(Topic ID: 211570)

New StarWars Code 1.01

By hesiro

6 years ago


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    #1 6 years ago

    Hello, there is a new code online:

    PRO V1.01 - March 01, 2018
    ==========================
    Moved to System 1.95:
    - Added USA_12 Coinage 1/$0.25, 5/$1.00
    - Added audit for total number of one, two, three, and four players games
    that have been played.
    - Improved sound proccessing
    - Interactively update the backbox brightness while changing Attract Mode,
    Game Play, and Service Mode adjustments in the service menu
    - Added adjustments for backbox speaker bass/treble, cabinet speaker
    bass/treble, and cabinet/backbox speaker balance to service menu
    UTIL->VOL. Speaker balance allows lowering the volume level of cabinet
    speaker or backbox speakers vs. the other.
    - Improved sound issues at power up

    Fixed:
    - BONUS CHAMPION was not being displayed during attract mode.
    - Install Hard or Extra Hard will now work correctly
    - Changed the lamp #15 to SKILL SHOT to match the manual
    - The game will now abort mission selection if the ball makes it to the
    trough. The ball will not end and a new ball will be served.

    LE/PREMIUM V1.01 - March 01, 2018
    =================================
    Moved to System 1.95:
    - Added USA_12 Coinage 1/$0.25, 5/$1.00
    - Added audit for total number of one, two, three, and four players games
    that have been played.
    - Improved sound proccessing
    - Interactively update the backbox brightness while changing Attract Mode,
    Game Play, and Service Mode adjustments in the service menu
    - Added adjustments for backbox speaker bass/treble, cabinet speaker
    bass/treble, and cabinet/backbox speaker balance to service menu
    UTIL->VOL. Speaker balance allows lowering the volume level of cabinet
    speaker or backbox speakers vs. the other.
    - Improved sound issues at power up

    Fixed:
    - BONUS CHAMPION was not being displayed during attract mode.
    - Install Hard or Extra Hard will now work correctly
    - Fixed coil ID numbers that were not matching the manual
    - Changed the lamp #15 to SKILL SHOT to match the manual
    - The game will now abort mission selection if the ball makes it to the
    trough. The ball will not end and a new ball will be served.

    Have fun

    #2 6 years ago

    A small but welcomed update to help polish an already awesome game. The code support for Star Wars has been excellent!

    #3 6 years ago

    Were there any enhancements to gameplay? I hate to erase the high scores if there isn't.

    #4 6 years ago
    Quoted from Deez:

    Were there any enhancements to gameplay? I hate to erase the high scores if there isn't.

    Yea just wait. No need to install every small update. You'll see the same if you wait for a bigger one and you won't be missing anything important.

    #5 6 years ago
    Quoted from jeffspinballpalace:

    Yea just wait. No need to install every small update. You'll see the same if you wait for a bigger one and you won't be missing anything important.

    Good to know. One of the league players just put up a pretty big GC and I don't want to erase it if it doesn't add anything.

    #6 6 years ago
    Quoted from Deez:

    Good to know. One of the league players just put up a pretty big GC and I don't want to erase it if it doesn't add anything.

    The mission select bug fix / workaround is pretty huge. It doesn't happen often, but when it does you ALWAYS lose your ball.

    #7 6 years ago

    Gonna wait because my high scores are super awesome

    #8 6 years ago
    Quoted from kermit24:

    The mission select bug fix / workaround is pretty huge. It doesn't happen often, but when it does you ALWAYS lose your ball.

    Can you explain exactly what it is? Does that mean that if you select a mission and the ball drains on plunge 2x that you still get to try again? Or is this for mission select in the Death Star when the ball falls out?

    #9 6 years ago
    Quoted from pintechev:

    Can you explain exactly what it is? Does that mean that if you select a mission and the ball drains on plunge 2x that you still get to try again? Or is this for mission select in the Death Star when the ball falls out?

    There are times when the plunger in the left return ramp lowers during Mission Select, releasing the ball and letting it drain since the flippers are dead and can’t help save the ball. Game will register a ball drain and start counting bonus. I’ve also had it happen with Mission Select on a Death Star Shot on a Premium where the magnets let the ball release and let it drain.

    #10 6 years ago
    Quoted from AUKraut:

    There are times when the plunger in the left return ramp lowers during Mission Select, releasing the ball and letting it drain since the flippers are dead and can’t help save the ball. Game will register a ball drain and start counting bonus. I’ve also had it happen with Mission Select on a Death Star Shot on a Premium where the magnets let the ball get away and let it drain.

    Got it; thank you! This is a good fix.

    #11 6 years ago
    Quoted from kermit24:

    The mission select bug fix / workaround is pretty huge. It doesn't happen often, but when it does you ALWAYS lose your ball.

    Wasn't this only on the premium?

    I've had it happen on the premium but never on my pro.

    #12 6 years ago
    Quoted from Deez:

    Wasn't this only on the premium?
    I've had it happen on the premium but never on my pro.

    I have a pro and have no idea what this problem is - so probably only premium.

    #13 6 years ago
    Quoted from Deez:

    Wasn't this only on the premium?
    I've had it happen on the premium but never on my pro.

    Quoted from PinballCharlie:

    I have a pro and have no idea what this problem is

    No it's pro also.

    #14 6 years ago
    Quoted from Deez:

    Wasn't this only on the premium?
    I've had it happen on the premium but never on my pro.

    Rare case on the pro, but you can hit the Death Star shot to start mission selection, the posts go up to stop the ball, but the ball has bounced out, mission selection is shown on the screen and flippers are dead.

    #15 6 years ago
    Quoted from misterschu:

    Rare case on the pro, but you can hit the Hoth shot....

    Also happens standard way of left ramp

    #16 6 years ago

    I had it happen once on my pro from the Endor ramp. The posts didn't pop up fast enough to catch the ball for mission select.

    #17 6 years ago
    Quoted from TheLaw:

    No it's pro also.

    Hmm. I'll pay more attention, but I've had quite a few bounce outs, but don't recall the flippers dying. Seems like the software recognized that it didn't trap the ball and play continued. Also, I could be dead wrong

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