(Topic ID: 145074)

New TWD Code for Thanksgiving!


By T7

4 years ago



Topic Stats

  • 236 posts
  • 92 Pinsiders participating
  • Latest reply 3 years ago by markmon
  • Topic is favorited by 14 Pinsiders

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#20 4 years ago
Quoted from Chambahz:

- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).
That'll make Pinsiders happy.

It should but it won't. Because now the complaint will be that it's not enabled by default. Personally, it's a great change and makes me plenty happy

#56 4 years ago
Quoted from Mudflaps:

+1
Congrats to TWD owners, but I'm sure Kiss owners are feeling left out. That game needs an update. TWD updates are polish to an already fun game.

Who cares what Kiss owners think in a twd thread anyway . They have their own threads for complaints. Do we have to hijack every positive code update thread with complaints about other games? Are we suggesting that cool updates on something like TWD are held until all games can have releases simultaneously?

#60 4 years ago
Quoted from Gusphan:

Unrelated to the code, but does anyone know how to fix the phantom hits that my well walker is now registering? I thought I saw this posted in another thread, but I can't find it.

Go into switch test and shake the machine a little and see if well walked is taking hits then adjust the lead switch blades to be a little further apart (just a tiny bit)

#63 4 years ago
Quoted from gweempose:

It's not that type of switch. It's a microswitch.

Micro switches can be adjusted as well. The procedure isn't much different.

#96 4 years ago
Quoted from cleland:

I just found out about this guys, I'm on it. Bailing work early today and hoping I can run a macro on the new code. Will post here when it's ready. Woo Hoo!

I think it might be more work for you since they added more calls. Even if you don't redo those, I bet it changes some sound offsets.

#97 4 years ago
Quoted from Mudflaps:

Thanks. I have a pretty solid reputation as a complainer so I'm glad that's secure.

I also meant nothing personal.

#115 4 years ago

I played one test game and ended up at 650mil. Pretty good game. I had all features played and terminus ready as well as blood bath ready. I knocked the targets down and bloodbath started. I am not sure if terminus also started or if I got screwed out of it because by the time blood bath was over, riot was already running. I didn't notice any new calls but I did hear some improved sounds. Too much frenzy to see any DMD animations.

-1
#140 4 years ago
Quoted from ezeltmann:

Not sure why i keep doing this. Probably because the George Bush voice and hokey call-outs have no place in TWD world.
So, while you're waiting for Cleland, try my version. Love it , hate it , but don't ignore it. lol
Happy Thanksgiving.
PRO!
https://www.dropbox.com/s/xhcyqpdkapb6awj/TWD153pro.bin?dl=0
LE version
https://www.dropbox.com/s/6e01c41w3epzbqp/TWD153ez.bin?dl=0
Evil Dead LE
https://www.dropbox.com/s/u0b9kf97uuk9pz1/EViLD153.bin?dl=0
Evil Dead Pro (untested)
https://www.dropbox.com/s/hf0w6cntfbilit7/Evil153pro.bin?dl=0
DISCLAIMER: Evil Dead and TWDLE tested. Pro code i cannot test. There are many sounds added that i have not looked into replacing yet.
Happy Walker killing!
I'm meaner than a sack of rattlesnakes - edz
pro versions still being uploaded , check this post

What's your sound package about? I didn't care for the Cleland one. Instead of engaging calls like "there are a shitload of points on that ramp", "the only way through is that door" that tell you what you should be shooting, it just felt like random people talking through the game.

1 month later
#236 3 years ago
Quoted from TBatti:

Any issues going 1.28 to 1.56 or do you need to go through each update in between?

You can flash any version at any time.

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