Is it possible to make the trunk simply try again and not go into error state?
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One last suggestion. When the trunk thinks it's broken, a trunk test usually kicks it back into operation. What if when the trunk thinks it's broken it simply moved the opposite direction then a moment and tries to finish its original rotation and if that succeeds it clears the error. If not then to can go into broken status? It feels like you're super close to getting the trunk into a completely usable situation. It would be nice to have a solution that didn't involve opening the coin door. Is there also a timer in the code where the trunk needs to arrive to its designation in N milliseconds or it disables? It seems some while back I had a trunk that was a little slow and it constantly disabled itself. Perhaps upping that timer might also be very useful.
Clay, hang on. Looking into this.
I think this is the command line you need by the way:
xdelta3.exe -d -s tom1_3x.rom "Theatre Of Magic U6 game ROM rev 15C.xd3" tompatched.rom
To make matters more complicated, the only binary for xdelta I could find for windows is xdelta3 gui which is compiled off an old version without LZMA compression support. So you'd have to recompile it from source (what a pain).
I tried it on one of my Linux machines:
sudo apt-get install xdelta3
then
xdelta3 -d -s tom1_3x.rom tom.xd3 tompatched.rom
And that seems to have worked.
http://pinballbulbs.com/files/tompatched.rom
Quoted from pintechev:I think he is dissembling the assembly code, hence the patch.
Yep, no joking aside, the guy is a genius to be able to work at this level.
Quoted from cfh:bingo thanks mark!
using your syntax and my files, at the DOS prompt, i used:
C:\tom_rom>xdelta3 -d -s tom_v13.040 tom_v15c.xd3 tom_v15c.040
this created the new "tom_v15c.040" file from the original "tom_v13.040" file using the "tom_v15c.xd3" patch file.
thank you!
Hey where did you find the windows xdelta3.exe binary that worked with this?
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