(Topic ID: 121224)

New Stern Star Trek code at PAPA 18


By AaronJames

4 years ago



Topic Stats

  • 35 posts
  • 27 Pinsiders participating
  • Latest reply 4 years ago by genex
  • Topic is favorited by 2 Pinsiders

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#1 4 years ago

Mr. Ritchie is testing out beta code at Papa right now.
Thanks to my friend Chris who has sent this to me:
Timing out modes:
Four secs max. Awards for varying degrees mode completion. Awesome!
Third vengeance for 10% of score

Thought I'd share for all you guys wanting code updates.
This will really change this game in a tournament setting.

-Aaron

#2 4 years ago
Quoted from AaronJames:

Timing out modes:
Four secs max. Awards for varying degrees mode completion. Awesome!

Does this mean only 4 secs click off before clock stops and prevents timing out?

Or does it mean you have 4 secs to make next shot or mode ends?

#3 4 years ago

Cool. Thanks.

#4 4 years ago

After 4 seconds: the timer pauses.

#5 4 years ago

The faster you complete the mode, you'll get MUCH more points!

#6 4 years ago

Clock stoppage is the stick.. I hope those completion awards are good carrots

Edit - so level 1s can be completed now?

#7 4 years ago

Does each shot reset the 4 sec clock or is it only 4 sec total that gets to count down per mode?

#8 4 years ago

You get regular clock, regular countdown, but if you cradle up, it'll stop counting down after 4 secs tick off with no switches. Just to prevent timing out.

#9 4 years ago
Quoted from metallik:

Clock stoppage is the stick.. I hope those completion awards are good carrots
Edit - so level 1s can be completed now?

Yes. Bronze silver and gold awards

#10 4 years ago

Glad to hear - if they finish the code - I'll re-buy this game for my collection.

#11 4 years ago
Quoted from AaronJames:

Mr. Ritchie is testing out beta code at Papa right now.
Thanks to my friend Chris who has sent this to me:
Timing out modes:
Four secs max. Awards for varying degrees mode completion. Awesome!
Third vengeance for 10% of score
Thought I'd share for all you guys wanting code updates.
This will really change this game in a tournament setting.
-Aaron

Thanks for posting this.
Much appreciated.

#12 4 years ago

Sure no problem.
If I hear anything more ill post.

#13 4 years ago

Nice... Will look forward to playing it

#14 4 years ago

Played it tonite. It is way better! The medals are a big improvement.

#15 4 years ago

Can't wait to try it out!

#16 4 years ago

Sounds killer.....it will get put through a lot during papa. Release can't be far off.

#17 4 years ago
Quoted from leaffan67:

Played it tonite. It is way better! The medals are a big improvement.

Other thought/impressions?

-4
#19 4 years ago

star trek or not all you need to do is stop treating a multiball like a one ball game, after flippers are holded for more than 7-10 seconds cuts power to the flippers, drains balls and kicks back 1 ball ending the multiball and back into regular play.

#20 4 years ago

I'm loving all of these reports. Thanks for posting.

#21 4 years ago

At PAPA---and I've played new coded ST about 4 or 5 times.
Nice scoring upgrades, and nice away team feature additions.
I haven't played well enough, on anything, to comment further yet.

Still glitchy in the vengeance area, the one area of this pin that could have been better.
But, aside from that the new code is pretty cool.
A good pin made better.

#22 4 years ago
Quoted from ejg10532626:

Still glitchy in the vengeance area, the one area of this pin that could have been better

Glitchy how ? Like the pinball's get stuck together as on my machine and many others ? Thank You . Rob

#23 4 years ago

In this video:

http://www.twitch.tv/papatvpinball/v/3901802

starting at about 20:00 running time BOWEN mentions some code updates not only for ST but also for TWD and even CSI running in the games at the tournament.

Good news.

#24 4 years ago

This (New Star Trek Code) is being used in the finals on papa tv, sometime in the future

http://www.twitch.tv/papatvpinball

#25 4 years ago

what???!!!

#26 4 years ago

CSI Vault Edition confirmed?

#27 4 years ago
Quoted from Kineticross:

CSI Vault Edition confirmed?

Never happen

#28 4 years ago

...

#29 4 years ago
Quoted from RobKnapp:

Glitchy how ? Like the pinball's get stuck together as on my machine and many others ? Thank You . Rob

Twisting the opto wires and keeping them away from the magnet fixed all my Vengeance magnet issues. i.e. No more sticking balls.

#30 4 years ago
Quoted from Pinballgeek:

at least 3 people know how to play a multiball properly.

Shame that you aren't one of them.

#31 4 years ago
Quoted from 85Txaggie:

Twisting the opto wires and keeping them away from the magnet fixed all my Vengeance magnet issues. i.e. No more sticking balls.

Very interesting. I could imagine how a magnet could induce current into the opto wires.

#32 4 years ago

So what is the consensus on the new Star Trek code? It's better and will be released soon, or it goes back to programming for further refinements?

#33 4 years ago
Quoted from luvthatapex2:

So what is the consensus on the new Star Trek code? It's better and will be released soon, or it goes back to programming for further refinements?

I expect it this week. Only further updates will be any minor bug fixes.

#34 4 years ago
Quoted from Aurich:

I expect it this week.

WooHoo!!

#35 4 years ago

Installing it tonight on the ST at PHOF so any Vegas folks come out and try it! Sorry Sal, your GC is gonna be wiped

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