(Topic ID: 232483)

New Theatre Of Magic software mod - version 2


By soren

8 months ago



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  • 74 posts
  • 33 Pinsiders participating
  • Latest reply 10 days ago by Phantasize
  • Topic is favorited by 35 Pinsiders

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#49 80 days ago
Quoted from cfh:

if someone emails me the final bin file i'll host it for everyone.
cfh@provide.net

Thanks Clay!

#50 80 days ago
Quoted from soren:

Due public demand, the code controlling the prototype Tiger saw motor has been ported from the rev. 1.4H ROM to the rev. 1.3X mod. With improvements - see the Readme.
This software is fine regardless if the motor mech is installed on the game or not. And the updated mod replaces the previously released one.
Based on the rev. 1.3X, the mod still requires the 1.3X security chip.
Special thanks to JSA.
Theatre Of Magic
Rev 1.3x patch 34ee
Download link: https://tinyurl.com/y66hyqej
Please read the Readme and follow the patch guide carefully.
Release note
Changes
The Trunk error handling procedure has been refined to not give a false positive during normal playing conditions with a healthy Trunk mech.
With secondary function to reset the error state in case of genuine in-game Trunk error (stock ball).
When tournament play selected: Opening/closing the coin door will reset the Trunk error state.
New feature adjustment A.2 21 "Spell theatre". Options: "Easy" and "Hard".
Easy: As rev. 1.3X. Spell theatre is lit except in the modes: Theatre, Lock multiball and Grand finale.
Hard: On THEATRE advance, the Spell theatre light will go off. Making a major shot in the game will re-light it.
Major shots considered: Trunk loop both ways, Trunk, both ramps and the right orbit. Not the left orbit.
Adjustment "Spell theatre" defaults.
Ex. easy, easy and medium pre-sets: Easy.
Hard and ex. hard pre-sets: Hard.
New feature adjustment A.2 22 "Combo max value". Options: 8M - 80M in 4M steps. Default: "20M".
On combo value build-up, when it reaches this value, it will stop incrementing.
Combo scoring will proceed at this value.
New feature adjustment A.2 23 "Bonus-x adv". Options: "1" and "2". Default: "1".
Bonus-x increment for each top lane completion. 1 or 2. With 2 being 1x->2x on first completion.
New feature adjustment A.2 24 "Hocus 2nd saver". Options: "No" and "Yes". Default: "Yes".
In single ball play only!
If the Hocus pocus outlane saver magnet fails, a compensation one shot ball saver will serve the ball to the plunger lane.
The feature only saves balls going to an outlane, that should have been saved to an inlane.
When tournament play selected: Basement awards.
A catch-up choice that will award progress on Illusions or Clock. Which ever is lacking behind the other.
Generally:
If the clock is 10 or 11 am, Madness is awarded.
If the clock progress is less than the Illusions progress, Adv. clock is awarded.
Else Illusion is awarded.
Special cases:
Illusion is not awarded if achieved for this Grand finale, if already lit, if one is currently running or when other states where an Illusion cannot be started at the Trunk.
Adv. clock/Madness is not awarded if achieved for this Grand finale.
If Illusion is not available, Adv. Clock is awarded if not achieved for this Grand finale.
If neither is available, 20 Million is awarded.
When tournament play selected: Limited ball search. No compensation locked balls release or free multiball.
The Tiger saw motor control has been ported from the rev. 1.4H software. And slightly improved.
It runs for a solid two seconds on a captive ball hit. Instead of the very short pulse in the 1.4H implementation.
In a Tiger saw mode and multiball combo, it stops when both modes are finished. And not when just the first of them finishes.
The max bonus-x 5M is awarding 5M points.
Midnight is corrected to be at 12 AM. Not 12 PM.
Adjustment A.1 28 "Min. vol override" defaults to "Yes".
Adjustment A.1 21 "Language" is limited to to "English".
Why it rocks
Not having the major mechanical feature go passive mid-game with compensation rules as a consequence.
Balancing the THEATRE objective difficulty.
Balancing combo shots payout.
Balancing bonus-x work/reward.
Having Illusions, Midnight madness and, ultimately, Grand finale more into play via Basement awards in competition play.
The outlane saver feature is 100%.
The prototype Tiger saw motor control is re-implemented.
Note
The false positive Trunk error trap was to start choiced Illusions by hitting the Trunk while rotating. Just before it reaches the open side.
The fix does not change the way the Trunk operates. Registering shots, the movement, timing etc.
Coin door error reset is designed for competition play, where a stock ball has caused the Trunk error.
Provided that the bottom coin door interlock switch is not fixed in the closed position.
Upon closing the coin door, allow a ball search to reset the Trunk to its correct position.
Spell theatre is always lit at start-of-ball.
Spell theatre is always lit when Theatre mode, Lock multiball and Grand finale finishes.
The Hocus pocus saver compensation works when the saver mechanism is broken (proximity switch or magnet).
But, requires inlane, outlane, trough and shooter lane switches to be in shape.
The Advance clock Basement award is +3.
The Tiger saw motor runs continuously in the Tiger saw mode and multiball.
And it is pulsed on a captive ball hit.
The motor is controlled by solenoid driver no. 19 (at J123-3 or J126-3).
Do not connect a motor directly. It must be connected via the proper EMI filter.
Max bonus-x is 8.

Many thanks soren for this! At this point, I see no reason to use 1.3 or 1.4H, as this code gives you everything.

soren just curious... Why not 1.3z?

#51 80 days ago

Also note this requires the 1.3-based U22 security chip. 1.4H security will read wrong chip.

#58 74 days ago
Quoted from meSz:

Soren, I know you advised with the 1.3x that you would not recommend it for home use (I have the Leon fix for the trunk). Does that still hold true with this latest fix?

I'm using it for home use, and tested it. Unless soren disagrees, you can always turn off the tournament features and at that point it's identical to 1.4H... Unless I'm missing something.

#59 74 days ago

I will also add, I suspect soren's changes to 1.3 solve another problem. From the author of the 1.4H change notes:

3) The multiball crash is rare, but it happens. I didn't learn about it
until months later and I was already deep into development on another
project plus the Magic I tested on was not in my posession anymore.
I never had a chance to verify if the crash was always there or if the
code modifications brought the crash into the open. Things like this
happen when you're flying blind in someone else's code. Chalk it up to
the price you pay for having a prototype game.

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