(Topic ID: 246498)

NEW Suncoast Cosmic Carnival Pinball unboxing and review


By Yelobird

3 months ago



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  • 99 posts
  • 43 Pinsiders participating
  • Latest reply 31 days ago by pinaround2
  • Topic is favorited by 17 Pinsiders

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28
#1 3 months ago

Welcome to the Carnival! Cosmic Carnival by Suncoast Pinball is Here! For those not following Suncoast Pinball out of Florida has entered the race to build us New games to choose from. I will start by saying the Suncoast team have really worked their butts off to make this happen and the support and detail have more then Exceeded my expectations from any company. Really a team that clearly Love what they are doing and it shows. Amazing. After meeting them at the MGC show I Knew they were committed to making this happen and the detail and talent they brought on board assured me they were a company to bet on. Cash on the glass and #001 Cosmic Carnival as promised is now happily in my just finished gameroom. Oddly the only game I have setup at this time lol. I will do a high speed unboxing and note that I will answer any questions I can. I will as the owner Jon requested show areas I think they can improve as he said the company is comitted to providing a top notch product all will appreciate and love. I know they will! So let's get this Carnival started!!!!!

#2 3 months ago

The Carnival is IN TOWN! Well at my house anyway... Looking good so far. Extremely fast shipping and the communication from team Suncoast was Extremely professional and thorough! OK, first Minor new company issue...... Pretty box but not well thought out in my opinion. Box states "Truck this Side". Can you Guess what the other side says??? Yes the exact same thing. lol Funny mistake but an improvement they need to conquer as shipping people are not the best at assumed direction. Next minor issue they Need to figure out. The lugger type box they use unlike all other pin companies is to wide..... I have moved close to 100 games into my house from every manufacturer but This box needed some serious pressure to fit through the entry. Last real minor box issue is while I like lift offs for pinball this just doesn't work that well. Meaning you cut the band and the box is free from its base. Unless you have a 12' high ceiling this slide up box doesn't really work well so you need to cut it up to get it out. Yes I'm a goof with shipping but this product is to valuable to risk questionable packaging. To much hard work went into the contents!

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#3 3 months ago

Game is in and looking good. They opted to use styrofoam as top and bottom support which I do not think is a good idea to fill that oversized box. Styrofoam and high end paint rarely work well together on a long hot road trip. Sadly as you can see the lock bar suffered a heated rub right through the clear and paint. I will reach out to Suncoast no worries on my end this stuff happens. Plus lifting it Out of the styrofoam blocks is a bit of a challenge.

FYI, for anyone reading I don't want to seem like a whiney dink. The game as you will see is Awesome and Suncoast doesn't make packaging products so this critique is simply to better support their beautiful product for many to come!!

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#4 3 months ago

Minor more than likely rushed excitement to meet the deadline but they did miss the rail foam to backbox which as we all know does not always end well for paint... In this case I think it looks ok but these little missteps can cost them warranty claims so watch the details.

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#5 3 months ago

What can I say. Suncoast detail with Dirty Donny's Magic brush. Simply Beautiful!!!!!! For record I will say the flake powdercoat and paint they used is nicer then any game I own. Simply gorgeous!!! FYI, This area of the gameroom is still under construction so disregard the dismal appearance....

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#6 3 months ago

OK this is an example of the detail I have seen from day one with the Suncoast team. So impressive from custom hats to trading cards they really try to make this a valuable experience. Bravo to Jon and his team. Love it

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#7 3 months ago

Nice clean layout.

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#8 3 months ago

If you consider pinball art Dirty Donny is definitely Picasso. The imagination and talent are beyond words. Very smart of Suncoast to invest in Top talent for the canvas of their first project. Simply stunning.

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#9 3 months ago

Very nicely detailed toys and of Coarse a sexy shooter lane pic for those connoisseurs of slots?

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#11 3 months ago

With all the flair there is still a bit of room for improvement. Really thing the playfield hangers they use are simply the wrong gage material. I suspect these will Always have an issue in transport or long term. And one other items I must say I actually HATE is where they opted to put the on off switch. Sorry but that just does not work. Its one thing to put the on/off in the bottom corner of the head but to put it on the BACK of the backbox is just wrong. Unless you only have one game or a 5 foot arm this is just not good in my opinion.

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#12 3 months ago

I will classify this as an engineering OPPS. The back plate of the playfield was made to the exact width of the playfield???? IE, You can't lift the playfield past 90 degrees to rest it up for service or even a photo.....This like all games should have been notched to clear the slide rails no question. If you lift it to far you will simply break the back art off which is not good. Was able to have mama hold the playfield up so I could sneak a pic for all but I suspect she won't want to always be there during upkeep lol. Again, this is a Minor new company first product miss nothing huge and I am certain they will make improvements for the Best product they can for all in no time!

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#14 3 months ago

Moved this sexy beast into the finished "excavated" basement and it's time to give it some play time with friends. Fast review the sound is excellent, display is clear, and the lighting looks good granted a bit lite in the mid to rear section but nothing a spot can't fix. I would like to give the game some play to properly evaluate the software and animations as I hate 30 second play reviews to be fair to consumers and Suncoast. Does really look amazing and I Know they are working on it daily with a 5 Star team of talent. Will update and answer any questions I can soon. Thank again to Jon and Suncoast. You guys (and gals) are amazing and we are Truly honored to have this game in our collection!!!!

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#17 3 months ago

Thanks. Almost done with the gameroom. Just moved the games down over the last 2 days and have yet to set up any lol. Just not enough back left for me to crawl around on the floor yet.

#21 3 months ago
Quoted from gunstarhero:

Some rookie mistakes for sure but I’m sure they’re already on the case to correct them.
How much does a trip to the Cosmic Carnival set you back?

Anyone can get one check them out! My go to would be to call Zach at Flipnoutpinball and he can get your carnival started!! $5995

10
#22 3 months ago
Quoted from gunstarhero:

Some rookie mistakes for sure but I’m sure they’re already on the case to correct them.
How much does a trip to the Cosmic Carnival set you back?

And to show that Suncoast commitment not minutes after my post Jon the owner called to take notes and get the lock bar paint issue resolved. Great team looking to do it right. Bravo.

#24 3 months ago
Quoted from woody76:

I think you can order off their site

Absolutely granted when possible I believe in supporting the amazing distributors we have available and its great to have a shoulder to cry on if theres an issue. lol Zach loves calls anytime to help.

10
#33 3 months ago
Quoted from iceman44:

Is this game $6k?
No offense but you can buy a really good AS premium with the same Donnie artwork for the same price used

Is there really Any game you can’t buy used for less? Lol. Played many games tonight more to go but the game is rather fun and I suspect they have much more to add to the code and call outs yet to come. Code even states “prototype” so I think it’s fair to give them a chance before judgement personally. The fit and finish are spot on and the game is fitting for its price range no doubt. Actually impressed as a prototype and first game every single thing worked without adjustment right out of the box. I should also note the owner also called to let me know they were still working on menu systems and code so they clearly know what needs to be done and they were more then interested to hear feedback good or bad to continue to improve the product for all. I think they will do very well personally and wish them much success.

#42 3 months ago
Quoted from Hazoff:

Looks good, I'd like to see a gameplay vid. Saw the preview and am interested in this game.

Suncoast has a Cosmic Carnival thread with some game play info and informative vid from the designers that they posted. Sadly I’m a crappy player so watching me play would be like watching a chimp swat flies. Check it out!

https://pinside.com/pinball/forum/topic/cosmic-carnival-by-suncoast-pinball-and-arcade/page/3#post-5076111

13
#52 3 months ago
Quoted from Rarehero:

Criticism of multi-thousand dollar luxury toys is not “negativity”. The critiques are based on facts. If something is built faulty, designed faulty, packed faulty - it’s not about “money and space”. It’s about speaking the truth about a very expensive product... it’s welcome and necessary & should not be shamed. Pinball manufacturers are skating by with shoddy product because for some reason buyers don’t have standards anymore. Those who critique are holding up a mirror to the truth, and are to be commended.

Not to disagree but you don't feel its "negativity" to critique a game only One person has?? Yes they had some shipping materials issues but come on its a box! Pretty sure they can fix the Minor issues (which they Have) and I absolutely didn't expect perfection. Honestly I had to hunt and nitpick details just to find issues which is rather impressive for NEW pinball manufacturer in my opinion. No this game won't be for everyone but thats the nice thing about pinball, its personal and we invest in what we enjoy not what others Tell us is good. Based on what was shared I find it hard to in any way negatively judge Suncoast? No matter What game is made or How its made there is Always something they could have done different. ALL games! I and guests that have come over to play it have enjoyed it and thats all I could ask for.

#54 3 months ago
Quoted from EalaDubhSidhe:

When you get a chance, give us a rundown on what the code and the gameplay is like now that it's shipping. The videos I've seen previously, it seemed pretty spartan, mainly from the screen communicating very little to the player about what was going on. I didn't get the impression they were achieving or being rewarded very much and the game was rather grudgingly going 'pffft whatever, have some points' a lot.

Ok I like the pfft whatever to funny lol. Yeah, the game code at this point is in desperate need of additional call outs and noticeable strategy no doubt. My guess is they were rather committed to meeting their personal goal to get this game rolling by June as they stated but I don't have any fears they are not committed to finishing the code. As I said they make it clear the code is prototype at this point and the owner even made it a point to let me know that to manage expectations. In my view if they can tie the software and code to this shooter a bit more they will have a winner. I think as a smaller company they just need more time which I have. (I think??) I am glad to take this journey with Suncoast and suspect it will all be worth it.

#56 3 months ago
Quoted from Ferret:

Congrats to the Suncoast team for shipping games! It's so very hard to get games out the door... doing so is a major accomplishment. Good job, y'al!
My question is around the inner loop shots... in the videos that I've seen of Cosmic Carnival gameplay, these shots seem amorphous, in that a ball shot through the inner orbit without max speed renders the shot void. It seems many of these shots just dribble into the pops. Is that the intended behavior?

Not sure if they changed something but I find the inner loop from both sides very spot on even with a minimal effort shot. Very smooth. Definitely need to stay on your toes when it comes around as it (similar to SW) comes back fast. Love it.

#58 3 months ago
Quoted from Rarehero:

You yourself literally pointed out all the messed up things about it. Which is great, I commend you for telling the truth about the experience. First impressions mean a lot on an item this expensive. Nothing negative about assessing the reality of an expensive toy when there are other expensive toys out there that don’t have those issues.

Fair enough and respect your opinion just an observation that the packing material was the primary fail and as luck would have it that all goes to the dump! Lol. So a few more visitors and both are set to place an order with Zach at FlipNoutpinball. Good sign in my view as it’s more then my opinion.

2 weeks later
#74 83 days ago
Quoted from Multiballmaniac1:

I tried buying a game from you but nobody called me back. Sorry. Left a message and everything

Mike is typically Very responsive. I Believe he just Recently signed the distributor contract with Sunshine so I suspect he simply didn't want to promote or promise anything he was not prepared to offer yet. My opinion. You could always contact Zach at Flipnout Pinball he takes calls all night! lol

#79 82 days ago
Quoted from EalaDubhSidhe:

I do think it was a bit of a tactical error to present the gameplay vids with such early code at the time. Were there pressing deadline needs that required it?

I suspect as a company team goal they wanted to set a completion date and Achieve that goal as a positive motivation to their team. They also (for me) made it very clear to Any early adopters that the code would progress quickly over time and the choice was the buyers. No promises were made nor expected. In fact they were resistant to sell early as they wanted to show everyone what they could and will do! For me I accepted those terms after meeting the team and viewing the pieces they had in place. All teams need achievements to promote successful growth. Jon and Suncoast to me is a sure bet as long as your expectations aren’t for an instant out of box theatrical marvel. They are taking there time with the most vital aspect of the game which for me is code. I accept that and fully believe I (others) will be rewarded with the end result. If you have a small collection it might be wise to wait but am confident this company is going to make it and do very well. All opinion but they All seemed committed to succeed and I’m happy to be a customer.

1 month later
#88 40 days ago
Quoted from Aflacjack:

My volume control was inside the cabinet on the left of the coindoor. Machine #40.

Could you share a photo of where they put it? Mine is in the backbox. Not horrible but would make more sense by the coin door. Thanks. Also haven't checked in some time but have they done any software updates? Mine is as received months ago.

#94 39 days ago
Quoted from Aflacjack:

[quoted image]

Thank you very much for taking the time to share this. Will look at mine tomorrow. Looks like they just relocated the card to the lower cabinet. Fairly certain I can do that. Thanks.

#96 39 days ago
Quoted from luvthatapex2:

Can't you control the volume through the service menu on the game? I thought this game was using a version of skeleton game framework which has volume control in the software.

Not that I found. Honestly the service menu is more a skeleton of a Casio watch at this point. Lol. Not complaining about the game but that element is basically 2 adjustments nothing more. Raw at best. Hence why I asked if there was a code update yet. Still liking the game just waiting to see some code to further judge it.

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