(Topic ID: 145074)

New TWD Code for Thanksgiving!


By T7

3 years ago



Topic Stats

  • 236 posts
  • 92 Pinsiders participating
  • Latest reply 3 years ago by markmon
  • Topic is favorited by 14 Pinsiders

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There are 236 posts in this topic. You are on page 1 of 5.
14
#1 3 years ago

Looks pretty awesome!

V1.53 - Nov. 23, 2015
=====================

- Added sounds for the right drop target.
- Added an LED G.I. effect for the burning pile of zombies in the bonus.
- Added LED G.I. effects for siege.
- Added LED G.I. effects for bicycle girl.
- Added an LED G.I. effect for combo.
- Crossbow start was not holding off ball search. This has been
corrected.
- Bicycle girl ramp diverter was not lowering when test mode was
started. This has been corrected.
- Bicycle girl ramp was allowed to re-open via the flippers after being
closed at end of ball but before bonus (and also during test mode).
This has been corrected.
- Calls to bicycle girl ramp diverter flipper handler were missing, so
the bicycle girl ramp would never re-open via the flippers if it timed
out. This has been corrected.
- Bonus was not masking off the RGB arrows. This has been corrected.

- Added a background image for the crossbow HSTD display during the
attract mode.
- Center crossbow walker "killed" image for the background display
effect was incorrect. This has been fixed.
- Y coordinate for crossbow walker "killed" images 1-4 for the background
display effect were incorrect. These have been fixed.
- Added a mode for killing "crossbow" walkers. Once lit, it can be
started at any time (while any other game mode is running) by shooting
the right ramp.
- Changed the scoring for the combos. 250,000 + 25,000 is now
500,000 + 37,500. Now maybe someone can get a combo champion HSTD.
- Changed the HSTD music so it is not so repetitive with the game
over music.
- Removed the display of the playfield multiplier timer (prison
standups completed) while it is running. The timer is not allowed to
be reset when it is running.
- Fixed a bug that was causing the Magnet device driver(s) to ignore
the "disabled" adjustment.
- Changed sound levels for HORDE sounds -- these were too quiet.
- Added a lamp effect for the burning pile of zombies in the bonus.
- Cleaned up last man standing reset, along with walker kills. Walkers
killed are reset to 0, so bicycle girl and extra ball awards can be
cycled through again. Walkers killed champion still keeps track of
the total number of walkers. Bonus accounts for the sets of walkers
not counted via the burning piles (1 burning pile for each time last
man standing is started).
- Added burning pile of zombies to bonus for completing a set of
walkers (115, adjustable).
- Changed the arena collect value from 1 base value (~1M) for each right
ramp shot to 1/2 of the unmultiplied value (~3M/2, ~4M/2, ~5M/2, ...,
etc.)
- Cleaned up some issues with horde and last man standing when the balls
are collected. The trough kick now waits until the "player X keep
shooting" effect runs. Horde "keep shooting" effect was being queued
instead of requested, which caused it to never be seen, because the
horde lost effect would never exit (it now times out).
This has been corrected.
- Added speech for last man standing (add-a-ball).
- Added art to the shot multiplier (X) champion HSTD display in the
attract mode.
- Added a large celebration effect for winning last man standing.
- Left target bank initialized at the start of every ball (instead of
just the first one). This way, the supply is never locked in at the
start of a new ball.
- Added artwork for X lane shot multiplier.
- Changed Arena scoring from 1M, 4M, 8M, 1M, 4M, 8M, ... to 3M, 4M, 5M,
6M, 7M, 8M, ... Lowered previous mode shot award for Arena from 500K
to 250K.
- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).
- Added an adjustment for the number of zombie kills needed to light
last man standing.
- Added breakdown (source) of scores to the attract mode HSTD display
for the X champion.
- Walkers remaining for next level during HORDE was being rendered over
the score. This has been corrected.
- Added a sound for an already-lit top lane. Removed a duplicate sound
request for completing the top lanes. The duplicate request was tying
up a track that could have been used for the pop bumper sounds.
- Added narrative w/ Rick speech.
- Reworked the prison doors driver to re-fire the doors coil 1 time per
request to open if the doors fail to open. Added logic for compensation
(detect stuck closed / stuck open) so awards can be given if the doors
are unable to open or close.
- Raised the volume of the horde music + shooter music.
- Added speech for lighting the tower (2x playfield + jackpot).
- Set some defaults (not ABC) for the HSTD tables.
- Added criteria for BIT speech. The speech is only requested if the
drain will probably result in end of ball.
- Last man standing was not being stopped properly. This would cause
the total for last man standing to be displayed at the end of every
ball. This has been corrected.
- Added crossbow sounds and speech.
- Added lamp effects for bicycle girl.
- Added a lamp effect for combo award.
- Prison letter effect was not requesting the prison sounds when the
prison yard feature was started. This has been corrected.
- Prison yard walker killed effect was not requesting the yard walker
killed sound when prison multiball was started. This has been
corrected.
- Added art to the prison multiball total display effect.
- Well walker was occasionally repeating the same phrase. This has
been corrected.
- Changed multi-kill mode carryover scores adjustment default from
YES to NO.
- Added HSTD speech for near-timeout. Fixed other HSTD speech from
being too repetitive.
- Prison doors were allowed to re-open via the flippers after being
closed at end of ball but before bonus (and also during test mode).
This has been corrected.
- Added speech to the terminus mode.
- Fish tank lamp on the entrance to the right ramp is now lit solid when
ready to collect heads #1 and #2 and blinks only when ready to collect
head #3 (to light woodbury).

#2 3 years ago

Lucky bastards! Hey Stern what else you got up you sleeve

#3 3 years ago

- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).
That'll make Pinsiders happy.

- Added a mode for killing "crossbow" walkers. Once lit, it can be
started at any time (while any other game mode is running) by shooting
the right ramp.
Looking forward to seeing how this works.

#4 3 years ago
Quoted from T7:

- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).

Sweet! That will definitely make it a bit easier to reach LMS.

#5 3 years ago

Damit I want my premium here now lol

#6 3 years ago

"Added narrative with rick speech"

What does that mean? Sounds like maybe some grimes speech slipped in?

#7 3 years ago

Wow just when you thought it was pretty complete they drop that list!

#8 3 years ago

Surprisingly, still no change to the prison magnet pulse after the ball is held.

#9 3 years ago

Man, I love this game! So glad I picked up the premium!

#10 3 years ago
Quoted from T7:

Added narrative w/ Rick speech.

This mean they took voice work from the TV show?

#12 3 years ago

From now on Im only buying games Lyman owns (and codes) himself.......What else does he own????

Clearly he doesnt stop until he has squeezed every last drop of code goodness from his games.

#13 3 years ago

Calling Cleland.

LTG : )™

#14 3 years ago

Freaking Amazing! This just keeps getting better!

#15 3 years ago
Quoted from Chambahz:

- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).
That'll make Pinsiders happy.

Awesome!!! Thanks for listening Lyman! Now maybe it will possible to achieve LMS on a Pro.

#16 3 years ago

Is this available to DL now?

#17 3 years ago

With some pinside posts and threads lately hating on stern and coding, gotta drop the obvious... TWD and Lyman.

tumblr_m3rtyerfHZ1qir45xo1_500.gif

#18 3 years ago

I think I'm going to have to use two flash drives for this one!

#19 3 years ago

Cleland....I hate to say it, but time to take another sick day from work...pawease!

#20 3 years ago
Quoted from Chambahz:

- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).
That'll make Pinsiders happy.

It should but it won't. Because now the complaint will be that it's not enabled by default. Personally, it's a great change and makes me plenty happy

#21 3 years ago

Let's hope Stern has some more code for Thanksgiving...KISS would be nice.

#22 3 years ago

Man, that's a really solid update. Lyman strikes again!

#23 3 years ago

Thanks for the code, Stern.

#24 3 years ago

I wonder what Lyman could do working at JJP.

Fair to say Lyman is currently the Messi of pinball coding.

#25 3 years ago

Amazing. I'm so far behind on this game. Premium won't arrive till March. Bring it!!!

#26 3 years ago

Stern give lyman a big fat raise

28
#27 3 years ago

...us WWE owners be like...
image.png

#28 3 years ago

This code update will reset all the high scores on my pin if I install it?

#29 3 years ago
Quoted from Rcade:

...us WWE owners be like...
image.png

People still own that game???

#30 3 years ago

I have only had my game for 2 days im still leaning the play

#31 3 years ago
Quoted from aejsm:

This code update will reset all the high scores on my pin if I install it?

Yup

#32 3 years ago
Quoted from smassa:

People still own that game???

Ouch!

#33 3 years ago
Quoted from smassa:

People still own that game???

*sigh*....yes....

#34 3 years ago
Quoted from Rcade:

...us WWE owners be like...
image.png

And all you Bobs (WWE owners / consultants) should be asking Waison, "what would you say, you DO here?"

Seriously he was coder for xmen which it took agonizing years to get from horrible to pretty good while Lyman kept putting out epic acdc update one after another. Same thing for wwe with twd updates. Feels better as an twd owner than xmen for sure. That was a rough ride.

#35 3 years ago

Twd premium will be one of sterns best all said and done . And its not a music pin lol. Zombiesssssssss......

#36 3 years ago

I'm excited for multikill advance!!! This will certainly make LMS feasible for most people (like me). I'm gonna try to conquer it without the help first.

Beautiful update Lyman. #501 is getting it tomorrow!

#37 3 years ago
Quoted from Apollyon:

And all you Bobs (WWE owners / consultants) should be asking Waison, "what would you say, you DO here?"
Seriously he was coder for xmen which it took agonizing years to get from horrible to pretty good while Lyman kept putting out epic acdc update one after another. Same thing for wwe with twd updates. Feels better as an twd owner than xmen for sure. That was a rough ride.

Thankful I have TWD as well, so I get the sweet AND sour combo!!

#38 3 years ago

Default walker kill champ DAV reporting Feels good to be in the game! Actually proud of it.

I think the bests updates are:
2x walker kills when a multikill is combined with a white crosshair (yes enabled by default)
prison door fix (double request if first failed)
burning pile, crossbow frenzy, additional speach (tower, ball saved) , increased arena scoring

I feel the prison magnet pulse is different (more shadow lock style)
additional speech is in the same voice, no original Rick

#39 3 years ago

not much different with the previous version

#40 3 years ago

I sent my check in yesterday for a premium and I wake up to this, very nice. Had a bad experience with avengers code, but this is a far cry from that.

#41 3 years ago
Quoted from T7:

- Added a setting to multiply the zombie kills when the kill is made
with a multi-kill (MAX=2X).

THANKS Lyman!

You are listening and it is awesome!

Can hardly wait to download this today and start playing!!!!!!!!!!!

#42 3 years ago

Lyman shows once again you can buy any game he's involved with. He'll get 'er done.

#43 3 years ago
Quoted from frolic:

Lyman shows once again you can buy any game he's involved with. He'll get 'er done.

That's so true...

#45 3 years ago
Quoted from T7:

- Added a mode for killing "crossbow" walkers. Once lit, it can be
started at any time (while any other game mode is running) by shooting
the right ramp.

Can anyone explain what this means?

#46 3 years ago

Kick ass!

#47 3 years ago

+1

Congrats to TWD owners, but I'm sure Kiss owners are feeling left out. That game needs an update. TWD updates are polish to an already fun game.

#48 3 years ago

anyone have the updated call out for this update?

#49 3 years ago

Man TWD is such a great theme. One day I will own it. Congrats owners.

#50 3 years ago

Would be really swell if stern had official rules sheets you could download.

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