Quoted from HighProtein:Besides my No Fear that I got off of craigslist for $600, all other good DMDs are $1200+
So for a good starter game that works its more than 1k, 1.5k you get a machine in better condition that works. The last thing I suggest someone new to this is get a project for 1k and end up wasting time fixing it when they could just buy a better machine. If someone wants to learn the hard way, so be it.You say that you think it's better to have a couple machines then one more expensive one?
Well you have a couple much more expensive ones yourself instead of cheap ones haha!
Frankly going from 1k to 1.5k isn't going to cut out many machines in ones collection.
DMD/price doesn't mean more reliable and working though. Anything can be working or not, and problematic or not. Whatever one's budget is, my point is it would be better to have some multiple rather than one, as no matter what the machine, you will get bored of it.
Quoted from Frax:Personally, I think that for someone that's just getting into pins, buying a Sys9/11 beater that needs a bit of work is a *fantastic* idea, especially if they're planning on having a decent sized collection. It's a great learning platform and let's face it. Very rarely do people have pins that don't need SOME work at some point, even in the home environment.
That worked for you, but I think a working machine or two first, and then a project is the most ideal situation. That is how I did it, and I was fortunate, as fixing my first machine took months (system 6 blah), and I screwed it up more before getting it to work. If you don't have the working machines to retreat to, it may leave distaste in one's mouth for the hobby on some level.
I am a firm believer that everyone eventually needs a project to f up and fix. It does worlds for you down the road.