(Topic ID: 145074)

New TWD Code for Thanksgiving!


By T7

3 years ago



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  • 236 posts
  • 92 Pinsiders participating
  • Latest reply 3 years ago by markmon
  • Topic is favorited by 14 Pinsiders

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14
#1 3 years ago

Looks pretty awesome!

V1.53 - Nov. 23, 2015
=====================

- Added sounds for the right drop target.
- Added an LED G.I. effect for the burning pile of zombies in the bonus.
- Added LED G.I. effects for siege.
- Added LED G.I. effects for bicycle girl.
- Added an LED G.I. effect for combo.
- Crossbow start was not holding off ball search. This has been
corrected.
- Bicycle girl ramp diverter was not lowering when test mode was
started. This has been corrected.
- Bicycle girl ramp was allowed to re-open via the flippers after being
closed at end of ball but before bonus (and also during test mode).
This has been corrected.
- Calls to bicycle girl ramp diverter flipper handler were missing, so
the bicycle girl ramp would never re-open via the flippers if it timed
out. This has been corrected.
- Bonus was not masking off the RGB arrows. This has been corrected.

- Added a background image for the crossbow HSTD display during the
attract mode.
- Center crossbow walker "killed" image for the background display
effect was incorrect. This has been fixed.
- Y coordinate for crossbow walker "killed" images 1-4 for the background
display effect were incorrect. These have been fixed.
- Added a mode for killing "crossbow" walkers. Once lit, it can be
started at any time (while any other game mode is running) by shooting
the right ramp.
- Changed the scoring for the combos. 250,000 + 25,000 is now
500,000 + 37,500. Now maybe someone can get a combo champion HSTD.
- Changed the HSTD music so it is not so repetitive with the game
over music.
- Removed the display of the playfield multiplier timer (prison
standups completed) while it is running. The timer is not allowed to
be reset when it is running.
- Fixed a bug that was causing the Magnet device driver(s) to ignore
the "disabled" adjustment.
- Changed sound levels for HORDE sounds -- these were too quiet.
- Added a lamp effect for the burning pile of zombies in the bonus.
- Cleaned up last man standing reset, along with walker kills. Walkers
killed are reset to 0, so bicycle girl and extra ball awards can be
cycled through again. Walkers killed champion still keeps track of
the total number of walkers. Bonus accounts for the sets of walkers
not counted via the burning piles (1 burning pile for each time last
man standing is started).
- Added burning pile of zombies to bonus for completing a set of
walkers (115, adjustable).
- Changed the arena collect value from 1 base value (~1M) for each right
ramp shot to 1/2 of the unmultiplied value (~3M/2, ~4M/2, ~5M/2, ...,
etc.)
- Cleaned up some issues with horde and last man standing when the balls
are collected. The trough kick now waits until the "player X keep
shooting" effect runs. Horde "keep shooting" effect was being queued
instead of requested, which caused it to never be seen, because the
horde lost effect would never exit (it now times out).
This has been corrected.
- Added speech for last man standing (add-a-ball).
- Added art to the shot multiplier (X) champion HSTD display in the
attract mode.
- Added a large celebration effect for winning last man standing.
- Left target bank initialized at the start of every ball (instead of
just the first one). This way, the supply is never locked in at the
start of a new ball.
- Added artwork for X lane shot multiplier.
- Changed Arena scoring from 1M, 4M, 8M, 1M, 4M, 8M, ... to 3M, 4M, 5M,
6M, 7M, 8M, ... Lowered previous mode shot award for Arena from 500K
to 250K.
- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).
- Added an adjustment for the number of zombie kills needed to light
last man standing.
- Added breakdown (source) of scores to the attract mode HSTD display
for the X champion.
- Walkers remaining for next level during HORDE was being rendered over
the score. This has been corrected.
- Added a sound for an already-lit top lane. Removed a duplicate sound
request for completing the top lanes. The duplicate request was tying
up a track that could have been used for the pop bumper sounds.
- Added narrative w/ Rick speech.
- Reworked the prison doors driver to re-fire the doors coil 1 time per
request to open if the doors fail to open. Added logic for compensation
(detect stuck closed / stuck open) so awards can be given if the doors
are unable to open or close.
- Raised the volume of the horde music + shooter music.
- Added speech for lighting the tower (2x playfield + jackpot).
- Set some defaults (not ABC) for the HSTD tables.
- Added criteria for BIT speech. The speech is only requested if the
drain will probably result in end of ball.
- Last man standing was not being stopped properly. This would cause
the total for last man standing to be displayed at the end of every
ball. This has been corrected.
- Added crossbow sounds and speech.
- Added lamp effects for bicycle girl.
- Added a lamp effect for combo award.
- Prison letter effect was not requesting the prison sounds when the
prison yard feature was started. This has been corrected.
- Prison yard walker killed effect was not requesting the yard walker
killed sound when prison multiball was started. This has been
corrected.
- Added art to the prison multiball total display effect.
- Well walker was occasionally repeating the same phrase. This has
been corrected.
- Changed multi-kill mode carryover scores adjustment default from
YES to NO.
- Added HSTD speech for near-timeout. Fixed other HSTD speech from
being too repetitive.
- Prison doors were allowed to re-open via the flippers after being
closed at end of ball but before bonus (and also during test mode).
This has been corrected.
- Added speech to the terminus mode.
- Fish tank lamp on the entrance to the right ramp is now lit solid when
ready to collect heads #1 and #2 and blinks only when ready to collect
head #3 (to light woodbury).

#90 3 years ago

The crossbow mode start defaults to 3 crossbow kills (instead of 5).
- it looks like it can be stacked with other modes and multiballs
- I think it's a replacement for Crossbow Multiball

Noticed lots of new added audio and music!

#133 3 years ago

Awesome game - I can't believe I watched the whole 30 minutes!

I kept thinking - "Wow - that Smassa is really good!" - but then he put up the initials "KME"

#187 3 years ago
Quoted from Khabbi:

So with the cleland mod, the music is different than the new code without the mod? I noticed the soundtrack is different when you start the game w/o the mod, and then it starts into the main soundtrack once the ball scores on a switch. And the Crossbow seems different with the cleland mod. I had to double check the code when I upgraded to the cleland mod this time. Anyone else notice this? I didn't play it a ton with the new code w/o the cleland mod however, so not positive.

Stern definitely added new sounds and music in this version. Are you saying something is mapped oddly in the clelend mod?

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