(Topic ID: 242767)

New Road Show software mod

By soren

4 years ago


Topic Heartbeat

Topic Stats

  • 81 posts
  • 43 Pinsiders participating
  • Latest reply 77 days ago by Astill
  • Topic is favorited by 34 Pinsiders

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There are 81 posts in this topic. You are on page 2 of 2.
#51 3 years ago

So I found the setting. It is in Adjustments and is in A.2 #27.

#52 3 years ago

Cool, i should be getting my rom soon

3 weeks later
#53 3 years ago

Can someone post the adjustment settings and details that were in the first post.

Thanks Martin

#54 3 years ago
Quoted from marspinball:

Can someone post the adjustment settings and details that were in the first post.
Thanks Martin

I actually reached out to Soren directly to ask for the same info yesterday! If I get it I'll post, but perhaps he was forced to take down that content when the code was pulled.

#55 3 years ago
Quoted from fossmin:

So I found the setting. It is in Adjustments and is in A.2 #27.

It's right here.

#56 3 years ago
Quoted from marspinball:

Can someone post the adjustment settings and details that were in the first post.
Thanks Martin

Release note

Changes

New feature adjustment A.2 27 "Route of cities".
"East west": Same as rev. L-6. City modes are progressing from east to west.
"Any route": City modes are playable in a semi-random route. Criss-crossing the map.

Default: "East west".

New feature adjustment A.2 28 "West coast city at".
Options "10" - "16": The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.

Default: "10".

Any route configuraition detailed description.

The route:
W New York
O Miami
Y Atlanta

W Ohio
O New Orleans
Y Nashville

W Chicago
O Dallas
Y Kansas City

W Minnesota
Y Denver

W Butte
Y Salt Lake City
O Las Vegas

The trading post:
O Albuquerque

The west coast:
W Seattle
Y San Francisco
O Los Angeles

The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The "next unplayed" is cycling back to the top.

The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.

The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.

When adj. A.2 28 is set to a value between "10" and "15":
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.

When adj. A.2 28 is set to "16":
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.

The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.

The stand-up targets refered to are the orange, yellow and white ones only.

A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.

The city of Houlton may still peek up somewhere. No effect on features or points awarded.

A bug where the Los Angeles mode could fail to end on time expiration, fixed.

Adjustment A.1 21 "Language" is limited to "English".

Adjustment A.1 28 "Min. vol override" defaults to “Yes”.

Why it rocks

More diversity from game to game. More replay value. More fun.

Or, high skill level play rewarded by prefered modes.

A bit more strategy to the souvenirs buying and selling.

Note

When adj. A.2 27 "Route of cities" is set to "East west", the adj. A.2 28 "West coast city at" is irrelevant.

When adj. A.2 27 "Route of cities" is set to "Any route", the adj. A.2 16 "Longer path" is irrelevant.

#57 3 years ago
Quoted from rygar:

Release note
Changes
New feature adjustment A.2 27 "Route of cities".
"East west": Same as rev. L-6. City modes are progressing from east to west.
"Any route": City modes are playable in a semi-random route. Criss-crossing the map.
Default: "East west".
New feature adjustment A.2 28 "West coast city at".
Options "10" - "16": The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.
Default: "10".
Any route configuraition detailed description.
The route:
W New York
O Miami
Y Atlanta
W Ohio
O New Orleans
Y Nashville
W Chicago
O Dallas
Y Kansas City
W Minnesota
Y Denver
W Butte
Y Salt Lake City
O Las Vegas
The trading post:
O Albuquerque
The west coast:
W Seattle
Y San Francisco
O Los Angeles
The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The "next unplayed" is cycling back to the top.
The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.
The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.
When adj. A.2 28 is set to a value between "10" and "15":
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.
When adj. A.2 28 is set to "16":
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.
The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.
The stand-up targets refered to are the orange, yellow and white ones only.
A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.
The city of Houlton may still peek up somewhere. No effect on features or points awarded.
A bug where the Los Angeles mode could fail to end on time expiration, fixed.
Adjustment A.1 21 "Language" is limited to "English".
Adjustment A.1 28 "Min. vol override" defaults to “Yes”.
Why it rocks
More diversity from game to game. More replay value. More fun.
Or, high skill level play rewarded by prefered modes.
A bit more strategy to the souvenirs buying and selling.
Note
When adj. A.2 27 "Route of cities" is set to "East west", the adj. A.2 28 "West coast city at" is irrelevant.
When adj. A.2 27 "Route of cities" is set to "Any route", the adj. A.2 16 "Longer path" is irrelevant.

Thanks! What options do people prefer who are running this code? Also, I have a different code question: can I turn off the "today's high scores" table?

#58 3 years ago

I am using Any route at A.2 27. I left other settings on default.

#59 3 years ago

Same, also using A.2 27 any route and left everything else on default (beside Free Play).

#60 3 years ago

Is the setting A2.28 10-16 mean 10 to 16 or 10 or 16?

And is the only way to get super light show is on setting 16?

2 weeks later
#61 3 years ago

Can soren or anyone provide active link for this patch? Old link is broken. Thanks!

#62 3 years ago
Quoted from bestbrad:

Can Soren or anyone provide active link for this patch? Old link is broken. Thanks!

It's at ipdb.org
Search for Road Show
The ROM link is called:
ROM L6 Patch (missing README)

#63 3 years ago

I’m interested in purchasing one of these if anyone is burning them please

Thanks you
Jim

#64 3 years ago

Just FYI, the README file is in that link too

#65 3 years ago

Where can I get one?

#66 3 years ago
Quoted from PunishersLEMC:

I’m interested in purchasing one of these if anyone is burning them please
Thanks you
Jim

Quoted from MikeSinMD:

Where can I get one?

Hobbyroms.com does them. That’s where I got mine.

#67 3 years ago

Thanks all!

6 months later
#68 3 years ago

Hello RS owners. Just found this thread regarding the software upgrade for Road Show by Soren. Once buying the Eprom, is it just a matter of extracting the U6 chip on the WPC CPU Security Board with the new V 7.0 Eprom? I'm assuming the chip is not soldered in but can be extracted manually.

For those that have done the Eprom swap, be great to hear back. Thanks!

#69 3 years ago

I haven’t installed the Soren code, but generally yes, just remove the old (socketed) chip and put in the new one. Just be careful not to break any pins.

2 months later
#70 3 years ago

could you please add the link again,
thanks

#71 3 years ago
Quoted from gnokketto:

could you please add the link again,
thanks

Buy with confidence:
https://dotsandloopspinball.com/

3 weeks later
#72 3 years ago

? buy the patch ???

#73 3 years ago
Quoted from gnokketto:

? buy the patch ???

Yes, you have to buy the eproms now since they are officially licensed.

I don't know why people spend hundreds-thousands on ancillary stuff like toppers, leds, and toys to put on the playfield, but $20 for something someone worked many hours over is a balk.

#74 3 years ago
Quoted from slochar:

Yes, you have to buy the eproms now since they are officially licensed.
I don't know why people spend hundreds-thousands on ancillary stuff like toppers, leds, and toys to put on the playfield, but $20 for something someone worked many hours over is a balk.

I didn't understand that the patch was for sale (I don't need the eprom)

1 week later
#75 2 years ago
Quoted from gnokketto:

I didn't understand that the patch was for sale (I don't need the eprom)

Agreed. That other stuff is fun to look at and looks good in pictures, but something like this transforms the actual gameplay, which is far more valuable imo.

Road Show used to be unplayable over long periods of time. This one mod makes the game one of the greatest games of all time! I start it up and with a few flips, who knows what city I'll land on and what mode pops up! AWESOME!

Love the game now because of the mod. Definitely should have been mod of the year.

1 year later
#76 1 year ago

So did Roadshow get an update? I saw Pinsound posting something about it.

1 year later
#77 79 days ago

Does anyone currently sell the updated Roadshow ROMs that adds the random modes?

#80 79 days ago
Quoted from Nw55555:

Dope! Thanks dood!

Ordered

#81 77 days ago

Also available here on pinside from pinball roms.

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