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(Topic ID: 216675)

New Star Wars 1.03 code out


By TomGWI

2 years ago



Topic Stats

  • 27 posts
  • 18 Pinsiders participating
  • Latest reply 2 years ago by 22troy
  • Topic is favorited by 4 Pinsiders

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    #2 2 years ago

    Excellent! Star Wars has become one of Stern's best coded games to date Very impressed with the code support on this one.

    Premium / LE read me

    LE/PREMIUM V1.03 - May 8, 2018
    ===============================
    NOTE - If you are seeing the ball bounce out of the inner loop after shooting
    the hoth / video mode shot, please make sure your center post in the back
    of the loop is adjusted flush with the playfield.

    Moved to System 2.01:
    - Improved audio stability.
    - Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
    Defaults 1000ms, consider using 450ms for tourneys.
    - Improved LED refresh rate and blink consistency.
    - Improved reporting of shorted General Illumination bulbs and sockets.
    - Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
    - Correct minimum firing time for flipper coil when an EOS switch is
    inconsistent or poorly gapped

    Fixed:
    - Fixed an issue where shooting the Accelerator will now spot you a combo shot
    if it was lit on the left to right horse-shoe shot.
    - During the last phase of ESCAPE FROM HOTH the small screen was showing the
    wrong background.
    - Tie Fighter Multiball Jackpot sounds were not bringing the music back
    correctly.
    - Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
    loops.
    - Fixed Holotext sounds. Sometimes they were not playing correctly.
    - Fixed a couple of misspelled words in the display.
    - Points were not being awarded correctly in Hyperspace Multiball.
    - LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
    lit.
    - Fixed the map number of the upper shooter lane switch in diagnostics.
    - Removed ability for ESCAPE FROM BOBA FETT to start while other
    modes were running.
    - The Custom Message feature will now show all three lines correctly

    New:
    - Added Game Over Lamp effects
    - The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
    HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
    - Added Hyperspace Multiball Total effect for the holotext.
    - Added Loop count mode to accelerator test in diagnostics. When the ball(s)
    have looped the count to zero all the balls will exit.
    - Added some lamps effects and shaker effects for Hyperspace Multiball awards.
    - Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
    - Added overrides to the HOME and DIRECTORS CUT INSTALL options:
    - PLAY MUSIC IN ATTRACT MODE - YES
    - PLAY AUDIO IN ATTRACT CLIPS - YES
    - FLIPPERS END BONUS SOUNDS - NO
    - FREE PLAY - YES
    - HSTD INITIALS - 10 LETTER NAME
    - Added Holotext award for Hyperspace Multiball awards
    - Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
    - Added adjustment to turn off topper attract sounds separately

    Tweaked:
    - Added some coils that were missing from COIL TEST.
    - LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
    play thru. Once completed it will not be started again until the player
    completes Jedi Multiball.
    - Stopped the timer sound effects on the FORCE targets during the four
    mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
    TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
    - If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
    as being complete, and increase the VIDEO MODE LEVEL before play begins.
    - Greatly improved catching and holding the ball in the horseshoe loop for
    modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
    others.
    - Improved the timing of when the exit diverter opens to allow balls out of
    the Accelerator.
    - Added final DEATHSTAR shot accelerator hold effect to ENDOR mini-wizard
    multiball.
    - Improved ball search to use all the devices.
    - Improved accelerator logic to be more responsive. Also it will recover from
    weird scenarios more readily. For example when two balls collide and fall
    off the loop. Also the Accelerator is less likely to be confused when
    multiple modes need to use it at the same time.
    - Improved Fork-Ramp timing to let the ball out as needed. If the ball hops
    the ramp and the loop isn't expecting it to be there, the ramp should lower.
    - Tilt will now lower the ramp to let the ball out as needed.
    - Increased Hyperspace Multiball jackpot values.
    - Tweaked some sound priorities
    - Increased scoring for Light Saber Duel
    - Jedi Multiball was redefined and improved.
    - Now starts with 2 balls in play.
    - There are two states.
    - Attacking the Emperor. This state is blue.
    - The Emperor attacks you. This state is red.
    - When the lights are blue you have a total of 9 shots to complete the
    multiball. These will be in 3 sets of 3.
    - Each set of three has a timer.
    - Increased how long the last players scores are displayed in the attract mode
    - Improved the volume of several sounds and speech calls
    - Added sounds to medal presentation at the start of Jedi Multiball
    - Shoot again light was sometimes not seen during Jedi Multiball when it
    should have been.
    - Improved randomization of BONUS video clips.
    - Added more sounds for the topper
    - Changed the attract topper adjustment so the owner can change the attract
    interval time from 5 to 60 minutes. Or the adjustment can turn it off during
    the attract mode.

    #3 2 years ago

    Hmmm - "Added more sounds for the topper
    - Changed the attract topper adjustment so the owner can change the attract
    interval time from 5 to 60 minutes. Or the adjustment can turn it off during
    the attract mode."

    The Topper lives .....

    #4 2 years ago

    Impressive. I’m still on code 1.0 and absolutely loving this pin

    #5 2 years ago
    Quoted from PinBalt:

    Hmmm - "Added more sounds for the topper
    - Changed the attract topper adjustment so the owner can change the attract
    interval time from 5 to 60 minutes. Or the adjustment can turn it off during
    the attract mode."
    The Topper lives .....

    There is a topper motor adjustment as well, don’t recall seeing this previously.

    #6 2 years ago

    Maybe change the title of the thread to New Star Wars 1.03 Code out

    #7 2 years ago
    Quoted from Psw757:

    There is a topper motor adjustment as well, don’t recall seeing this previously.

    Motor adjustment? Maybe I missed it...I hope so! Can you provide the text?

    #8 2 years ago
    Quoted from dnapac:

    Motor adjustment? Maybe I missed it...I hope so! Can you provide the text?

    I didn't see that either. I sure hope there's a motor in the R2D2 topper to allow it to rotate back and forth. For $500 and considering how long its taken to develop / get approved that feature really needs to be in it.

    #9 2 years ago
    Quoted from dnapac:

    Motor adjustment? Maybe I missed it...I hope so! Can you provide the text?

    Go into menu and SW adjustments, there is a setting that says R2-D2 motor, It wasn’t in the read me text.

    #10 2 years ago
    Quoted from Psw757:

    Go into menu and SW adjustments, there is a setting that says R2-D2 motor, It wasn’t in the read me text.

    Haven’t updated yet...so stoked! Thanks!!

    #11 2 years ago
    Quoted from PanzerFreak:

    LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
    play thru. Once completed it will not be started again until the player

    Jackpot

    #12 2 years ago
    Quoted from Psw757:

    Go into menu and SW adjustments, there is a setting that says R2-D2 motor, It wasn’t in the read me text.

    YES! Sounds like Stern will be getting another few hundred...or five from me.

    #13 2 years ago

    Great update! Downloading now. Star Wars keeps on getting better! Thanks Dwight, Steve and crew @Stern!!!

    Marc

    #14 2 years ago

    Stern is really pumping the code out now. Great to see.

    #15 2 years ago
    Quoted from PanzerFreak:

    YES! Sounds like Stern will be getting another few hundred...or five from me.

    A motorized R2-D2 topper if done properly could be the best topper built to date. Could even be better than the CE JJP potc ship in a bottle.

    #16 2 years ago
    Quoted from Psw757:

    A motorized R2-D2 topper if done properly could be the best topper built to date. Could even be better than the CE JJP potc ship in a bottle.

    Agree! Lots of cool possibilities. Makes perfect sense to have R2D2 be the topper with the X-Wing cockpit view on the LCD and R2 sticking out of the top of Luke's X-Wing in the films.

    #17 2 years ago

    Not 1.3 code

    #18 2 years ago

    Updated

    #19 2 years ago

    SW Pro Read Me:

    PRO V1.03 - May 8, 2018
    ========================
    NOTE - If you are seeing the ball bounce out of the inner loop after shooting
    the hoth / video mode shot, please make sure your center post in the back
    of the loop is adjusted flush with the playfield.

    Moved to System 2.01:
    - Improved audio stability.
    - Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
    Defaults 1000ms, consider using 450ms for tourneys.
    - Improved LED refresh rate and blink consistency.
    - Improved reporting of shorted General Illumination bulbs and sockets.
    - Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
    - Correct minimum firing time for flipper coil when an EOS switch is
    inconsistent or poorly gapped

    Fixed:
    - During the last phase of ESCAPE FROM HOTH the small screen was showing the
    wrong background.
    - Tie Fighter Multiball Jackpot sounds were not bringing the music back
    correctly.
    - Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
    loops.
    - Fixed Holotext sounds. Sometimes they were not playing correctly.
    - Fixed a couple of misspelled words in the display.
    - Points were not being awarded correctly in Hyperspace Multiball.
    - LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
    lit.
    - Fixed the map number of the upper shooter lane switch in diagnostics.
    - Removed ability for ESCAPE FROM BOBA FETT to start while other
    modes were running.
    - The Custom Message feature will now show all three lines correctly

    New:
    - Added Game Over Lamp effects
    - The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
    HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
    - Added Hyperspace Multiball Total effect for the holotext.
    - Added some lamps effects and shaker effects for Hyperspace Multiball awards.
    - Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
    - Added overrides to the HOME12 and DIRECTORS CUT INSTALL options:
    - PLAY MUSIC IN ATTRACT MODE - YES
    - PLAY AUDIO IN ATTRACT CLIPS - YES
    - FLIPPERS END BONUS SOUNDS - NO
    - FREE PLAY - YES
    - HSTD INITIALS - 10 LETTER NAME
    - Added Holotext award for Hyperspace Multiball awards
    - Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
    - Added adjustment to turn off topper attract sounds separately

    Tweaked:
    - Added coils that were missing from COIL TEST. Also several coils needed
    their coil numbers corrected.
    - LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
    play thru. Once completed it will not be started again until the player
    completes Jedi Multiball.
    - Stopped the timer sound effects on the FORCE targets during the four
    mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
    TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
    - If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
    as being complete, and increase the VIDEO MODE LEVEL before play begins.
    - Greatly improved catching and holding the ball in the horseshoe loop for
    modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
    others.
    - Improved ball search to use all the devices.
    - Increased Hyperspace Multiball jackpot values.
    - Tweaked some sound priorities
    - Increased scoring for Light Saber Duel
    - Jedi Multiball was redefined and improved.
    - Now starts with 2 balls in play.
    - There are two states.
    - Attacking the Emperor. This state is blue.
    - The Emperor attacks you. This state is red.
    - When the lights are blue you have a total of 9 shots to complete the
    multiball. These will be in 3 sets of 3.
    - Each set of three has a timer.
    - Made Jedi Multiball start with 2 balls in play.
    - Increased how long the last players scores are displayed in the attract mode
    - Improved the volume of several sounds and speech calls
    - Added sounds to medal presentation at the start of Jedi Multiball
    - Shoot again light was sometimes not seen during Jedi Multiball when it
    should have been.
    - Improved randomization of BONUS video clips.
    - Added more sounds for the topper
    - Changed the attract topper adjustment so the owner can change the attract
    interval time from 5 to 60 minutes. Or the adjustment can turn it off during
    the attract mode.

    I like what I see!

    #20 2 years ago

    Looks like a great update...hope to get mine updated tonight. Very glad to see they addressed Lightsaber Duel and video mode repeats. Horseshoe lock timing is greatly appreciated as that is something my machine struggles with. The rest is frosting on the cake. Delicious, delicious frosting. Mmmmm......

    Love this game!

    #21 2 years ago

    what format does the USB stick need to be? I put it into the USB port and nothing happens?

    #22 2 years ago

    Stick should be formatted to FAT32 with nothing else previously on it.
    Unzip the files, open folder, grab all three parts from the folder and drop it into your flash drive.

    Game will recognize USB after these steps are done.

    Love the new end-of-game light show!

    #23 2 years ago

    That did it, I had my stick formatted for ExFat. what is better, quick or full update?

    #24 2 years ago

    I usually do the quick with no verify. I’ve done full with verify in the past and it took multiple tries to finish the update.

    #25 2 years ago
    Quoted from Ccondo:

    That did it, I had my stick formatted for ExFat. what is better, quick or full update?

    Always do the quickest way, no verify. Other ways just ass a ton of time

    #26 2 years ago

    This is great. As a matter of customer service if Stern continues refining code for their current games that's a big plus. Also, as they continue to refine, it should make future games more refined too.

    Guess I'll be playing a bunch of SW this weekend. Glad the wife likes it

    #27 2 years ago

    I did the update a few days ago. I played a few games and noticed the flippers seemed weaker. I even changed the coil sleeves and changed the coil settings to hard. Anyone else notice weaker flippers after the update or is it just me.

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