Ryan, thank you so much for the kinds words. Excitement for our products is our primary driver, and hearing this type of feedback makes us proud to have brought the P3 to its current state and excited to see it through to production. We're getting really close now. People can play our MFG prototype at SXSW this weekend and at TPF 2 weeks later. The next step after that is having our CM build our pre-production machines, and that will mark an official end to the enormous and unprecedented engineering effort it took to develop the P3 platform.
To everybody else, I feel as lucky to have had Ryan design this artwork as he appears to have felt connecting with Multimorphic and the P3. Like most of Pinside, I've seen all of Ryan's previous pinball designs (I even own one of them), and I've been anxious to have him design one for us for a while. His clients always seem to gush over his creativity and professionalism, and I'm doing the same.
Ryan is the type of guy to whom you can describe a basic idea or concept (or in the case of the P3, just confirm that his understanding of it is correct) and who can take care of all of the details between flushing out that concept and delivering printed shirts. He's incredibly creative while also being extremely open to feedback. His goal throughout the project was to make sure the final design exceeded my expectations, and he succeeded. He then worked directly with the printer to fine-tune their process to make sure the shirts would print as expected. In other words, he took care of everything.
Given everything else involved with trying to deliver a revolutionary product, it was a huge and welcome relief to see Ryan take the reigns on this project and work it through to completion, and I can't thank him enough. I also can't wait to work with him again!
Now if only we could find an innovative pinball platform for which 3rd party design teams are encouraged to design game kits <clears throat> Ryan, if we had the funding, we'd hire you instantly. In the meantime, maybe somebody in the community has been itching to design a playfield and has the means to hire a brilliant artist. If so, they should definitely contact both of us so we can figure out how to put a P3 game development team together.
- Gerry
http://www.multimorphic.com