rules very well from just watching the stream (all of it on both games). Keith said he didn't want to give anything away, but I'm not sure that there is a whole lot to give away yet. Code looked pretty basic, but the layout and total number of shots/combos that could be made looked really good. 4 possible ramp shots + loops is pretty innovative.
I'm sure code will improve, and with so many shots, hopefully the depth comes. I just couldn't figure out why they were doing what they were doing without more dialog. Bottom line is I'm much more interested in this than IMDN. Can't wait to try it.