(Topic ID: 26628)

New Predator Info Thread


By SkitBPinball

7 years ago



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29
#1 7 years ago

Due to the immense size of the previous thread that was started earlier this year, I'm going to attempt to condense all the relevant info into a more concise post.

First off, there was a brand new video posted to the website (www.skitbpinball.com) tonight that shows off some of the fancier features of how the game works both in the gameplay and behind the scenes. I hope you guys enjoy it, just keep in mind that it is a bit lengthy (closing in on 20 minutes, total) and there are some quotes in the sound clips that are slightly NSFW that can be heard in the video.

Game information: 100% custom game based on the P-ROC hardware available at www.pinballcontrollers.com. Game is officially licensed to carry the Predator brand and has a giant list of sound and voice clips cut from the movie itself. There is a vulgarity switch in the settings menu to turn off all swearing, if you have a family-friendly game room and aim to keep it that way.

Industry information: There will be no more than 250 machines produced, to which all pre-orders have been filled. We will keep a running waiting list for those interesting in the case of someone backing out of their order for whatever reason. Marco Specialties has signed on to provide all the parts for the game, Matt Reisterer from BackAlleyCreations will be making the playfield toys, and CoinTaker Amusements will be providing all the lighting for the machine. Pinball Inc. will be custom producing the ramps for the machine, and it will come stock with an all new sound system provided by Flipper Fidelity.

We are bringing the game to the Chicago Pinball Expo this month, as well, so if you're in the area or on the fence about going, just come see us and have a blast at one of the best pinball shows in the country.

Production information: We expect the start producing our first handful of machines within the next month or two, meaning we SHOULD have a few people out there with Predators under their (gigantic) Christmas trees. Price range still hasn't moved from the projected $5000 range, either, and I will certainly let everyone know immediately if that has to change for some reason.

If there is any info you feel should be added to this initial post, either PM me or just sound off below.

#6 7 years ago
Quoted from bigduke6:

Do you have a projected time table?

Production information added to first post.

#20 7 years ago
Quoted from CptAwesomest:

Great news and I was happy to hit that donate button on the webpage.
#113

Thanks to all who have donated already! We might have to throw a little something special in for you guys when your games are done

#49 7 years ago
Quoted from hassanchop:

looking so cool!
on the comic sans part, does anybody understand what he says?
they are aware of it, but are they gonna change that crap?

After the Killing Spree animation is shown, I say that that is the new direction the animations will be taking, and for everyone who has ever called us out for using Comic Sans, yes, it was just a development phase, and we're getting past it. So, in short, yes, we are definitely going to change that crap.

Quoted from robin:

Also wondering, is there a Skit-B distributor in Europe?

Yes, but I can't think of the guy's name at the moment. I'll add it to the initial post in a bit.

Quoted from frolic:

I couldn't help but notice while you played I didn't see the Dutch, or Blain characters. I'm hoping there isn't a license issue with them?

There was a Blain animation, maybe it was obscured in the video. There is no Dutch animation (or Anna, for that matter), but it is not because of license issues. Think about it a little bit

Quoted from J85M:

Just one question when will we be able to see the playfield art Kevin? I'm still waiting in excited anticipation for that reveal, specially with the UV artwork

This is definitely our number one question. We have brought on another Artist to help move this along as quickly as possible without losing quality. As soon as we have something to show, we will definitely be showing it.

Quoted from playboywillis:

What does it say on the DMD after Skit-B and before Predator towards the end of the video. It's a little hard to see.

Yes, it's a lot hard to see. It's the old test animation for the CoinTaker lighting logo, which will be changed this week anyways.

#89 7 years ago
Quoted from Drano:

I want an option to keep the comic sans in

What is this, I don't even...

Quoted from navajas:

It's called Killing Spree folks. They don't get killed.

Winner Winner Chicken Dinner (Aaron made me put that...)

Quoted from playboywillis:

clay mathews? CLAY MATHEWS??? It's Michigan, not Wisconsin!
Get that Green Bay crap outta here!!
SUUUUHHH

This is all I will say to people who know anything at all about the Detroit Lions:

Quoted from jlm33:

Does this mean us, the european customers (Am I the only french ???) should proceed via this distributor ?
#91

Get ahold of me directly to make sure you get on the list.

Quoted from navajas:

1) The inserts on the ramp and loop shots all pulse bottom to top, but the lights for the jungle hole go 4,3,1,2 or, red, orange, green, yellow. Is that on purpose or is there a swap under the table or something?

How very attentive. We had actually forgotten about this until you just pointed it out, but early in development those lamps were in a different order. They were switched up in the hardware but I guess we never got around to switching them over in the software.

Quoted from navajas:

2) For the high score in your account stats is there a way to select it or something to see all the digits. I foresee the possibility of, "Hey I tied your score!", and, "Bullshit you tied my score, you had 2,850,155,420 and I had 2,858,974,420!"

I really doubt this would ever come up, but as you can tell from the video, the scores can become pretty tight. Hopefully in scores in those high amounts, those would be on the leaderboard, as well. More site testing should show if this becomes an issue or not.

Quoted from navajas:

3) Is the sort of hourglass wedge design of the plastics above the pops to slow down the feed to the rest of the table, or does something else happen up there?

It's to simulate the feeling of getting lost in the jungle for a few seconds, and to also limit the physical area in which the ball can get "trapped" in the pops area. If it was open at the top, you could imagine the ball would roll down, tag a single pop and jump up, then float again and again. Not very exciting.

Quoted from luvthatapex2:

If I recall this is a PROC design, so it should be customizable to some extent by the user? Will users be able to create their own levels?

This is something that I have an extremely hard time talking about, just because I have to watch what I say about it. It would be irresponsible if I were to just go and tell people that they can mess around with the code that controls extremely high voltages that are not only dangerous to people who are near it, but can certainly blow up their circuit boards and even start fires as well if an integer is entered in the wrong place or order or some other little thing. Then again, I would be lying if I said it couldn't be done. Does this help you guys out without making me outright say anything concrete?

Quoted from luvthatapex2:

Has there been word on the manufacturing process? We did see updates on the component vendors, but who will make the cabs, assemble the units, program/test the games? 250 games will need a number of individuals to produce this product. Has there been mention of the "PC board in the head" design required for this?

Cabinets are being made by a local builder here in Mid-Michigan who is more than capable and has been woodworking for decades.

Assembly will be overseen by yours truly and Aaron ourselves, along with a couple other people we have in mind for the assembly process. Testing is the fun part, so we won't miss out on that, either

Lastly, there are a number of potential hardware choices for the computer that will control the unit, but I can tell you that whatever it is will be confined within the machine itself and you won't notice it is PC controlled when you power it on or play it.

#121 7 years ago
Quoted from underlord:

Been waiting since August.

I'm never like "on top" of my emails as well as I should be, but I KNOW I've gone through my emails since August. Tomorrow is email day, so if I don't get back to you before like 8PM (EST) email me again. My junk filter is pretty aggressive sometimes, and I fear it has been lost.

Quoted from system11:

The area between the rollovers and pops seems to work like a choke point - had you considered reducing the amount of space it takes up to allow the pop bumpers to come up the playfield a bit?

In the newest (final?) whitewood, this is exactly what we've done. Many of the shots and angles have been pushed back a bit to make them all a bit more accessible. I don't want to get too far ahead of myself, but seriously, the new playfield should play butter-smooth.

Quoted from system11:

The one thing I can see now that I really don't like is that pinled display with the strong patchwork quilt effect. I think they're one of the worst inventions in pinball, haven't seen a single one without obvious squares of different intensity and with digitised movie footage it makes it look messy compared to a proper display. Perhaps you could offer a kit at extra cost that lets people put one in? I'm guessing that would require an add-on power board.

The short answer for this is yes. Predator can use a plasma DMD with no software modification, you would just need to add in your own display driver board to power it.

Quoted from Nibbles:

seriously Kevin, if there is any info on the Duck Hunt please shoot me a PM!

What do you want to know about it? It's an Electro-Mechanical / PC (not P-Roc) hybrid with an LCD that runs a pretty simple flash program to keep score, show animations and play sounds. I guess I should mention it is a retheme of a Williams Valiant (1962, I think), as well. It's all done, it just needs to be put back together once we have get the playfield printed. We'll probably make a casual thread about it in a little while when it's all done and running, it's a pretty neat little deal.

I will be going through all of my PM's tomorrow during my email-responding marathon.

Quoted from Mr68:

I was one of the very early pre-orders and you asked me if I wanted #68 to match my handle. I did and still do.

Of course Mr68 is down for #68 Can't wait to see ya again in Chicago, and you'll be happy to hear that when the glass isn't off the game for testing (or cheating) purposes, it always sports our Wrong Crowd glare shield

Quoted from Betelgeuse:

#46 Donated. This is amazing. Good luck guys!

You guys are all sincerely awesome. We can't express enough gratitude for all of your generosity, but we can tell you that because of all of the donations we've gotten, we shouldn't have any problems getting the new beta machine built with all the new hardware it needs to look and play like a completed machine. At this point, we would carry the game on our backs all the way to Illinois if we had to!

#151 7 years ago
Quoted from HighProtein:

#81
Where ohh where to route it?

Anywhere near Jacksonville should score some coverage from Cody at the 904 Pinball 'Zine

Quoted from kdhunter:

I am now officially #110, just got my number!

Expect a lot of these posts, as I just finished all of my emails and PM's. If you didn't hear back from me and you had sent me a message, please PM me or email again in case something got lost. My, oh, my, how the emails just keep coming

#190 7 years ago
Quoted from Drano:

When I think of the first time I stepped in front of a TZ... now that was confusing!!!

First time I saw a TZ it was in Milwaukee, WI at the world tournament, and I had to compete on it. That wasn't fair...

Quoted from spfxted:

Sometimes it just takes a phone call....

This +1

Quoted from Tweedlefuzz:

Agreed.
Kinda reminds me of F14 in that respect. Most of the shots follow the same V pattern and that tells me this is going to be one fast Pin!
Some pinball machines fight back!
#105

That's what we're shooting for

Quoted from swinks:

Just wondering Kevin, will there be a function to turn off swearing

Quoted from swinks:

Cheers but would be good if Kevin could confirm

Confirmed and added to first post. There is a switch in the settings to turn off all vulgarity.

Quoted from navajas:

huh, I'll be damned: I have the coolest seven year old son ever. And then I thought, huh, I'll be damned: He's kind of on to something there.

No question, coolest seven year old son ever.

Quoted from jonnyo:

I just hope when it's off family mode it has lots of swearing for the rare times I can set it that way.

I sincerely doubt you will be disappointed

#232 7 years ago
Quoted from J85M:

is the UV artwork still planned and going ahead?

Yep. CoinTaker amusements is considering making a special lighting unit for the game to get better coverage of the UV across the field. We'll know more after we meet up in Chicago.

Quoted from J85M:

will the artwork be released to the pinhead masses (preorderers and potential buyers) for critique and feedback like everything else? Or will it just be finalised and then released?

There will be updates to the website (and of course here) when we get the artwork to a point it can be shown as a whole playfield piece. It would be kind of a pain to change at that point, but if for some reason it is overwhelmingly disliked, it might have to be. That's about all I can say for now. From what I've seen so far, though, I can't really see anyone being disappointed with it.

Quoted from J85M:

what brand/make of led display will you be finally going with?

The one we've been using is a PinLED display, but we're looking into the Vishay models right now, as well. It all comes down to the best display we can get without having to add a mint in parts to each game and messing with more voltages (no stock plasma displays for this one).

Quoted from iceman44:

...and Tommy Boy of course!

Tommy Boy would be a sweet custom pin! Get on it, IceMan, I'll buy one

Quoted from system11:

Have you considered making Skit B t-shirts?

We just got the design back from the printing company yesterday, and we should be sporting the shirts ourselves while at our booth in Chicago. We won't have any to sell on the show floor, but you'll be able to order one from us if you like them.

Quoted from loren3233:

Can anyone confirm if this is going to have a shaker motor? If it doesn't, would it be wired for a Stern shaker kit?

No shaker motor stock, but it will be coded for it with a connector in the harness that leads down to the front corner of the cab if you wanted to hook one up to it.

Quoted from navajas:

can someone tell me the utility/appeal of a shaker motor?

Honestly, I never understood it, either. It was pretty sweet in Jurassic Park back in the day, but anything past that I don't really get.

Quoted from RGR:

"You gotta big p-$$-" drain comment... That does it for me... I miss the days of politically incorrect comments and artwork in pinball...

Wow, has this thing generated a lot of fuss... We love it here, especially when the wife's friends try out the game and get legitimately offended by it. I haven't talked about it here yet, but it is one of a few Easter Eggs we put in there, so it only happens under a certain drain circumstance. If you do happen to get the call-out, remember to hit both flipper buttons right away to hear the second part, "It's cuzza the echo..." Another one you can spot in the video is while Tracking mode is starting up, Billy says, "The only way outta here is that valley that leads to the east..." Hitting both flippers immediately after that will add the second part of it, "...and I wouldn't wish that on a broke-d*ck-dog." There are a few more, but they are too offensive to post up here, and I want to leave a few for others to find on their own.

Quoted from mipinballexpo:

Predator will be at our Michigan Pinball Expo booth at Detroit FanFare October 26, 27 and 28.

This should be a blast. Everyone within reasonable distance of this show should really try to come out. More than just pinball going on! Check into it a bit more at http://www.detroitfanfare.com/

Quoted from flashburn:

YES! Please try to bring it to SPF.

We're tossing the idea around now to see if it will be possible to make it to SPF. It's all going to depend on the resources we have left after Chicago Expo and the FanFare show.

Quoted from Spidey171:

Are they going in order of the people that pre-ordered, or the number of the machine picked?

The games are being built in the order in which they were ordered. The production number requests was just a way that people could get a specific number if they wanted one. Has honestly caused a lot of issues on our end, but I think it's cool anyways

Quoted from blondetall:

Rumor also has been that if someone backs out of a number it just won't be produced, but I'm sure by time everyone at the expos see it that they'll be completely sold out and probably with a waiting list so that isn't even an issue.

After a lot of debate here at the shop, we won't be leaving blank spots in the production run. We will maintain a waitlist until all of the games are eaten up.

Quoted from spfxted:

I'm sure Kevin will be on here soon with the Final Answer....

There it is

#242 7 years ago
Quoted from spfxted:

Any chance you will have a SkitB regular shirt (with buttons) as I don't wear Tee's.

Yeah, these guys have pretty much everything. I'm looking forward to one of those mechanics' shirts and a hoodie.

Quoted from Drano:

will you consider offering folks first right of refusal to keep their same number on SkitB's 2nd release?

Probably. We'll have everybody's contact info to let them know ahead of time, so it wouldn't be logistically difficult. To me it reeks of marketing, but if you guys are ok with it, then I will be as well.

Quoted from Drano:

how "developed" are your plans for pin #2?

Further than I like to let on. Now that the operating system is developed and we have the industry contacts we need to physically make these things happen, the next game won't take a nasty 3 years to get off the ground.

Quoted from navajas:

The rumor I've heard is at least DD.

I might be showing some green on this, but I am lost on what DD is...

Quoted from starfighter:

I sent you an email and a PM. How can I get on the pre order list???

I'll be getting to emails in a day or two. No worries, bud.

Quoted from spfxted:

....and first born...

Oh, please, no more children. There are too many here, already!

#252 7 years ago
Quoted from navajas:

They asked, "how developed", and I responded with a cup size.

HAH! "Developed!" I get it now heheh.

Quoted from Whysnow:

Just wanted to say I personally love what you guys are doing

We love you too

Quoted from Jetzxi:

your booth is going to be insane!

That's ok, I love insanity. You get used to it after a while.

Quoted from rai:

will you be able to sell the shirts via mail order?

I'm sure that won't be a problem.

Quoted from kmoore88:

When do expect to tell those of us that have pre-ordered where we are in the waiting line?

We will send out a mass email when the orders are closed, and that information will be in there.

#263 7 years ago

First batch of shirts came in today, check 'em out.

FBShirt.jpg

#288 7 years ago
Quoted from Whysnow:

I am guessing that by expo and remaining #s will be reserved???

Maybe. As many of you have said, most of our interest comes from the internet, most of which is right here on PinSide (thanks, guys). In my experience, people at shows are either just there to play games and hang out, or are looking to pick up a game and bring it home that day. Not too many people like to sign up for something like this in passing, leaving only the really hardcore pin players or Predator fans grabbing a spot.

That being said, a quick check of the numbers shows that we have less than 30 spots left on the list, and the Chicago Expo is a whole different kind of animal when compared to Michigan and Allentown, so they could be all gone day one for all we know...

#304 7 years ago
Quoted from spfxted:

A) You'll probably sell out in Chicago.

Would be pretty nice

Quoted from spfxted:

B) I thought Kevin said it would NOT be Alien or Aliens.

Yes, I did say that. I've still never seen an Alien(s) movie (does Prometheus count?) besides the AVP stuff, so even if we did decide to go for it I don't think we could do it justice.

Quoted from starfighter:

making a pin out of TNES would leave me scratching my head as well.

Me too, but out of all the bad ideas we've had, The Neverending Story was the most fun to entertain. Falcor ramps that drop balls in a garbage dumpster? That would be pretty sweet

#332 7 years ago
Quoted from navajas:

Oh damn! To answer all the Stern comic book machines Skit B could do Orgazmo! I bet dollars to beer and doughnuts Matt and Trey would do custom voices if you wanted.
EDIT: "Now sink your ball deep in that hole Chodda Boy!"

This post will have me humming the "Now You're A Man" theme song all weekend. Orgazmo is one of my all-time favorite movies, but seriously, it's not exactly the most well-known of licenses out there. I could think of SO many voice call-outs you could use for that game, though... How about an "A$$-F*ck Twins" two-ball? "Stunt-c*ck" add-a-ball? That's just the tip of that iceberg!

#347 7 years ago

So, this might be a fun little tidbit to drop down here for those of you who couldn't make it out to the Chicago Expo this weekend...

EDITED OUT

Post edited by SkitBPinball : Change of plans

#356 7 years ago

Edited previous post. You'll find out why within the next few hours

#379 7 years ago

If anyone would like to order the shirts we are wearing at the Chicago Expo you can head over to our website @ skitbpinball.com and hit the donate button. Donate $25 and include your name and shipping address. Make sure to include what size you would like in the comments.

Shirt.jpg

#395 7 years ago
Quoted from underlord:

Btw where is Billy on the character artwork???

He's on his way. So is Poncho

#415 7 years ago

We're going to post some seminar footage as soon as we find the time. We're also gonna grab some expo show floor footage after they dim the lights and the hall gets nice and crowded

#418 7 years ago

We just posted some pics and some videos of some folks playing the Predator at the Chicago Expo on our Facebook. We'll have them up here soon.

#471 7 years ago
Quoted from spfxted:

Come on Kev!....Time to Close This Puppy Out!

You're right, it is time to close it out. All 250 pre-orders have been filled as of this morning. We will still keep a running waitlist as we move on, as we've all speculated people will be dropping out as commitments become necessary. Thanks to everyone involved for making this project such a success, even in its infancy! Now time to go update the first post.

#483 7 years ago
Quoted from Whridlsoncestood:

I think it possibly took so long to sell out just for the fact that most if not all the orders are from dedicated people that have thought long and hard about spending this 5k.

We totally understand all that. It also should be noted that we never paid to advertise in any way

Quoted from rommy:

$1.25 million...

That really puts a lot into perspective, doesn't it? We, as people, won't be seeing much of that, but all of the companies and manufacturers of our parts will get a nice boost and yes, it should take care of us enough to get us to pin number two. Whatever that may be

Quoted from Silverballer:

get back to work building us the most kick ass pinball of all time.

We're on it!

Quoted from Drano:

Looking forward to more great updates over the coming weeks!

We're certainly going to be keeping up on the updates. We had a lot of fun making the last one and people seemed to like it, so we're going to kinda continue down that route.

22
#519 7 years ago

Wow, it looks like I woke up to a flame war... I'm not going to get into every aspect of this, but, in light of being a professional, there are some very important things I need to clear up before this gets any further:

First and foremost, we would never "slam" a supplier. Not privately nor publicly. If a supplier were to screw up bad enough to need to be "slammed," we would just lose the supplier and find a new one. This is certainly not the case here.

On the subject of James, we already know James is a great, no, INTEGRAL part of the industry (for the few of us that are unfamiliar with his work, check it out at www.pinballinc.com). We had told many people who asked about the black ramps that we would have liked to have clear, but the LOCAL plastics company who formed our ramps (we are in Michigan, James is in Georgia, hint hint) doesn't keep clear plastic on-hand, and our supplier couldn't get us the media in time. As in, the supplier of clear plastic media couldn't get it to us in time. We (stupidly) assumed that people who are this deep into the hobby would know that James, of a company called Pinball, Inc, who focuses on making clear ramps for a living, would probably have clear plastic on-hand, not to mention that we were promoting the company, Vantage Plastics, who made our prototype ramps, for helping us out on such short notice, whom James obviously doesn't work for. As a matter of fact, only one person asked me about James all weekend. When asked if he was still on board with the project (this was after we talked about why the ramps were black, and who made them, etc), all I said was that James requires perfect dimensions of the ramps in 3D space to get the best product possible, so we had to do these first to make sure they were PERFECT before being passed to him for production. Damn good policy, if you ask me.

As far as not liking the game, comparing our lane-blocking issue with Stern, comparing us to JJP for incomplete games at a show, whatever, let me be professional yet again and remind you that without Stern there would be NO pinball, and without JJP it wouldn't be evolving at such an alarming rate. As far as telling us we shouldn't have come out of our garage and that we are unprofessional... I could give a shit less what you think of my game. If you don't like it, don't buy one. Then again, you couldn't right now if you wanted to, because so many others do like it.

#540 7 years ago
Quoted from frolic:

now that expo is over, when are you next thinking about some sort of update for us?

We're going to try to do more regular update videos. There won't be much developmentally to show off as we move forward, since most of the major stuff has already been seen/announced. We do have an idea of how we are going to do the videos from now on, and I think you guys will really like it. We're looking at something of a "players' guide" for the game, one video at a time, to explain the rules as best as we can so people can understand how the game works on all levels. What do you guys think?

#564 7 years ago

An updated playfield map is a good idea. We'll probably get something like that up in a few days.

We're also going to create a email mailing list for everyone on the pre-order to formally show production numbers and let everyone know directly when an update is made or posted.

#634 7 years ago
Quoted from simon:

is their software/hardware going to allow for a coin mech of some sort so i can site it if i want to , complicated even further by the fact im talking in UK currency??

Predator will be route ready out-of-the-box here in the states. I don't know if you'll need a new coin door or just new coin mechs for UK currency, but I couldn't imagine it would be difficult to do. Of all the pre-orders we have, you would only be the second person that has mentioned routing/siting a Predator. I'll be very interested to see how it does in the wild

On the off-subject of routing pins, I've found that almost 100% of the time, older stuff beats newer stuff hands-down. I've had multiple locations where a Taxi sitting next to a Addams Family pulled in nearly twice as much regularly, and one of the best location pieces I've had was an old Police Force. Another big shock was Gottlieb's Mario Bros (set at one coin per play) at your average laundromat. Never underestimate a child-friendly theme in a place where annoyed parents have a pocket full of quarters to throw at their kids to get them to leave them alone for ten minutes.

1 week later
#662 7 years ago
Quoted from luvthatapex2:

Will there be a cpu, power supply, hard drive in the head or is there something new like a single board computer and P-ROC?

Single board computer with SD storage (no hard drive). Anything with moving parts is bad in the computer-world, if you ask me.

Quoted from underlord:

I know there was talk of December. Didn't believe that for a second! :p

Yeah, we're not gonna hit Christmas, that's pretty obvious now. It gave us something to shoot for, but we need time for the artists--for both playfield and toys--to get it done right.

Quoted from shootar:

Can you do a pulp fiction pin next!

We were joking the other night about putting out a poll to decide our next license. I think the Big Lebowski would overtake Pulp Fiction by a lot, though

Quoted from shootar:

I heard they're starting with 77 and going in a random order from there :p

This is confidential information. We told you not to tell anybody!

#669 7 years ago
Quoted from Whysnow:

I vote yes on the poll...

I vote no on anything that makes us do more work

Quoted from spfxted:

Come on guys ...an Elvira game should be next.

I never really "got" the whole Elvira thing...

Quoted from flashburn:

they sample all the audio at horrible rates, so it doesn't even matter if you get better speakers.

I'll have to ask the audio guy what all of the sample rates are, but they sound fine to me (but I'm admittedly not much of an audio person). The speaker systems we have are pretty awesome, though, I know that.

Quoted from Mr68:

Kevin, I sent you a private email several days ago.

I'll be getting to these shortly.

Quoted from navajas:

Christ on a cracker

A Jeez-it?

#683 7 years ago
Quoted from bigduke6:

One thing for sure, a big carpet right in the middle of the playfield.

Would really tie the game together.

Quoted from dasmb:

Actually, I'm just going to go play around of pinball with the sound off and Man in Me on repeat.

Next round: Kenny Rogers.

#706 7 years ago
Quoted from starfighter:

They could even make it kid friendly.

All I could think of when I saw this picture was, "8 year-olds, Dude..."

Quoted from flashburn:

they have to negotiate the rights with all parties involved and pay each rights owner.

This.

Quoted from Redketchup:

Thank's from one of the guy in the allentown hotel room!

This sounds a bit scandalous, doesn't it?

Quoted from playboywillis:

A pin based on Garth Ennis' Punisher is a cream dream.

Was that the one with Thomas Jane? That's the good one, in my mind.

Quoted from flashburn:

Any word yet if you guys are bringing Predator to SPF?

It would be difficult but not necessarily impossible. Send me some info on the show, plz

Quoted from luvthatapex2:

I am intrigued by this single board PC/SSD mounted in the head that you'll be using. Got a link to something similar that can drive the P-ROC?

That depends on what you're doing with your pin. If you plan on running PinMame to keep your stock rules available, then you're going to need a fairly strong PC to drive it. If you're planning on simply running your own software all the time, it doesn't take much to run a P-ROC at all. For something off-the-shelf, you can use a BeagleBoard. From the talks I've had with a few P-Roc'ers, the Raspberry Pi doesn't quite make the cut, though, unfortunately.

Quoted from luvthatapex2:

I assume you will also have a little audio amp driving the speakers?

Yeah. The one we're leaning towards right now is honestly way overpowered for a pinball environment, but it is really affordable and easy to work with.

Quoted from navajas:

High Plains Drifter would be pretty sweet.

You guys have made it pretty apparent that I need to watch more movies...

#707 7 years ago

And on the subject of the Punisher, anyone who hasn't seen the video "Dirty Laundry" should definitely check it out. Nasty and violent, so kinda NSFW, but this is exactly what I think of when I think of the Punisher.

#728 7 years ago

I'll just leave this here...

DSC06642.JPG

#739 7 years ago

As our waitlist continues to fill up, we are starting to see the need to request a small holding deposit. Production will be starting once the artwork/toys are finished/approved and our testing here is done, so we are certainly going to need to know who is for real on this project to move forward. As we've all speculated, I'm sure a decent handful of people will be bailing on the project once any sort of money is involved, which would make room for the latecomers who are being added to the waitlist. PLEASE do not send us anything right now, as we are still working out all of the finer points of this idea, but just to keep everyone up to date, I think it's a good thing to share something like this as early as possible. As I said earlier, the deposit value will be very small in comparison to the final cost of the game. We are currently leaning towards somewhere in the 5% range, of which will obviously go towards the game in the end.

Please let us know what you all honestly think.

#749 7 years ago
Quoted from starfighter:

You should also consider a monthly email update to keep us up to speed on production.

This is a definite. We are just waiting on one or two more people to get back to me with a touch of updated information for the mailing list to be complete and ready to go.

Quoted from Whysnow:

Some may also start looking for more hard deadlines

This is something to be aware of, for sure. It's been nice hanging out on here just sharing my thoughts openly about optimal deadlines and price points and such, but now we are working on something a little more concrete. Price point has not changed, and production is still in line for the very near future; I can tell you all that as friends/fellow pinheads, but we are aware that we need some concrete numbers and we're working towards them everyday.

#750 7 years ago
Quoted from Kcpinballfan:

I'm assuming because of this update you have high expectations of a full completed machine pretty soon? Or am I reading too much into it?

That wouldn't be reading TOO much into it...

#752 7 years ago
Quoted from gambit3113:

I will send in $1000 to lock in #13 as soon as I can.

That's a little closer to 20%, but I love the enthusiasm. The extra would be in gratitude to Aaron for giving up his number, right?

On a more serious note, I am elated to see overall positive reactions to this idea. I wasn't sure how you guys would react to the idea while we were discussing it, and you've all taken quite a weight off of me/us. We have the best community, don't you agree?

#760 7 years ago
Quoted from Whridlsoncestood:

Just don't want to do it to early and then have no games for an extended period. Production list/order updates will be great.

This information will be included in the first email that goes out to the "pre-owners." We will most likely have a monthly update email that goes out to let everyone know how production is moving along so they can get a good grasp on when their turn is coming up. Not to mention fun stuff like release parties and such

Quoted from OLDPINGUY:

there are many non-buyers who simply believe you cant do it..(Not me), that even Jack with all he has going has it hard.

This is going to be a tough ship to sink. All manufacturers in the industry honestly have a tough road ahead of them, and we are certainly no exception. To address your post directly, non-buyers who think we can't do it will hopefully get a chance to play a complete Predator someday. What they take away from the experience is theirs and theirs alone, but at least they will see that it was done and done as it was intended to be.

Quoted from Kcpinballfan:

is there gonna be some type of standard shipping or are we expected to set up shipping? In the US that is.

We have a couple of contracts in the works to keep shipping costs as low as possible, and we are certainly willing to help in any way we can, but at the end of the day shipping cost simply has to be up to the buyer. In the US it shouldn't be too bad--usually a couple hundred bucks--especially if you're close to the eastern US region. We have our pre-order list grouped by country so all the folks from a certain country can get together to drive down shipping costs; perhaps that might be an idea for different regions of the US, as well?

#765 7 years ago
Quoted from Whysnow:

you should allow pick up in MI when games are ready!
A big party!!!! or many continual small parties when batches of games are complete...

We are on board for any/all of these options

Quoted from jlm33:

Well, if you know (relatively) inexpensive solution to ship to Europe please tell...

I'm sure we will know one soon enough. Overseas stuff might have to be handled by a different shipper, but we will get it all figured out.

#778 7 years ago
Quoted from Jackontherocks:

I still don't understand how anyone can buy a game before actually playing it.

That's why we've tried to take the game out to as many shows as possible. It's a weird situation, though. Orders come in much faster than shows we can make it to, so there's a bit of pressure there...

Quoted from playboywillis:

it would look funny to have real pics of the guys on the trans, and then hand drawn pictures of them below that look kinda funny.

Shooting for a comic-book style with the characters, and so far they're looking exactly how they were envisioned. Take a close look at Hawkins in the art. In the show he spends most of his time playing the role of a bit of a doofus, but he's still a hardened, special-ops soldier and the art reflects that perfectly.

Quoted from bigduke6:

My deposit will be coming, but seeing the finished art first would be great.

Art updates are coming in on a weekly basis at least. As much as we all want to see the finished art and toys, I'm not seeing feasibility in having them done before a small deposit is needed.

Quoted from Betelgeuse:

Maybe a video of a complete game being played? A shot map? How and where do you plan to manufacture the production games?

These are all great ideas. We live and breathe this game on a daily basis, so it's hard to remember that not-too-many people have seen a complete game on it from start to end. As far as a shot-map, we have a bit of a plan for that, as well, coming shortly. Also, the need to know that these aren't being put together in my livingroom or something should also be addressed

Quoted from Betelgeuse:

can I get a t-shirt for my $25 donation a few weeks back?

Shirts are coming shortly. We had quite a few orders and we're just now finishing all of that up.

#790 7 years ago
Quoted from T-800:

how do you envision handling warranty on the machine and service during that warranty period?

Speaking candidly, there has to be some kind of warranty. We just aren't sure about what it should cover/entail at this point. Pins have WAY too many moving parts and high voltages to simply say everything is covered, I would think, but then again we just can't be sure. This might be better left up to someone who has done this sort of thing before. Are there such things are warranty lawyers??

Quoted from loren3233:

5% is not a big deal to drop down on this but would it be refundable in any way?

Again, we're still in the planning stages of this idea, so we are trying to figure out all the specifics. We'd like to say it's fully refundable, but I simply can't say it that way until we know for sure how we are going to go about this.

Quoted from loren3233:

I may be wrong but I thought that was the plan. Any reason for changing that plan?

See this post:

Quoted from Betelgeuse:

My guess would be because manufacturing requires major up front costs. You don't want to be outsourcing cabinets and playfields 10 at a time if you can get them all made at once.

This is an extremely close answer. Right now we are outsourcing stuff that could be easily handled in-house for a tiny fraction of what it's looking to cost to get them manufactured simply because of the up-front costs of some specific tools that honestly aren't that expensive in the grand scheme of things. As an example, right now it costs us $75 plus material costs every time we need to make a new playfield blank. For like $15k, we can own the tools to do that in-house for nothing more than the cost of the materials and electricity. That not only saves us a few thousand dollars on the cost of blanks over the course of the production, but that literally translates into exactly $75 savings per game to you guys. Now think about that across more tools and such, and you have a series of very specific answers to your question.

Quoted from Betelgeuse:

My guess would be because manufacturing requires major up front costs. You don't want to be outsourcing cabinets and playfields 10 at a time if you can get them all made at once.
Also, I forgot to ask about the 'interactive' toys. I know it's not possible for us to see them at this point, but could buyers get some details on what the proposed toys are and what they do?

The two (of the proposed 4 total) that we have been talking about are the swinging skinned bodies and the Predator's claw. On the right side of the left ramp there will be two skinned bodies hanging upside down in the "jungle" that swing and sway when you enter/exit the left ramp. From what we've talked about and what I've seen, they are very graphic and very real-looking. Should add a lot of emotional depth to the jungle area. On the left ramp itself you've seen the diverter that diverts the ball off the ramp for locking purposes. This will be converted into a life-like Predator claw that will appear to sort of steal the ball off of its path and pull it under the ramp. The other two, well... Let's just say they are going to fit the theme very well

Quoted from rommy:

$500 is a better number to ensure in for long haul. I like $500.

Again, we really love the enthusiasm, but I think that might be a bit much for our immediate purposes

Quoted from Pinballfantexas:

How about a monthly payment plan?

We've considered this many times, but right now we think it would be a logistical nightmare. It's not 100% ruled out, but for now we can't say anything final about it.

Quoted from jlm33:

I see at least one good reason: the growing waiting list.

The waiting list is definitely something to consider, as well, as we get about 3~5 emails per day asking if we have any spots open.

#793 7 years ago
Quoted from rai:

I saw a Gary Stern interview where he explaining why a pinball machine cost $5K he said it costs roughly $750K to $1million to design a machine.

There's a big difference between "what it takes" and "how we do it." I have no doubt in my mind that it can cost Stern Pinball a million bucks to do up a machine, but that's not to say it's the only way it can be done. Stern has a ton of huge industry names on board with their projects and those people need to be paid what they're worth, and they always go for extremely popular franchises which, I'm sure, don't come cheap, either. Take those two things alone out of the equation and you could likely cut that figure in half already. I'd also like to point out that we, as a company, have never paid for any kind of advertising, either, and I'm sure that's a gigantic difference, monetarily. Gary Stern was also on record saying that there is no room in the industry for another manufacturer, but honestly I haven't seen pinball--as an industry or a hobby--flourish like it has in the last year since the mid 90's. Gary is a second-generation pinball manufacturer with an enduring history. I have no doubt he and his company will adapt to the changing tides just fine. More pins = more choices = companies showing everything they've got to get your interest.

#804 7 years ago
Quoted from Xerico:

if any lower numbers bail out, I simply request that you give those paying the deposit an opportunity to switch numbers before handing out one of the lower numbers to a new customer.

If you can come up with a system to handle this without making me go bald or have a stroke, I think it's a great idea.

Quoted from frolic:

Make the deposit refundable when someone else fills their place.

This is very insightful and makes a ton of sense. We may end up doing something a lot like this.

Quoted from Xerico:

I think 10% (or $500) is a better price point.

Quoted from Whysnow:

IMHO $500 up front is better than $250 now and a suprise $250 in 4 months.

Of the arithmetic we've been doing, 5% SHOULD be plenty. What we worry about is, as the Dude mentioned, this is already something of a change of plans to all on the list. 10% might be a bit much to drop on the buyers out-of-the-blue (a good percentage of buyers don't regularly check this thread, so it will all be new to them). Thinking from the perspective of someone who doesn't know us or isn't as deeply invested in the project emotionally, "a quick two-fifty" is a lot easier to throw out on faith than "half a grand," so to speak. I would hate to have someone skip out on the game because of a holding deposit when they would have otherwise gotten one and potentially loved it, not to mention the high probability of these things going in excess of $10k in the resale market in a few years.

#806 7 years ago
Quoted from Hwawonyu:

I would worry about a buyer on a 5k pin not having $500 for a deposit at any moment.

Well, there's that to consider, too...

#807 7 years ago

On a separate note, does anyone here know how to get ahold of Alex Levy?? I need him to contact me asap.

#814 7 years ago
Quoted from The_Dude_Abides:

I'm not trying to rain on anyone's parade and I have been and still am a big supporter of the project just throwing my opinion on the subject out there.

And we love ya for it.

Quoted from kmoore88:

I don't think that will hold true for the LE collector market.

This is me speaking personally as a hobbyist here, but I've always hated the whole "LE" movement in pins recently. It's cute if it's just powder-coated side-rails and some lighting effects, but the way things are going now you get shafted for buying "Pros" or whatever they're labeled as. I was a bit miffed when I heard Avatars were getting LE's that had extra rules and little features like the powerball thing, but now we're in a time when not getting an LE means you miss out on an ENTIRE PLAYFIELD (Ac/Dc)! I'm going to date myself a bit here, but back in the day if you saw a pin that was special, it was because somebody took the time and creativity to MAKE it special. Had nothing to do with upselling (or downselling) from the factory. I don't know how any of you guys feel about it, but honestly, I think the "LE" idea should be done away with altogether.

Quoted from ChadNC:

What is the next show hou will have Predator at??

Working on SPF but I don't want to get anyone's hopes up just yet.

Bald looks fine on a lot of guys. I can tell you right now ahead of time that I would NOT be one of those guys

#833 7 years ago
Quoted from navajas:

I can make the purchase price of this machine in but a couple weeks notice. However it will require liquidating assets that I would other wise not.

These were my thoughts, as well. A 5% deposit is something that I would be able to come up with by normal means if I needed to, but many people on the list have already casually stated that they are going to be selling a machine or two to make room for and gather the funds to purchase a Predator. Pinball is an expensive hobby, but I know a lot of pretty broke dudes (myself generally included) that manage to stay in by rotating games and using their resources in this way.

Quoted from jlm33:

what I would not like to see would be people trading their spots for more than this 5%. No black market with Predator please.

I don't see how one would be able to sell his spot. If someone drops off, the next on the waiting list moves in. If you're looking to turn the game around, you would have to wait until your game is up and let someone else pay for it in your stead, I guess.

Quoted from frolic:

at the end of the day Predator is an R-rated movie where the characters are hunted and killed, not a family movie.

True.

Quoted from frolic:

"A" for good intentions, but this is uncharted territory.

Another reason to go lower than higher with the deposit.

#840 7 years ago

First mass email just went out. Hope you all got it.

#849 7 years ago
Quoted from DrStarkweather:

yeah, no email for me yet.

I've heard this from a few people so far, so I guess we should let it sit for the night and see what happens, I suppose.

#887 7 years ago
Quoted from Drano:

I would use a service like Mail Chimp to do this for you and avoid these issues.

I looked at Mail Chimp very briefly and it looks like a service that will plaster ads for itself all over what goes out. The best lesson in internet etiquette: The more a website wants you there, the less you want to be there.

Quoted from BillySastard:

unless the guys are trying to sell me some boner pills with my pin, then I've gotten nothing also

Please call us immediately if it lasts more than four hours.

#944 7 years ago

host <host>.com [212.1.208.244]: 452 4.5.3 Error: Delayed for 24 hours
too many recipients

No action is required on your part. Delivery attempts will continue for
some time, and this warning may be repeated at intervals if the message
remains undelivered.

I guess that means it will keep attempting to send until it's done. I already hate this thing...

#947 7 years ago
Quoted from shootar:

As much as it sucks, you may have to break your list up into lots of 25.

That's kinda what I was thinking. That means some of you may be seeing the same email 3 times...

#956 7 years ago
Quoted from swinks:

Is the playfield silkscreened, direct laser jet or overlay?

We're trying out an overlay kind of process for the playfield right now. It's a pretty fancy process which makes it nearly impossible for the playfield to groove or for the art to fade or wear off. The test playfield we have here--even though there is no art on it yet--plays butter smooth and shows absolutely zero signs of grooving or peeling.

Quoted from swinks:

Is the cabinet going to be silkscreened, direct laser jet or vinyl decals?

The cabinet art is applied with vinyl decals. We talked with the proprietor of a local vinyl shop here and showed him our old prototype cabinet (the one from Allentown) and voiced all of our concerns. After some lengthy explanations as to why certain things happen (peeling, fading, etc.), we were comfortable enough to let him give our newest prototype a shot and we are not disappointed in the least. We've left sun-lamps on it for a few days straight in very tight spots (like an 8 inch square on the side) and there is absolutely zero signs of fade. We've also held a hairdryer against the corners (read:problem areas) with no peeling issues. For those of you who saw the game on the Chicago Expo floor, you could see the cabinet looked as professional as any other game in the hall.

Quoted from rai:

I hope you guys are good at making pinball machines because (you suck at the internet)

This might be true. Then again, the internet might just suck at us. Either way, I believe the problem to be sorted out now, but I guess we will just have to wait and see.

#976 7 years ago
Quoted from Kcpinballfan:

I asked earlier not sure if you caught it, do you know how many characters we can add to the name plate?

I'm not sure how many characters can go on the plate, but I really doubt the whole line from Long Tall Sally will fit in there.

#997 7 years ago
Quoted from Marc:

using an overlay for the playfield was a BIG let down.

Quoted from J85M:

I'm kinda disappointed to hear the playfield art maybe simply an overlay

Quoted from gambit3113:

Overlay PF art is the first chink in the armor for me, too.

Quoted from Drano:

I certainly wouldn't be too comfortable with a paper-backed print being laid down on the wood.

Quoted from Betelgeuse:

I was concerned when I read about it being an overlay as well.

Quoted from Kcpinballfan:

I could see this being a deal breaker for some.

Quoted from Marc:

playing on a sticker is not making a game by players for players.

Quoted from rommy:

No way they are going to use a "decal" for playfield art.

Wow! I guess this is a big drawback to sharing information as it develops My post about the playfield art application just says what we are trying out right now. To ease all of your minds, there are a couple of things to be said here:

The process we're trying out is not a sticker on wood by any means. Formica is a close idea to what it is, but it's not exact. We are actually still in the dark on the nitty-gritty of it because it's military technology and civilians aren't privy to the information.

It has been out in the real world for some time now, and has proven to be nearly indestructible. Delamination was the number one concern we talked about, and the contractor was extremely confident that it would not be an issue.

Lastly, we've talked with Classic Playfield Reproductions and they have shown interest in doing the playfields for us, and we all know they do fantastic work and they do it through the conventional means that have been tried and true for years. This is one of the options we were looking at that WILL increase the price of the machine, so we were looking into something a little different that could compare to the quality that is needed. If it doesn't make the cut, then CPR is the only other option we're willing to follow. As potential owners of the final product, voice your opinions now. If you're genuinely uncomfortable with what we're considering, let's just leave the idea on the table of potentially increased cost for the comfort of knowing exactly what we'll be getting by going through CPR.

#1017 7 years ago
Quoted from Marc:

You shouldn't look at our opinions as a drawback.

Oh, I certainly don't. We definitely didn't join up on forums for the sake of shameless free promotion or to sit around and hear how awesome we are. This is the exact reason we wanted to become active in the community as developers; so we can get feedback on certain ideas and implementations BEFORE they are cemented in place. The last thing we want is that feeling of "this is what we're doing, take it or leave it."

Quoted from Marc:

the word "overlay" brings to mind very bad thoughts.

That's very true. Kinda does sound like "sticker on wood" in this context. I promise it isn't

Quoted from Whysnow:

worth noting that I finally got my email just now.

A message to my email service provider: Don't impose limitations on software developers. They may just develop software to circumvent them.

Quoted from Betelgeuse:

It's always possible you will come up with something even better than the traditional method.

That's what we're looking into these options for. In the event that 'innovation' becomes 'half-assing it,' we'll go with the tried-and-true instead.

Quoted from Kcpinballfan:

is this a company that is familiar with pinball playfields in any way? Or were you serious about military grade process?

In short, no. We had a representative of the company come out to my home to talk about the project and what they could do. When he took a look at Shadow (my cleanest game), he pointed at the playfield and said "that's what I do." The best part was that he immediately noticed the sanctum wear (of course) and pointed out not only why that happened, but how his exact process would disallow such a thing. And yes, it's seriously a military grade process. When we went to pick up our prototype blank with the test application, we legally weren't allowed to enter the building further than the entrance doors and we had to sit with designated security personnel while we waited. Not to say it wasn't a pleasurable experience; everyone was very nice and professional, but it was certainly a 'different' day...

Quoted from Kcpinballfan:

I have no doubt when we look back on pins in 10+ years this will be on top of the best of list.

No pressure

Quoted from underlord:

Rick. "I'm gonna have me some fun" #190

Completely off-topic, but this is my favorite "plate quote." It's something of a shop-joke around here, as well. Many times when something in the software doesn't work as intended, I'll go back over to my desk and implement what I think a fix for it would be. If it gets to the point where I've tried like three or four things and it's still acting up, I slouch and kind of 'crawl' out of my chair while lumbering towards the machine to test it again repeating "I'm gonna have me some fun" just like Mac does in the movie. We may be a lot of things over here, but admittedly, we're nerds first...

Quoted from sensfreak:

- You lose it here, you're in a world of hurt.

I love this one, as well. Would certainly make the game stand out in a lineup, especially to people who aren't immersed in pinball. As a casual pinballer, they would see a bunch of machines with their varying themes, then see the Predator sporting skinned swinging bodies, Arnold in the middle of a bunch of explosions on the playfield, the ominous Predator art on the side of the head, a claw on the playfield that physically steals the ball out of the jungle, and an engraving on the apron that says "you lose it here...you're in a world of hurt." They might be a little scared at that point, but either way they will know it's not your average game. Honorable mention would also go to "Makes Cambodia look like Kansas."

Quoted from sensfreak:

The other option is just my name but is that boring?

I don't think it's boring, it's meant to make it a little more personal. I think originally a few people were trying to leave their name off for potential resale value, and just had to come up with something to fill in the space and it just kind of grew from there.

#1019 7 years ago
Quoted from shootar:

Its your machine. We're just buying them....

We appreciate your angle here, but I kinda see it as exactly the opposite. It's your machine. We're just building them...

#1022 7 years ago
Quoted from kmoore88:

Elimination of all wood for the PF would be great.

More random anecdotal banter: Craig from MI Amusement Cabinets is dead-set on making his playfield out of Corian, the super-sleek countertop material.

#1037 7 years ago
Quoted from vster23:

would like to know how much more a CPR one would add to the cost.

Couple hundred bucks at least. First, I have to say that while price is a big deal in anything and everything, CPR playfields are worth every cent they cost. That being said, the least expensive playfield they have on their site for sale at the moment is over $600(American) after being shipped. Even at manufacturers' cost, it would be quite a bit, I'm sure. Another issue would be shipping time/cost. They are based out of Nova Scotia, Canada, so that might pose a bit of a turnaround.

#1041 7 years ago

Best name plate for Predator: "Please have a seat."

#1082 7 years ago
Quoted from SPeD66:

Ok, ok! I'll call up MI Amusement Cabinets & tell them to use something scratch proof... like wood.

I've just been telling him not to do it because it will be too fast and break parts all day. I would be lying if I said I wasn't interested to see how it would play, though.

Quoted from rai:

Any word on the t-shirts I sent a $25 donation like you said.

They're coming very shortly.

On another note, we've had a lot of people ask for a playthrough of a full game beginning to end, so we will be offering that up in the next few days, as well. Anything specific you'd like us to shoot for in the video??

#1085 7 years ago

That's mostly what we're going to focus on; flow of the overall game and how, as a player, you can control it. I've been fighting with this thing all night to get a decent game going and I'm just playing like crap, so I'm a little worried about doing a video with the *GASP!* glass on

#1169 7 years ago
Quoted from Betelgeuse:

Is the price still set at $4750?

That's still the projection, yes.

Quoted from Betelgeuse:

What if it goes up to, say $5500?

I don't think it would ever get that high. I would be upset if it reached $5250, and I know you guys would be, too.

It won't.

Quoted from Betelgeuse:

What is the expected time for production to start? Even if it's an estimate it's something.

Realistically, we're looking at late January before it really takes off.

Quoted from Betelgeuse:

How are games being manufactured and at what rate are they expected to be produced?

Games will be manufactured by hand by a production team. Many of the processes are "farmed out" to professionals when it comes to things we simply can't do well enough to trust ourselves with, like building the cabinet, adding decals to the cabinet properly, printing the playfield, etc. At full swing, we're shooting to do around 40 machines per month. Of course this will be much slower, at first.

Quoted from Betelgeuse:

What is the deadline for a deposit to be made?

Deadline sounds a bit impersonal, but I can see the need for a solid date. The date we've been tossing around is December 14th. If anyone is having any issues with the deposit, I would just urge them to get ahold of me to discuss it.

Quoted from Betelgeuse:

When can we see the gameplay video?

Within a few days. I've got a lot of energy tonight, maybe tomorrow? Don't hold me to that

Quoted from underlord:

Also sent 'em a love note. Could be a Bromance-a-brewing here...

Giggity.

Quoted from Drano:

If you load up the truck with empty pop cans and bottles...

I often forget that the majority of the world doesn't share this lovely source of late-week income.

This is moving along. Have to pass a bunch of credit and security checks to get this set up, and it's hard to explain to a bank how you've been a company for over two years and never made a cent. At any rate, we'll know pretty soon.

#1181 7 years ago
Quoted from johngravenews:

are you planning to manufacture and sell additional plastic sets which we could buy at the same time?

Short answer: yes. More on this coming in a few days.

Quoted from Perspex:

it's probably time for a playfield plastics/toy teaser photo

Yeah, I think it is, too... I'll get with Matt after the holiday and see if he's willing to share some stuff

#1199 7 years ago
Quoted from Pinballdad:

Still no email from Kevin regarding details and deposit info like others have received.

Just sent the emails out again. The address you're giving me seems to match the one I have on file here, but I copied/pasted the address straight out of your PM to be sure. Let me know if/when you get them. I would have just replied to your message, but it says your messaging is disabled.

#1205 7 years ago

New video is finished and uploaded. It will be posted sometime tomorrow, I think you'll all really enjoy it and I hope it's everything you guys were looking to see. 'Til then, it's 5AM, good night for now

#1211 7 years ago
Quoted from jlm33:

Any information on how to pay the $250 deposit from overseas ? (credit card or paypal ?)

Should be worked out Monday or shortly after that. We'll definitely send out another email when we get all this sorted out.

On another note, has anyone checked the website lately?

#1217 7 years ago
Quoted from Cobra:

playing in a dark room...how will Predator be for that?

Designed for it We need to figure out a few more places for GI to light the middle of the field a little better, but lights-off play has been on our minds from the start.

Quoted from Montu32:

That right ramp looks like it maybe a tricky shot,don't think I seen a shot made?

Yeah, it is a tricky shot, but there certainly were shots made. It's not really a shot you "fall on," you really have to make that shot with intent to make it around. I know in the video Killing Spree was started with a right ramp shot, but those black ramps make it hard to see black pearls when they're hit...

Quoted from Jetzxi:

you should make some type of easter egg with your new puppy showing up on the DMD!

There's gonna be an easter egg with him showing up on Craigslist if these little girls don't stop trying to put Barbie clothes on the poor guy!

#1285 7 years ago

is this real life?

...or is it just fantasy?

-The pops and slings did seem a little unresponsive. The slings only fired once or twice. There was also no sound effect for slings or pops as far as I could tell.

Just need switch-adjusting, really. We'll be sure to tweak them for the next time we do anything public. There are sound effects for them, as well, they're just hard to hear over all the physical sounds going on in the room. I think we're going to set up a direct-feed audio/video setup for the game sounds and the DMD for the next video so we can balance it a little better.

-The skill shot beep could use a tweak. I like it ok, but... one thing that annoys me on my TFTC is when someone walks away with a ball in the shooter.

If you leave the game sit, it will eventually play a little sound effect and turn the volume of the game down to zero. Doesn't change the fact that I'm not in love with the beeping, either, so it will probably be manipulated a little bit or toned down.

-The DMD needs to be more tied into the modes. On most games the DMD has some kind of animation/special-scoring/info that is mode specific and stays up during the mode.

Slowly coming together. We haven't come up with anything that we like enough to use yet, but it's in the works.

It's also usually followed by a total score for the mode or something like that, so you know it's over and know what you got out of it.

I think the only mode that will end up showing the total for the mode itself will end up being Unload (the timed 4-ball madness multiball mode) unless there is an overwhelming demand for it in the other modes. The other modes are pretty straight-forward in their scoring, I think.

-There are no flashers in the game. Are there any plans to include flashers?

Of course. The game is programmed for 8, if I recall correctly. Being perfectly honest, we haven't put much thought into those in a while due to other 'stuff' that has been more pressing.

I like the look of the insert, uhm, 'stack'?, between the slings a lot. Anyone have any ideas how those are going to be demarcated?

Check out the attached picture.

a get to the choppa mode where you collect the remaining crew to Escape.

We kinda went the other way on that one with Killing Spree. Instead of helping characters escape, you help them die. Pretty cool, huh?

Does anyone else have a tough time seeing what the DMD animations are? Maybe it is just the grid lines, but I can rarely tell what the animations are?

We hear this a lot, and it's tough to get people to go on faith, so I'm going to get a little bit technical for just a second. First of all, no, it's not a bad camera or poor lighting or something, it is the DMD that looks 'muddy.' The display we're using for this prototype is a PinLED model. PinLED's are a great replacement for older DMD games and they save a lot of heartache if you have a bad or "iffy" dmd supply board. The issue is that they are designed for those older games and they only have 4 "colors" (bright, normal, dim and off). The animations we have in here are made in 16 "colors." This means that you're essentially losing 75% of the "colors" to the next closest drive-state. It's very noticeable at all levels, to be sure, but it's most noticeable in the lower end of the "color" spectrum, where the lower colors are replaced with the "off" drive-state, essentially leaving "holes" in the animations. We're picking up our new display in about a week, and we will put up a short video (no post-production stuff, just a quick look) showing the difference in the DMD quality. While the animations, I believe, are still pretty decent in their current state, I will trust that literally four times better will be acceptable to most anyone

Well a color dmd would have to be programmed to that specific game and I'm not so sure skit-b has the resources for that.

Color DMD's aren't exactly DMD's, to be sure. They are LCD screens that have been meticulously programmed and tied in to the games they have been designed and made for. If we were going to go that far, we would have just went with a normal LCD screen and allowed for like 720p animations in 32-bit color. I can't speak for Aaron specifically, but as a player, I'm not totally sold on LCD in pinball yet, unless we're talking about something like the P^3's application. An LCD as a display is something that is going to take a long time for me to get used to.

Great sense of humor and attitude guys.....keep up the great work!

Thanks

Needs to be RED! BLOOD RED.

Most likely will be.

Plasma displays would help a lot, I asked about them before and Kevin didn't see a reason it couldn't be an aftermarket upgrade. As it stands the grid edges and different brightnesses of the patchwork are easier for the eyes to settle on than the actual moving images, hence the problem. Only way to fix it is epic contrast (Tron did that, I don't think it's ideal because it cripples all machines to improve some), or put in a plasma.

Plasma displays are power-hungry monsters and require a separate PCB to power them. That being said, all of the display animations and data are stored on the computing unit, so it would be feasibly possible to convert a Predator to use a plasma display by switching the DMD's out and adding a board that could power it without the need of ROM chips on the display board or on the DMD itself. I didn't know that Stern has tackled the gridline issue in such a way, that's very interesting. I'm not saying anything bad here, but I read "epic contrast" as "loss of definition."

I also agree about having better differences between modes, whether it be with music change or DMD intro.

The music does change, and every "mode" (being standard mode or multiball or whatnot) has a unique intro animation. It can get pretty hard to follow as more and more modes get stacked up, and the music is getting reworked into something of a priority queue. Also, there was a bug in the first video right after Killing Spree started that caused the music to reset back to the overall gameplay music (but we think we have a good idea where that came from)

If I recall talking to kevin at the expo that the DMD they are gonna use is gonna have 16 colors instead of 4 which is the one in the video.

I wish I would have seen this post before I typed out that long-winded response above, but since I already spent the time to type it out, it stays

I also recall Kevin saying that cointakers is gonna help them with a better light for the UV.

Yep.

Definitely need more Predator(clicking) noises in the game, possibly random.

Interesting idea... I wonder if it would be distracting? We'll try it out and see what happens.

I don't know how those systems work, but, couldn't the code be identical and the DMD swap fix it? I mean the signal could be being sent to handle those 16 shades or whatever, and if the hardware can't hack it it'll just put up the best match with the four it has like a crap TV on a good signal.

This is pretty much exactly what's going on.

I'm sure they are going to stop by over the next few days to answer our 8 million questions, lol.

Working on it

if they're realistically two to three months out from making the first games, I would think time is tight.

You would be right.

the black ramps are not..horrible..

Yes they are.

I can't remember which game i saw clear green ramps on but i think that would look cool on Predator..

Maybe, but I don't think we're going to play with ramp color on this one. Clear is nice and clean and doesn't get in the way of much, if anything.

Longest post ever? Maybe. Hope I answered everything you guys were hoping for.

DSC06648.JPG

#1298 7 years ago
Quoted from Tweedlefuzz:

Posted from Geelong, Australia... makes me miss MI

The forecast today for Geelong, Australia is 90 degrees and partly cloudy. You'll be fine.

Quoted from Whysnow:

When is the payment thing getting set up so I can send you $$$?

I know, this is taking WAY longer than I expected, and it's driving me nuts. You'll know something as soon as we know it.

Quoted from playboywillis:

I'm going to be in Michigan around Christmas. Any chance that'll be around so I can get my hands on this beauty?

Depends on what days you're going to be around. I'm curious to know exactly where you're going to be in Michigan that would be a couple hours away from the Detroit area.

Quoted from NinJaBooT:

Still curious if there is a video mode?

Pretty unlikely, at this point. We just never came up with anything good enough, honestly, and we agree that it kinda doesn't fit the theme so well.

Quoted from Whysnow:

I also hope the SkitB team has a few hidden eggs programmed in.

There are a few already, and I'm sure there will be a lot more going in. I'm sure more than one will involve name entry, as that is easy to do and it's quick and easy to show off to others.

Quoted from Whysnow:

your ball drains and while the score is totaling up you quickly and secretly hit a stealth flipper button combination which triggers the egg. Your buddy steps up to plunge his next ball and is mocks him or calls him out

This is an AWESOME idea! I'll look into what will work for such a thing and try to stick it in there.

#1299 7 years ago

Can you give us some percentages of how complete you feel everything is?

This deserved its own individual response, sorry for the double post.

1. Playfield

I would say high 80%, low 90%. Entrance for the right eject is going to open up a bit, exits from both ejects are moving up to more reliably hit into the pops like they're supposed to, top diverter is getting tweaked to get the feel we were looking for, maybe a few other things.

2. Lighting

It doesn't look like it, but the lighting is about 90% complete, also. Just need to light up the center of the playfield a little better, install the flashers and get the new UV assembly on there.

3. Rules

Damn near 100%. This has been our major focus for quite a while, and I hope it shows.

4. Modes

85%. Need to add background animations and maybe little instruction-type text to the openings.

5. Music

At least 95%. Only music work that is left to do is debug a couple weird issues and arrange the "hierarchy" so that modes of lower "importance" won't take over the soundtrack when they're stacked into whatever is going on.

6. Sound Effects

This is another one in the high 90's. Gotta work in a few more Predator-type sounds into the overall gameplay and a few more easter eggs in the meantime.

7. Animations

This is the lowest one, but I'll say something like 65, maybe 70 percent. Anything with the old fonts and simple styles are getting redone, obviously, and all the mode intros are getting redone, as well, to include some text on the screen to let you know what mode you're in, along with some very brief instructions where necessary.

Can we see more artwork please, Mr. Tease?

Fine, but just a little one

DSC06646.JPG

#1322 7 years ago
Quoted from Whysnow:

just use the pinbal life metal protectors under the legs as soon as you get you game.

Every Predator comes with plastic leg protectors anyways.

#1325 7 years ago
Quoted from KoenHeltzel:

I'm very curious which LED DMD has so much better support for more (16?) tints.

Koen, once we get it (this coming monday), we will take some quick comparison videos and post them up online.

On another note, PayPal is up and running properly. The email with the proper information will be going out late tonight/early tomorrow, but for those of you who want to get on it early can go ahead and send deposits to kevin@skitbpinball.com.

#1327 7 years ago

Damn, Art, yes, you were certainly the first from Pinside to hit the PayPal mark. I think that was like seconds

#1361 7 years ago
Quoted from T-800:

1) Warranty/Service/Repair Plan?

Working on it. There will definitely be SOMETHING, though.

Quoted from T-800:

2) Shipping - cost estimates? (I assume free if we pick up...

Costs more to come pick it up. Booze and libations aren't free

Quoted from T-800:

3) Any update on critical milestones timing - artwork finished and approved, tooling completed, code completed, first production run, etc.?

Trust me, you'll know this stuff pretty darn quick after it's done.

#1376 7 years ago
Quoted from Whysnow:

I am not 100% positive on this and I sure the SkitB guys will chime in, but I thought Dec 14th was the cutoff for the $250 deposit. I assume they will then fill in all unpaid slots with those on the wait list at that time.

December 14th is going to be a pretty busy day for us, I can tell you that right now. You are right in remembering that date, but we're trying to be an lenient as possible with pre-owners. If someone has special circumstances that prevent them from being able to make their deposit, PLEASE CONTACT ME DIRECTLY (kevin@skitbpinball.com). While we have a very real need to know who is serious about this project, we certainly don't want someone to lose their game because of a timing issue, especially during the holiday season. That being said, once Dec14 comes and goes, if we haven't heard anything from someone, we have to assume that he/she would be giving up their spot. That's when the waitlisters will start being moved into the pre-order spots.

Oh, and on that note, we have lost very few pre-orders, especially compared to the numbers I was worried about, initially, but I can tell you there are some spots opening up. I'm not sure if it's enough to cover the entire waitlist, but we'll know more on the 14th.

#1406 7 years ago
Quoted from dannunz:

do you guys plan on having any pinball related call outs like...Arnold yelling Jackpot of extra ball? Or a narrator to help you during the game?

Probably not. With as much audio going on as we have, it would be really forced.

Quoted from navajas:

I will, and I mean this, pull my name from the project the second any half assed Arnold impersonator yells Jackpot at me.

Me too.

Quoted from frolic:

I'm all for more Predator sounds for sure.

They're coming

Quoted from wdpvideo:

I jumped off the band wagon. I watched the video and that's pretty much what I saw at the Chicago Expo. I know it's hard to start up a new company so I wish them the best.

Thanks for the kind words, honesty and professionalism. The machine you see in the video essentially is in the same condition as the game you saw in Chicago, but for the many people who couldn't make it to the Chicago Expo, this is the first they've seen of this build.

Quoted from Old_Hutch:

I would consider offering $150 for your spot in line, assuming we could get confirmation from Kevin that he would be willing to allow that.

I don't want to sound harsh here, but this is something that won't happen if I have any say so in it. If I were on the waitlist for a game for months in advance and someone managed to buy their way on, I'd be extremely upset, and I don't want that to happen to anyone.

Quoted from Russo121:

I really dont want to hear of anymore deposits until i see a final representation of the finished product in all its glory.

You won't. The deposits we've asked for are being used to push the project into completion, and we see no reason why that won't happen.

Quoted from frolic:

The only thing I question with this project is the time line.

We try to be realistic at the same time as pushing ourselves to meet the dates we set. While saying that we should be into production before the end of winter might be ambitious, it's still realistic to expect if we keep moving forward at the rate we're going. While talking with Jack at the Michigan Expo this year, he gave the advice of, "under-promise, over-deliver." Sage advice, to be sure, and at the time I was devoted to heeding it, but as the community interacted with us more and more, I've changed my thinking to "tell everybody exactly what's going on while it's going on, and they'll understand if something slips." I'll admit that this philosophy has shot me in the foot a few times, but it helps me sleep at night

#1410 7 years ago
Quoted from Old_Hutch:

Hopefully you are flattered that someone is willing to pay a premium for your game. I did not intend to upset anyone by making that offer.

I am flattered and I am not upset, and if you sent an email to get on the waitlist you will be there (in the order that the email was received), so no worries

#1450 7 years ago
Quoted from The_Dude_Abides:

Kevin was the black light actually on for the last video? I wish you would add a few playfield lights so we can see what we are doing a bit better.

Yes, the blacklights are installed in the machine and were active during the gameplay videos. Unfortunately, they are extremely hard to see in the videos due to the lighting in the shop here and from the angle the video was filmed, they are completely obscured by the makeshift assemblies that hold them in place. That is by design, though, because UV light is really annoying to the eye if you look right at it, and it's meant to hit the playfield only. In this proto we went with proper UV lights, and I honestly regret it for this point in testing. There isn't anything UV reactive on the playfield yet and the black ramps don't light up like the clear ones do, obviously, so the effect is really lost while playing this build. We still have the blue lights here in a box somewhere, so I'm probably going to switch them back in so we at least get the feel back while testing/playing until the cool UV reactive stuff gets in there. Also on the subject of lighting, we definitely notice the lack of light in the center, and we're going to fix that. For those of you paying really close attention, the previous proto did have some extra lighting in the center and we took it out because we thought it was too much. Lesson learned; it's going back.

Quoted from The_Dude_Abides:

I did not notice Long Tall Sally song

That's because I suck and didn't get the Super Jackpot in either of the videos. It's still there, but it does come from a Super Jackpot, so unless you are a much better player than I, don't expect to hear it every time you play

Quoted from Tweedlefuzz:

Checking in from Sydney. Internet is only 30$ for 2hrs/1000mb...

Welcome to Australia, where software piracy would cost more than purchasing!

1 week later
#1558 6 years ago
Quoted from Drano:

I'm pretty sure that was for a one-time event.

Yeah, Predator was only at the Shark Club for the weekend during the Snowball Open tournament. We had a TON of requests to bring it out for the show and patrons really enjoyed having it there. Many of the local guys here hadn't seen it since its first appearance at the Michigan Expo back in mid-April, and they were blown away by the progress it had made. Also, it was very nice to be able to leave the game alone in the lineup and go play other games and talk with people all weekend with a stable enough prototype to not worry about it screwing up (I think we had a grand total of 3 issues with it where we had to reset the game).

Oh, and it should be noted that the game brought in about $4 in coin drop, even on free play Sadly, that $4 was quickly relocated to the Star Trek TNG upon collection...

10
#1646 6 years ago

Oh, my... I suppose it would be time for something of a "state of the union" post, yes?

Short of defending trivial things, PinballDad is really on to something. I do think many of us have missed the point of his initial post, so hopefully I don't do the same. What I read is that people have been wanting to see certain things pretty badly and we haven't shown any of it, while we still managed to go out for a weekend to a public tourney with the game. The response to this is pretty simple:

The machine is in complete enough condition to show and the things requested are not.

A project of this magnitude requires a monumental amount of networking and consolidation of resources. Our in-house team can accomplish quite a bit on our own, but certain aspects just have to be sent out to other professionals who can handle it. These things include, but certainly aren't limited to, playfield artwork and toys. These things cannot be rushed. That being said, they are still moving along nicely. I have seen things from Matt that have really blown me away, and while it kills me to have to keep it to ourselves, it's necessary to wait until it is DONE to show it to you guys. Not because we're sadists and overall bastards, but because for many legitimate reasons concerning both business and presentation. We learn from our mistakes, even the ones we consider "small."

There is a lot of talk about the changes that should happen now that money has exchanged hands, and I disagree with just about all of them. The only thing that has changed on our end is that we are able to gather resources when we need them and our shop is warm (infinite thanks for that). We have found that we have literally hundreds of dedicated people who have real faith in us to accomplish monumental goals within a reasonable time frame, and we do feel the need to repay not the monetary commitment but the "spiritual" commitment as best we can in any way we can. When we see posts asking for peeks at artwork or toys or anything else, we certainly don't just overlook them and keep moving; we usually call our contractors and see how things are progressing.

On that note, I can't PROMISE a Christmas look at highly-developed playfield art and toys, but I have been assured that such a thing shouldn't be a problem by both parties. Trust me, our fingers are crossed just as hard as yours.

There has been a lot of progress with the game in ways that seem trivial, but are very important. The game now handles a lot of functions differently that keep it running with less bugs and hiccups, and the new animations are coming along (just not implemented yet). There are a few more voice calls and sound effects in the game, and every different multiball and mode has its own music to go with it. We have our end-product circuit boards here in-shop and ready to go in, and code work on the last remaining elements of the game are nearing completion. We also have an updated playfield CAD with all the minor changes we needed to make in place, which is to be cut within the next few days. Ramp angles have been confirmed to be proper, so work on the 3-D mold for the ramps has begun, as well.

Oh, and clear ramps.

On the plate:
We get deposits in various forms every day, and one or two waitlisters at the same rate. There is a ridiculous amount of logistics involved with all of this paperwork, and it's terribly cumbersome. If you've sent me an email within the last few weeks and haven't heard back, please be patient as I am going to take some time off from all of my normal duties to hit the emails and get all of the communications under control. If you're wondering if we received your deposit, there will be a mass-confirmation email going out as soon as we can to thank everyone for their support. While I'm on the subject of communication, if it is at all possible, please use my email address (kevin@skitbpinball.com) instead of using PinSide's PM service. Quick messages or whatever are fine, but "important" messages are hard to keep track of when they are in two different places.

I know it has taken way longer than anticipated/acceptable, but t-shirts will be arriving before the holiday and will be going out immediately after they arrive.

I think that's about it for now. If anyone has any other questions, as always, drop 'em here or email me, whatever.

#1659 6 years ago

not one mention of a pony.

Oh yeah. And this pony.

black_kvlt_pony_by_flick_the_thief-d52.jpg

#1675 6 years ago
Quoted from playboywillis:

I'm just happy the pony doesn't have pants on

That sounds like the first thing said at the beginning of a very long weekend...

#1707 6 years ago

As denoted by my LE pony, pants in this thread are always optional.

#1713 6 years ago
Quoted from Jetzxi:

Can we get a Christmas eve eve update?

I got an updated playfield scan this morning and it's looking pretty damn good. Not completed yet, let me just get that out of the way, but maturing very well. The existing stuff has been inked and expounded upon greatly, and there are a few additions that are sure to please. I'll get a proper picture up here shortly.

Oh, and don't count Matt out just yet. I have it on good authority that we'll have something up here in a day or two

17
#1729 6 years ago

And now here's something we hope you'll really like.

blain.png deadface.png Gauntlet.jpg Inserts_1.jpg Inserts_2.jpg Skinned_Body_Dead_Lane.jpg

14
#1730 6 years ago

Everything is coming together very nicely, and a lot of blank spots are being filled in with interesting stuff, which you can see from the above pictures, but the black and white scan just simply doesn't do the body in the outlane justice, so here's a pretty crude camera-phone shot to show it with the red entanglement.

DSC02503.JPG

#1763 6 years ago

You guys are spoiled, you got to see that latest pic before I did! Damned Facebook

#1767 6 years ago

I wonder where this will go when it's finished??

IMG_2840.jpg

#1788 6 years ago
Quoted from rai:

WoZ is quite beautiful and colorful, great for a pin, nothing wrong with WoZ artwork.

I agree with this very much. I think the WoZ is simply beautiful to look at throughout. I'm generally not a big fan of how most Stern stuff looks, but I have to admit I really dig the obnoxious green Hulk Avengers.

Quoted from Pinballfantexas:

So they said every toy will interact with the game I wonder how this will play into it?

All of the toys will be interactive, but a some will be more interactive than others. The skull is probably the least interactive directly (no balls in the eyes like CSI, BOP, whatever else), but the finished game couldn't function without it. That's all I'm gonna say

Quoted from dannunz:

Any word from matt on the prototype toys?

Should be seeing some new stuff pretty soon. I was worried about showing off the skull piece before it was finished, but you guys seem to really like it and understand that it's not going to be just a white skull stuck on the game somewhere, so that's a load off. Maybe we'll get some more proto stuff up here in the weeks to come.

#1794 6 years ago
Quoted from rai:

the reason I am so excited about Predator Pinball, is your posting and the videos and the team you have and the way you let it be know that you read what we have to say and are willing to let us in on the creation of the pin so to speak.

Thanks, rai. We don't have the luxury of being able to take the game everywhere all the time, so it's nice to have a centralized place online where we can get feedback on what we're doing. Honestly, the ideas wouldn't be implemented if they weren't legitimately good ideas, so pat yourselves on the back, as well!

Quoted from rai:

Many years from now when we talk about this, one of your quirks will be, "Kevin actually answers his email, maybe six months later but he answers his emails".

Yeah, I know, I'm really bad about emails and such. It's kind of my own fault, though, because I refuse to let anyone else do my emails and talk to people on my behalf. People around here tell me that I need to consider getting like a secretary or something, but I just can't see that happening. Maybe somebody who can go through them all and organize them for me, but probably not give out information or "chat" on my behalf. I would hate to see an email going out that says "We are currently looking into the issue. Thank you for your concern." or something like that. Like you said, it may become a quirk eventually, and for now you guys seem to be pretty understanding of my poor scheduling

#1810 6 years ago

If the game had physical locks I might have considered a plunger, but honestly the game doesn't need it, anyways. The diverter at the top stops the ball for skill shot, and it drops for super skill shot, so full-force plunging is all that is necessary.

#1843 6 years ago
Quoted from system11:

The jungle... It came alive, and took him.

I thought this was pretty funny

#1864 6 years ago
Quoted from Prkchpsndwiches:

Received confirmation of my payment, and saw my refund on my statement. Still not sure what's going on

I don't get it, either, so I'll be calling PayPal in the morning. You are the only person this has happened to, so I have no idea what happened. I'll email you tomorrow and let you know what I find out.

#1887 6 years ago
Quoted from playboywillis:

now that I think about it, she might have sound clips.

She has some great call outs, but only a few. Here are some that I can think of off the top of my head:

"El Diablo cazador de hombres"
"I don't know what it was"
"The demon who makes trophies of man"

#1899 6 years ago
Quoted from rai:

when you start a hero mode no matter who it is, it has Wolverene voice call out.

To me, sounds are one of the most important aspects of a pinball machine. Imagine Addams Family without all the great voice clips and you'd lose any connection to the game. Even B-list games can be carried pretty far with great sound effects, like World Cup Soccer '94 or, one of my favorites, WhoDunnit (answer the phone!). Stern has what it takes to make a game sound fantastic, as showcased by Lord of the Rings and definitely Tron, but sometimes I find the sounds in some recent games to be somewhat "lazy." Sound can make a game totally stand out as one of the best, especially with a license behind it like Indiana Jones, for example. As someone had recently told me (I really wish I could remember who said it...), "Take the franchise and milk the sh*t out of it!" When working on a project of this sort, words like that really stick with ya. Could mean the difference between a Star Trek TNG and Pirates of the Caribbean. Both are great games in and of themselves, but the Star Trek nailed every voice call at every point it needed with artistic application, while, to me, the Pirates could have had so very much more draw if it had more fun and applicable voices and sound effects to really emotionally pull the player into it.

#1917 6 years ago
Quoted from Jetzxi:

Poncho's showed up for the fight!

Poncho: "I can make it! I can make it..."

Quoted from dannunz:

Time for another video Kevin with the clear ramps installed

Anything specific you'd like to see, or just another playthrough?

#1950 6 years ago
Quoted from navajas:

Hakwins looks like a generic comic book guy wearing glasses

I love all the input coming in about the artwork and I know James does too, but this comment kinda broke my heart a little bit. I know it's totally personal taste at this point, but I just have to say I absolutely love how Hawkins looks on the pf.

17
#1985 6 years ago
Quoted from denmark71:

I just wondering how the progress is with additional PF lighting

There have been a few interesting advancements with the lighting that I can share. The UV flood lights that sit above the playfield are going to be interspersed with colored LEDs that can change color with the software. That means we can flood the playfield any color we want whenever we want. Not to say we're going to do it often, but it gives us a lot of room to play with some neat new effects that haven't really been possible with other games in the past. This also will allow the floods to cover the entire field in white light while during normal gameplay, maximizing visibility in every corner and cranny of the playfield without having to add more and more conventional GI housings in the really tight spaces and, of course, the dead center of the playfield where most light generally dithers out. Also toying with a few other effectual ideas that you may see in the next video.
We also set in motion just this week to get custom backbox lighting done as part of the CoinTaker package. If any of you have seen this mods done to newer Stern games, you can tell immediately that they add a ton of character and artistic depth to the look of the games they're on.

#2003 6 years ago
Quoted from navajas:

SkitB #2 is fucking FIREFLY!

Jayne: "Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in command."

#2011 6 years ago
Quoted from Shapeshifter:

Never heard of Firefly.

It's painful to hear this so often. Not that I'm a huge SciFi guy or anything, but in a world where FireFly was cancelled early and no one outside certain circles has heard of it and Jersey Shore is a household name, I just die a little on the inside...

Quoted from sammiesguys:

There is also a movie from firefly called serenity. Probably one of the most underrated sci fi movies made. Never got its due, but I really enjoyed it. (I've never watched firefly though)

I was one of the few who were privileged enough to have been told about FireFly before I saw Serenity. The movie is really good, but I think a ton of the elements of it would have been pretty lost to me had I not seen the show first.

But enough about FireFly for now, guys. I love the excitement, but I've got people already emailing me about it and, of course, we can't comment about next game themes and such. It's certainly fun, but let's not get too carried away

#2050 6 years ago
Quoted from navajas:

It was a joke people. Come on.

I know, sarcasm is too lost on the internet. It's all in good fun and, of course, Steve and I didn't help much by perpetuating it. These threads are honestly a little more fun when they get slightly derailed, anyways, right?

Quoted from playboywillis:

Well, that's just like, your opinion man

This literally had me laughing out loud. Good play, sir.

Quoted from DrStarkweather:

what is the possibility of a Alien Xenomorph skull being hidden somewhere in the art?

We have to be super careful with the art, so stuff like this probably won't be happening. The last thing we need is to have this awesome artwork finally be finished and have Fox tell us to change it because we tried to sneak something in. Trust me, we've thought about this a few times. We REALLY wanted to hearken towards our next game (which is decided! start rumoring now!) in the DMD and on the playfield art somewhere, but we just can't risk this thing getting slowed down for something fluffy

Quoted from system11:

Please do use it sparingly, there are quite a few of us who like pinball machines to not look like someone puked several bags of skittles all over the playfield.

We're waiting for these new lights to show up, so we haven't been able to test them at all, but we're hoping the beauty of using a flood of white light during normal gameplay from above the playfield will be the ability to "drown out" the colored LEDs in the normal GI spots to make them more of accents than anything else. I guess we'll see, but I'm pretty hopeful. While we're on the subject, if someone doesn't like the look of colored LEDs, a pre-owner can opt for retro lighting instead throughout the whole game except for the UV, which your eyes never actually see.

Quoted from bigduke6:

Look what came in the mail.

Great, now everybody is gonna want me to send them a custom Terminator 2 pin with every shirt order... Nice game, btw

Quoted from spfxted:

No shirt for me!

The shirts we sent out were all the shirts that were formally ordered. For those of you who donated early, they will be sent out shortly. And Ted, I fully expect to see a gif of you in your new shirt on here doing the Truffle Shuffle or something when you get yours.

Quoted from The_Dude_Abides:

quite a few of us are also very excited about the new software controlled color changing LEDs being used in new machines like WOZ & Predator

Color changing lights are cool, but I'm still not sold on them being used in inserts and such. The Ac\Dc at our local venue has them and it confuses me hard. It's an awkward feeling to be confused by a pinball machine after playing them for 25 years (especially since I'm only 30...), so I can only imagine how weird it must be for new players...

Quoted from OLDPINGUY:

I realize my suggestion is a bit of a pain.

This suggestion is as much of a pain as the owners want it to be. Once the pre-order list settles down and is a little more finalized, everyone who opted to share their shipping info will be grouped by country and region and be sent a list containing the email addresses of the other people in their country or region to discuss amongst the group. If you are a bit earlier in the production order but 5 other people in Florida are getting one, you can opt to wait until the others' are ready to have the game sent along with the others. I can elaborate on this more if you like.

Quoted from Kcpinballfan:

have no idea if they are sending me one or not. Let me know Kevin?

We'll be in touch over email within a day or two.

On another note, here is a list of things changing in the prototype machine before the next video update:

New power supply going in. No more giant transformer in the bottom of the cab with huge amounts of wires coming out. Power supply works with American, European and Australian voltage inputs. Pretty fancy for a power supply, to be sure.

Color change "overall illumination" getting installed in place of the cathode lighting we've been using. Coding this stuff should be pretty simple, so you might be seeing some neat new effects being done with it in the video already. I'll keep my fingers crossed.

All new driver boards will be installed as well. It has been the plan from the start, but these will finally take the place of the poor old WPC-S driver board that has been in the prototype since the beginning. They also eliminate the need for a Fliptronics board or anything like it.

CPU board will be installed in the machine. This finally removes the need for a PC to run the game outside of the cabinet itself. For the first time, Predator will be able to standalone and be turned on and off like any other game. I'm a little nervous about it, honestly, but it will be a huge step towards making it "real."

Clear ramps are already on there, but for many of you it will be your first time seeing them and it's worth noting.

Flashers will be installed in the playfield in their initially plotted locations. If they need to be moved later they will be, but they will at least be there.

I think that's about it, but there may be more that I'm forgetting, so stay tuned. There are a lot of things to be done on this list, so it may be a little while before the next video comes out. Just a heads up on that

#2069 6 years ago
Quoted from loren3233:

Any update on the playfield situation?

Not yet. Once the art is done we will know a lot more.

Quoted from Kcpinballfan:

How do you feel schedule wise? Are you guys currently ahead or behind schedule?

Not too bad, but I honestly think we could be in better position. Things are moving quickly, so hopefully we can keep a good pace.

Quoted from riggy469:

Can I suggest a cool little keyfob with a hint at game #2 in the Predator goodie bag?

I like the way you think

Quoted from The_Dude_Abides:

this would be an opportunity to make the machine feel more modern

This is what we juggle everyday. It's kind of a mantra around here to make the game "familiar yet fresh." Remind me of this in a few months and tell us how we did

Quoted from playboywillis:

Whatever the second pin is, I can't get on board, but I hope there's more than 250 out there for when I get more space than more than 1 pin.

I'm pretty excited for game #2 already, for many reasons that I can't really say anything about just yet. Based on the flattering reaction we've had for Predator so far, I can say that there will likely be more than 250 this time around.

Quoted from playboywillis:

Have you fellas quit your day jobs yet?

We are working on Predator full time now. Michigan closes for the winter anyways

Quoted from OLDPINGUY:

it will be full of beer, pins, Swedish bikini team, hot tub, and Predator DVD's!

This is official Skit-B Pinball policy: We will not hesitate to trade Pinball machines for Swedish bikini models. In the case of Swedish bikini models being used as currency, we reserve the right to boost production numbers indefinitely until further notice.

Quoted from OLDPINGUY:

BTW, any plans for APE, in Miami next month?

As I sit here at 8 in the morning (extremely rare for me) wearing 2 shirts, a hoodie, two pairs of socks and a blanket while I check the forum, Miami sounds pretty darn nice. Read: I'll look into it

Quoted from system11:

Thing I'm looking forward to most in Predator: Arnie war cry

Me too! When we first watched Predator to get ideas for the pin and it got to the war cry, everyone in the room looked at each other and collectively said "wizard mode!"

Quoted from system11:

Thing I'm looking forward to least in Predator: With every machine I buy regardless of manufacturer, I have to remove the head to get it in the house. EMs are the only machines where this isn't a royal PITA.

If this ever happened to me, I would either move or install a really big window I could push pins through.

Quoted from Tweedlefuzz:

I would love to see some of the boards and tech that will be used in production.

Quoted from Whysnow:

I would like to see any of the new components, boards, power supply, etc.

We will show all this stuff in the next video. I really love the technical side of things and even though many of us have been working on games for decades, I don't think any of us forget how "magical" a pinball machine feels at the hardware end. It's amazing that an amalgamation of copper and silicon can bring a box of parts to life like a pinball machine.

#2128 6 years ago
Quoted from playboywillis:

Pretty sure Skit's gonna wait until they have their full lighting setup before next vid.

We were going to, but we decided to do a quick one before the big revamp the game is going through in the next few days.

Quoted from ChadNC:

Has anyone recieved a receipt of deposit?

Many have so far, but not all just yet. We're still getting deposits even today, and we are trying to do them in batches.

Quoted from rai:

Kevin, If it's not too much trouble, could you take a pic of the prototype with the clear ramps attached. I don't know if it's because of the lighting or the angle of the video and the black ramps in the latter video, but I can not get a feel for what the game will look like.

We shot a quick video today (nothing fancy, just a quick overview of the game as it stands) to address these little things. I'll be uploading it in just a few minutes and of course I'll drop a link up here when it's done and ready to be viewed.

#2133 6 years ago
Quoted from Mr68:

Could you shoot the video with hidden features such as the Yellow Skating Dress on eBay?

Kim, I told you that in confidence...

#2143 6 years ago

Video is up on the site (www.skitbpinball.com) and on our YouTube page.

#2147 6 years ago
Quoted from navajas:

So, those ramps. They're longer than they will be. Are they also wider?

Yep. When prototyping, it's always better to go err on the side of too big rather than too small. We've got a good idea of how they work now, so the next ones will be not only tighter, but the turns and shifts will be smoothed out, as well. Should be a pretty elegant ride.

Quoted from navajas:

I'm guessing the mystery award will have some animation to go with it?

Yep again. Predator dialing in a command on his gauntlet is still going to be used for the general mystery award animation, but of course it will be "prettied up" before we're done.

Quoted from flashburn:

will there be something to indicate how many hunts you have left at a given time?

In short, yes. We're working on coming up with something a little different for that, as well as ways to indicate how many party members you've eliminated towards Killing Spree.

#2151 6 years ago
Quoted from Jetzxi:

DMD animations look much crisper than before.

It's not the "leaps and bounds" difference we were looking for, but it is definitely a solid improvement. With a little tweaking and reworking, I'm sure we can get a lot out of it.

Quoted from flashburn:

any worries about the ramp cracking where the ball drops down from it?

Many have expressed concern with this from the very start, but we haven't seen anything at all to make us believe that this will happen. That being said, we aren't going to take a blind risk on it, so there will likely be some sort of addition to the ramp to prevent it from becoming a potential issue.

#2168 6 years ago
Quoted from riggy469:

The only thing I would really like to see tweaked in the right kickout. Is the plan for it to eject straight into the pops?

Yes, that is the plan. It's supposed to kind of mirror the left eject in that regard.

Quoted from dannunz:

will Predator be at Allentown this year?

Probably. We had a great time last year and everybody was super nice and helpful. Can't wait to go back, it's definitely a different kind of show out there.

It'll be in there, too, but we're going to need something a little more "on the fly" to let players know how many hunts they have left and what characters remain for Killing Spree.

Quoted from playboywillis:

hitting the Hunt mode on a specific side would start the hunt on that side. I noticed you were trying to shoot left but the hunt kept starting on the right. I figured you would just start it with the left side button, instead of the right one. Is the hunt arrow random now, gradually jumping around, or were you moving it with the buttons?

No, it still works the same way as before (left button picks a shot for the left ramp/orbit and right button picks a shot for the right ramp/orbit). What you were seeing when it was roaming around was while I was in the Tracking mode. During that mode you use the hunt buttons to actively move the lit shot to the left or to the right.

Quoted from playboywillis:

any talk about the jackpot noise?

I really like the Jackpot animation / sounds, but I've heard a few say they didn't like it, so I guess we'll just put it to a vote :-/

Quoted from playboywillis:

Punisher cards? Did I see that right? Hint Hint?

Heheh, not quite. The logo we use for our Michigan Pinbrawl tournament looks very much like the Punisher logo. It's a cool little logo and while it was made to mimic the Punisher, it's no hint, it's really just shameless promotion for our local pinball community

Quoted from rai:

how does the post blocker work? If you hold either button will it lower post?

Holding the flipper you made the shot with will drop the post. As you can see in the video, the post only stays down for a fraction of a second, meaning you need to make a clean shot on the orbit for it to go all the way around. It's a fairly simple mechanic, but it's very satisfying when it's done for some reason.

Quoted from Whysnow:

Thanks also for showing the tech stuff.

No problem I'm a pretty tech-oriented guy, and I know how excited I get about stuff like that, so I was just hoping others out there would be as excited as I am.

Quoted from Whysnow:

I am guessing things look even better in person as a camera tends to change it all.

Yes, it very much does. Can't wait for you guys to see the game in person.

Quoted from Whysnow:

The biggest thing I am really thinking at this point is Predator will be INTENSE. I love that about this game. The feel of play is going to be extremely unique.

The game has gone through a lot of changes in the last year and I couldn't be happier with the result. Predator has become a pretty unique experience in which never seems to be the same for any two people.

Quoted from denmark71:

Will there be any flasher lamps located between the pops? Flasher lighting would be an awesome complement to machine gun sounds.

Yep, the flashers are going in this weekend and they all tie in to the pops / slings / kickouts.

Quoted from denmark71:

the upper playfield still seems pretty dark- is there still some sort of lighting going up there?

Yeah the new overhead lighting stuff should be here in time for the next video. I think you'll really appreciate what we have planned for it.

Quoted from vster23:

DMD is way better than when I saw it at Expo!

The new DMD is definitely an improvement. After we tweak a few more things I'm sure it will become the monstrous improvement we were looking for.

Quoted from spfxted:

Are those targets in front of the flippers further back than the game at Allentown?

Good eye. They are back about 2~3 inches from the proto that was in PA.

Quoted from TigerLaw:

The pop bumpers look really strong . . .

They are. All the pops have 800 coils in them. Gives a pretty intense feeling of "oh sh*t, be ready for it" when the ball goes in there.

Quoted from TigerLaw:

how satisfied are you guys with the current state of the music score?

Pretty satisfied

Quoted from TigerLaw:

Is it finished?

The music selection is finished, but the implementation is still a bit buggy.

Quoted from TigerLaw:

Still being tweaked?

Yeah, the function that handles the musical changes is still in need of some adjustments. In the video I managed to grab that super jackpot (booya!) right before losing the multiball. When the super is achieved, the music changes to Long Tall Sally and is supposed to stay playing after the multiball has ended. It was actually a bug in the software that made it stop as soon as the multiball was over. Big sadface there

Quoted from TigerLaw:

Are all scores implemented with the various modes?

Yep, all modes and multiballs have their own independent music track now. Really adds an overall depth to the feel of the game, which I'm sure will be heightened once the mode background animations are done and implemented.

Quoted from frolic:

I think I (and maybe others) were thrown off with the talk about the game shipping before xmas, so my eye was more critical

This is too true. We have target dates set, but we're keeping a better attitude about scheduling now than we were in the earlier stages. We still push pretty hard because, honestly, we want this game done just as bad as you all do, but shooting for overly-ambitious milestone dates is not the way to get things done.

Quoted from MrWizzo:

Really like the lower right ball lock and it being back-handable from the right flipper. Is is makeable from the left flipper as well?

It's definitely makeable from the left (more so than the right, honestly, but the half-cradle backhand is so sexy). It's very low, though; like unnaturally low. It's a pretty unique shot, so it's hard to compare to anything else that's out there, but I can tell you it feels lower than shooting straight into the grave shot on an Addams Family, if that gives you an idea. Once you get used to the shot, though, it's pretty clean.

#2196 6 years ago
Quoted from blondetall:

Seriously though, was there really a pony in that video??

Not that I'm aware of. Maybe next video

#2215 6 years ago
Quoted from blondetall:

While looking for pics I did find one that looks sorta cowgirl-ish, so I thought I'd share it.

To keep this classy, I'll just say thanks for the pic. Also, if jonnyo sells tickets to the mud wrestling we might need two. You know, for market research or something.

To derail this thread a little further, some of you had expressed some interest in the venue we regularly patronize here in Michigan, and they finally have a list on their website of the pins available (which is actually slightly outdated already this weekend).

http://www.sharkclubhowell.com/pinball.php

#2233 6 years ago
Quoted from blondetall:

Please make this happen in the next video too.

And ponies?

Quoted from rai:

I'm curious how the ramp diverter is triggered.

When lock is lit and during Reveal mode. Otherwise the ramp functions as normal.

#2253 6 years ago
Quoted from bangerjay:

there is going to be some kind of donkey show multiball or something.

Says "banger" jay... #Nervous

Quoted from Rick471:

The closest gets a free pin!

Well, since Rick is offering to donate a game...

11
#2258 6 years ago

Any chance to see Predator at the Ohio Pinball Show?

Not very likely I know it's right in our backyard (front yard?), but the prototype isn't even in playable condition right now as it is going through a pretty big overhaul for the next few weeks.

On another note, I just had one of those "holy sh*t, you guys have got to see this" moments.

2013-01-27_12-21-41_730.jpg

2 weeks later
#2320 6 years ago

Random post: We're still alive and continuing to make progress. We are trying as hard as we can to make a ton of changes to the game before the next video update, as we are extremely close to a functional production cantidate model. I just wanted to drop in and kick some tumbleweeds around and let everyone know that we're still plugging away over here, even though updates have somewhat dried up for the time being. Cheers, everybody!

#2344 6 years ago
Quoted from Kcpinballfan:

We're looking at starting proper production within the next few months and hoping to be moving about ten games per week.

Jon pretty much nailed it for you guys. We're extremely close to having what we would call the "release candidate" of the machine, then we're just waiting on art and approvals. This means we will have quite a bit to show in the next month or so, which is likely to coincide closely with the timing of the Texas Pinball Festival, which we are trying very hard to make it to. While I'm on the subject of shows and public appearances, we have a tentative list of upcoming shows we will be going to. Hopefully some of these are close to you guys, as we are trying to make something of a Continental tour with the completed game while poor Sulkie Stevie and his team are left in the mitten state pounding out production games.

Texas Pinball Festival: 3-15-2013
Michigan Pinball Expo: 4-4-2013
Rocky Mountain Expo: 4-26-2013
Allentown Pinfest: 5-3-2013
Northwest Pinball Expo: 6-6-2013
Pacific Pinball Expo: 2013
Chicago Flip-Out: 10-16-2013
Southern Pinball Festival: 2013

#2346 6 years ago
Quoted from Kcpinballfan:

Thanks for the email Kevin and sorry I blew the lid on that info.

Heheh it's alright. It seems like everyone is understanding that any ballpark we throw out isn't set in stone, so I feel pretty comfortable thinking out loud in our little corner of the forums here. As I said a second ago, we are very close to our release candidate, which, to a programmer or engineer, means damn near done. Now we just have to wait for the business end to catch up, along with legal stuffs in the interim. Art finished, art approvals, toys finalized, parts lists confirmed, suppliers stocked, the list goes on. The silver lining to all of those clouds is that we've had tons of time to balance test and bug test the crap out of this game in our controlled environment. Also it has given us some breathing time to work on our own games a little bit and even got a couple more games here in the shop which has helped ease my stress a bit (I hadn't shopped a game in almost 2 years!), so that's been nice and my personal games are playing a lot better now

#2363 6 years ago
Quoted from jonnyo:

I'm curious myself but I hope they don't announce this until production is well under way on Predator (maybe mid-run). I'd just hate to see the kind of negative speculation and/or butt-hurt that may come up as a result.

Timing is a big thing, here. We don't want to shadow the Predator with the release of a new game, but we don't want to keep people in the dark until the last second, either. In a perfect world, we'd like to end up doing one new game per year. I know that sounds pretty ambitious right now, considering the Predator project is about 3 years along, but we now have the resources and contacts in place to make something like that happen. As far as the theme for game #2, all we can say is that it is a pretty major departure from the Predator in many ways.

#2379 6 years ago

No. Wow, no...

Quoted from navajas:

If you guys drop a Lebowski bomb on me after I shell out $5k+ for Predator, you will be some of my favorite people ever, and I'll hate you till I die.

I've been considering making a one-off Lebowski just for the heck of it, but my sights have changed a bit. I won't be counting TBL out, but it isn't pin #2. Start flaming now, gentlemen

Quoted from spfxted:

Can you at least verify that it will not be Alien.....

Yes. I will verify that right now.

Quoted from spfxted:

3 Stooges? (that's pretty far from Predator)

Would be pretty cool, but my taste in the stooges is limited to classic stooges with only Larry, Curly and Moe, so it would almost be unfair to Shemp/Curly-Joe fans. Also, I haven't seen the new movie, but I heard it wasn't the greatest.

Quoted from oopsallberrys:

and the only thing on the playfield was Kate Upton...

Just Googled Kate Upton. Thanks for that.

Quoted from 7Warpig7:

Bay City is 2.5 hours from Kalamazoo and you cannot make it to Pinball at the Zoo? I am not normally a conspiracy guy but I remember all the backstabbing bullcrap that went on between MPE and PATZ. If you cannot make PATZ I cannot help the thought from crossing my mind that maybe someone with MPE told you not to go to PATZ.

Nah, all that crap was over with years ago. We are still going to the 'Zoo, but just as patrons and we won't be carrying Predator with us. We mostly go to the 'Zoo to hit up the auction and score some games/parts in person with local pinheads. A great show for sure, but more of a swap meet than a trade show. Lots of games to play and things to buy and sell, but not much for promotion and industry-type stuff. We have been attending the 'Zoo show almost every year for the better part of the decade, and we don't plan on missing this one, either. As far as saltiness between the two shows, that was pretty exaggerated from the start. We get very involved in the MPE show every year and are good friends with the folks who are responsible for making it happen, and I can't think of anyone involved who would ever suggest some sort of loyalty issue over going to another show. As I always say, "It's a community, not a contest."

Quoted from Whysnow:

2nd pin will be Fraggle Rock

I don't know Fraggle Rock, so I'm a little in the dark here. Did I have a poor childhood?

#2383 6 years ago
Quoted from Whysnow:

Apparently you had a rich childhood as all us poor folks watched fraggle rock...

I was a TMNT/He-Man kid. Ronin Warriors, as I grew up a bit, and I still watch The Tick, for what that's worth.

Quoted from Whysnow:

If not TBL, then please tell me it will be Futurama!!!

You guys have such great ideas. Futurama is something I've only recently gotten into (thanks be to Netflix), but I have a really hard time with the fact that The Simpsons have gotten two pins and Futurama has gotten none. The Simpsons is a pretty neat show, but Futurama is leagues better in every way.

#2404 6 years ago

Redeyes, redeyes, redeyes... Didn't expect to see you so...SPOON!
-Blue Raja, Mystery Men

1 week later
#2548 6 years ago
Quoted from Pinballdad:

Kevin...please monitor and help this situation for the betterment of Pinside which most of us use and enjoy without picking fights over silly issues!!!!!!!!!!! Please!!!!!!!!!!

These issues are silly, to be sure, but that's one of my favorite things about PinSide: When there's an issue, it's usually (USUALLY) just silly.

This is a fun, happy thread full of random crap, loosely related to pinball with the occasional update or discussion from our end. A hefty majority of the regulars to this particular thread are pre-owners who are pretty excited to see their game coming together, so it's essentially all positive aura throughout. If something comes up that isn't congruent to that exact aura, it will likely be met with a bit of resistance, just based on human reaction. It doesn't make people fickle, or stupid, or hivemind, or fan boys, it just makes them people. Imagine if a Nazi soldier spoke out against Hitler at a rally in the early 40's. That soldier would be right in doing so (obviously), but imagine the sh*tstorm he would have faced after doing so. A pretty strong analogy, but I think it works.

That is certainly not to say that negative remarks should be left out of this thread. Quite the opposite. Tons of little things about this game have changed because of YOU, the Pinsiders. Early adopters will remember the side art changes, while more recently we've updated some coding structures and added a few sound clips that people were specifically requesting. This is YOUR game. So many people have helped bring it to its current place, and, seriously now, things rarely change because they're liked. If there's something you don't like, definitely speak up and it will at least be addressed.

On the subject of Marc's posts, I was honestly as in the dark as you all were when I first saw them, the only difference is that I had the ability to go back through my email to find what was going on. Marc obviously wants to keep it to himself, so I won't be sharing it right now, either. It does relate to some of you on here, though, so I will share it later under different pretenses. No worries as to what it is, the game is still moving along at a blistering pace and no numbers have changed or anything like that.

To Pinballdad specifically here, we all have issues with some things at some times. Being perfectly honest here, I don't remember what the issue was last time and I don't care enough to go back and look for it. It was forgotten and we've all moved past it. What I did notice was your overall absence from the thread for some time, and that's upsetting. We, as in Skit-B Pinball, didn't set out to do what we're doing to upset anyone or step on any toes. We want to make games. GAMES. For fun and play. Good times. We've made a LOT more friends during this process than enemies, and we aim to keep it that way throughout. What absolutely kills me is that you had to bail on this thread once, and when you come back, you see some of the same crap. My solace to that lies in the fact that you haven't withdrawn your pre-order and neither has Marc, so I can at least infer that you guys still have high expectations and hopes for the game itself. So to that, I say, thanks for sticking around, and keep the faith, brothers!

/soapbox

#2549 6 years ago

Oh, and Ted...seriously...

Keep in mind that this is coming from a person who has never seen Wizard of Oz, Footloose, Animal House, Star Wars, Avatar, Shrek or Alien(s).

You've never seen The Big Lebowski?! Obviously, you're not a golfer...

In all seriousness, though, watch it. It's really good.

#2562 6 years ago
Quoted from OLDPINGUY:

OK Kevin,
Time for me to ask about the toys.....We saw a skull, we've heard of some swinging guys.....
(as I watch the Walking Dead).....can we ask for a bone?

It's all coming. Trying to get as much done on the game as possible in the coming weeks to make sure you guys know what you're getting, and make sure that it's as bad ass as possible. I've been in talks with Matt just about every day recently, and what is coming is sure to please.

Quoted from SideTrackTap:

Party on people...

Party on, Chris. Here's to you, buddy!

#2616 6 years ago

Predator related: Deadline for holding deposits has been set for March 15th. Currently there are about 30 people we haven't yet heard back from. An email has been sent out to those pre-owners some time ago, so if you've been on the waitlist for a little while, there's a good chance you'll be hearing from us next week.

#2622 6 years ago
Quoted from Concretehardt:

What does the deadline mean?

Means that we still have a handful of original pre-order spots that haven't gotten back with us. If they don't get back with us by the 15th, we have to assume that they no longer want to be a part of the project and we will open their spots to waitlisters at that time.

#2647 6 years ago

Is that Predator...listening to an iPod??

11
#2672 6 years ago

I got the new MrPinball price guide a few days ago. No big deal until Aaron went searching through it this morning. If we can stay the course for $4750, you guys are getting a deal!

WP_000009.jpg

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#2675 6 years ago

Business voice: ROI really is important.
Geeky voice: Holy sh*t Predator is in the price guide!

#2683 6 years ago

Took the donation button off of the website, and will be placing the order for those t-shirts on Monday. And yes, Scott, you'll be getting one, also.

1 week later
#2753 6 years ago
Quoted from kvan99:

1. 250 units only!
2. P-roc boards, separate power supply board. No more messing with V-regs and rectifiers.
3. Hand drawn art..(this alone sold me) Are you listening Stern?
4. Silk screened artwork and Clear coats between paint then UV paint and again top coat.
5. Pin-led LED DMD..no high voltage circuit.
6. Updatable software via memory stick or usb port.
7. Interactive toys on the PF.
8. Hook up for shaker motor, prewired and preprogrammed!
9. Rumor of a cool topper!!!
10. Mood changing lighting/ UV lights for the fluorescent paint..all LEDs through out.
11. sound system by Flipper Fidelity.
12. No freaking ponies.

1. Yes, only 250.
2. Don't forget the card-pc that will be running it, as well.
3. Sadly, I don't think anyone is listening just yet...
4. Playfield will not be silk-screened. There is just too much detail in the art to use the old-school approach, so we have to go a very different direction. Small update on this: The playfield artwork will NOT be any sort of overlay as previously mentioned. We have experienced some infamous delamination, and that is not acceptable. Playfields will be clearcoated for decades of dependability.
5. LED displays, yes, but not likely Pin-led. Working with Vishay right now.
6. Software updates will be in the form of new micro-SD cards if needed. There will be web options for software-savvy types, as well.
7. All toys will be interactive in one way or another. And no 'toy-bashing.'
8. Yes, shaker motor will be coded and wired, but will not be included.
9. We've seen so many cool topper ideas. We may include one, but right now we haven't decided. It will mostly depend on cost.
10. Yes, all LEDs throughout provided by CoinTaker lighting.
11. Yep.
12. Sadly, no ponies

Quoted from kvan99:

Kevin, if you're reading this the art looks awesome man...If I may note a few observation: the playfield art would look even better if there was...

Thanks! The artwork is going through a lot of updates and minor changes as it makes its transition from its original drawing to the printable inked version, and it is coming along extremely nicely. The symmetry won't be changing, but I'm confident you all will be happy with how everything comes together with all of its coloring and all of those gaps filled in.

Quoted from playboywillis:

1. A skull toy picture. Other toys will be hqnging bodies and Predator claw.
2. Power supply will support u.s. europe and aus power from go.
3. I believe 7 modes with wiz and mini.
4. Stackable hunt multipliers which no one outside makers really understand how they fit into modes.
5. Led lights
6. Cigars sold separately
7. Login system with goals that will remember you
8. NO VOICE ACTORS
9. Game release will be accompanied by additional plastics for purchase.
10. Every major actor and basically every quote included
11. Visuals will be scenes from movie. No cartoony dmd
12. Easter egg quotes with button presses

1. Toys are about finished, as well. I have some pretty cool stuff here that I've been dying to show off, but the protos that I've got will be going through some minor changes before they're added to the game, so I have to refrain. It should be noted that there's more to the skull than you've seen
2. Yes, the power supply is universal with very little modification. If by "modification," I mean you simply hook the power cord into it a different way. Very cool, for sure.
3. If you're counting the mini, that would make it 8
4. "Hunting" is a pretty standalone feature, but you can access it anytime, including during modes, and using it correctly will lead to a multiball mode. Anyone who has experience with stackable multiballs can immediately see the immense worth of something like this.
5. Yep again. I'll note here that if someone prefers retro lighting, you can specify when your order comes up and we'll do the game in retro, non-colored lighting. UV stays though, obviously.
6. Sold separately, but highly recommended.
7. Also saves all of your own personal audits and playstyle info.
8. No voice actors. Most of you have seen the movie enough to know that there are already PLENTY of call-outs to make a great sound package for this pin.
9. We're doing everything we can to make sure that any and all parts that go into the game can be acquired from online stores like any other parts, including plastics and playfields. Of course there will be a goodie-bag with some extra plastics and such in case of breakage from general use.
10. All characters are represented on the table.
11. Yes. Again, there is plenty of content from the source material to make a very full pin from.
12. There are many, many different ways to find easter eggs in Predator, not just button inputs

Quoted from DrStarkweather:

grapevine says BIG updates and reveals at the Michigan Pinball Expo next month.

We're looking to have the game complete in April. That doesn't necessarily mean that we will have a complete machine with us, though. We are bringing the previous prototype to the show with us, but that doesn't mean there won't be any big reveals while we're there The game will have all of the new software we've been working on along with some other things added to it since it was last seen back in October. The newest prototype we've been working on is waiting on finalized art and production ramps before we can go live with it. We're pushing everyone involved to have our biggest (and final?) update on the machine itself by the end of April.

Quoted from TigerLaw:

I'm hoping for a full art package reveal. That would be awesome. Also, a realistic date of when the first game ships. As I've said all along, Christmas 2013 would be a monumental achievement by these guys doing all this work with their own money out of their garage.

Yes, that would be awesome On the subject of realistic ship date for the first games, all I'm going to say is, if we don't have at least half of these things out by Christmas of this year, I'll be pretty damned upset.

Quoted from kvan99:

Man..I'm sweating here, I sent my deposit in last week but no email or confirmation yet...sure hope I made the cut.

If you were even OFFERED a chance to send in a deposit, then you're in. If you'd like to know which game number you've got, go ahead and email me and I can tell you.

Quoted from rai:

Kevin usually takes two weeks or a month to get back to you.

It's been getting better! In all seriousness, though, once production gets rolling we're going to need to add some PR people to our team for sure.

Quoted from spfxted:

...AND there will surely be more people dropping out when the real money has to be deposited....

That's pretty likely, Ted, but our initial numbers blew my mind. I expected to lose a TON of people when the holding deposit was requested, but I can tell you that we lost less than ten percent due to no deposit/no response in the end.

Quoted from navajas:

Anyone else keenly aware of how soon April happens?

We're pretty aware over here

#2803 6 years ago

Random distraction: The Duck Hunt.

#2816 6 years ago
Quoted from navajas:

When do they ship?!

They don't, I'm afraid. This is just a one-off silly retheme to keep around the house and maybe take with us to a show or two. If I ever have to deal with Nintendo's licensing, you'll see something way more prevalent than the 1/3 of the pack-in game that came with their first American console back in the mid-80's.

#2824 6 years ago
Quoted from navajas:

my kids will be playing Predator and you'll be contributing to the delinquency of a minor.

I'm actually pretty OK with that...

Quoted from vster23:

I just got pissed at that dog laughing at you in the video!

Yeah, I think I've got about 5 whole games on Duck Hunt so far and he's already driving me nuts!

Quoted from playboywillis:

Gyromite next pin?

Too much weird hardware

#2839 6 years ago
Quoted from GravitaR:

Michigan Pinball Expo can't come soon enough. Gotta get my hands on them Predator flipper buttons and play a few more games.

It's very possible that it's the only game in my collection that Gravitar can't beat me on in Pinbrawl Maybe with the newest software Predator will be tournament-allowed?? Better look out!