(Topic ID: 137114)

New TWD code - 1.41


By Apollyon

4 years ago



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  • 441 posts
  • 105 Pinsiders participating
  • Latest reply 3 years ago by gweempose
  • Topic is favorited by 14 Pinsiders

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There are 441 posts in this topic. You are on page 1 of 9.
#1 4 years ago

When I checked Stern's FB a few minutes ago, it said new KISS code is out (1.04). But the picture they posted had a dual image of KISS and TWD saying new code for TWD too (1.41). Picture was amended 1 minute later to remove the TWD image.

#2 4 years ago

Picture had the same graphics for both games (NEW CODE) but showed a TWD with 1.41.

#3 4 years ago

Probably tomorrow or later today.

#4 4 years ago

Here's the new Read Me!!!!

V1.41 - Aug. 25, 2015
=====================

- Added a setting that will light the crossbow at the beginning of the
game.
- Fixed lamp effects for tilt warning, tilt, and slam tilt that handle
the RGB LEDs and the LED GI properly.
- Darkened G.I. for the game over lamp effect.
- Added LED G.I. effects for:
- Skill shot.
- Woodbury skill shot.
- Pop bumpers (RRX).
- Outlanes (BIT).
- Walker kills.
- Multi-kills.
- Prison
- Hit, letter, yard walkers, multiball.
- Well walker
- Hit, letter, rescue, multiball.
- Bonus.
- Blood bath multiball lit/ready and modes lit/ready.
- Match.
- Modes: BARN, CDC, RIOT, TUNNEL, and ARENA.
- Extra Ball Lit, Extra Ball
- etc.
- Added a lockout for the zombie bombs at ball start / ball serve.
- Fixed a bug that was preventing the fire button from being updated
correctly.

- Added a setting to the woodbury skill shot that allows the skill shot
positions to be locked out after a woodbury skill shot award is collected.
This prevents the player from being able to continually collect woodbury
skill shot awards from the same position.
- Collect bonus from woodbury skill shot now shows the bonus that is
collected.
- Added lamp effects, sound effects, and increased scoring for Siege.
Added score display for final shot.
- Added switch compensation for the prison.
- Increased the volume of the prison doors open/closed sounds.
- Added sounds for multi-kill weapon wipe.
- Added display effects for HORDE and LAST MAN STANDING "keep shooting".
- Added a rule for killing all of the walkers (Last Man Standing).
- Added a rule for playing all of the modes (Escape Terminus).
- Fixed bugs in CDC and TUNNEL mode that set precondition data for BARN
mode instead of CDC/TUNNEL modes. This resulted in multi-kill starts
for BARN (as long as it had not already been played) and an additional
multi-kill start for completing CDC/TUNNEL. This has been corrected.
- Added settings that allow the user to control the behavior of the
multi-kill modes better:
- Starting a multi-kill from PRISON MULTIBALL or WELL MULTIBALL can
be set to "collect super jackpot". This is the default for
COMPETITION mode.
- Starting a multi-kill from the CROSSBOW can be turned off, or
be set to "kill all walkers". Multi-kills from the CROSSBOW are
turned OFF for COMPETITION mode.
- Starting a multi-kill from the ARENA mode can be set to "complete
mode". This is the default for COMPETITION mode.
- Starting a multi-kill from BLOOD BATH MULTIBALL can be set to
"collecting all supplies (jackpot)". This is the default for
COMPETITION mode.
- Starting a multi-kill from the TUNNEL mode can be set to
"complete mode". This is the default for COMPETITION mode.
- RIOT mode default number of shots for multi-kill changed from 2
to 3.
- Starting a multi-kill from the CDC mode can be set to "complete
mode". This is the default for COMPETITION mode.
- BARN mode for COMPETITION requires 5 shots instead of 3 for
multi-kill start.
- Starting a multi-kill from collecting all of the heads in the FISH
TANK can be turned off. This is the default for COMPETITION mode.
- Starting a multi-kill from the BICYCLE GIRL can be turned OFF, or
started when the mode is completed. The number of hits to the
BICYCLE GIRL for completion has been lowered from 4 to 3, and the
default number of hits for starting a multi-kill has been lowered
from 4 to 3. The bicycle girl mode must be completed for COMPETITION
mode.
- Starting a multi-kill from the SUPPLIES can be turned off. This is
the default for COMPETITION mode.
- Starting a multi-kill from the COMBOS can be turned off. This is
the default for COMPETITION mode.
- Lowered the switch score for the RIOT mode.
- Increased the final jackpot value for the ARENA mode.
- Fish tank lamp (on the right ramp) now updated properly.
- Reorganized calls to award functions for the shooter lane shot. The new
sequence is: MODES, SIEGE, SPINNER JACKPOT, and EXTRA BALL. The EXTRA
BALL display effect was not being queued. This meant that if there was
a higher priority effect running (prison, mode, replay, etc.), the EXTRA
BALL display effect would not run. This has been corrected.
- The sound effects for extra ball would sometimes not be made due to
higher priority sounds interfering. This has been corrected.
- Added HORDE fail art with sounds.
- Fixed a problem with mode scoring. When the last mode was started,
"modes completed" was being bumped, which caused the last mode scores
to be higher than normal, since modes are worth more the next time
played. This has been corrected.
- Fixed problems with the return lane sounds. When the X shot multiplier
was lit (or running), the normal return lane sounds would not come
through.
- Added a lamp effect for activating the "X" return lane.
- Skill shot maximum increased to 5M.
- Added a lamp effect for extra ball.
- Added a lamp effect and sound effects for extra ball lit.
- TUNNEL multi-kill was specifying the preferred starting shot to be the
left loop shot instead of the right loop shot. This has been corrected.
- Shot multiplier, along with X champion HSTD sequence, has been extended
(instead of terminated) when the left prison standup target is hit. The
only follow-up shots allowed at the moment are the center lane and the
center lane standup. This allows the player to clip the left prison
standup target and still get credit for COMBO/MODE/PRISON.M.B./etc.
awards on the center lane at the multiplied value.
- Added speech for lighting woodbury; fixed speech spacing with fish
tank and woodbury lit.
- Removed woodbury lit/start effects. These were getting in the way of
everything.
- Limited the follow-up speech that is requested for blood bath multiball
jackpot and super jackpot.
- Fixed issues with resetting the multikill data for the preconditions
when HORDE is started (CROSSBOW and FISH TANK were incorrect).
- Reworked the multi-kills such that the modes that start them will
continue to add points as long as the multi-kill mode is still active
(effectively, until the end of the ball).
- BARN mode start instructions were not being rendered using the outline
font. This has been corrected.
- Increased the scores for the bicycle girl mode.
- Added topper effects for game start and player added.
- Fixed up skill shot background so it shows billion scores correctly.
- Added extra sounds to the attract mode. When a walker growl sound is
made, there is a light show and a topper effect that will run with it.
- Added a setting to keep modes from being lit/started during multiball.
The default has been set to YES (this is the same behavior as all
versions prior). The setting for COMPETITION mode only allows lit modes
to be started during multiball.
- Shortened the lighting effects for the skill shot.
- Tightened up the well walker start display effect.
- The bicycle girl feature was allowed to start during HORDE. This has
been corrected.
- Added a lamp effect for well multiball victory lap jackpot.
- Display effect sequence was not clearing pending effects when a TILT
occurred. This has been corrected.
- Fixed up some background lamp effects. Some background lamp effects
(modes, specifically) were running at end of ball when they should have
been killed off.
- Fixed more bugs/problems with previous mode shot scores.
- Crossbow scores carryover was set to YES instead of NO. This has been
corrected.

#5 4 years ago

It's on their site now.

I'm putting it in now.

Cleland - we need an update pretty please.

LTG : )

23
#6 4 years ago

Well, I know what I'll be doing this weekend! Not sure how it will macro from the old to the new, but I promise we will all be having an epic Labor Day Weekend

EDIT: Post #153 on page 4 will get you to the downloads

#7 4 years ago

Look at all those GI lighting effects they've added! Nice.

Quoted from cleland:

Well, I know what I'll be doing this weekend! Not sure how it will macro from the old to the new, but I promise we will all be having an epic Labor Day Weekend

Quoted from T7:

- Increased the scores for the bicycle girl mode.

This was needed on the Premium/LE given what a dangerous/risky shot this is.

#8 4 years ago

Sweet! Thanks Lyman!! And you got the GI effects done, can't wait!

#9 4 years ago

What does this mean:

- Added a rule for killing all of the walkers (Last Man Standing).
- Added a rule for playing all of the modes (Escape Terminus).

New modes?

Not sure what they mean by "added a rule".

#10 4 years ago

Wow! Lyman is the master! Look at this code update compared to the Kiss update

#11 4 years ago

Wow huge update. All of the lighting additions should really help the look of the game. Seems like TWD code updates are pouring out lately. Nice to see some new modes added as well. Can't wait to see escape terminus, I'll never see last man standing .

#12 4 years ago
Quoted from PinJeff:

What does this mean:
- Added a rule for killing all of the walkers (Last Man Standing).
- Added a rule for playing all of the modes (Escape Terminus).
New modes?
Not sure what they mean by "added a rule".

Modes that I saw in the code but were not implemented into the game yet.
I think this might mean all modes are implemented and it's complete? Maybe just some tweaks or bug squashes, but it might be done?

Can't wait to see all the lighting stuff, especially with my new topper

#13 4 years ago

Wow Lyman really does have a TWDLE at home I see

#14 4 years ago

Yeah. Off work tomorrow so I get to update then!

#15 4 years ago

Wow! Kudos to Stern for supporting a game that could be in the rear view mirror at this point.

#16 4 years ago

Loading it up...

image.jpg

#17 4 years ago

Wow, pretty cool. Looking forward to playing the new code.

#18 4 years ago

Really interested in the color changing GI effects on Prem/LE, along with everything else. If someone can post video that would be great.

#19 4 years ago

-Added a rule for playing all the modes (Escape Terminus)
Sweet!

#20 4 years ago

I've got pinball overload. Playing Full Throttle while my TWDLE updates .

#21 4 years ago
Quoted from cleland:

I think this might mean all modes are implemented and it's complete? Maybe just some tweaks or bug squashes, but it might be done?

They had said a while ago 2 more updates, and this would be the second one. So we might be done, except for bugs.

#22 4 years ago

Thats a pingasm I think.

#23 4 years ago

Umm, so I just played my first game on 1.41 on my LE.

Wow! Way better gi lighting! I think this could be amazing...

#24 4 years ago

If youre on the pro / premium fence, get a premium!

#25 4 years ago

Tonnes of color changing, dimming, and strobing.

#26 4 years ago

it gets better and better every time

#27 4 years ago

thanks Lyman and Stern. Cant wait to try it out and see if a macro can load the custom sounds without issue.

#28 4 years ago
Quoted from ezeltmann:

thanks Lyman and Stern. Cant wait to try it out and see if a macro can load the custom sounds without issue.

I just did a quick look here at work and it looks like running a macro won't cut it.
I might have to do it sound by sound again....at least the sound requests were close to the existing one, but different values when I compared the two.
Let me know what you think.

#29 4 years ago
Quoted from cleland:

Let me know what you think.

I think I really appreciate your work, no matter what you decide.

LTG : )

#30 4 years ago
Quoted from frolic:

They had said a while ago 2 more updates, and this would be the second one. So we might be done, except for bugs.

Is last man standing done?

#31 4 years ago
Quoted from LTG:

I think I really appreciate your work, no matter what you decide.
LTG : )

Thanks Lloyd!
I've been through the sounds so many times I don't mind doing it line by line again. It will let me add some new ones in too.

Quoted from MarcG:

Is last man standing done?

Yes, I believe all modes are done. Escape Terminus was one I never even knew about. Cool!

#32 4 years ago

- Added a rule for killing all of the walkers (Last Man Standing).
- Added a rule for playing all of the modes (Escape Terminus).

This may mean 2 new modes are added to this release
It's worded a little non-descriptive, but it may be...

#33 4 years ago

Wow. What an update! Amazing color changes. This was my first premium and I was a little down because of the non changing lights but man am I glad I got it now!

#34 4 years ago
Quoted from T7:

- Added a rule for killing all of the walkers (Last Man Standing).
- Added a rule for playing all of the modes (Escape Terminus).
This may mean 2 new modes are added to this release
It's worded a little non-descriptive, but it may be...

I believe this means that last man standing is now activated if you kill all the zombies and terminus is activated if you complete all the dead features (barn, cdc, riot, tunnel, and area)

#35 4 years ago

Yeah, the biggest reason I bought the LE was for a better light show. Now it goes nuts. Love that the zombie kills dim, love that the bites flash the game, everything is so much more atmospheric.

#36 4 years ago

Good to Stern is supporting their games better, TWD was already pretty solid code wise, so this is just icing on the cake keep them coming!!!

#37 4 years ago

Good timing with the show coming back, and for global sales...Thank You, Stern Pinball!

#38 4 years ago

Played two games and got to Blood Bath and Horde. The light show all around is greatly improved, really atmospheric and absorbing....I have a Premium. Once I fix the sound call outs it will be a solid game

Thank you Lyman and Stern!

#39 4 years ago

Cleland- if you want me to go on a 24 hour bender watching TWD episodes for some fun one liners, I'm up for it

#40 4 years ago

Cleland is awesome.

The Stern is operating now, I can't believe I'm saying this, but I'll have no problem buying a theme I like from day one versus waiting until code is done.

Great job Stern!

#41 4 years ago
Quoted from iceman44:

The Stern is operating now, I can't believe I'm saying this, but I'll have no problem buying a theme I like from day one versus waiting until code is done.

My TWDLE came home around Nov 2 last year. So, it took 9 months until the game was close to finished. That seems about normal and I'm good with going on that journey and having the machine sitting in my home. As long as they get it done.

#42 4 years ago
Quoted from centerflank:

Cleland- if you want me to go on a 24 hour bender watching TWD episodes for some fun one liners, I'm up for it

Thanks, centerflank but I think I'm good. I just compiled all my sounds into one folder and there's over 5,000 of them
Many of the iconic ones will stay, but I think I will try to inject some fresh new ones into the new code. Also, opinions are welcomed but will not necessarily be implemented. I think I'm going to cut the Merle "Bunch of Pu$$!e$" line and try something else. I already remixed the match sequence for more bass in the thunder without clipping. I'm thinking for the tilt sound to be mixed with "Time for you to leave A$$hole" sound byte too.

Quoted from iceman44:

Cleland is awesome.

#43 4 years ago

Can any pro owners comment on the new code and lighting effect changes?

#44 4 years ago
Quoted from cleland:

Thanks, centerflank but I think I'm good.

For some reason I have a feeling he wasn't asking

#45 4 years ago
Quoted from Eskaybee:

For some reason I have a feeling he wasn't asking

Already watching,,,,,,Merle "maybe a winter in the sticks put some hair on his balls"

Don't you dare cut the bunch of pussies line! my kids think it's hilarious!

#46 4 years ago

I thought I heard Lyman wasn't working on this anymore. Anyone know who really did these updates or are we assuming it is Lyman?

#47 4 years ago

I'm having a Lygasm will giving her a Cleland Steamer.

I love you guys! ( Big Bro hugs!).

#48 4 years ago
Quoted from judremy:

I thought I heard Lyman wasn't working on this anymore. Anyone know who really did these updates or are we assuming it is Lyman?

That's old news. There was a point where he stopped working on it (so he could work on other game(s) presumably). It was temporary.

#49 4 years ago
Quoted from judremy:

I thought I heard Lyman wasn't working on this anymore. Anyone know who really did these updates or are we assuming it is Lyman?

Lyman owns Twdle, so he's going apeshit on it himself or pushing his underlings to finish it. Stern legal screwed Lyman out of his original work, so he's back to finish the job.

#50 4 years ago
Quoted from Eskaybee:

For some reason I have a feeling he wasn't asking

Yeah, I should have known.

Quoted from centerflank:

Already watching,,,,,,Merle "maybe a winter in the sticks put some hair on his balls"
Don't you dare cut the bunch of pussies line! my kids think it's hilarious!

Got that one, and noted on the bunch of P's line...I'll put it in another place to mix it up

Quoted from underlord:

I'm having a Lygasm will giving her a Cleland Steamer.
I love you guys! ( Big Bro hugs!).

Bro Hugs back. I Will be picking up a new keg of Stone IPA for my Kegerator and work throughout the weekend

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