Ok, combos added more fun than I thought they would. Screwed me up the first game, neat how it calls them out and adds them up. Some are set and some are called unique.
I didn't have Nightcrawler messing with me like he used to, but I've conditioned my play to prevent it as much as possible so i don't know if they actually fixed it or not.
I did the new Super skill shot as well. I don't really understand how you're supposed to set it up though, or if you're actually supposed to try to bounce it off the post up into Xavier. I got lucky and the ball trickled to the right flipper right after launch.
Dazzler is in as shoot again girl. Neat.
They still need to stop letting heroes restart after completing them. And I wish they would do something about Wolverines mode shots. When the left shots are the fast flashers, and you have a ball save from starting it or getting add a ball, the beast lane is deactivated due to the balls launching and you have nothing to shoot for at all. Of course you keep shooting all your balls up there anyways, getting them in the way of each other and bouncing around to pop bumpers, often sending another down the drain which if its still in ball saver keeps the switch deactivated longer so you get to keep doing it. I was stuck there quite a while. Guess I'll start shooting the other side even thugh it doesn't progress anything. Not fun to have to do something counterproductive.
Overall good update. combos are a lot of fun.
I did have two balls in my launch lane once, hasn't been a problem for a long time. I thinking I will go ahead and use the disable iceman ramp feature, i don't understand how others don't drain off that bastard as much as I do. Anywhere from when it just barely starts moving at the left until it gets over the right sling goes over everything to the drain. Over 70% of its travel at least is a death trap. Nothing to tell you when it will start moving still, so if it moves right after i take the shot I get to drain automatically. Thats just not fun.
I've also been having trouble for awhile with Nightcrawler triggering Magneto targets or the Magneto lane switch. I can't even get the contacts any further apart on the standups, and the lane switch I've had bent all over the place, replaced it, and have been bending it all over the place some more. Ends up starting Magneto a little too often. I'll figure it out someday, really just wish they would soften up Nightcrawler coil a little, no reason for them to slam up like that.