(Topic ID: 118147)

New WPPR system is out

By ryanwanger

9 years ago


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  • Latest reply 9 years ago by desertT1
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    #46 9 years ago
    Quoted from ifpapinball:

    It is related
    WPPR v5.1 changes are now available on the rankings info page. The Rated players change is not in yet, but should go live in the next couple of weeks.
    Here's a list of the adjustments we're implementing:
    1) Only Rated players will be included in the player count with respect to base value. A player becomes Rated after participating in 5 events lifetime. These unrated players will still be able to earn WPPR points, and impact the distribution of the points from a tournament, but they simply won't be counted towards the 1/2 point per player count for the base. This is to limit the impact of organizers trying to sign up random participants, or worse, list fake names of players that did not participate as a way to artificially increase the base value of the tournament.
    2) We have put a rule in place that you can only play a maximum of 3 meaningful games per machine per 'state/round' of an event. Organizers with only one machine are welcome to do multiple rounds or stages where players are eliminated in the process and be able to capture more meaningful games played, but the 'high score tournament' or average score, etc. with X number of games counting maxes at 3 per physical machine.
    3) For any tournaments that have multiple paths of qualifying for the finals, we will take the SHORTEST of those paths when counting meaningful games played for that portion of the tournament. This is to try and stop the confusing formats where organizers offer a way for players to qualify for an event easily, and then have some subgroup of players also battling out for spots by using a longer process, while being able to capture the games played for that subgroup of players. Couple of examples would be taking having 5 machines and allowing the high score of each machine a spot in the finals, while also giving players a chance to advance to the finals based on their play across all 5 machines. This would now count as ONE meaningful game played because of that potential path for players to reach the finals rather than 5.
    4) For any brackets or group play rounds, we want to promote tournaments using a consistent number of games from round to round. For bracket tournaments we have seen organizers use single game matches throughout, only to then backload the number of games played by having the final match be a best of 25 match. Same thing with group play rounds, we've seen organizers play 3 games per round, except for the last round they would intentionally play 11 rounds in order to reach the 25 games played metric. We will use the minimum number of games for any one round of play in determining how many meaningful games played get counted, so if someone wants to run best of 3 matches they should be making that choice for the entire bracket. They will no longer be able to pick certain rounds to expand that match total, or rather they could, but they would still only be credited for 3 games played for that round. We are okay with the winner's bracket and loser's bracket being different lengths, as long as it's consistent across each of them individually.

    Are these changes retro-active, or for future events?

    Marcus

    #52 9 years ago
    Quoted from ifpapinball:

    #1 and #2 will be retroactive.
    #3 and #4 will be for future events. We're hoping to get organizers on a better plan of K.I.S.S (no offense to you personally Marcus as we worked through your TPF format together to maximize WPPR's). It's ended up having a really negative impact on the player experience, and part of IFPA's endorsement is to now try and focus on promoting formats that ensure players will understand and enjoy.

    None Taken. I'm in agreement with you. The experiment failed. Time to return to K.I.S.S. events.

    Marcus

    #185 9 years ago
    Quoted from Baiter:

    If "meaningful game" is per person, then yes, it would take 5 league weeks to make 25 (5 games, 4 players per game/match each week). A 32-person double elimination tournament would then have, I believe, 10 "meaningful games" and would not qualify for 100% TGP. Is that correct?

    *Corrected to eliminate misinformation*

    If the 32 player double elimination is a single game per round, then I believe it is 14 10 significant games.

    5 rounds of undefeated players playing heads up -- 5 Significant games
    7 rounds of 1-loss players playing heads up - 7 Significant games
    2 possible final games to crown a champion - 2 Significant game

    10 possible rounds, which is worth 1 significant game per round

    (1 game) 1st Round
    (7 games) Elimination Rounds
    (2 games) Finals


    Round 1 - 32 players - 16 matches - 1 significant game (1 significant game total)
    Round 2W - 16 players - 8 matches - 1 significant game (2 significant games total)
    Round 2L - 16 players - 8 matches - 1 significant game (3 significant games total)
    Round 3W - 8 players - 4 matches - 1 significant game (4 significant games total)
    Round 3L - 16 players - 8 matches 1 significant game (5 significant games total)
    Round 4W - 4 players - 2 matches - 1 significant game (6 significant games total)
    Round 4L - 12 players - 6 matches - 1 significant game (7 significant games total)
    Round 5L - 8 players - 4 matches - 1 significant game (8 significant games total)
    Round 6L - 4 players - 2 matches - 1 significant game (9 significant games total)
    Round 7W - 2 players - 1 significant game (10 significant games total)
    Round 7L - 2 players - 1 match - 1 significant game (11 significant games total)
    Round 8L - 2 players - 1 match - 1 significant game (12 significant games total)
    Round 9W - 2 players - 1 match - 1 significant game (13 significant games total)
    TIE BREAKER (if needed) - 2 players - 1 significant game (14 significant games total)

    If every round takes 30 minutes, you are looking at 5 hours of play (with zero breaks)

    Marcus

    #189 9 years ago
    Quoted from ryanwanger:

    Wait, is 14 games correct? I don't see why you would get to count games in the winners and losers bracket separately. The shortest path through for the winner is just 5 games I believe (when 32, 16, 8, 4, and 2 players). The longest path for someone who lost the first round is several games longer...10 according to what you've mapped out above.
    tl;dr No one person can play 14 games in this format, but maybe I'm not understanding meaningful games correctly.

    My mistake. I believe you are correct.
    I think you only get 1 game per round, not per bracket.

    Round 1 -(all 32 players) - 1 game
    Round 2 (winners & losers) - 1 game
    Round 3 (winners & losers ) - 1 game
    Round 4 (winners & losers ) - 1 game
    Round 5 (losers) - 1 game
    Round 6 (losers) - 1 game
    Round 7 (winners & losers) - 1 game
    Round 8 (losers) - 1 game
    Round 9 (Finals) - 1 game
    Round 10 (Finals Tie Breaker) - 1 game

    20 minute average per round is 200 minutes, or 3 hours 20 minutes to complete.
    30 minute average per round is 300 minutes, or 5 hours to complete.

    #191 9 years ago
    Quoted from dbellAZ:

    up to to 10 rounds but the same player can't play in all those separate "losers" rounds. longest path is 7 games - winner of tournament will have won 6 and lost 1. there are many paths to get there, but longest possible is 7.

    Actually he can.

    Player A - Game 1 -- Loses in Round 1. Advances to Round 2 Loser Bracket. (0-1)
    Player A - Game 2 -- Wins in Round 2 (winner/loser rounds). Advances to Round 3 Loser Bracket (1-1)
    Player A - Game 3 -- Wins in Round 3 (winner/loser rounds). Advances to Round 4 Loser Bracket (2-1)
    Player A - Game 4 -- Wins in Round 4 (winner/loser rounds). Advances to Round 5 Loser Bracket (3-1)
    Player A - Game 5 - Wins in Round 5 (loser bracket only round). Advances to Round 6 Loser Bracket (4-1)
    Player A - Game 6 -- Wins in Round 6 (loser bracket only round). Advances to Round 7 Loser Bracket (5-1)
    Player A - Game 7 -- Wins in Round 7 (winner/loser round). Advances to Round 8 Loser Bracket (6-1)
    Player A - Game 8 -- Wins in Round 8 (loser bracket only round). Last 1-loss player remaining. Advances to Finals (7-1)
    Player A - Game 9 -- Wins in Round 9, beating last undefeated player. Advances to Tie-Breaker. (8-1)
    Player A - Game 10 -- Wins in Round 10, beating same player from Round 9. Final Record (9-1)

    Marcus

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