Quoted from jrivelli:
Rubber kits are really easy to make from the manuals btw. Grab them from ipdb and make kits. It'll be awesome for your sales
I have to disagree. From my experience the manuals are a bad source of accurate information. For example, many list slingshot rings as having 2" rubbers. That's just crazy tight, and they won't last long. I have always used 2-1/2" rings and had a good fit with no splitting issues. Also, I have noticed that posts and ring configurations change between the time a manual was printed and the final playfield build.
I have a question regarding price. I think the flipper rings, at least on the surface, offer a better value than Super Bands strictly on price (and like you said, similar material properties). However, looking at your original rings vs. these new competition ones... what all has changed to explain the price gap? IE, 2-1/2" rings being $0.56, and the competition ones being almost a dollar more. I understand it's a new product of course, but if I'm going to convert all the route games we run to these Titan rings what would be the big benefit of added cost reliability wise? I'm not trying to nitpick, but a ~3x price increase is pretty significant when buying lots of these things for a route setting.
I was going to hold out for the Super Bands full ring sets but looking at your attractive prices I just have a feeling they are going to be much more expensive.