https://github.com/fatchit-idleman/seawitch/archive/refs/heads/main.zip
Assuming this link works, new version of stern seawitch. Not many tweaks suggested in other Seawitch threads, but added the 2 I found. This rom is packed FULL, there's no bytes free after checksum correction applied (and some casual space saving measures taken.... not as radical as Flight 2000 project at this point).
Zip includes the source code as well if you want to play around with it.
The changes:
Spinner counter. Saves high spins (capped at 99) in previously unused audit 15 so you can reset it periodically. I've found at least on my game that you don't get too many spins on this one, but maybe I need to tweak the spinner a little. Shows the high spins as player 4 when high score to date shown on displays.
Added max credits in audit 19, range 00-99 (setting to 00 would require dip switch to be set for freeplay or you can't start a game)
Free play option.
Added setting to allow only 1 extra ball per physical ball... for tournaments so you can still have EB on but not have someone play forever. This setting would require add-a-balls to be off.
(user request): carry over the spinner lamps once lit (dip settable)
(user request): more score for consecutive loops (dip settable)
Each successive loop up to 5 increases award 1st time 1x, 2nd 2x, 3rd 3x, etc. up to 5x. I've only been able to do it while testing with the glass off but it was requested and made sense to add.... those couple people that have the solid mod to the shooter lane might be able to successfully use this. I never played for points this way I find it far more lucrative to hit all but one drop down in each bank, then go back once blinking to collect the bonus ladder.
versions included for mpu200 board and weebly board. Sorry Alltek, still out of luck as changing their rom chip voids their lifetime warranty.
Of course, I've immediately found an error in my docs.... dip 18 is preserve spinner lamps, dip 19 is allow consecutive loops. (Reversed in doc at github)