Quoted from TheKreator:I think it might. I may consider adding a piece after the eventual code update and determine whether it becomes an integral part of the gameplay. I love the idea of a chairshot/clothesline off the rails though.
The layout of this game is certainly unique, but absolutely has a ton of potential with good code. Even as it is now, it's still quite a bit of fun when you understand the rules and what you're supposed to be doing - it just gets tiresome pretty quick when you identify all the areas that don't quite work as you'd expect or want.
On my live stream the other night, I finally was able to get a Tag Team Championship match, but was unable to acquire the titles. I've never seen an Intercontinental or WWE World Heavyweight Championship match. And have no idea how to enable the Royal Rumble mode, if it's even available in the current code. But when all this is working, I really think it will be an awesome game (as long as you also enjoy WWE at least a little, or used to enjoy it in the '80s or '90s.)
Intercontinental (Royal Rumble) and Heavyweight (Wrestlemania) modes are in there, they're just nearly impossible to get to currently.
You HAVE to get the tag titles to start qualifying for the IC title, and have to have the IC title to get to Wrestlemania. The problem is that multiballs are so goddamn difficult in the game- ball control with the layout is a nightmare for multiballs, the inner loops are ridiculously tight and are incredibly difficult shots to make anyways, let alone when you have multiple balls in play.
To compound that: you have to "beat" the tag multiball TWICE to get the title. So you have to get a SJP, then drain out of the mode, THEN RESTART IT AGAIN and do it all over again. Ridiculous. Especially if you accidentally knock down the drops and start a singles match which you have to complete :/.
IMO- the title qualifiers should be tied to your fan level. You get levels from completing in/out lane YES targets, like you do now, but you'd also get larger level amounts from completing certain tasks like beating opponents, pop bumper levels, maxing out EOB bonus, completing multiballs, etc. At least that way everything on the field has meaning and would be worth shooting for.