(Topic ID: 304694)

New SB-100 Sound Board (Trident) - Any one use these

By 67cutlass

2 years ago


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  • 38 posts
  • 14 Pinsiders participating
  • Latest reply 2 years ago by 67cutlass
  • Topic is favorited by 3 Pinsiders

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#2 2 years ago

Trident doesn't support chime simulation, it was only implemented on earlier SB-100 based Stern games such as Lectronamo and Wild Fyre.
Trident shipped with SB-100 that did not have the simulated chime support, so the Weebly board is a direct replacement.

While Stern Dracula and Nugent software supported chime simulation, the SB-100 they were shipped with had the chime simulation components deleted.

Quoted from 67cutlass:

Is there an idiot proof way of doing it? My thinking would be trying to find the connects with wires attached and then connect them to the wires I already have. Not ideal, but it would work.

Whatever you do, don't solder wires directly to the sound board. Look up how to install/crimp connectors, they're not hard to do.
Ask the board seller if he by chance has a pair of connectors he could supply.

#15 2 years ago

@67cutlass, BTW you've got the SB300 replacement pictured in your opening post, not the SB100 replacement.

#18 2 years ago
Quoted from 67cutlass:

In the mean time, does the wiring below seem to be in the right order

See the picture here for the bottom of the board connectors.

https://pinside.com/pinball/forum/topic/tech-hot-hand-sb-100-no-sound#post-3447098

At the J2 connector (bottom left) your board had both red-brown wires crimped together and installed at pin position 5 (from the right) from factory.

The top 32 pin wire connector is a feed through from the top J5 connector of the MPU board. Basically pin 1 (right edge of both connectors need to marry with each other). And pin 32 to pin 32, etc.

MPU_J5_to_SB-100.pngMPU_J5_to_SB-100.png

#25 2 years ago
Quoted from metallik:

Yeah I've got a Drac and the beeps and boops just aren't good. Its SB100 is acting up and I have no desire to fix it, but would definitely be interested in something that can do chimes instead.

If you've got a spare chime box to hook up, you can try these ROMs on Dracula / Wild Fyre:
https://www.sendspace.com/file/x70ccj

Thanks to slochar who first came up with the idea on Nugent.

#27 2 years ago

Theme wise, Wild Fyre is the only SB100 game that mechanical chimes fit IMO. The rest are better off with electronic sounds (of some sort).

#33 2 years ago
Quoted from barakandl:

Could add some logic to ignore when two sounds bits go at the same time, that is if mpu calls both in the same cycle.

It's one after the other. Sound effect then score tone.
There is only one factory instance of two tones activating at exactly the same time and they are the very first sound of the tilt tune (both 10 point and 1000 point tones). The rest of the tilt tune is different single tones.

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