(Topic ID: 26628)

New Predator Info Thread

By SkitBPinball

11 years ago


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29
#1 11 years ago

Due to the immense size of the previous thread that was started earlier this year, I'm going to attempt to condense all the relevant info into a more concise post.

First off, there was a brand new video posted to the website (www.skitbpinball.com) tonight that shows off some of the fancier features of how the game works both in the gameplay and behind the scenes. I hope you guys enjoy it, just keep in mind that it is a bit lengthy (closing in on 20 minutes, total) and there are some quotes in the sound clips that are slightly NSFW that can be heard in the video.

Game information: 100% custom game based on the P-ROC hardware available at www.pinballcontrollers.com. Game is officially licensed to carry the Predator brand and has a giant list of sound and voice clips cut from the movie itself. There is a vulgarity switch in the settings menu to turn off all swearing, if you have a family-friendly game room and aim to keep it that way.

Industry information: There will be no more than 250 machines produced, to which all pre-orders have been filled. We will keep a running waiting list for those interesting in the case of someone backing out of their order for whatever reason. Marco Specialties has signed on to provide all the parts for the game, Matt Reisterer from BackAlleyCreations will be making the playfield toys, and CoinTaker Amusements will be providing all the lighting for the machine. Pinball Inc. will be custom producing the ramps for the machine, and it will come stock with an all new sound system provided by Flipper Fidelity.

We are bringing the game to the Chicago Pinball Expo this month, as well, so if you're in the area or on the fence about going, just come see us and have a blast at one of the best pinball shows in the country.

Production information: We expect the start producing our first handful of machines within the next month or two, meaning we SHOULD have a few people out there with Predators under their (gigantic) Christmas trees. Price range still hasn't moved from the projected $5000 range, either, and I will certainly let everyone know immediately if that has to change for some reason.

If there is any info you feel should be added to this initial post, either PM me or just sound off below.

#6 11 years ago
Quoted from bigduke6:

Do you have a projected time table?

Production information added to first post.

#20 11 years ago
Quoted from CptAwesomest:

Great news and I was happy to hit that donate button on the webpage.
#113

Thanks to all who have donated already! We might have to throw a little something special in for you guys when your games are done

#49 11 years ago
Quoted from hassanchop:

looking so cool!
on the comic sans part, does anybody understand what he says?
they are aware of it, but are they gonna change that crap?

After the Killing Spree animation is shown, I say that that is the new direction the animations will be taking, and for everyone who has ever called us out for using Comic Sans, yes, it was just a development phase, and we're getting past it. So, in short, yes, we are definitely going to change that crap.

Quoted from robin:

Also wondering, is there a Skit-B distributor in Europe?

Yes, but I can't think of the guy's name at the moment. I'll add it to the initial post in a bit.

Quoted from frolic:

I couldn't help but notice while you played I didn't see the Dutch, or Blain characters. I'm hoping there isn't a license issue with them?

There was a Blain animation, maybe it was obscured in the video. There is no Dutch animation (or Anna, for that matter), but it is not because of license issues. Think about it a little bit

Quoted from J85M:

Just one question when will we be able to see the playfield art Kevin? I'm still waiting in excited anticipation for that reveal, specially with the UV artwork

This is definitely our number one question. We have brought on another Artist to help move this along as quickly as possible without losing quality. As soon as we have something to show, we will definitely be showing it.

Quoted from playboywillis:

What does it say on the DMD after Skit-B and before Predator towards the end of the video. It's a little hard to see.

Yes, it's a lot hard to see. It's the old test animation for the CoinTaker lighting logo, which will be changed this week anyways.

#89 11 years ago
Quoted from Drano:

I want an option to keep the comic sans in

What is this, I don't even...

Quoted from navajas:

It's called Killing Spree folks. They don't get killed.

Winner Winner Chicken Dinner (Aaron made me put that...)

Quoted from playboywillis:

clay mathews? CLAY MATHEWS??? It's Michigan, not Wisconsin!
Get that Green Bay crap outta here!!
SUUUUHHH

This is all I will say to people who know anything at all about the Detroit Lions:

Quoted from jlm33:

Does this mean us, the european customers (Am I the only french ???) should proceed via this distributor ?
#91

Get ahold of me directly to make sure you get on the list.

Quoted from navajas:

1) The inserts on the ramp and loop shots all pulse bottom to top, but the lights for the jungle hole go 4,3,1,2 or, red, orange, green, yellow. Is that on purpose or is there a swap under the table or something?

How very attentive. We had actually forgotten about this until you just pointed it out, but early in development those lamps were in a different order. They were switched up in the hardware but I guess we never got around to switching them over in the software.

Quoted from navajas:

2) For the high score in your account stats is there a way to select it or something to see all the digits. I foresee the possibility of, "Hey I tied your score!", and, "Bullshit you tied my score, you had 2,850,155,420 and I had 2,858,974,420!"

I really doubt this would ever come up, but as you can tell from the video, the scores can become pretty tight. Hopefully in scores in those high amounts, those would be on the leaderboard, as well. More site testing should show if this becomes an issue or not.

Quoted from navajas:

3) Is the sort of hourglass wedge design of the plastics above the pops to slow down the feed to the rest of the table, or does something else happen up there?

It's to simulate the feeling of getting lost in the jungle for a few seconds, and to also limit the physical area in which the ball can get "trapped" in the pops area. If it was open at the top, you could imagine the ball would roll down, tag a single pop and jump up, then float again and again. Not very exciting.

Quoted from luvthatapex2:

If I recall this is a PROC design, so it should be customizable to some extent by the user? Will users be able to create their own levels?

This is something that I have an extremely hard time talking about, just because I have to watch what I say about it. It would be irresponsible if I were to just go and tell people that they can mess around with the code that controls extremely high voltages that are not only dangerous to people who are near it, but can certainly blow up their circuit boards and even start fires as well if an integer is entered in the wrong place or order or some other little thing. Then again, I would be lying if I said it couldn't be done. Does this help you guys out without making me outright say anything concrete?

Quoted from luvthatapex2:

Has there been word on the manufacturing process? We did see updates on the component vendors, but who will make the cabs, assemble the units, program/test the games? 250 games will need a number of individuals to produce this product. Has there been mention of the "PC board in the head" design required for this?

Cabinets are being made by a local builder here in Mid-Michigan who is more than capable and has been woodworking for decades.

Assembly will be overseen by yours truly and Aaron ourselves, along with a couple other people we have in mind for the assembly process. Testing is the fun part, so we won't miss out on that, either

Lastly, there are a number of potential hardware choices for the computer that will control the unit, but I can tell you that whatever it is will be confined within the machine itself and you won't notice it is PC controlled when you power it on or play it.

#121 11 years ago
Quoted from underlord:

Been waiting since August.

I'm never like "on top" of my emails as well as I should be, but I KNOW I've gone through my emails since August. Tomorrow is email day, so if I don't get back to you before like 8PM (EST) email me again. My junk filter is pretty aggressive sometimes, and I fear it has been lost.

Quoted from system11:

The area between the rollovers and pops seems to work like a choke point - had you considered reducing the amount of space it takes up to allow the pop bumpers to come up the playfield a bit?

In the newest (final?) whitewood, this is exactly what we've done. Many of the shots and angles have been pushed back a bit to make them all a bit more accessible. I don't want to get too far ahead of myself, but seriously, the new playfield should play butter-smooth.

Quoted from system11:

The one thing I can see now that I really don't like is that pinled display with the strong patchwork quilt effect. I think they're one of the worst inventions in pinball, haven't seen a single one without obvious squares of different intensity and with digitised movie footage it makes it look messy compared to a proper display. Perhaps you could offer a kit at extra cost that lets people put one in? I'm guessing that would require an add-on power board.

The short answer for this is yes. Predator can use a plasma DMD with no software modification, you would just need to add in your own display driver board to power it.

Quoted from Nibbles:

seriously Kevin, if there is any info on the Duck Hunt please shoot me a PM!

What do you want to know about it? It's an Electro-Mechanical / PC (not P-Roc) hybrid with an LCD that runs a pretty simple flash program to keep score, show animations and play sounds. I guess I should mention it is a retheme of a Williams Valiant (1962, I think), as well. It's all done, it just needs to be put back together once we have get the playfield printed. We'll probably make a casual thread about it in a little while when it's all done and running, it's a pretty neat little deal.

I will be going through all of my PM's tomorrow during my email-responding marathon.

Quoted from Mr68:

I was one of the very early pre-orders and you asked me if I wanted #68 to match my handle. I did and still do.

Of course Mr68 is down for #68 Can't wait to see ya again in Chicago, and you'll be happy to hear that when the glass isn't off the game for testing (or cheating) purposes, it always sports our Wrong Crowd glare shield

Quoted from Betelgeuse:

#46 Donated. This is amazing. Good luck guys!

You guys are all sincerely awesome. We can't express enough gratitude for all of your generosity, but we can tell you that because of all of the donations we've gotten, we shouldn't have any problems getting the new beta machine built with all the new hardware it needs to look and play like a completed machine. At this point, we would carry the game on our backs all the way to Illinois if we had to!

#151 11 years ago
Quoted from HighProtein:

#81
Where ohh where to route it?

Anywhere near Jacksonville should score some coverage from Cody at the 904 Pinball 'Zine

Quoted from kdhunter:

I am now officially #110, just got my number!

Expect a lot of these posts, as I just finished all of my emails and PM's. If you didn't hear back from me and you had sent me a message, please PM me or email again in case something got lost. My, oh, my, how the emails just keep coming

#190 11 years ago
Quoted from Drano:

When I think of the first time I stepped in front of a TZ... now that was confusing!!!

First time I saw a TZ it was in Milwaukee, WI at the world tournament, and I had to compete on it. That wasn't fair...

Quoted from spfxted:

Sometimes it just takes a phone call....

This +1

Quoted from Tweedlefuzz:

Agreed.
Kinda reminds me of F14 in that respect. Most of the shots follow the same V pattern and that tells me this is going to be one fast Pin!
Some pinball machines fight back!
#105

That's what we're shooting for

Quoted from swinks:

Just wondering Kevin, will there be a function to turn off swearing

Quoted from swinks:

Cheers but would be good if Kevin could confirm

Confirmed and added to first post. There is a switch in the settings to turn off all vulgarity.

Quoted from navajas:

huh, I'll be damned: I have the coolest seven year old son ever. And then I thought, huh, I'll be damned: He's kind of on to something there.

No question, coolest seven year old son ever.

Quoted from jonnyo:

I just hope when it's off family mode it has lots of swearing for the rare times I can set it that way.

I sincerely doubt you will be disappointed

#232 11 years ago
Quoted from J85M:

is the UV artwork still planned and going ahead?

Yep. CoinTaker amusements is considering making a special lighting unit for the game to get better coverage of the UV across the field. We'll know more after we meet up in Chicago.

Quoted from J85M:

will the artwork be released to the pinhead masses (preorderers and potential buyers) for critique and feedback like everything else? Or will it just be finalised and then released?

There will be updates to the website (and of course here) when we get the artwork to a point it can be shown as a whole playfield piece. It would be kind of a pain to change at that point, but if for some reason it is overwhelmingly disliked, it might have to be. That's about all I can say for now. From what I've seen so far, though, I can't really see anyone being disappointed with it.

Quoted from J85M:

what brand/make of led display will you be finally going with?

The one we've been using is a PinLED display, but we're looking into the Vishay models right now, as well. It all comes down to the best display we can get without having to add a mint in parts to each game and messing with more voltages (no stock plasma displays for this one).

Quoted from iceman44:

...and Tommy Boy of course!

Tommy Boy would be a sweet custom pin! Get on it, IceMan, I'll buy one

Quoted from system11:

Have you considered making Skit B t-shirts?

We just got the design back from the printing company yesterday, and we should be sporting the shirts ourselves while at our booth in Chicago. We won't have any to sell on the show floor, but you'll be able to order one from us if you like them.

Quoted from loren3233:

Can anyone confirm if this is going to have a shaker motor? If it doesn't, would it be wired for a Stern shaker kit?

No shaker motor stock, but it will be coded for it with a connector in the harness that leads down to the front corner of the cab if you wanted to hook one up to it.

Quoted from navajas:

can someone tell me the utility/appeal of a shaker motor?

Honestly, I never understood it, either. It was pretty sweet in Jurassic Park back in the day, but anything past that I don't really get.

Quoted from RGR:

"You gotta big p-$$-" drain comment... That does it for me... I miss the days of politically incorrect comments and artwork in pinball...

Wow, has this thing generated a lot of fuss... We love it here, especially when the wife's friends try out the game and get legitimately offended by it. I haven't talked about it here yet, but it is one of a few Easter Eggs we put in there, so it only happens under a certain drain circumstance. If you do happen to get the call-out, remember to hit both flipper buttons right away to hear the second part, "It's cuzza the echo..." Another one you can spot in the video is while Tracking mode is starting up, Billy says, "The only way outta here is that valley that leads to the east..." Hitting both flippers immediately after that will add the second part of it, "...and I wouldn't wish that on a broke-d*ck-dog." There are a few more, but they are too offensive to post up here, and I want to leave a few for others to find on their own.

Quoted from mipinballexpo:

Predator will be at our Michigan Pinball Expo booth at Detroit FanFare October 26, 27 and 28.

This should be a blast. Everyone within reasonable distance of this show should really try to come out. More than just pinball going on! Check into it a bit more at http://www.detroitfanfare.com/

Quoted from flashburn:

YES! Please try to bring it to SPF.

We're tossing the idea around now to see if it will be possible to make it to SPF. It's all going to depend on the resources we have left after Chicago Expo and the FanFare show.

Quoted from Spidey171:

Are they going in order of the people that pre-ordered, or the number of the machine picked?

The games are being built in the order in which they were ordered. The production number requests was just a way that people could get a specific number if they wanted one. Has honestly caused a lot of issues on our end, but I think it's cool anyways

Quoted from blondetall:

Rumor also has been that if someone backs out of a number it just won't be produced, but I'm sure by time everyone at the expos see it that they'll be completely sold out and probably with a waiting list so that isn't even an issue.

After a lot of debate here at the shop, we won't be leaving blank spots in the production run. We will maintain a waitlist until all of the games are eaten up.

Quoted from spfxted:

I'm sure Kevin will be on here soon with the Final Answer....

There it is

#242 11 years ago
Quoted from spfxted:

Any chance you will have a SkitB regular shirt (with buttons) as I don't wear Tee's.

Yeah, these guys have pretty much everything. I'm looking forward to one of those mechanics' shirts and a hoodie.

Quoted from Drano:

will you consider offering folks first right of refusal to keep their same number on SkitB's 2nd release?

Probably. We'll have everybody's contact info to let them know ahead of time, so it wouldn't be logistically difficult. To me it reeks of marketing, but if you guys are ok with it, then I will be as well.

Quoted from Drano:

how "developed" are your plans for pin #2?

Further than I like to let on. Now that the operating system is developed and we have the industry contacts we need to physically make these things happen, the next game won't take a nasty 3 years to get off the ground.

Quoted from navajas:

The rumor I've heard is at least DD.

I might be showing some green on this, but I am lost on what DD is...

Quoted from starfighter:

I sent you an email and a PM. How can I get on the pre order list???

I'll be getting to emails in a day or two. No worries, bud.

Quoted from spfxted:

....and first born...

Oh, please, no more children. There are too many here, already!

#252 11 years ago
Quoted from navajas:

They asked, "how developed", and I responded with a cup size.

HAH! "Developed!" I get it now heheh.

Quoted from Whysnow:

Just wanted to say I personally love what you guys are doing

We love you too

Quoted from Jetzxi:

your booth is going to be insane!

That's ok, I love insanity. You get used to it after a while.

Quoted from rai:

will you be able to sell the shirts via mail order?

I'm sure that won't be a problem.

Quoted from kmoore88:

When do expect to tell those of us that have pre-ordered where we are in the waiting line?

We will send out a mass email when the orders are closed, and that information will be in there.

#263 11 years ago

First batch of shirts came in today, check 'em out.

FBShirt.jpgFBShirt.jpg

#288 11 years ago
Quoted from Whysnow:

I am guessing that by expo and remaining #s will be reserved???

Maybe. As many of you have said, most of our interest comes from the internet, most of which is right here on PinSide (thanks, guys). In my experience, people at shows are either just there to play games and hang out, or are looking to pick up a game and bring it home that day. Not too many people like to sign up for something like this in passing, leaving only the really hardcore pin players or Predator fans grabbing a spot.

That being said, a quick check of the numbers shows that we have less than 30 spots left on the list, and the Chicago Expo is a whole different kind of animal when compared to Michigan and Allentown, so they could be all gone day one for all we know...

#304 11 years ago
Quoted from spfxted:

A) You'll probably sell out in Chicago.

Would be pretty nice

Quoted from spfxted:

B) I thought Kevin said it would NOT be Alien or Aliens.

Yes, I did say that. I've still never seen an Alien(s) movie (does Prometheus count?) besides the AVP stuff, so even if we did decide to go for it I don't think we could do it justice.

Quoted from starfighter:

making a pin out of TNES would leave me scratching my head as well.

Me too, but out of all the bad ideas we've had, The Neverending Story was the most fun to entertain. Falcor ramps that drop balls in a garbage dumpster? That would be pretty sweet

#332 11 years ago
Quoted from navajas:

Oh damn! To answer all the Stern comic book machines Skit B could do Orgazmo! I bet dollars to beer and doughnuts Matt and Trey would do custom voices if you wanted.
EDIT: "Now sink your ball deep in that hole Chodda Boy!"

This post will have me humming the "Now You're A Man" theme song all weekend. Orgazmo is one of my all-time favorite movies, but seriously, it's not exactly the most well-known of licenses out there. I could think of SO many voice call-outs you could use for that game, though... How about an "A$$-F*ck Twins" two-ball? "Stunt-c*ck" add-a-ball? That's just the tip of that iceberg!

#347 11 years ago

So, this might be a fun little tidbit to drop down here for those of you who couldn't make it out to the Chicago Expo this weekend...

EDITED OUT

Post edited by SkitBPinball : Change of plans

#356 11 years ago

Edited previous post. You'll find out why within the next few hours

#379 11 years ago

If anyone would like to order the shirts we are wearing at the Chicago Expo you can head over to our website @ skitbpinball.com and hit the donate button. Donate $25 and include your name and shipping address. Make sure to include what size you would like in the comments.

Shirt.jpgShirt.jpg

#395 11 years ago
Quoted from underlord:

Btw where is Billy on the character artwork???

He's on his way. So is Poncho

#415 11 years ago

We're going to post some seminar footage as soon as we find the time. We're also gonna grab some expo show floor footage after they dim the lights and the hall gets nice and crowded

#418 11 years ago

We just posted some pics and some videos of some folks playing the Predator at the Chicago Expo on our Facebook. We'll have them up here soon.

#471 11 years ago
Quoted from spfxted:

Come on Kev!....Time to Close This Puppy Out!

You're right, it is time to close it out. All 250 pre-orders have been filled as of this morning. We will still keep a running waitlist as we move on, as we've all speculated people will be dropping out as commitments become necessary. Thanks to everyone involved for making this project such a success, even in its infancy! Now time to go update the first post.

#483 11 years ago
Quoted from Whridlsoncestood:

I think it possibly took so long to sell out just for the fact that most if not all the orders are from dedicated people that have thought long and hard about spending this 5k.

We totally understand all that. It also should be noted that we never paid to advertise in any way

Quoted from rommy:

$1.25 million...

That really puts a lot into perspective, doesn't it? We, as people, won't be seeing much of that, but all of the companies and manufacturers of our parts will get a nice boost and yes, it should take care of us enough to get us to pin number two. Whatever that may be

Quoted from Silverballer:

get back to work building us the most kick ass pinball of all time.

We're on it!

Quoted from Drano:

Looking forward to more great updates over the coming weeks!

We're certainly going to be keeping up on the updates. We had a lot of fun making the last one and people seemed to like it, so we're going to kinda continue down that route.

22
#519 11 years ago

Wow, it looks like I woke up to a flame war... I'm not going to get into every aspect of this, but, in light of being a professional, there are some very important things I need to clear up before this gets any further:

First and foremost, we would never "slam" a supplier. Not privately nor publicly. If a supplier were to screw up bad enough to need to be "slammed," we would just lose the supplier and find a new one. This is certainly not the case here.

On the subject of James, we already know James is a great, no, INTEGRAL part of the industry (for the few of us that are unfamiliar with his work, check it out at www.pinballinc.com). We had told many people who asked about the black ramps that we would have liked to have clear, but the LOCAL plastics company who formed our ramps (we are in Michigan, James is in Georgia, hint hint) doesn't keep clear plastic on-hand, and our supplier couldn't get us the media in time. As in, the supplier of clear plastic media couldn't get it to us in time. We (stupidly) assumed that people who are this deep into the hobby would know that James, of a company called Pinball, Inc, who focuses on making clear ramps for a living, would probably have clear plastic on-hand, not to mention that we were promoting the company, Vantage Plastics, who made our prototype ramps, for helping us out on such short notice, whom James obviously doesn't work for. As a matter of fact, only one person asked me about James all weekend. When asked if he was still on board with the project (this was after we talked about why the ramps were black, and who made them, etc), all I said was that James requires perfect dimensions of the ramps in 3D space to get the best product possible, so we had to do these first to make sure they were PERFECT before being passed to him for production. Damn good policy, if you ask me.

As far as not liking the game, comparing our lane-blocking issue with Stern, comparing us to JJP for incomplete games at a show, whatever, let me be professional yet again and remind you that without Stern there would be NO pinball, and without JJP it wouldn't be evolving at such an alarming rate. As far as telling us we shouldn't have come out of our garage and that we are unprofessional... I could give a shit less what you think of my game. If you don't like it, don't buy one. Then again, you couldn't right now if you wanted to, because so many others do like it.

#540 11 years ago
Quoted from frolic:

now that expo is over, when are you next thinking about some sort of update for us?

We're going to try to do more regular update videos. There won't be much developmentally to show off as we move forward, since most of the major stuff has already been seen/announced. We do have an idea of how we are going to do the videos from now on, and I think you guys will really like it. We're looking at something of a "players' guide" for the game, one video at a time, to explain the rules as best as we can so people can understand how the game works on all levels. What do you guys think?

#564 11 years ago

An updated playfield map is a good idea. We'll probably get something like that up in a few days.

We're also going to create a email mailing list for everyone on the pre-order to formally show production numbers and let everyone know directly when an update is made or posted.

#634 11 years ago
Quoted from simon:

is their software/hardware going to allow for a coin mech of some sort so i can site it if i want to , complicated even further by the fact im talking in UK currency??

Predator will be route ready out-of-the-box here in the states. I don't know if you'll need a new coin door or just new coin mechs for UK currency, but I couldn't imagine it would be difficult to do. Of all the pre-orders we have, you would only be the second person that has mentioned routing/siting a Predator. I'll be very interested to see how it does in the wild

On the off-subject of routing pins, I've found that almost 100% of the time, older stuff beats newer stuff hands-down. I've had multiple locations where a Taxi sitting next to a Addams Family pulled in nearly twice as much regularly, and one of the best location pieces I've had was an old Police Force. Another big shock was Gottlieb's Mario Bros (set at one coin per play) at your average laundromat. Never underestimate a child-friendly theme in a place where annoyed parents have a pocket full of quarters to throw at their kids to get them to leave them alone for ten minutes.

1 week later
#662 11 years ago
Quoted from luvthatapex2:

Will there be a cpu, power supply, hard drive in the head or is there something new like a single board computer and P-ROC?

Single board computer with SD storage (no hard drive). Anything with moving parts is bad in the computer-world, if you ask me.

Quoted from underlord:

I know there was talk of December. Didn't believe that for a second! :p

Yeah, we're not gonna hit Christmas, that's pretty obvious now. It gave us something to shoot for, but we need time for the artists--for both playfield and toys--to get it done right.

Quoted from shootar:

Can you do a pulp fiction pin next!

We were joking the other night about putting out a poll to decide our next license. I think the Big Lebowski would overtake Pulp Fiction by a lot, though

Quoted from shootar:

I heard they're starting with 77 and going in a random order from there :p

This is confidential information. We told you not to tell anybody!

#669 11 years ago
Quoted from Whysnow:

I vote yes on the poll...

I vote no on anything that makes us do more work

Quoted from spfxted:

Come on guys ...an Elvira game should be next.

I never really "got" the whole Elvira thing...

Quoted from flashburn:

they sample all the audio at horrible rates, so it doesn't even matter if you get better speakers.

I'll have to ask the audio guy what all of the sample rates are, but they sound fine to me (but I'm admittedly not much of an audio person). The speaker systems we have are pretty awesome, though, I know that.

Quoted from Mr68:

Kevin, I sent you a private email several days ago.

I'll be getting to these shortly.

Quoted from navajas:

Christ on a cracker

A Jeez-it?

#683 11 years ago
Quoted from bigduke6:

One thing for sure, a big carpet right in the middle of the playfield.

Would really tie the game together.

Quoted from dasmb:

Actually, I'm just going to go play around of pinball with the sound off and Man in Me on repeat.

Next round: Kenny Rogers.

#706 11 years ago
Quoted from starfighter:

They could even make it kid friendly.

All I could think of when I saw this picture was, "8 year-olds, Dude..."

Quoted from flashburn:

they have to negotiate the rights with all parties involved and pay each rights owner.

This.

Quoted from Redketchup:

Thank's from one of the guy in the allentown hotel room!

This sounds a bit scandalous, doesn't it?

Quoted from playboywillis:

A pin based on Garth Ennis' Punisher is a cream dream.

Was that the one with Thomas Jane? That's the good one, in my mind.

Quoted from flashburn:

Any word yet if you guys are bringing Predator to SPF?

It would be difficult but not necessarily impossible. Send me some info on the show, plz

Quoted from luvthatapex2:

I am intrigued by this single board PC/SSD mounted in the head that you'll be using. Got a link to something similar that can drive the P-ROC?

That depends on what you're doing with your pin. If you plan on running PinMame to keep your stock rules available, then you're going to need a fairly strong PC to drive it. If you're planning on simply running your own software all the time, it doesn't take much to run a P-ROC at all. For something off-the-shelf, you can use a BeagleBoard. From the talks I've had with a few P-Roc'ers, the Raspberry Pi doesn't quite make the cut, though, unfortunately.

Quoted from luvthatapex2:

I assume you will also have a little audio amp driving the speakers?

Yeah. The one we're leaning towards right now is honestly way overpowered for a pinball environment, but it is really affordable and easy to work with.

Quoted from navajas:

High Plains Drifter would be pretty sweet.

You guys have made it pretty apparent that I need to watch more movies...

#707 11 years ago

And on the subject of the Punisher, anyone who hasn't seen the video "Dirty Laundry" should definitely check it out. Nasty and violent, so kinda NSFW, but this is exactly what I think of when I think of the Punisher.

#728 11 years ago

I'll just leave this here...

DSC06642.JPGDSC06642.JPG

#739 11 years ago

As our waitlist continues to fill up, we are starting to see the need to request a small holding deposit. Production will be starting once the artwork/toys are finished/approved and our testing here is done, so we are certainly going to need to know who is for real on this project to move forward. As we've all speculated, I'm sure a decent handful of people will be bailing on the project once any sort of money is involved, which would make room for the latecomers who are being added to the waitlist. PLEASE do not send us anything right now, as we are still working out all of the finer points of this idea, but just to keep everyone up to date, I think it's a good thing to share something like this as early as possible. As I said earlier, the deposit value will be very small in comparison to the final cost of the game. We are currently leaning towards somewhere in the 5% range, of which will obviously go towards the game in the end.

Please let us know what you all honestly think.

#749 11 years ago
Quoted from starfighter:

You should also consider a monthly email update to keep us up to speed on production.

This is a definite. We are just waiting on one or two more people to get back to me with a touch of updated information for the mailing list to be complete and ready to go.

Quoted from Whysnow:

Some may also start looking for more hard deadlines

This is something to be aware of, for sure. It's been nice hanging out on here just sharing my thoughts openly about optimal deadlines and price points and such, but now we are working on something a little more concrete. Price point has not changed, and production is still in line for the very near future; I can tell you all that as friends/fellow pinheads, but we are aware that we need some concrete numbers and we're working towards them everyday.

#750 11 years ago
Quoted from Kcpinballfan:

I'm assuming because of this update you have high expectations of a full completed machine pretty soon? Or am I reading too much into it?

That wouldn't be reading TOO much into it...

#752 11 years ago
Quoted from gambit3113:

I will send in $1000 to lock in #13 as soon as I can.

That's a little closer to 20%, but I love the enthusiasm. The extra would be in gratitude to Aaron for giving up his number, right?

On a more serious note, I am elated to see overall positive reactions to this idea. I wasn't sure how you guys would react to the idea while we were discussing it, and you've all taken quite a weight off of me/us. We have the best community, don't you agree?

#760 11 years ago
Quoted from Whridlsoncestood:

Just don't want to do it to early and then have no games for an extended period. Production list/order updates will be great.

This information will be included in the first email that goes out to the "pre-owners." We will most likely have a monthly update email that goes out to let everyone know how production is moving along so they can get a good grasp on when their turn is coming up. Not to mention fun stuff like release parties and such

Quoted from OLDPINGUY:

there are many non-buyers who simply believe you cant do it..(Not me), that even Jack with all he has going has it hard.

This is going to be a tough ship to sink. All manufacturers in the industry honestly have a tough road ahead of them, and we are certainly no exception. To address your post directly, non-buyers who think we can't do it will hopefully get a chance to play a complete Predator someday. What they take away from the experience is theirs and theirs alone, but at least they will see that it was done and done as it was intended to be.

Quoted from Kcpinballfan:

is there gonna be some type of standard shipping or are we expected to set up shipping? In the US that is.

We have a couple of contracts in the works to keep shipping costs as low as possible, and we are certainly willing to help in any way we can, but at the end of the day shipping cost simply has to be up to the buyer. In the US it shouldn't be too bad--usually a couple hundred bucks--especially if you're close to the eastern US region. We have our pre-order list grouped by country so all the folks from a certain country can get together to drive down shipping costs; perhaps that might be an idea for different regions of the US, as well?

#765 11 years ago
Quoted from Whysnow:

you should allow pick up in MI when games are ready!
A big party!!!! or many continual small parties when batches of games are complete...

We are on board for any/all of these options

Quoted from jlm33:

Well, if you know (relatively) inexpensive solution to ship to Europe please tell...

I'm sure we will know one soon enough. Overseas stuff might have to be handled by a different shipper, but we will get it all figured out.

#778 11 years ago
Quoted from Jackontherocks:

I still don't understand how anyone can buy a game before actually playing it.

That's why we've tried to take the game out to as many shows as possible. It's a weird situation, though. Orders come in much faster than shows we can make it to, so there's a bit of pressure there...

Quoted from playboywillis:

it would look funny to have real pics of the guys on the trans, and then hand drawn pictures of them below that look kinda funny.

Shooting for a comic-book style with the characters, and so far they're looking exactly how they were envisioned. Take a close look at Hawkins in the art. In the show he spends most of his time playing the role of a bit of a doofus, but he's still a hardened, special-ops soldier and the art reflects that perfectly.

Quoted from bigduke6:

My deposit will be coming, but seeing the finished art first would be great.

Art updates are coming in on a weekly basis at least. As much as we all want to see the finished art and toys, I'm not seeing feasibility in having them done before a small deposit is needed.

Quoted from Betelgeuse:

Maybe a video of a complete game being played? A shot map? How and where do you plan to manufacture the production games?

These are all great ideas. We live and breathe this game on a daily basis, so it's hard to remember that not-too-many people have seen a complete game on it from start to end. As far as a shot-map, we have a bit of a plan for that, as well, coming shortly. Also, the need to know that these aren't being put together in my livingroom or something should also be addressed

Quoted from Betelgeuse:

can I get a t-shirt for my $25 donation a few weeks back?

Shirts are coming shortly. We had quite a few orders and we're just now finishing all of that up.

#790 11 years ago
Quoted from T-800:

how do you envision handling warranty on the machine and service during that warranty period?

Speaking candidly, there has to be some kind of warranty. We just aren't sure about what it should cover/entail at this point. Pins have WAY too many moving parts and high voltages to simply say everything is covered, I would think, but then again we just can't be sure. This might be better left up to someone who has done this sort of thing before. Are there such things are warranty lawyers??

Quoted from loren3233:

5% is not a big deal to drop down on this but would it be refundable in any way?

Again, we're still in the planning stages of this idea, so we are trying to figure out all the specifics. We'd like to say it's fully refundable, but I simply can't say it that way until we know for sure how we are going to go about this.

Quoted from loren3233:

I may be wrong but I thought that was the plan. Any reason for changing that plan?

See this post:

Quoted from Betelgeuse:

My guess would be because manufacturing requires major up front costs. You don't want to be outsourcing cabinets and playfields 10 at a time if you can get them all made at once.

This is an extremely close answer. Right now we are outsourcing stuff that could be easily handled in-house for a tiny fraction of what it's looking to cost to get them manufactured simply because of the up-front costs of some specific tools that honestly aren't that expensive in the grand scheme of things. As an example, right now it costs us $75 plus material costs every time we need to make a new playfield blank. For like $15k, we can own the tools to do that in-house for nothing more than the cost of the materials and electricity. That not only saves us a few thousand dollars on the cost of blanks over the course of the production, but that literally translates into exactly $75 savings per game to you guys. Now think about that across more tools and such, and you have a series of very specific answers to your question.

Quoted from Betelgeuse:

My guess would be because manufacturing requires major up front costs. You don't want to be outsourcing cabinets and playfields 10 at a time if you can get them all made at once.
Also, I forgot to ask about the 'interactive' toys. I know it's not possible for us to see them at this point, but could buyers get some details on what the proposed toys are and what they do?

The two (of the proposed 4 total) that we have been talking about are the swinging skinned bodies and the Predator's claw. On the right side of the left ramp there will be two skinned bodies hanging upside down in the "jungle" that swing and sway when you enter/exit the left ramp. From what we've talked about and what I've seen, they are very graphic and very real-looking. Should add a lot of emotional depth to the jungle area. On the left ramp itself you've seen the diverter that diverts the ball off the ramp for locking purposes. This will be converted into a life-like Predator claw that will appear to sort of steal the ball off of its path and pull it under the ramp. The other two, well... Let's just say they are going to fit the theme very well

Quoted from rommy:

$500 is a better number to ensure in for long haul. I like $500.

Again, we really love the enthusiasm, but I think that might be a bit much for our immediate purposes

Quoted from Pinballfantexas:

How about a monthly payment plan?

We've considered this many times, but right now we think it would be a logistical nightmare. It's not 100% ruled out, but for now we can't say anything final about it.

Quoted from jlm33:

I see at least one good reason: the growing waiting list.

The waiting list is definitely something to consider, as well, as we get about 3~5 emails per day asking if we have any spots open.

#793 11 years ago
Quoted from rai:

I saw a Gary Stern interview where he explaining why a pinball machine cost $5K he said it costs roughly $750K to $1million to design a machine.

There's a big difference between "what it takes" and "how we do it." I have no doubt in my mind that it can cost Stern Pinball a million bucks to do up a machine, but that's not to say it's the only way it can be done. Stern has a ton of huge industry names on board with their projects and those people need to be paid what they're worth, and they always go for extremely popular franchises which, I'm sure, don't come cheap, either. Take those two things alone out of the equation and you could likely cut that figure in half already. I'd also like to point out that we, as a company, have never paid for any kind of advertising, either, and I'm sure that's a gigantic difference, monetarily. Gary Stern was also on record saying that there is no room in the industry for another manufacturer, but honestly I haven't seen pinball--as an industry or a hobby--flourish like it has in the last year since the mid 90's. Gary is a second-generation pinball manufacturer with an enduring history. I have no doubt he and his company will adapt to the changing tides just fine. More pins = more choices = companies showing everything they've got to get your interest.

#804 11 years ago
Quoted from Xerico:

if any lower numbers bail out, I simply request that you give those paying the deposit an opportunity to switch numbers before handing out one of the lower numbers to a new customer.

If you can come up with a system to handle this without making me go bald or have a stroke, I think it's a great idea.

Quoted from frolic:

Make the deposit refundable when someone else fills their place.

This is very insightful and makes a ton of sense. We may end up doing something a lot like this.

Quoted from Xerico:

I think 10% (or $500) is a better price point.

Quoted from Whysnow:

IMHO $500 up front is better than $250 now and a suprise $250 in 4 months.

Of the arithmetic we've been doing, 5% SHOULD be plenty. What we worry about is, as the Dude mentioned, this is already something of a change of plans to all on the list. 10% might be a bit much to drop on the buyers out-of-the-blue (a good percentage of buyers don't regularly check this thread, so it will all be new to them). Thinking from the perspective of someone who doesn't know us or isn't as deeply invested in the project emotionally, "a quick two-fifty" is a lot easier to throw out on faith than "half a grand," so to speak. I would hate to have someone skip out on the game because of a holding deposit when they would have otherwise gotten one and potentially loved it, not to mention the high probability of these things going in excess of $10k in the resale market in a few years.

#806 11 years ago
Quoted from DCfoodfreak:

I would worry about a buyer on a 5k pin not having $500 for a deposit at any moment.

Well, there's that to consider, too...

#807 11 years ago

On a separate note, does anyone here know how to get ahold of Alex Levy?? I need him to contact me asap.

#814 11 years ago
Quoted from The_Dude_Abides:

I'm not trying to rain on anyone's parade and I have been and still am a big supporter of the project just throwing my opinion on the subject out there.

And we love ya for it.

Quoted from kmoore88:

I don't think that will hold true for the LE collector market.

This is me speaking personally as a hobbyist here, but I've always hated the whole "LE" movement in pins recently. It's cute if it's just powder-coated side-rails and some lighting effects, but the way things are going now you get shafted for buying "Pros" or whatever they're labeled as. I was a bit miffed when I heard Avatars were getting LE's that had extra rules and little features like the powerball thing, but now we're in a time when not getting an LE means you miss out on an ENTIRE PLAYFIELD (Ac/Dc)! I'm going to date myself a bit here, but back in the day if you saw a pin that was special, it was because somebody took the time and creativity to MAKE it special. Had nothing to do with upselling (or downselling) from the factory. I don't know how any of you guys feel about it, but honestly, I think the "LE" idea should be done away with altogether.

Quoted from ChadNC:

What is the next show hou will have Predator at??

Working on SPF but I don't want to get anyone's hopes up just yet.

Bald looks fine on a lot of guys. I can tell you right now ahead of time that I would NOT be one of those guys

#833 11 years ago
Quoted from navajas:

I can make the purchase price of this machine in but a couple weeks notice. However it will require liquidating assets that I would other wise not.

These were my thoughts, as well. A 5% deposit is something that I would be able to come up with by normal means if I needed to, but many people on the list have already casually stated that they are going to be selling a machine or two to make room for and gather the funds to purchase a Predator. Pinball is an expensive hobby, but I know a lot of pretty broke dudes (myself generally included) that manage to stay in by rotating games and using their resources in this way.

Quoted from jlm33:

what I would not like to see would be people trading their spots for more than this 5%. No black market with Predator please.

I don't see how one would be able to sell his spot. If someone drops off, the next on the waiting list moves in. If you're looking to turn the game around, you would have to wait until your game is up and let someone else pay for it in your stead, I guess.

Quoted from frolic:

at the end of the day Predator is an R-rated movie where the characters are hunted and killed, not a family movie.

True.

Quoted from frolic:

"A" for good intentions, but this is uncharted territory.

Another reason to go lower than higher with the deposit.

#840 11 years ago

First mass email just went out. Hope you all got it.

#849 11 years ago
Quoted from DrStarkweather:

yeah, no email for me yet.

I've heard this from a few people so far, so I guess we should let it sit for the night and see what happens, I suppose.

#887 11 years ago
Quoted from Drano:

I would use a service like Mail Chimp to do this for you and avoid these issues.

I looked at Mail Chimp very briefly and it looks like a service that will plaster ads for itself all over what goes out. The best lesson in internet etiquette: The more a website wants you there, the less you want to be there.

Quoted from BillySastard:

unless the guys are trying to sell me some boner pills with my pin, then I've gotten nothing also

Please call us immediately if it lasts more than four hours.

#944 11 years ago

host <host>.com [212.1.208.244]: 452 4.5.3 Error: Delayed for 24 hours
too many recipients

No action is required on your part. Delivery attempts will continue for
some time, and this warning may be repeated at intervals if the message
remains undelivered.

I guess that means it will keep attempting to send until it's done. I already hate this thing...

#947 11 years ago
Quoted from shootar:

As much as it sucks, you may have to break your list up into lots of 25.

That's kinda what I was thinking. That means some of you may be seeing the same email 3 times...

#956 11 years ago
Quoted from swinks:

Is the playfield silkscreened, direct laser jet or overlay?

We're trying out an overlay kind of process for the playfield right now. It's a pretty fancy process which makes it nearly impossible for the playfield to groove or for the art to fade or wear off. The test playfield we have here--even though there is no art on it yet--plays butter smooth and shows absolutely zero signs of grooving or peeling.

Quoted from swinks:

Is the cabinet going to be silkscreened, direct laser jet or vinyl decals?

The cabinet art is applied with vinyl decals. We talked with the proprietor of a local vinyl shop here and showed him our old prototype cabinet (the one from Allentown) and voiced all of our concerns. After some lengthy explanations as to why certain things happen (peeling, fading, etc.), we were comfortable enough to let him give our newest prototype a shot and we are not disappointed in the least. We've left sun-lamps on it for a few days straight in very tight spots (like an 8 inch square on the side) and there is absolutely zero signs of fade. We've also held a hairdryer against the corners (read:problem areas) with no peeling issues. For those of you who saw the game on the Chicago Expo floor, you could see the cabinet looked as professional as any other game in the hall.

Quoted from rai:

I hope you guys are good at making pinball machines because (you suck at the internet)

This might be true. Then again, the internet might just suck at us. Either way, I believe the problem to be sorted out now, but I guess we will just have to wait and see.

#976 11 years ago
Quoted from Kcpinballfan:

I asked earlier not sure if you caught it, do you know how many characters we can add to the name plate?

I'm not sure how many characters can go on the plate, but I really doubt the whole line from Long Tall Sally will fit in there.

#997 11 years ago
Quoted from Marc:

using an overlay for the playfield was a BIG let down.

Quoted from J85M:

I'm kinda disappointed to hear the playfield art maybe simply an overlay

Quoted from gambit3113:

Overlay PF art is the first chink in the armor for me, too.

Quoted from Drano:

I certainly wouldn't be too comfortable with a paper-backed print being laid down on the wood.

Quoted from Betelgeuse:

I was concerned when I read about it being an overlay as well.

Quoted from Kcpinballfan:

I could see this being a deal breaker for some.

Quoted from Marc:

playing on a sticker is not making a game by players for players.

Quoted from rommy:

No way they are going to use a "decal" for playfield art.

Wow! I guess this is a big drawback to sharing information as it develops My post about the playfield art application just says what we are trying out right now. To ease all of your minds, there are a couple of things to be said here:

The process we're trying out is not a sticker on wood by any means. Formica is a close idea to what it is, but it's not exact. We are actually still in the dark on the nitty-gritty of it because it's military technology and civilians aren't privy to the information.

It has been out in the real world for some time now, and has proven to be nearly indestructible. Delamination was the number one concern we talked about, and the contractor was extremely confident that it would not be an issue.

Lastly, we've talked with Classic Playfield Reproductions and they have shown interest in doing the playfields for us, and we all know they do fantastic work and they do it through the conventional means that have been tried and true for years. This is one of the options we were looking at that WILL increase the price of the machine, so we were looking into something a little different that could compare to the quality that is needed. If it doesn't make the cut, then CPR is the only other option we're willing to follow. As potential owners of the final product, voice your opinions now. If you're genuinely uncomfortable with what we're considering, let's just leave the idea on the table of potentially increased cost for the comfort of knowing exactly what we'll be getting by going through CPR.

#1017 11 years ago
Quoted from Marc:

You shouldn't look at our opinions as a drawback.

Oh, I certainly don't. We definitely didn't join up on forums for the sake of shameless free promotion or to sit around and hear how awesome we are. This is the exact reason we wanted to become active in the community as developers; so we can get feedback on certain ideas and implementations BEFORE they are cemented in place. The last thing we want is that feeling of "this is what we're doing, take it or leave it."

Quoted from Marc:

the word "overlay" brings to mind very bad thoughts.

That's very true. Kinda does sound like "sticker on wood" in this context. I promise it isn't

Quoted from Whysnow:

worth noting that I finally got my email just now.

A message to my email service provider: Don't impose limitations on software developers. They may just develop software to circumvent them.

Quoted from Betelgeuse:

It's always possible you will come up with something even better than the traditional method.

That's what we're looking into these options for. In the event that 'innovation' becomes 'half-assing it,' we'll go with the tried-and-true instead.

Quoted from Kcpinballfan:

is this a company that is familiar with pinball playfields in any way? Or were you serious about military grade process?

In short, no. We had a representative of the company come out to my home to talk about the project and what they could do. When he took a look at Shadow (my cleanest game), he pointed at the playfield and said "that's what I do." The best part was that he immediately noticed the sanctum wear (of course) and pointed out not only why that happened, but how his exact process would disallow such a thing. And yes, it's seriously a military grade process. When we went to pick up our prototype blank with the test application, we legally weren't allowed to enter the building further than the entrance doors and we had to sit with designated security personnel while we waited. Not to say it wasn't a pleasurable experience; everyone was very nice and professional, but it was certainly a 'different' day...

Quoted from Kcpinballfan:

I have no doubt when we look back on pins in 10+ years this will be on top of the best of list.

No pressure

Quoted from underlord:

Rick. "I'm gonna have me some fun" #190

Completely off-topic, but this is my favorite "plate quote." It's something of a shop-joke around here, as well. Many times when something in the software doesn't work as intended, I'll go back over to my desk and implement what I think a fix for it would be. If it gets to the point where I've tried like three or four things and it's still acting up, I slouch and kind of 'crawl' out of my chair while lumbering towards the machine to test it again repeating "I'm gonna have me some fun" just like Mac does in the movie. We may be a lot of things over here, but admittedly, we're nerds first...

Quoted from sensfreak:

- You lose it here, you're in a world of hurt.

I love this one, as well. Would certainly make the game stand out in a lineup, especially to people who aren't immersed in pinball. As a casual pinballer, they would see a bunch of machines with their varying themes, then see the Predator sporting skinned swinging bodies, Arnold in the middle of a bunch of explosions on the playfield, the ominous Predator art on the side of the head, a claw on the playfield that physically steals the ball out of the jungle, and an engraving on the apron that says "you lose it here...you're in a world of hurt." They might be a little scared at that point, but either way they will know it's not your average game. Honorable mention would also go to "Makes Cambodia look like Kansas."

Quoted from sensfreak:

The other option is just my name but is that boring?

I don't think it's boring, it's meant to make it a little more personal. I think originally a few people were trying to leave their name off for potential resale value, and just had to come up with something to fill in the space and it just kind of grew from there.

#1019 11 years ago
Quoted from shootar:

Its your machine. We're just buying them....

We appreciate your angle here, but I kinda see it as exactly the opposite. It's your machine. We're just building them...

#1022 11 years ago
Quoted from kmoore88:

Elimination of all wood for the PF would be great.

More random anecdotal banter: Craig from MI Amusement Cabinets is dead-set on making his playfield out of Corian, the super-sleek countertop material.

#1037 11 years ago
Quoted from vster23:

would like to know how much more a CPR one would add to the cost.

Couple hundred bucks at least. First, I have to say that while price is a big deal in anything and everything, CPR playfields are worth every cent they cost. That being said, the least expensive playfield they have on their site for sale at the moment is over $600(American) after being shipped. Even at manufacturers' cost, it would be quite a bit, I'm sure. Another issue would be shipping time/cost. They are based out of Nova Scotia, Canada, so that might pose a bit of a turnaround.

#1041 11 years ago

Best name plate for Predator: "Please have a seat."

#1082 11 years ago
Quoted from SPeD66:

Ok, ok! I'll call up MI Amusement Cabinets & tell them to use something scratch proof... like wood.

I've just been telling him not to do it because it will be too fast and break parts all day. I would be lying if I said I wasn't interested to see how it would play, though.

Quoted from rai:

Any word on the t-shirts I sent a $25 donation like you said.

They're coming very shortly.

On another note, we've had a lot of people ask for a playthrough of a full game beginning to end, so we will be offering that up in the next few days, as well. Anything specific you'd like us to shoot for in the video??

#1085 11 years ago

That's mostly what we're going to focus on; flow of the overall game and how, as a player, you can control it. I've been fighting with this thing all night to get a decent game going and I'm just playing like crap, so I'm a little worried about doing a video with the *GASP!* glass on

#1169 11 years ago
Quoted from Betelgeuse:

Is the price still set at $4750?

That's still the projection, yes.

Quoted from Betelgeuse:

What if it goes up to, say $5500?

I don't think it would ever get that high. I would be upset if it reached $5250, and I know you guys would be, too.

It won't.

Quoted from Betelgeuse:

What is the expected time for production to start? Even if it's an estimate it's something.

Realistically, we're looking at late January before it really takes off.

Quoted from Betelgeuse:

How are games being manufactured and at what rate are they expected to be produced?

Games will be manufactured by hand by a production team. Many of the processes are "farmed out" to professionals when it comes to things we simply can't do well enough to trust ourselves with, like building the cabinet, adding decals to the cabinet properly, printing the playfield, etc. At full swing, we're shooting to do around 40 machines per month. Of course this will be much slower, at first.

Quoted from Betelgeuse:

What is the deadline for a deposit to be made?

Deadline sounds a bit impersonal, but I can see the need for a solid date. The date we've been tossing around is December 14th. If anyone is having any issues with the deposit, I would just urge them to get ahold of me to discuss it.

Quoted from Betelgeuse:

When can we see the gameplay video?

Within a few days. I've got a lot of energy tonight, maybe tomorrow? Don't hold me to that

Quoted from underlord:

Also sent 'em a love note. Could be a Bromance-a-brewing here...

Giggity.

Quoted from Drano:

If you load up the truck with empty pop cans and bottles...

I often forget that the majority of the world doesn't share this lovely source of late-week income.

This is moving along. Have to pass a bunch of credit and security checks to get this set up, and it's hard to explain to a bank how you've been a company for over two years and never made a cent. At any rate, we'll know pretty soon.

#1181 11 years ago
Quoted from johngravenews:

are you planning to manufacture and sell additional plastic sets which we could buy at the same time?

Short answer: yes. More on this coming in a few days.

Quoted from Perspex:

it's probably time for a playfield plastics/toy teaser photo

Yeah, I think it is, too... I'll get with Matt after the holiday and see if he's willing to share some stuff

#1199 11 years ago
Quoted from Pinballdad:

Still no email from Kevin regarding details and deposit info like others have received.

Just sent the emails out again. The address you're giving me seems to match the one I have on file here, but I copied/pasted the address straight out of your PM to be sure. Let me know if/when you get them. I would have just replied to your message, but it says your messaging is disabled.

#1205 11 years ago

New video is finished and uploaded. It will be posted sometime tomorrow, I think you'll all really enjoy it and I hope it's everything you guys were looking to see. 'Til then, it's 5AM, good night for now

#1211 11 years ago
Quoted from jlm33:

Any information on how to pay the $250 deposit from overseas ? (credit card or paypal ?)

Should be worked out Monday or shortly after that. We'll definitely send out another email when we get all this sorted out.

On another note, has anyone checked the website lately?

#1217 11 years ago
Quoted from Cobra:

playing in a dark room...how will Predator be for that?

Designed for it We need to figure out a few more places for GI to light the middle of the field a little better, but lights-off play has been on our minds from the start.

Quoted from Montu32:

That right ramp looks like it maybe a tricky shot,don't think I seen a shot made?

Yeah, it is a tricky shot, but there certainly were shots made. It's not really a shot you "fall on," you really have to make that shot with intent to make it around. I know in the video Killing Spree was started with a right ramp shot, but those black ramps make it hard to see black pearls when they're hit...

Quoted from Jetzxi:

you should make some type of easter egg with your new puppy showing up on the DMD!

There's gonna be an easter egg with him showing up on Craigslist if these little girls don't stop trying to put Barbie clothes on the poor guy!

#1285 11 years ago

is this real life?

...or is it just fantasy?

-The pops and slings did seem a little unresponsive. The slings only fired once or twice. There was also no sound effect for slings or pops as far as I could tell.

Just need switch-adjusting, really. We'll be sure to tweak them for the next time we do anything public. There are sound effects for them, as well, they're just hard to hear over all the physical sounds going on in the room. I think we're going to set up a direct-feed audio/video setup for the game sounds and the DMD for the next video so we can balance it a little better.

-The skill shot beep could use a tweak. I like it ok, but... one thing that annoys me on my TFTC is when someone walks away with a ball in the shooter.

If you leave the game sit, it will eventually play a little sound effect and turn the volume of the game down to zero. Doesn't change the fact that I'm not in love with the beeping, either, so it will probably be manipulated a little bit or toned down.

-The DMD needs to be more tied into the modes. On most games the DMD has some kind of animation/special-scoring/info that is mode specific and stays up during the mode.

Slowly coming together. We haven't come up with anything that we like enough to use yet, but it's in the works.

It's also usually followed by a total score for the mode or something like that, so you know it's over and know what you got out of it.

I think the only mode that will end up showing the total for the mode itself will end up being Unload (the timed 4-ball madness multiball mode) unless there is an overwhelming demand for it in the other modes. The other modes are pretty straight-forward in their scoring, I think.

-There are no flashers in the game. Are there any plans to include flashers?

Of course. The game is programmed for 8, if I recall correctly. Being perfectly honest, we haven't put much thought into those in a while due to other 'stuff' that has been more pressing.

I like the look of the insert, uhm, 'stack'?, between the slings a lot. Anyone have any ideas how those are going to be demarcated?

Check out the attached picture.

a get to the choppa mode where you collect the remaining crew to Escape.

We kinda went the other way on that one with Killing Spree. Instead of helping characters escape, you help them die. Pretty cool, huh?

Does anyone else have a tough time seeing what the DMD animations are? Maybe it is just the grid lines, but I can rarely tell what the animations are?

We hear this a lot, and it's tough to get people to go on faith, so I'm going to get a little bit technical for just a second. First of all, no, it's not a bad camera or poor lighting or something, it is the DMD that looks 'muddy.' The display we're using for this prototype is a PinLED model. PinLED's are a great replacement for older DMD games and they save a lot of heartache if you have a bad or "iffy" dmd supply board. The issue is that they are designed for those older games and they only have 4 "colors" (bright, normal, dim and off). The animations we have in here are made in 16 "colors." This means that you're essentially losing 75% of the "colors" to the next closest drive-state. It's very noticeable at all levels, to be sure, but it's most noticeable in the lower end of the "color" spectrum, where the lower colors are replaced with the "off" drive-state, essentially leaving "holes" in the animations. We're picking up our new display in about a week, and we will put up a short video (no post-production stuff, just a quick look) showing the difference in the DMD quality. While the animations, I believe, are still pretty decent in their current state, I will trust that literally four times better will be acceptable to most anyone

Well a color dmd would have to be programmed to that specific game and I'm not so sure skit-b has the resources for that.

Color DMD's aren't exactly DMD's, to be sure. They are LCD screens that have been meticulously programmed and tied in to the games they have been designed and made for. If we were going to go that far, we would have just went with a normal LCD screen and allowed for like 720p animations in 32-bit color. I can't speak for Aaron specifically, but as a player, I'm not totally sold on LCD in pinball yet, unless we're talking about something like the P^3's application. An LCD as a display is something that is going to take a long time for me to get used to.

Great sense of humor and attitude guys.....keep up the great work!

Thanks

Needs to be RED! BLOOD RED.

Most likely will be.

Plasma displays would help a lot, I asked about them before and Kevin didn't see a reason it couldn't be an aftermarket upgrade. As it stands the grid edges and different brightnesses of the patchwork are easier for the eyes to settle on than the actual moving images, hence the problem. Only way to fix it is epic contrast (Tron did that, I don't think it's ideal because it cripples all machines to improve some), or put in a plasma.

Plasma displays are power-hungry monsters and require a separate PCB to power them. That being said, all of the display animations and data are stored on the computing unit, so it would be feasibly possible to convert a Predator to use a plasma display by switching the DMD's out and adding a board that could power it without the need of ROM chips on the display board or on the DMD itself. I didn't know that Stern has tackled the gridline issue in such a way, that's very interesting. I'm not saying anything bad here, but I read "epic contrast" as "loss of definition."

I also agree about having better differences between modes, whether it be with music change or DMD intro.

The music does change, and every "mode" (being standard mode or multiball or whatnot) has a unique intro animation. It can get pretty hard to follow as more and more modes get stacked up, and the music is getting reworked into something of a priority queue. Also, there was a bug in the first video right after Killing Spree started that caused the music to reset back to the overall gameplay music (but we think we have a good idea where that came from)

If I recall talking to kevin at the expo that the DMD they are gonna use is gonna have 16 colors instead of 4 which is the one in the video.

I wish I would have seen this post before I typed out that long-winded response above, but since I already spent the time to type it out, it stays

I also recall Kevin saying that cointakers is gonna help them with a better light for the UV.

Yep.

Definitely need more Predator(clicking) noises in the game, possibly random.

Interesting idea... I wonder if it would be distracting? We'll try it out and see what happens.

I don't know how those systems work, but, couldn't the code be identical and the DMD swap fix it? I mean the signal could be being sent to handle those 16 shades or whatever, and if the hardware can't hack it it'll just put up the best match with the four it has like a crap TV on a good signal.

This is pretty much exactly what's going on.

I'm sure they are going to stop by over the next few days to answer our 8 million questions, lol.

Working on it

if they're realistically two to three months out from making the first games, I would think time is tight.

You would be right.

the black ramps are not..horrible..

Yes they are.

I can't remember which game i saw clear green ramps on but i think that would look cool on Predator..

Maybe, but I don't think we're going to play with ramp color on this one. Clear is nice and clean and doesn't get in the way of much, if anything.

Longest post ever? Maybe. Hope I answered everything you guys were hoping for.

DSC06648.JPGDSC06648.JPG

#1298 11 years ago
Quoted from Tweedlefuzz:

Posted from Geelong, Australia... makes me miss MI

The forecast today for Geelong, Australia is 90 degrees and partly cloudy. You'll be fine.

Quoted from Whysnow:

When is the payment thing getting set up so I can send you $$$?

I know, this is taking WAY longer than I expected, and it's driving me nuts. You'll know something as soon as we know it.

Quoted from playboywillis:

I'm going to be in Michigan around Christmas. Any chance that'll be around so I can get my hands on this beauty?

Depends on what days you're going to be around. I'm curious to know exactly where you're going to be in Michigan that would be a couple hours away from the Detroit area.

Quoted from NinJaBooT:

Still curious if there is a video mode?

Pretty unlikely, at this point. We just never came up with anything good enough, honestly, and we agree that it kinda doesn't fit the theme so well.

Quoted from Whysnow:

I also hope the SkitB team has a few hidden eggs programmed in.

There are a few already, and I'm sure there will be a lot more going in. I'm sure more than one will involve name entry, as that is easy to do and it's quick and easy to show off to others.

Quoted from Whysnow:

your ball drains and while the score is totaling up you quickly and secretly hit a stealth flipper button combination which triggers the egg. Your buddy steps up to plunge his next ball and is mocks him or calls him out

This is an AWESOME idea! I'll look into what will work for such a thing and try to stick it in there.

#1299 11 years ago

Can you give us some percentages of how complete you feel everything is?

This deserved its own individual response, sorry for the double post.

1. Playfield

I would say high 80%, low 90%. Entrance for the right eject is going to open up a bit, exits from both ejects are moving up to more reliably hit into the pops like they're supposed to, top diverter is getting tweaked to get the feel we were looking for, maybe a few other things.

2. Lighting

It doesn't look like it, but the lighting is about 90% complete, also. Just need to light up the center of the playfield a little better, install the flashers and get the new UV assembly on there.

3. Rules

Damn near 100%. This has been our major focus for quite a while, and I hope it shows.

4. Modes

85%. Need to add background animations and maybe little instruction-type text to the openings.

5. Music

At least 95%. Only music work that is left to do is debug a couple weird issues and arrange the "hierarchy" so that modes of lower "importance" won't take over the soundtrack when they're stacked into whatever is going on.

6. Sound Effects

This is another one in the high 90's. Gotta work in a few more Predator-type sounds into the overall gameplay and a few more easter eggs in the meantime.

7. Animations

This is the lowest one, but I'll say something like 65, maybe 70 percent. Anything with the old fonts and simple styles are getting redone, obviously, and all the mode intros are getting redone, as well, to include some text on the screen to let you know what mode you're in, along with some very brief instructions where necessary.

Can we see more artwork please, Mr. Tease?

Fine, but just a little one

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#1322 11 years ago
Quoted from Whysnow:

just use the pinbal life metal protectors under the legs as soon as you get you game.

Every Predator comes with plastic leg protectors anyways.

#1325 11 years ago
Quoted from KoenHeltzel:

I'm very curious which LED DMD has so much better support for more (16?) tints.

Koen, once we get it (this coming monday), we will take some quick comparison videos and post them up online.

On another note, PayPal is up and running properly. The email with the proper information will be going out late tonight/early tomorrow, but for those of you who want to get on it early can go ahead and send deposits to [email protected].

#1327 11 years ago

Damn, Art, yes, you were certainly the first from Pinside to hit the PayPal mark. I think that was like seconds

#1361 11 years ago
Quoted from T-800:

1) Warranty/Service/Repair Plan?

Working on it. There will definitely be SOMETHING, though.

Quoted from T-800:

2) Shipping - cost estimates? (I assume free if we pick up...

Costs more to come pick it up. Booze and libations aren't free

Quoted from T-800:

3) Any update on critical milestones timing - artwork finished and approved, tooling completed, code completed, first production run, etc.?

Trust me, you'll know this stuff pretty darn quick after it's done.

#1376 11 years ago
Quoted from Whysnow:

I am not 100% positive on this and I sure the SkitB guys will chime in, but I thought Dec 14th was the cutoff for the $250 deposit. I assume they will then fill in all unpaid slots with those on the wait list at that time.

December 14th is going to be a pretty busy day for us, I can tell you that right now. You are right in remembering that date, but we're trying to be an lenient as possible with pre-owners. If someone has special circumstances that prevent them from being able to make their deposit, PLEASE CONTACT ME DIRECTLY ([email protected]). While we have a very real need to know who is serious about this project, we certainly don't want someone to lose their game because of a timing issue, especially during the holiday season. That being said, once Dec14 comes and goes, if we haven't heard anything from someone, we have to assume that he/she would be giving up their spot. That's when the waitlisters will start being moved into the pre-order spots.

Oh, and on that note, we have lost very few pre-orders, especially compared to the numbers I was worried about, initially, but I can tell you there are some spots opening up. I'm not sure if it's enough to cover the entire waitlist, but we'll know more on the 14th.

#1406 11 years ago
Quoted from dannunz:

do you guys plan on having any pinball related call outs like...Arnold yelling Jackpot of extra ball? Or a narrator to help you during the game?

Probably not. With as much audio going on as we have, it would be really forced.

Quoted from navajas:

I will, and I mean this, pull my name from the project the second any half assed Arnold impersonator yells Jackpot at me.

Me too.

Quoted from frolic:

I'm all for more Predator sounds for sure.

They're coming

Quoted from wdpvideo:

I jumped off the band wagon. I watched the video and that's pretty much what I saw at the Chicago Expo. I know it's hard to start up a new company so I wish them the best.

Thanks for the kind words, honesty and professionalism. The machine you see in the video essentially is in the same condition as the game you saw in Chicago, but for the many people who couldn't make it to the Chicago Expo, this is the first they've seen of this build.

Quoted from Old_Hutch:

I would consider offering $150 for your spot in line, assuming we could get confirmation from Kevin that he would be willing to allow that.

I don't want to sound harsh here, but this is something that won't happen if I have any say so in it. If I were on the waitlist for a game for months in advance and someone managed to buy their way on, I'd be extremely upset, and I don't want that to happen to anyone.

Quoted from Russo121:

I really dont want to hear of anymore deposits until i see a final representation of the finished product in all its glory.

You won't. The deposits we've asked for are being used to push the project into completion, and we see no reason why that won't happen.

Quoted from frolic:

The only thing I question with this project is the time line.

We try to be realistic at the same time as pushing ourselves to meet the dates we set. While saying that we should be into production before the end of winter might be ambitious, it's still realistic to expect if we keep moving forward at the rate we're going. While talking with Jack at the Michigan Expo this year, he gave the advice of, "under-promise, over-deliver." Sage advice, to be sure, and at the time I was devoted to heeding it, but as the community interacted with us more and more, I've changed my thinking to "tell everybody exactly what's going on while it's going on, and they'll understand if something slips." I'll admit that this philosophy has shot me in the foot a few times, but it helps me sleep at night

#1410 11 years ago
Quoted from Old_Hutch:

Hopefully you are flattered that someone is willing to pay a premium for your game. I did not intend to upset anyone by making that offer.

I am flattered and I am not upset, and if you sent an email to get on the waitlist you will be there (in the order that the email was received), so no worries

#1450 11 years ago
Quoted from The_Dude_Abides:

Kevin was the black light actually on for the last video? I wish you would add a few playfield lights so we can see what we are doing a bit better.

Yes, the blacklights are installed in the machine and were active during the gameplay videos. Unfortunately, they are extremely hard to see in the videos due to the lighting in the shop here and from the angle the video was filmed, they are completely obscured by the makeshift assemblies that hold them in place. That is by design, though, because UV light is really annoying to the eye if you look right at it, and it's meant to hit the playfield only. In this proto we went with proper UV lights, and I honestly regret it for this point in testing. There isn't anything UV reactive on the playfield yet and the black ramps don't light up like the clear ones do, obviously, so the effect is really lost while playing this build. We still have the blue lights here in a box somewhere, so I'm probably going to switch them back in so we at least get the feel back while testing/playing until the cool UV reactive stuff gets in there. Also on the subject of lighting, we definitely notice the lack of light in the center, and we're going to fix that. For those of you paying really close attention, the previous proto did have some extra lighting in the center and we took it out because we thought it was too much. Lesson learned; it's going back.

Quoted from The_Dude_Abides:

I did not notice Long Tall Sally song

That's because I suck and didn't get the Super Jackpot in either of the videos. It's still there, but it does come from a Super Jackpot, so unless you are a much better player than I, don't expect to hear it every time you play

Quoted from Tweedlefuzz:

Checking in from Sydney. Internet is only 30$ for 2hrs/1000mb...

Welcome to Australia, where software piracy would cost more than purchasing!

1 week later
#1558 11 years ago
Quoted from Drano:

I'm pretty sure that was for a one-time event.

Yeah, Predator was only at the Shark Club for the weekend during the Snowball Open tournament. We had a TON of requests to bring it out for the show and patrons really enjoyed having it there. Many of the local guys here hadn't seen it since its first appearance at the Michigan Expo back in mid-April, and they were blown away by the progress it had made. Also, it was very nice to be able to leave the game alone in the lineup and go play other games and talk with people all weekend with a stable enough prototype to not worry about it screwing up (I think we had a grand total of 3 issues with it where we had to reset the game).

Oh, and it should be noted that the game brought in about $4 in coin drop, even on free play Sadly, that $4 was quickly relocated to the Star Trek TNG upon collection...

10
#1646 11 years ago

Oh, my... I suppose it would be time for something of a "state of the union" post, yes?

Short of defending trivial things, PinballDad is really on to something. I do think many of us have missed the point of his initial post, so hopefully I don't do the same. What I read is that people have been wanting to see certain things pretty badly and we haven't shown any of it, while we still managed to go out for a weekend to a public tourney with the game. The response to this is pretty simple:

The machine is in complete enough condition to show and the things requested are not.

A project of this magnitude requires a monumental amount of networking and consolidation of resources. Our in-house team can accomplish quite a bit on our own, but certain aspects just have to be sent out to other professionals who can handle it. These things include, but certainly aren't limited to, playfield artwork and toys. These things cannot be rushed. That being said, they are still moving along nicely. I have seen things from Matt that have really blown me away, and while it kills me to have to keep it to ourselves, it's necessary to wait until it is DONE to show it to you guys. Not because we're sadists and overall bastards, but because for many legitimate reasons concerning both business and presentation. We learn from our mistakes, even the ones we consider "small."

There is a lot of talk about the changes that should happen now that money has exchanged hands, and I disagree with just about all of them. The only thing that has changed on our end is that we are able to gather resources when we need them and our shop is warm (infinite thanks for that). We have found that we have literally hundreds of dedicated people who have real faith in us to accomplish monumental goals within a reasonable time frame, and we do feel the need to repay not the monetary commitment but the "spiritual" commitment as best we can in any way we can. When we see posts asking for peeks at artwork or toys or anything else, we certainly don't just overlook them and keep moving; we usually call our contractors and see how things are progressing.

On that note, I can't PROMISE a Christmas look at highly-developed playfield art and toys, but I have been assured that such a thing shouldn't be a problem by both parties. Trust me, our fingers are crossed just as hard as yours.

There has been a lot of progress with the game in ways that seem trivial, but are very important. The game now handles a lot of functions differently that keep it running with less bugs and hiccups, and the new animations are coming along (just not implemented yet). There are a few more voice calls and sound effects in the game, and every different multiball and mode has its own music to go with it. We have our end-product circuit boards here in-shop and ready to go in, and code work on the last remaining elements of the game are nearing completion. We also have an updated playfield CAD with all the minor changes we needed to make in place, which is to be cut within the next few days. Ramp angles have been confirmed to be proper, so work on the 3-D mold for the ramps has begun, as well.

Oh, and clear ramps.

On the plate:
We get deposits in various forms every day, and one or two waitlisters at the same rate. There is a ridiculous amount of logistics involved with all of this paperwork, and it's terribly cumbersome. If you've sent me an email within the last few weeks and haven't heard back, please be patient as I am going to take some time off from all of my normal duties to hit the emails and get all of the communications under control. If you're wondering if we received your deposit, there will be a mass-confirmation email going out as soon as we can to thank everyone for their support. While I'm on the subject of communication, if it is at all possible, please use my email address ([email protected]) instead of using PinSide's PM service. Quick messages or whatever are fine, but "important" messages are hard to keep track of when they are in two different places.

I know it has taken way longer than anticipated/acceptable, but t-shirts will be arriving before the holiday and will be going out immediately after they arrive.

I think that's about it for now. If anyone has any other questions, as always, drop 'em here or email me, whatever.

#1659 11 years ago

not one mention of a pony.

Oh yeah. And this pony.

black_kvlt_pony_by_flick_the_thief-d52.jpgblack_kvlt_pony_by_flick_the_thief-d52.jpg

#1675 11 years ago
Quoted from playboywillis:

I'm just happy the pony doesn't have pants on

That sounds like the first thing said at the beginning of a very long weekend...

#1707 11 years ago

As denoted by my LE pony, pants in this thread are always optional.

#1713 11 years ago
Quoted from Jetzxi:

Can we get a Christmas eve eve update?

I got an updated playfield scan this morning and it's looking pretty damn good. Not completed yet, let me just get that out of the way, but maturing very well. The existing stuff has been inked and expounded upon greatly, and there are a few additions that are sure to please. I'll get a proper picture up here shortly.

Oh, and don't count Matt out just yet. I have it on good authority that we'll have something up here in a day or two

17
#1729 11 years ago

And now here's something we hope you'll really like.

blain.pngblain.png deadface.pngdeadface.png Gauntlet.jpgGauntlet.jpg Inserts_1.jpgInserts_1.jpg Inserts_2.jpgInserts_2.jpg Skinned_Body_Dead_Lane.jpgSkinned_Body_Dead_Lane.jpg

14
#1730 11 years ago

Everything is coming together very nicely, and a lot of blank spots are being filled in with interesting stuff, which you can see from the above pictures, but the black and white scan just simply doesn't do the body in the outlane justice, so here's a pretty crude camera-phone shot to show it with the red entanglement.

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#1763 11 years ago

You guys are spoiled, you got to see that latest pic before I did! Damned Facebook

#1767 11 years ago

I wonder where this will go when it's finished??

IMG_2840.jpgIMG_2840.jpg

#1788 11 years ago
Quoted from rai:

WoZ is quite beautiful and colorful, great for a pin, nothing wrong with WoZ artwork.

I agree with this very much. I think the WoZ is simply beautiful to look at throughout. I'm generally not a big fan of how most Stern stuff looks, but I have to admit I really dig the obnoxious green Hulk Avengers.

Quoted from Pinballfantexas:

So they said every toy will interact with the game I wonder how this will play into it?

All of the toys will be interactive, but a some will be more interactive than others. The skull is probably the least interactive directly (no balls in the eyes like CSI, BOP, whatever else), but the finished game couldn't function without it. That's all I'm gonna say

Quoted from dannunz:

Any word from matt on the prototype toys?

Should be seeing some new stuff pretty soon. I was worried about showing off the skull piece before it was finished, but you guys seem to really like it and understand that it's not going to be just a white skull stuck on the game somewhere, so that's a load off. Maybe we'll get some more proto stuff up here in the weeks to come.

#1794 11 years ago
Quoted from rai:

the reason I am so excited about Predator Pinball, is your posting and the videos and the team you have and the way you let it be know that you read what we have to say and are willing to let us in on the creation of the pin so to speak.

Thanks, rai. We don't have the luxury of being able to take the game everywhere all the time, so it's nice to have a centralized place online where we can get feedback on what we're doing. Honestly, the ideas wouldn't be implemented if they weren't legitimately good ideas, so pat yourselves on the back, as well!

Quoted from rai:

Many years from now when we talk about this, one of your quirks will be, "Kevin actually answers his email, maybe six months later but he answers his emails".

Yeah, I know, I'm really bad about emails and such. It's kind of my own fault, though, because I refuse to let anyone else do my emails and talk to people on my behalf. People around here tell me that I need to consider getting like a secretary or something, but I just can't see that happening. Maybe somebody who can go through them all and organize them for me, but probably not give out information or "chat" on my behalf. I would hate to see an email going out that says "We are currently looking into the issue. Thank you for your concern." or something like that. Like you said, it may become a quirk eventually, and for now you guys seem to be pretty understanding of my poor scheduling

#1810 11 years ago

If the game had physical locks I might have considered a plunger, but honestly the game doesn't need it, anyways. The diverter at the top stops the ball for skill shot, and it drops for super skill shot, so full-force plunging is all that is necessary.

#1843 11 years ago
Quoted from system11:

The jungle... It came alive, and took him.

I thought this was pretty funny

#1864 11 years ago
Quoted from Prkchpsndwiches:

Received confirmation of my payment, and saw my refund on my statement. Still not sure what's going on

I don't get it, either, so I'll be calling PayPal in the morning. You are the only person this has happened to, so I have no idea what happened. I'll email you tomorrow and let you know what I find out.

#1887 11 years ago
Quoted from playboywillis:

now that I think about it, she might have sound clips.

She has some great call outs, but only a few. Here are some that I can think of off the top of my head:

"El Diablo cazador de hombres"
"I don't know what it was"
"The demon who makes trophies of man"

#1899 11 years ago
Quoted from rai:

when you start a hero mode no matter who it is, it has Wolverene voice call out.

To me, sounds are one of the most important aspects of a pinball machine. Imagine Addams Family without all the great voice clips and you'd lose any connection to the game. Even B-list games can be carried pretty far with great sound effects, like World Cup Soccer '94 or, one of my favorites, WhoDunnit (answer the phone!). Stern has what it takes to make a game sound fantastic, as showcased by Lord of the Rings and definitely Tron, but sometimes I find the sounds in some recent games to be somewhat "lazy." Sound can make a game totally stand out as one of the best, especially with a license behind it like Indiana Jones, for example. As someone had recently told me (I really wish I could remember who said it...), "Take the franchise and milk the sh*t out of it!" When working on a project of this sort, words like that really stick with ya. Could mean the difference between a Star Trek TNG and Pirates of the Caribbean. Both are great games in and of themselves, but the Star Trek nailed every voice call at every point it needed with artistic application, while, to me, the Pirates could have had so very much more draw if it had more fun and applicable voices and sound effects to really emotionally pull the player into it.

#1917 11 years ago
Quoted from Jetzxi:

Poncho's showed up for the fight!

Poncho: "I can make it! I can make it..."

Quoted from dannunz:

Time for another video Kevin with the clear ramps installed

Anything specific you'd like to see, or just another playthrough?

#1950 11 years ago
Quoted from navajas:

Hakwins looks like a generic comic book guy wearing glasses

I love all the input coming in about the artwork and I know James does too, but this comment kinda broke my heart a little bit. I know it's totally personal taste at this point, but I just have to say I absolutely love how Hawkins looks on the pf.

17
#1985 11 years ago
Quoted from denmark71:

I just wondering how the progress is with additional PF lighting

There have been a few interesting advancements with the lighting that I can share. The UV flood lights that sit above the playfield are going to be interspersed with colored LEDs that can change color with the software. That means we can flood the playfield any color we want whenever we want. Not to say we're going to do it often, but it gives us a lot of room to play with some neat new effects that haven't really been possible with other games in the past. This also will allow the floods to cover the entire field in white light while during normal gameplay, maximizing visibility in every corner and cranny of the playfield without having to add more and more conventional GI housings in the really tight spaces and, of course, the dead center of the playfield where most light generally dithers out. Also toying with a few other effectual ideas that you may see in the next video.
We also set in motion just this week to get custom backbox lighting done as part of the CoinTaker package. If any of you have seen this mods done to newer Stern games, you can tell immediately that they add a ton of character and artistic depth to the look of the games they're on.

#2003 11 years ago
Quoted from navajas:

SkitB #2 is fucking FIREFLY!

Jayne: "Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in command."

#2011 11 years ago
Quoted from Shapeshifter:

Never heard of Firefly.

It's painful to hear this so often. Not that I'm a huge SciFi guy or anything, but in a world where FireFly was cancelled early and no one outside certain circles has heard of it and Jersey Shore is a household name, I just die a little on the inside...

Quoted from sammiesguys:

There is also a movie from firefly called serenity. Probably one of the most underrated sci fi movies made. Never got its due, but I really enjoyed it. (I've never watched firefly though)

I was one of the few who were privileged enough to have been told about FireFly before I saw Serenity. The movie is really good, but I think a ton of the elements of it would have been pretty lost to me had I not seen the show first.

But enough about FireFly for now, guys. I love the excitement, but I've got people already emailing me about it and, of course, we can't comment about next game themes and such. It's certainly fun, but let's not get too carried away

#2050 11 years ago
Quoted from navajas:

It was a joke people. Come on.

I know, sarcasm is too lost on the internet. It's all in good fun and, of course, Steve and I didn't help much by perpetuating it. These threads are honestly a little more fun when they get slightly derailed, anyways, right?

Quoted from playboywillis:

Well, that's just like, your opinion man

This literally had me laughing out loud. Good play, sir.

Quoted from DrStarkweather:

what is the possibility of a Alien Xenomorph skull being hidden somewhere in the art?

We have to be super careful with the art, so stuff like this probably won't be happening. The last thing we need is to have this awesome artwork finally be finished and have Fox tell us to change it because we tried to sneak something in. Trust me, we've thought about this a few times. We REALLY wanted to hearken towards our next game (which is decided! start rumoring now!) in the DMD and on the playfield art somewhere, but we just can't risk this thing getting slowed down for something fluffy

Quoted from system11:

Please do use it sparingly, there are quite a few of us who like pinball machines to not look like someone puked several bags of skittles all over the playfield.

We're waiting for these new lights to show up, so we haven't been able to test them at all, but we're hoping the beauty of using a flood of white light during normal gameplay from above the playfield will be the ability to "drown out" the colored LEDs in the normal GI spots to make them more of accents than anything else. I guess we'll see, but I'm pretty hopeful. While we're on the subject, if someone doesn't like the look of colored LEDs, a pre-owner can opt for retro lighting instead throughout the whole game except for the UV, which your eyes never actually see.

Quoted from bigduke6:

Look what came in the mail.

Great, now everybody is gonna want me to send them a custom Terminator 2 pin with every shirt order... Nice game, btw

Quoted from spfxted:

No shirt for me!

The shirts we sent out were all the shirts that were formally ordered. For those of you who donated early, they will be sent out shortly. And Ted, I fully expect to see a gif of you in your new shirt on here doing the Truffle Shuffle or something when you get yours.

Quoted from The_Dude_Abides:

quite a few of us are also very excited about the new software controlled color changing LEDs being used in new machines like WOZ & Predator

Color changing lights are cool, but I'm still not sold on them being used in inserts and such. The Ac\Dc at our local venue has them and it confuses me hard. It's an awkward feeling to be confused by a pinball machine after playing them for 25 years (especially since I'm only 30...), so I can only imagine how weird it must be for new players...

Quoted from OLDPINGUY:

I realize my suggestion is a bit of a pain.

This suggestion is as much of a pain as the owners want it to be. Once the pre-order list settles down and is a little more finalized, everyone who opted to share their shipping info will be grouped by country and region and be sent a list containing the email addresses of the other people in their country or region to discuss amongst the group. If you are a bit earlier in the production order but 5 other people in Florida are getting one, you can opt to wait until the others' are ready to have the game sent along with the others. I can elaborate on this more if you like.

Quoted from Kcpinballfan:

have no idea if they are sending me one or not. Let me know Kevin?

We'll be in touch over email within a day or two.

On another note, here is a list of things changing in the prototype machine before the next video update:

New power supply going in. No more giant transformer in the bottom of the cab with huge amounts of wires coming out. Power supply works with American, European and Australian voltage inputs. Pretty fancy for a power supply, to be sure.

Color change "overall illumination" getting installed in place of the cathode lighting we've been using. Coding this stuff should be pretty simple, so you might be seeing some neat new effects being done with it in the video already. I'll keep my fingers crossed.

All new driver boards will be installed as well. It has been the plan from the start, but these will finally take the place of the poor old WPC-S driver board that has been in the prototype since the beginning. They also eliminate the need for a Fliptronics board or anything like it.

CPU board will be installed in the machine. This finally removes the need for a PC to run the game outside of the cabinet itself. For the first time, Predator will be able to standalone and be turned on and off like any other game. I'm a little nervous about it, honestly, but it will be a huge step towards making it "real."

Clear ramps are already on there, but for many of you it will be your first time seeing them and it's worth noting.

Flashers will be installed in the playfield in their initially plotted locations. If they need to be moved later they will be, but they will at least be there.

I think that's about it, but there may be more that I'm forgetting, so stay tuned. There are a lot of things to be done on this list, so it may be a little while before the next video comes out. Just a heads up on that

#2069 11 years ago
Quoted from loren3233:

Any update on the playfield situation?

Not yet. Once the art is done we will know a lot more.

Quoted from Kcpinballfan:

How do you feel schedule wise? Are you guys currently ahead or behind schedule?

Not too bad, but I honestly think we could be in better position. Things are moving quickly, so hopefully we can keep a good pace.

Quoted from riggy469:

Can I suggest a cool little keyfob with a hint at game #2 in the Predator goodie bag?

I like the way you think

Quoted from The_Dude_Abides:

this would be an opportunity to make the machine feel more modern

This is what we juggle everyday. It's kind of a mantra around here to make the game "familiar yet fresh." Remind me of this in a few months and tell us how we did

Quoted from playboywillis:

Whatever the second pin is, I can't get on board, but I hope there's more than 250 out there for when I get more space than more than 1 pin.

I'm pretty excited for game #2 already, for many reasons that I can't really say anything about just yet. Based on the flattering reaction we've had for Predator so far, I can say that there will likely be more than 250 this time around.

Quoted from playboywillis:

Have you fellas quit your day jobs yet?

We are working on Predator full time now. Michigan closes for the winter anyways

Quoted from OLDPINGUY:

it will be full of beer, pins, Swedish bikini team, hot tub, and Predator DVD's!

This is official Skit-B Pinball policy: We will not hesitate to trade Pinball machines for Swedish bikini models. In the case of Swedish bikini models being used as currency, we reserve the right to boost production numbers indefinitely until further notice.

Quoted from OLDPINGUY:

BTW, any plans for APE, in Miami next month?

As I sit here at 8 in the morning (extremely rare for me) wearing 2 shirts, a hoodie, two pairs of socks and a blanket while I check the forum, Miami sounds pretty darn nice. Read: I'll look into it

Quoted from system11:

Thing I'm looking forward to most in Predator: Arnie war cry

Me too! When we first watched Predator to get ideas for the pin and it got to the war cry, everyone in the room looked at each other and collectively said "wizard mode!"

Quoted from system11:

Thing I'm looking forward to least in Predator: With every machine I buy regardless of manufacturer, I have to remove the head to get it in the house. EMs are the only machines where this isn't a royal PITA.

If this ever happened to me, I would either move or install a really big window I could push pins through.

Quoted from Tweedlefuzz:

I would love to see some of the boards and tech that will be used in production.

Quoted from Whysnow:

I would like to see any of the new components, boards, power supply, etc.

We will show all this stuff in the next video. I really love the technical side of things and even though many of us have been working on games for decades, I don't think any of us forget how "magical" a pinball machine feels at the hardware end. It's amazing that an amalgamation of copper and silicon can bring a box of parts to life like a pinball machine.

#2128 11 years ago
Quoted from playboywillis:

Pretty sure Skit's gonna wait until they have their full lighting setup before next vid.

We were going to, but we decided to do a quick one before the big revamp the game is going through in the next few days.

Quoted from ChadNC:

Has anyone recieved a receipt of deposit?

Many have so far, but not all just yet. We're still getting deposits even today, and we are trying to do them in batches.

Quoted from rai:

Kevin, If it's not too much trouble, could you take a pic of the prototype with the clear ramps attached. I don't know if it's because of the lighting or the angle of the video and the black ramps in the latter video, but I can not get a feel for what the game will look like.

We shot a quick video today (nothing fancy, just a quick overview of the game as it stands) to address these little things. I'll be uploading it in just a few minutes and of course I'll drop a link up here when it's done and ready to be viewed.

#2133 11 years ago
Quoted from Mr68:

Could you shoot the video with hidden features such as the Yellow Skating Dress on eBay?

Kim, I told you that in confidence...

#2143 11 years ago

Video is up on the site (www.skitbpinball.com) and on our YouTube page.

#2147 11 years ago
Quoted from navajas:

So, those ramps. They're longer than they will be. Are they also wider?

Yep. When prototyping, it's always better to go err on the side of too big rather than too small. We've got a good idea of how they work now, so the next ones will be not only tighter, but the turns and shifts will be smoothed out, as well. Should be a pretty elegant ride.

Quoted from navajas:

I'm guessing the mystery award will have some animation to go with it?

Yep again. Predator dialing in a command on his gauntlet is still going to be used for the general mystery award animation, but of course it will be "prettied up" before we're done.

Quoted from flashburn:

will there be something to indicate how many hunts you have left at a given time?

In short, yes. We're working on coming up with something a little different for that, as well as ways to indicate how many party members you've eliminated towards Killing Spree.

#2151 11 years ago
Quoted from Jetzxi:

DMD animations look much crisper than before.

It's not the "leaps and bounds" difference we were looking for, but it is definitely a solid improvement. With a little tweaking and reworking, I'm sure we can get a lot out of it.

Quoted from flashburn:

any worries about the ramp cracking where the ball drops down from it?

Many have expressed concern with this from the very start, but we haven't seen anything at all to make us believe that this will happen. That being said, we aren't going to take a blind risk on it, so there will likely be some sort of addition to the ramp to prevent it from becoming a potential issue.

#2168 11 years ago
Quoted from riggy469:

The only thing I would really like to see tweaked in the right kickout. Is the plan for it to eject straight into the pops?

Yes, that is the plan. It's supposed to kind of mirror the left eject in that regard.

Quoted from dannunz:

will Predator be at Allentown this year?

Probably. We had a great time last year and everybody was super nice and helpful. Can't wait to go back, it's definitely a different kind of show out there.

It'll be in there, too, but we're going to need something a little more "on the fly" to let players know how many hunts they have left and what characters remain for Killing Spree.

Quoted from playboywillis:

hitting the Hunt mode on a specific side would start the hunt on that side. I noticed you were trying to shoot left but the hunt kept starting on the right. I figured you would just start it with the left side button, instead of the right one. Is the hunt arrow random now, gradually jumping around, or were you moving it with the buttons?

No, it still works the same way as before (left button picks a shot for the left ramp/orbit and right button picks a shot for the right ramp/orbit). What you were seeing when it was roaming around was while I was in the Tracking mode. During that mode you use the hunt buttons to actively move the lit shot to the left or to the right.

Quoted from playboywillis:

any talk about the jackpot noise?

I really like the Jackpot animation / sounds, but I've heard a few say they didn't like it, so I guess we'll just put it to a vote :-/

Quoted from playboywillis:

Punisher cards? Did I see that right? Hint Hint?

Heheh, not quite. The logo we use for our Michigan Pinbrawl tournament looks very much like the Punisher logo. It's a cool little logo and while it was made to mimic the Punisher, it's no hint, it's really just shameless promotion for our local pinball community

Quoted from rai:

how does the post blocker work? If you hold either button will it lower post?

Holding the flipper you made the shot with will drop the post. As you can see in the video, the post only stays down for a fraction of a second, meaning you need to make a clean shot on the orbit for it to go all the way around. It's a fairly simple mechanic, but it's very satisfying when it's done for some reason.

Quoted from Whysnow:

Thanks also for showing the tech stuff.

No problem I'm a pretty tech-oriented guy, and I know how excited I get about stuff like that, so I was just hoping others out there would be as excited as I am.

Quoted from Whysnow:

I am guessing things look even better in person as a camera tends to change it all.

Yes, it very much does. Can't wait for you guys to see the game in person.

Quoted from Whysnow:

The biggest thing I am really thinking at this point is Predator will be INTENSE. I love that about this game. The feel of play is going to be extremely unique.

The game has gone through a lot of changes in the last year and I couldn't be happier with the result. Predator has become a pretty unique experience in which never seems to be the same for any two people.

Quoted from denmark71:

Will there be any flasher lamps located between the pops? Flasher lighting would be an awesome complement to machine gun sounds.

Yep, the flashers are going in this weekend and they all tie in to the pops / slings / kickouts.

Quoted from denmark71:

the upper playfield still seems pretty dark- is there still some sort of lighting going up there?

Yeah the new overhead lighting stuff should be here in time for the next video. I think you'll really appreciate what we have planned for it.

Quoted from vster23:

DMD is way better than when I saw it at Expo!

The new DMD is definitely an improvement. After we tweak a few more things I'm sure it will become the monstrous improvement we were looking for.

Quoted from spfxted:

Are those targets in front of the flippers further back than the game at Allentown?

Good eye. They are back about 2~3 inches from the proto that was in PA.

Quoted from TigerLaw:

The pop bumpers look really strong . . .

They are. All the pops have 800 coils in them. Gives a pretty intense feeling of "oh sh*t, be ready for it" when the ball goes in there.

Quoted from TigerLaw:

how satisfied are you guys with the current state of the music score?

Pretty satisfied

Quoted from TigerLaw:

Is it finished?

The music selection is finished, but the implementation is still a bit buggy.

Quoted from TigerLaw:

Still being tweaked?

Yeah, the function that handles the musical changes is still in need of some adjustments. In the video I managed to grab that super jackpot (booya!) right before losing the multiball. When the super is achieved, the music changes to Long Tall Sally and is supposed to stay playing after the multiball has ended. It was actually a bug in the software that made it stop as soon as the multiball was over. Big sadface there

Quoted from TigerLaw:

Are all scores implemented with the various modes?

Yep, all modes and multiballs have their own independent music track now. Really adds an overall depth to the feel of the game, which I'm sure will be heightened once the mode background animations are done and implemented.

Quoted from frolic:

I think I (and maybe others) were thrown off with the talk about the game shipping before xmas, so my eye was more critical

This is too true. We have target dates set, but we're keeping a better attitude about scheduling now than we were in the earlier stages. We still push pretty hard because, honestly, we want this game done just as bad as you all do, but shooting for overly-ambitious milestone dates is not the way to get things done.

Quoted from MrWizzo:

Really like the lower right ball lock and it being back-handable from the right flipper. Is is makeable from the left flipper as well?

It's definitely makeable from the left (more so than the right, honestly, but the half-cradle backhand is so sexy). It's very low, though; like unnaturally low. It's a pretty unique shot, so it's hard to compare to anything else that's out there, but I can tell you it feels lower than shooting straight into the grave shot on an Addams Family, if that gives you an idea. Once you get used to the shot, though, it's pretty clean.

#2196 11 years ago
Quoted from blondetall:

Seriously though, was there really a pony in that video??

Not that I'm aware of. Maybe next video

#2215 11 years ago
Quoted from blondetall:

While looking for pics I did find one that looks sorta cowgirl-ish, so I thought I'd share it.

To keep this classy, I'll just say thanks for the pic. Also, if jonnyo sells tickets to the mud wrestling we might need two. You know, for market research or something.

To derail this thread a little further, some of you had expressed some interest in the venue we regularly patronize here in Michigan, and they finally have a list on their website of the pins available (which is actually slightly outdated already this weekend).

http://www.sharkclubhowell.com/pinball.php

#2233 11 years ago
Quoted from blondetall:

Please make this happen in the next video too.

And ponies?

Quoted from rai:

I'm curious how the ramp diverter is triggered.

When lock is lit and during Reveal mode. Otherwise the ramp functions as normal.

#2253 11 years ago
Quoted from bangerjay:

there is going to be some kind of donkey show multiball or something.

Says "banger" jay... #Nervous

Quoted from Rick471:

The closest gets a free pin!

Well, since Rick is offering to donate a game...

11
#2258 11 years ago

Any chance to see Predator at the Ohio Pinball Show?

Not very likely I know it's right in our backyard (front yard?), but the prototype isn't even in playable condition right now as it is going through a pretty big overhaul for the next few weeks.

On another note, I just had one of those "holy sh*t, you guys have got to see this" moments.

2013-01-27_12-21-41_730.jpg2013-01-27_12-21-41_730.jpg

2 weeks later
#2320 11 years ago

Random post: We're still alive and continuing to make progress. We are trying as hard as we can to make a ton of changes to the game before the next video update, as we are extremely close to a functional production cantidate model. I just wanted to drop in and kick some tumbleweeds around and let everyone know that we're still plugging away over here, even though updates have somewhat dried up for the time being. Cheers, everybody!

#2344 11 years ago
Quoted from Kcpinballfan:

We're looking at starting proper production within the next few months and hoping to be moving about ten games per week.

Jon pretty much nailed it for you guys. We're extremely close to having what we would call the "release candidate" of the machine, then we're just waiting on art and approvals. This means we will have quite a bit to show in the next month or so, which is likely to coincide closely with the timing of the Texas Pinball Festival, which we are trying very hard to make it to. While I'm on the subject of shows and public appearances, we have a tentative list of upcoming shows we will be going to. Hopefully some of these are close to you guys, as we are trying to make something of a Continental tour with the completed game while poor Sulkie Stevie and his team are left in the mitten state pounding out production games.

Texas Pinball Festival: 3-15-2013
Michigan Pinball Expo: 4-4-2013
Rocky Mountain Expo: 4-26-2013
Allentown Pinfest: 5-3-2013
Northwest Pinball Expo: 6-6-2013
Pacific Pinball Expo: 2013
Chicago Flip-Out: 10-16-2013
Southern Pinball Festival: 2013

#2346 11 years ago
Quoted from Kcpinballfan:

Thanks for the email Kevin and sorry I blew the lid on that info.

Heheh it's alright. It seems like everyone is understanding that any ballpark we throw out isn't set in stone, so I feel pretty comfortable thinking out loud in our little corner of the forums here. As I said a second ago, we are very close to our release candidate, which, to a programmer or engineer, means damn near done. Now we just have to wait for the business end to catch up, along with legal stuffs in the interim. Art finished, art approvals, toys finalized, parts lists confirmed, suppliers stocked, the list goes on. The silver lining to all of those clouds is that we've had tons of time to balance test and bug test the crap out of this game in our controlled environment. Also it has given us some breathing time to work on our own games a little bit and even got a couple more games here in the shop which has helped ease my stress a bit (I hadn't shopped a game in almost 2 years!), so that's been nice and my personal games are playing a lot better now

#2363 11 years ago
Quoted from jonnyo:

I'm curious myself but I hope they don't announce this until production is well under way on Predator (maybe mid-run). I'd just hate to see the kind of negative speculation and/or butt-hurt that may come up as a result.

Timing is a big thing, here. We don't want to shadow the Predator with the release of a new game, but we don't want to keep people in the dark until the last second, either. In a perfect world, we'd like to end up doing one new game per year. I know that sounds pretty ambitious right now, considering the Predator project is about 3 years along, but we now have the resources and contacts in place to make something like that happen. As far as the theme for game #2, all we can say is that it is a pretty major departure from the Predator in many ways.

#2379 11 years ago

No. Wow, no...

Quoted from navajas:

If you guys drop a Lebowski bomb on me after I shell out $5k+ for Predator, you will be some of my favorite people ever, and I'll hate you till I die.

I've been considering making a one-off Lebowski just for the heck of it, but my sights have changed a bit. I won't be counting TBL out, but it isn't pin #2. Start flaming now, gentlemen

Quoted from spfxted:

Can you at least verify that it will not be Alien.....

Yes. I will verify that right now.

Quoted from spfxted:

3 Stooges? (that's pretty far from Predator)

Would be pretty cool, but my taste in the stooges is limited to classic stooges with only Larry, Curly and Moe, so it would almost be unfair to Shemp/Curly-Joe fans. Also, I haven't seen the new movie, but I heard it wasn't the greatest.

Quoted from oopsallberrys:

and the only thing on the playfield was Kate Upton...

Just Googled Kate Upton. Thanks for that.

Quoted from 7Warpig7:

Bay City is 2.5 hours from Kalamazoo and you cannot make it to Pinball at the Zoo? I am not normally a conspiracy guy but I remember all the backstabbing bullcrap that went on between MPE and PATZ. If you cannot make PATZ I cannot help the thought from crossing my mind that maybe someone with MPE told you not to go to PATZ.

Nah, all that crap was over with years ago. We are still going to the 'Zoo, but just as patrons and we won't be carrying Predator with us. We mostly go to the 'Zoo to hit up the auction and score some games/parts in person with local pinheads. A great show for sure, but more of a swap meet than a trade show. Lots of games to play and things to buy and sell, but not much for promotion and industry-type stuff. We have been attending the 'Zoo show almost every year for the better part of the decade, and we don't plan on missing this one, either. As far as saltiness between the two shows, that was pretty exaggerated from the start. We get very involved in the MPE show every year and are good friends with the folks who are responsible for making it happen, and I can't think of anyone involved who would ever suggest some sort of loyalty issue over going to another show. As I always say, "It's a community, not a contest."

Quoted from Whysnow:

2nd pin will be Fraggle Rock

I don't know Fraggle Rock, so I'm a little in the dark here. Did I have a poor childhood?

#2383 11 years ago
Quoted from Whysnow:

Apparently you had a rich childhood as all us poor folks watched fraggle rock...

I was a TMNT/He-Man kid. Ronin Warriors, as I grew up a bit, and I still watch The Tick, for what that's worth.

Quoted from Whysnow:

If not TBL, then please tell me it will be Futurama!!!

You guys have such great ideas. Futurama is something I've only recently gotten into (thanks be to Netflix), but I have a really hard time with the fact that The Simpsons have gotten two pins and Futurama has gotten none. The Simpsons is a pretty neat show, but Futurama is leagues better in every way.

#2404 11 years ago

Redeyes, redeyes, redeyes... Didn't expect to see you so...SPOON!
-Blue Raja, Mystery Men

1 week later
#2548 11 years ago
Quoted from Pinballdad:

Kevin...please monitor and help this situation for the betterment of Pinside which most of us use and enjoy without picking fights over silly issues!!!!!!!!!!! Please!!!!!!!!!!

These issues are silly, to be sure, but that's one of my favorite things about PinSide: When there's an issue, it's usually (USUALLY) just silly.

This is a fun, happy thread full of random crap, loosely related to pinball with the occasional update or discussion from our end. A hefty majority of the regulars to this particular thread are pre-owners who are pretty excited to see their game coming together, so it's essentially all positive aura throughout. If something comes up that isn't congruent to that exact aura, it will likely be met with a bit of resistance, just based on human reaction. It doesn't make people fickle, or stupid, or hivemind, or fan boys, it just makes them people. Imagine if a Nazi soldier spoke out against Hitler at a rally in the early 40's. That soldier would be right in doing so (obviously), but imagine the sh*tstorm he would have faced after doing so. A pretty strong analogy, but I think it works.

That is certainly not to say that negative remarks should be left out of this thread. Quite the opposite. Tons of little things about this game have changed because of YOU, the Pinsiders. Early adopters will remember the side art changes, while more recently we've updated some coding structures and added a few sound clips that people were specifically requesting. This is YOUR game. So many people have helped bring it to its current place, and, seriously now, things rarely change because they're liked. If there's something you don't like, definitely speak up and it will at least be addressed.

On the subject of Marc's posts, I was honestly as in the dark as you all were when I first saw them, the only difference is that I had the ability to go back through my email to find what was going on. Marc obviously wants to keep it to himself, so I won't be sharing it right now, either. It does relate to some of you on here, though, so I will share it later under different pretenses. No worries as to what it is, the game is still moving along at a blistering pace and no numbers have changed or anything like that.

To Pinballdad specifically here, we all have issues with some things at some times. Being perfectly honest here, I don't remember what the issue was last time and I don't care enough to go back and look for it. It was forgotten and we've all moved past it. What I did notice was your overall absence from the thread for some time, and that's upsetting. We, as in Skit-B Pinball, didn't set out to do what we're doing to upset anyone or step on any toes. We want to make games. GAMES. For fun and play. Good times. We've made a LOT more friends during this process than enemies, and we aim to keep it that way throughout. What absolutely kills me is that you had to bail on this thread once, and when you come back, you see some of the same crap. My solace to that lies in the fact that you haven't withdrawn your pre-order and neither has Marc, so I can at least infer that you guys still have high expectations and hopes for the game itself. So to that, I say, thanks for sticking around, and keep the faith, brothers!

/soapbox

#2549 11 years ago

Oh, and Ted...seriously...

Keep in mind that this is coming from a person who has never seen Wizard of Oz, Footloose, Animal House, Star Wars, Avatar, Shrek or Alien(s).

You've never seen The Big Lebowski?! Obviously, you're not a golfer...

In all seriousness, though, watch it. It's really good.

#2562 11 years ago
Quoted from OLDPINGUY:

OK Kevin,
Time for me to ask about the toys.....We saw a skull, we've heard of some swinging guys.....
(as I watch the Walking Dead).....can we ask for a bone?

It's all coming. Trying to get as much done on the game as possible in the coming weeks to make sure you guys know what you're getting, and make sure that it's as bad ass as possible. I've been in talks with Matt just about every day recently, and what is coming is sure to please.

Quoted from SideTrackTap:

Party on people...

Party on, Chris. Here's to you, buddy!

#2616 11 years ago

Predator related: Deadline for holding deposits has been set for March 15th. Currently there are about 30 people we haven't yet heard back from. An email has been sent out to those pre-owners some time ago, so if you've been on the waitlist for a little while, there's a good chance you'll be hearing from us next week.

#2622 11 years ago
Quoted from Concretehardt:

What does the deadline mean?

Means that we still have a handful of original pre-order spots that haven't gotten back with us. If they don't get back with us by the 15th, we have to assume that they no longer want to be a part of the project and we will open their spots to waitlisters at that time.

#2647 11 years ago

Is that Predator...listening to an iPod??

11
#2672 11 years ago

I got the new MrPinball price guide a few days ago. No big deal until Aaron went searching through it this morning. If we can stay the course for $4750, you guys are getting a deal!

WP_000009.jpgWP_000009.jpg

10
#2675 11 years ago

Business voice: ROI really is important.
Geeky voice: Holy sh*t Predator is in the price guide!

#2683 11 years ago

Took the donation button off of the website, and will be placing the order for those t-shirts on Monday. And yes, Scott, you'll be getting one, also.

1 week later
#2753 11 years ago
Quoted from kvan99:

1. 250 units only!
2. P-roc boards, separate power supply board. No more messing with V-regs and rectifiers.
3. Hand drawn art..(this alone sold me) Are you listening Stern?
4. Silk screened artwork and Clear coats between paint then UV paint and again top coat.
5. Pin-led LED DMD..no high voltage circuit.
6. Updatable software via memory stick or usb port.
7. Interactive toys on the PF.
8. Hook up for shaker motor, prewired and preprogrammed!
9. Rumor of a cool topper!!!
10. Mood changing lighting/ UV lights for the fluorescent paint..all LEDs through out.
11. sound system by Flipper Fidelity.
12. No freaking ponies.

1. Yes, only 250.
2. Don't forget the card-pc that will be running it, as well.
3. Sadly, I don't think anyone is listening just yet...
4. Playfield will not be silk-screened. There is just too much detail in the art to use the old-school approach, so we have to go a very different direction. Small update on this: The playfield artwork will NOT be any sort of overlay as previously mentioned. We have experienced some infamous delamination, and that is not acceptable. Playfields will be clearcoated for decades of dependability.
5. LED displays, yes, but not likely Pin-led. Working with Vishay right now.
6. Software updates will be in the form of new micro-SD cards if needed. There will be web options for software-savvy types, as well.
7. All toys will be interactive in one way or another. And no 'toy-bashing.'
8. Yes, shaker motor will be coded and wired, but will not be included.
9. We've seen so many cool topper ideas. We may include one, but right now we haven't decided. It will mostly depend on cost.
10. Yes, all LEDs throughout provided by CoinTaker lighting.
11. Yep.
12. Sadly, no ponies

Quoted from kvan99:

Kevin, if you're reading this the art looks awesome man...If I may note a few observation: the playfield art would look even better if there was...

Thanks! The artwork is going through a lot of updates and minor changes as it makes its transition from its original drawing to the printable inked version, and it is coming along extremely nicely. The symmetry won't be changing, but I'm confident you all will be happy with how everything comes together with all of its coloring and all of those gaps filled in.

Quoted from playboywillis:

1. A skull toy picture. Other toys will be hqnging bodies and Predator claw.
2. Power supply will support u.s. europe and aus power from go.
3. I believe 7 modes with wiz and mini.
4. Stackable hunt multipliers which no one outside makers really understand how they fit into modes.
5. Led lights
6. Cigars sold separately
7. Login system with goals that will remember you
8. NO VOICE ACTORS
9. Game release will be accompanied by additional plastics for purchase.
10. Every major actor and basically every quote included
11. Visuals will be scenes from movie. No cartoony dmd
12. Easter egg quotes with button presses

1. Toys are about finished, as well. I have some pretty cool stuff here that I've been dying to show off, but the protos that I've got will be going through some minor changes before they're added to the game, so I have to refrain. It should be noted that there's more to the skull than you've seen
2. Yes, the power supply is universal with very little modification. If by "modification," I mean you simply hook the power cord into it a different way. Very cool, for sure.
3. If you're counting the mini, that would make it 8
4. "Hunting" is a pretty standalone feature, but you can access it anytime, including during modes, and using it correctly will lead to a multiball mode. Anyone who has experience with stackable multiballs can immediately see the immense worth of something like this.
5. Yep again. I'll note here that if someone prefers retro lighting, you can specify when your order comes up and we'll do the game in retro, non-colored lighting. UV stays though, obviously.
6. Sold separately, but highly recommended.
7. Also saves all of your own personal audits and playstyle info.
8. No voice actors. Most of you have seen the movie enough to know that there are already PLENTY of call-outs to make a great sound package for this pin.
9. We're doing everything we can to make sure that any and all parts that go into the game can be acquired from online stores like any other parts, including plastics and playfields. Of course there will be a goodie-bag with some extra plastics and such in case of breakage from general use.
10. All characters are represented on the table.
11. Yes. Again, there is plenty of content from the source material to make a very full pin from.
12. There are many, many different ways to find easter eggs in Predator, not just button inputs

Quoted from DrStarkweather:

grapevine says BIG updates and reveals at the Michigan Pinball Expo next month.

We're looking to have the game complete in April. That doesn't necessarily mean that we will have a complete machine with us, though. We are bringing the previous prototype to the show with us, but that doesn't mean there won't be any big reveals while we're there The game will have all of the new software we've been working on along with some other things added to it since it was last seen back in October. The newest prototype we've been working on is waiting on finalized art and production ramps before we can go live with it. We're pushing everyone involved to have our biggest (and final?) update on the machine itself by the end of April.

Quoted from TigerLaw:

I'm hoping for a full art package reveal. That would be awesome. Also, a realistic date of when the first game ships. As I've said all along, Christmas 2013 would be a monumental achievement by these guys doing all this work with their own money out of their garage.

Yes, that would be awesome On the subject of realistic ship date for the first games, all I'm going to say is, if we don't have at least half of these things out by Christmas of this year, I'll be pretty damned upset.

Quoted from kvan99:

Man..I'm sweating here, I sent my deposit in last week but no email or confirmation yet...sure hope I made the cut.

If you were even OFFERED a chance to send in a deposit, then you're in. If you'd like to know which game number you've got, go ahead and email me and I can tell you.

Quoted from rai:

Kevin usually takes two weeks or a month to get back to you.

It's been getting better! In all seriousness, though, once production gets rolling we're going to need to add some PR people to our team for sure.

Quoted from spfxted:

...AND there will surely be more people dropping out when the real money has to be deposited....

That's pretty likely, Ted, but our initial numbers blew my mind. I expected to lose a TON of people when the holding deposit was requested, but I can tell you that we lost less than ten percent due to no deposit/no response in the end.

Quoted from navajas:

Anyone else keenly aware of how soon April happens?

We're pretty aware over here

#2803 11 years ago

Random distraction: The Duck Hunt.

#2816 11 years ago
Quoted from navajas:

When do they ship?!

They don't, I'm afraid. This is just a one-off silly retheme to keep around the house and maybe take with us to a show or two. If I ever have to deal with Nintendo's licensing, you'll see something way more prevalent than the 1/3 of the pack-in game that came with their first American console back in the mid-80's.

#2824 11 years ago
Quoted from navajas:

my kids will be playing Predator and you'll be contributing to the delinquency of a minor.

I'm actually pretty OK with that...

Quoted from vster23:

I just got pissed at that dog laughing at you in the video!

Yeah, I think I've got about 5 whole games on Duck Hunt so far and he's already driving me nuts!

Quoted from playboywillis:

Gyromite next pin?

Too much weird hardware

#2839 11 years ago
Quoted from GravitaR:

Michigan Pinball Expo can't come soon enough. Gotta get my hands on them Predator flipper buttons and play a few more games.

It's very possible that it's the only game in my collection that Gravitar can't beat me on in Pinbrawl Maybe with the newest software Predator will be tournament-allowed?? Better look out!

14
#3103 11 years ago

Sorry guys, but I don't have the time at this very moment to go through and respond to all of these comments (though I did read them all). I will try to touch down quickly on the major stuff:

Blondetall: Don't feed guys breast info. This information will not be handled with care

Skinned body toy: Prototype toy in testing position. The newest (final, I'm thinking) will be here on Saturday with some other cool stuff. He will interact with the ball by way of the left ramp, but has a tendency to shake and sway with general nudging and pop-bumper-action that I really dig. Also, plastics will obviously play a large part in his appearance on the final game.

DMD/Software: The software in the game is our newest batch. A handful of major changes since it was in Chicago along with a TON of minor changes for balance control and debugging. Most notable difference in the software that you'll see immediately is the new DMD action. Literally every animation has been redone with lots of added effects, fonts, instructions... Lots of jazz on-screen now, but I don't believe it is distracting or disorienting at all. Many new animations have been added in, as well, in situations that didn't have an animation before. All of these things have been optimized for the new 16-color LED display, also. Also, lots of new sounds and call outs have been added to this build. The infamous "ain't got time to bleed" is finally present, along with some other good ones that hadn't been implemented yet.

Hardware: Outside of the clear ramps, if you haven't had a chance to see them yet, not a lot of change on the hardware side of this prototype. We couldn't get some things in line quickly enough to have our newest one available for play, so we brought "old faithful" from the Chicago expo. We actually had to sprint to reassemble it before the show, so if it blows up, uhh, it's Aaron's fault.

Company stuff: We have a few big announcements to make on Saturday during our seminar / fireside. All good news, stay tuned!

Artwork: Thank you for all of the responses! Two quick things, here. First, the artwork is not finalized, but, as you can see, is VERY close. Secondly, we are getting a lot of input, reactions and feedback both here at the expo and here on PinSide, and it's fantastic. How any other company can make major decisions about this kind of stuff without consulting the fan base is beyond me. While we surely can't make changes for everyone, we most certainly take all comments seriously. Keep the comments coming, but keep them constructive. Also, "this is awesome" messages are always helpful

Alright, off to bed for another few hours of sleep before hitting the expo floor again in the morning!

PS: Ted, I got your email and we're still on

#3235 11 years ago

These VP mock-ups are so cool! In a weird way it kinda makes it feel more real. You guys gotta remember that we've never seen this stuff on a playfield in a game before, either

#3432 11 years ago

Ok, guys, we're back from Expo and I kinda took a day off to catch my breath. Was a fantastic show and I got a chance to meet a bunch of people and talk a lot of pinball. Big shout out to PinballDad for coming out to chat and TweedleFuzz, even though we didn't get a chance to talk much, for showing up at the exact right time to see Matt and I installing toys and throw some pictures up for everyone. I can't exactly respond to everything that's been posted here since I took off on Tuesday (when I left, this thread was on page 57!), but I'll do my best to touch on some concerns and observations.

Quoted from TigerLaw:

Small shot count games can be fun. Look at Doctor Who, as an example. The playfield layout to Predator looks a lot like BSD, which is a pretty awesome game. I'm not concerned about this game lacking shots.
Check out their video where they go through shots and show some you can hit with back hands from a half craddle, they are thinking about shots very carefully.

Yes, we are. Of all of my concerns about how people are going to receive this game, shot count is not one of them, whatsoever. If you look at a few of the shots, you'll see they've got a bit of a "different" angle, specifically the VUK and the left ramp. These shots are angled this way to make backhanding them part of the intended shot path. This way, you always have safe flow from either flipper to either flipper. Left flipper can either go up right ramp to land on the right flipper, or you can backhand the left ramp to get another shot from the left flipper at-speed. From the right, you can either left ramp to get it to the other side or you can backhand the VUK for, you guessed it, another shot from the right flipper at-speed.

On a side note, let's not talk about BSD right now. I just sold mine at Expo this weekend and I'm already sincerely regretting it...

Quoted from T-800:

I had a chance to play the crap outta Predator last fall at the Michigan Expo. If I had to compare it to a modern machine, I'd say it's actually a lot like a "mirrored" Terminator 2 pin just with a heck of a lot deeper ruleset.

This was something of a happy accident. The majority of the design inspiration came from a few different games, but they weren't Terminator or BSD, actually. For the true "inspiration-games" that influenced Predator design the most, you'll have to look back to some System11 stuff. The fact that no one has nailed it yet at least suggests that I've done my job fairly well Once we had it assembled and flipping, a friend of mine pointed out that it kinda feels like a T2, and I just said "Cool, that's kind of appropriate" and we left it at that. T2 is one of the best designs out there to date, and it's just neat that it's another Arnold pin.

Quoted from T-800:

Predator has the two right in the middle that you need to be careful hitting or you run the risk of some serious SDTM action

That's right. The two stand-ups on Predator are used for lighting locks, so they are super important, but you have to be really ready for some ball-saving if you're going to contest with them. It's a risk vs reward thing. Predator has been designed to reward good shots with controlled returns, but if you're looking for a solid score, you're going to have to battle with those center targets at some point or another.

Quoted from navajas:

I mean, Madness has the Merlin and Troll targets, but those are things the ball slops into when you miss. Does a game need those kind of stand up (fuck up ) targets? Troll bombs are cool and all, but?

Exactly my thoughts. Every shot on Predator is worth something and builds towards something else. During development of the shot map, targets were considered all over the place, but in the end, we were struggling to find a use for them, so they were just scrapped.

Quoted from The_Dude_Abides:

From what they have said I doubt any magnets will be going in the game. That is one of my concerns as well that left side seems pretty bare and the only randomizers appear to be the two targets. I guess how the two ejects kick the ball into the pops may provide some unexpected gameplay but I'm also wondering if that is enough.

We knew the game needed SOME "randomizers" (I like that term, btw), so we controlled them as best as we could. The targets in the center are the biggest, yet most imperative to gameplay, as they light the locks, and then there are the pops, of course. The pops on this game have been as isolated as possible while still maintaining their position at center stage. It was EXTREMELY hard for me to have the pops there at all, considering the game starts by launching the ball into them, and both locks throw the ball right back into them. The answer to this was the position of their potential exits, which limits the different ways the ball can come out. You might be put into a ball save situation because of the pops on Predator, but they are placed in such a way that throwing the ball STDM or right out the sides is extremely rare. Somewhat related, this is why I said "no toy bashing" either. Pardon my language straight away, but I f*ckin HATE being punished for making a shot in a pinball game. Targets are one thing, as they've been a risk since the inception of pinball itself, but too many new games are coming out now that are very dependent on their randomizers. Tron is pretty good about it, but the disc at the top middle is a monstrous oversight, if you ask me, and it is hugely important to the play of the game. Then they make you hit it like 90 times to get the mode started. The target bank is a risk to begin with, but the centrifuge behind it is a gigantic STDM liability and is too important to ignore. Transformers is probably the worst example, as Megatron, Optimus and Bumblebee are (arguably) the three most important shots on the whole machine, and they are ALL a huge drain risk. Megatron fires directly at your right sling, which needs no further explanation, Bumblebee is a dead-stop captive ball that never has a safe return to anything, and once Optimus is able to be bashed, you get all kinds of wild, unpredictable ball action. Couple this with the amount of times these shots need to be hit, and you end up with a game that is unplayable, in my eyes, at a tournament level. /soapbox

Quoted from rai:

Would it be possible to give us an overview of the rules? Such as what the inserts keep track of, multiball modes, stacking options etc...?

I'm working on adding a players' guide to the game onto the website, that will be up before the game ships. Until then, if there's any questions you have, I'd love to go over them here to clear anything up.

#3438 11 years ago

Is there going to be any art that shows the Predator without the helmet??

We're working on doing something cool with that. No promises, but it is looking promising

I did see a topper from some photos that were posted....Is that the plan at this point or yet to be decided?

GrueLurks posted about this a few pages ago. It is a pretty intense topper, for sure. Won't come with the game stock, but the creator said he would make one for whoever wanted one. No idea on price. I can get more info, if you'd like. I know I will be ordering one for mine, though. BackAlleyMatt is also working on something that's not quite a topper, but incredibly cool, as well.

I'm looking forward to Allentown. Maybe we will see the latest prototype they have been working on.

Man, I hope so. It will definitely be a feat to pull off, but right now it's looking about 50/50 either way. Can't wait to get back to Allentown to hang out with all of you guys again!

Kevin, just curious what the inserts below the characters are for, are they going to have any notation or illustrations on them?

Yes, most inserts will have notations on them for what they indicate. Some are either too dynamic or self-explanatory, but the ones on the HUD will definitely have some notes. I've made a crude pic here to denote what they are.

hud.jpghud.jpg

19
#3439 11 years ago

Here's a full size scan view of the preliminary artwork. Not to the extreme res that we need, of course, but it is large enough for those of you who weren't at expo to get a nice look at. You can see a lot of it is sort of "patch-worked" on there, which obviously won't be on the final product.

http://img826.imageshack.us/img826/6101/1303049canonprint.jpg

Adjustments are happening very quickly. I woke up to this on my phone this morning:

V_5180.jpgV_5180.jpg

#3452 11 years ago
Quoted from hAbO:

The red skull wasnt bad but the new skull totally rocks! Love the extra detail.

I personally liked the red skull a lot, as I thought the art could use a bit more color in that area and, looking at the stills from the show itself, the skulls he pulls are exactly that color. I do agree, though, that in practice, the coloring does look a little "off."

It's not widely known to anyone who wasn't at the expo that we brought some finishing artists on board recently, and this is the turnaround we're quickly becoming accustomed to. The two recently-added artists were on hand at the show on Saturday and heard lots of comments and suggestions right there at the booth. So the longest it could have taken to get this redone skull is about two days.

With that in mind, I urge you to take a look at the playfield posted above and voice all concerns now. We have to send this out to get a proper print on a real playfield very soon! Some things to note, first:

The skull is obviously being addressed.
Detail is going to be added to the huts up top.
Empty space, even in the upper center, won't be seen due to population.
UV layer isn't being shown yet.
Anna will likely be added shortly.
Dutch will be moving down to accommodate the light-lock insert position.
There will likely be much more foliage by the end of the project.

#3458 11 years ago
Quoted from Concretehardt:

Not a huge deal but can Dutch have his delts/shoulders evened out?

Quoted from OLDPINGUY:

Fix the shoulder!

Ok, somebody with a little insight, please help me on this. What is wrong with the shoulder? I don't get it, and I need to pass this information along detailed.

Quoted from loren3233:

Where will the pony be going?

In Blondetall's goodie-bag

#3546 11 years ago
Quoted from The_Dude_Abides:

I certainly hope they don't rule things out like those things in the future. I hate when Pin companies limit the creative process and do things only one way. Spice it up provide a little change in your pins let the creative process dictate what to put in the pin. To never release a pin with three flippers or mini-playfields would get a little bland after a few of em.

We don't rule anything out, but I'm kind of a stickler when it comes to certain things.

Shaker Motor: Only if the theme really called for it. The only example I have is Jurassic Park, as that was just perfect. If we ever did anything that would really benefit a little more than a "look how many features my game has" sort of way, I wouldn't hesitate to add it in.

Mini-playfield: Ted's a little off on this one, as I actually really love mini-playfields, if done right. Battlefield on Shadow and Powerfield on Twilight Zone come to mind, and I guess WhiteWater, if the upper right counts as a mini-playfield. Again, it's the fluff that I don't like. In the little time I've spent with Wizard of Oz, I'm really liking the layout and the direction of the game, but the more I look at it from a design standpoint, I have to wonder if it was worth it to add two mini-playfields with one shot apiece. The spinning house is a crazy-cool effect, though, for sure.

Multiple Flippers: Again, it has to do with how useful the added flipper(s) is (are). If there's an added flipper somewhere, I believe it should either have one very specific use (No Fear jump ramp) or many uses; something like three shots would seem good to me. It's that middle ground that gets iffy, to me. Again, citing Shadow as an example, the upper flipper on that can go through the Shadow loop, go into the Khan hole, or you can shoot for the battlefield, which is admittedly kind of sloppy but it's there. That's three shots, making it a viable flipper addition. Using Guns N Roses as an example, the upper flipper only exists to make that inner loop and a side-shot into the Axl scoop, which is nasty-difficult to pull off on purpose, especially to loop into the scoop for the Axl combo, which I may have done on purpose maybe 5 times in my whole life. Now, GnR is in my top 3 games of all time, but one has to wonder about that design choice to add that much hardware to a pin to add a shot-and-a-half to an already full pin package.

Dammit, I'm rambling again. Oh well...

Snoochie boochies!

#3557 11 years ago
Quoted from Kcpinballfan:

Was gonna say Clerks

Funny you bring that up now, as I think it would have the most appropriate mini-playfield: A little playfield on top of the building to play hockey.

#3570 11 years ago
Quoted from TigerLaw:

are you guys planning to pre-drill the holes for those of us that plan to install the shakers?

I'll talk to Noah about it today. Remind me to get back with you on that.

Quoted from jlm33:

Volcano could use one may be ?

Like the old Gottlieb Volcano? Yeah, that would be pretty cool.

Quoted from Cursed:

I sent an email through just over a week ago

I'll be replying to all of my emails tonight and tomorrow. Yes, we have been busy, but I don't want to slip back into the "few months for a reply" scenario again.

Quoted from luvthatapex2:

Is there any chance you'll have an overlay printed and installed on your game to show at Allentown?

No overlays or anything like that. It's either going to be the brand new one or the one we had at MPE, depending on how quickly we can get this thing thrown together after getting a proper playfield in. If we have updated playfield art but the newest game isn't done, we'll definitely bring a new print of it with us.

10
#3574 11 years ago
Quoted from SkitBPinball:

we have a tentative list of upcoming shows we will be going to.

From me on page 47. We spend literally every day working on this game, whether it is software or hardware related, or even contracting or business appointments. We also only keep one operating prototype, so as to not spend your money foolishly. This means that a good amount of the time, the machine is in unplayable condition or tore down to some extent. It's always a cram to get everything together for a show, and sometimes it just can't happen. The game is already in pieces yet again just a few days after the Michigan expo, with many of the parts being sent out to be reproduced for production. We will, of course, be getting those parts back, and there SHOULD be enough time to at least reassemble the same machine you're used to seeing before Allentown, or, in a perfect world, get the new one finished. We love going out to expos and shows, and honestly we'd go to all of them, if we could, but there's always a chance that we just can't make it. Allentown is no different, Colorado is no different, Michigan is no different, and Texas is no different. We missed a lot of people at TPF this year, and we know we let a lot of people down by not being able to show up, but in the end it will all be reflected in the final product that is this game. We have it pretty good right now, being able to go all over the country to pinball expos to hang out with fellow pinheads and show what we've been working on, but in the end, we are afforded this awesome luxury because of the game we're making, and that HAS to come first.

#3578 11 years ago
Quoted from spfxted:

I'm watching Predator on cable at this very moment!

Predator is one of those movies where you very rarely catch the beginning because you always find it on cable already in progress and just go from there

#3580 11 years ago
Quoted from denmark71:

The Stern Metallica pin announcement got me thinking

If I ever did a music based pin I would push for Megadeth. Metallica has countless fans, but Megadeth fans know what's up. Spinal Tap is pretty awesome too, but they're so weird and funny that I think it would end up playing out like a backstage pass to Bill and Ted's Excellent Adventure or something

#3599 11 years ago
Quoted from Tweedlefuzz:

I like reading articles and stumbling across Skit-b's name. People are taking notice.

This happens to me every now and then. Most recently I caught our name come up in an interview with Dennis Nordman on the Pinball411. Which article are you talking about?

#3633 11 years ago
Quoted from Betelgeuse:

I did notice that it says *not for commercial use*.

What does?

#3640 11 years ago

If anything said not for commercial use, it would be the VirtuaPin itself. The measurements are a bit different from the Predator, as well. If you'd like, I have a sample cab here that was built specifically for us and I could toss up a picture or two.

#3646 11 years ago

A little sideboob while we wait...

Justin Boober?

Looks like Duck Hunt has gotten noticed outside the pinball world

Yes, this Duck Hunt has really been making some rounds out there on the internet. I've gotten so many random emails, calls and even texts about it (who gave my number out?! lol) it blows my mind. Also, the youtube video has over 6000 views right now, putting it second only to our first whitewood Predator clip. It seems as though people really like the way we waste our time

The more stuff to see the better as far as I go.

you are asking if we want to see pics.

Pics Pics Pics!

Ok, but there is a little disclaimer here: First, PREDATOR CABS WILL NOT BE BLUE. Secondly, I just stood up and took some pics as it stands in my garage. These photos really don't do the cab justice, but you can get a good idea of the build quality and layout of how everything is put together.

WP_000087.jpgWP_000087.jpg WP_000086.jpgWP_000086.jpg WP_000084.jpgWP_000084.jpg

#3650 11 years ago
Quoted from Nibbles:

The fan a standard for the final build too?

Yep. We haven't had any heat issues with the new power supply yet, but it's better to be safe than sorry.

Quoted from TigerLaw:

For some reason I could picture you guys doing Primus.

I'm deep within the minority on this, especially with my group, but I really can't stand Primus I dunno how well a "Sailing the Seas of Cheese Multiball" would go over, either

Quoted from TigerLaw:

you could do it as a partial/hybrid music pin since they have so many songs from their movie and TV show. South Park would be an awesome theme and giving it a musical twist would be pretty freaking cool.

I'm with you on this one. The best of South Park was the movie, and the musical aspects of it were (and still are) too funny.

Quoted from TigerLaw:

Plus you could toss in a song or two from Orgasmo

Oh, how I wish there was a market for Orgazmo. Probably in my top 5 favorites of all time. I could come up with so many ideas for an Orgazmo table that I just can't share here because to even call them by name would get the mods on me pretty hard for language

#3658 11 years ago
Quoted from jsalce:

What is the length of the backbox?

28.75"

#3664 11 years ago
Quoted from navajas:

I think I can resist anything else.

Jay and Silent Bob?

Quoted from shootar:

I don't want to sound like a queer or nothing, but i think a unicorn multiball would be kick ass!

This cracked me up hard.

Quoted from Whysnow:

will cab art be silk screened decals that are applied to the cab?
or some of the new direct print to wood things that are happening?

The direct to wood printing for the cab would be super costly and, since we don't have one of those printers in-house or anywhere near us, it would slow us down by a ton.

Quoted from Whysnow:

Is this made out of plywood or MDF? I personally prefer plywood for the entire thing and dislike how many cabs are mdf bottoms. I never understood the reason unless it was just for cost savings from B/W (likely the case).

I believe it's 3/4" plywood all the way around. I never understood the MDF bottoms, either.

#3669 11 years ago

What do you want to talk about?

#3680 11 years ago
Quoted from spfxted:

Tell us a little more about the unhelmeted Predator face....

Aww, don't ask me to share stuff that isn't done yet, it ruins the surprise!

Quoted from riggy469:

Stinkpalm Wizard Mode!

Sweet Jesus, no lol

Quoted from Concretehardt:

+1 on this type of Nugget

I'll try to have something up here soon. UV layer is coming together kind of as one-big-job deal, but I'll see if I can get the artists to isolate a major part of it for me to get at least a proper teaser out there.

#3698 11 years ago
Quoted from TigerLaw:

We're all working to try and convince them to do Orgazmo at the moment. "Stunt Cock Multi Ball".

This might be a little deep of a reference, but the two-ball would have to take place on the volcano set...

Quoted from blondetall:

talking about good vibrations...

You're doing this to yourself...

Quoted from navajas:

I also turn off my 360 controllers', so, I guess I'm just a stick in the mud.

That makes me one, as well.

Quoted from corvair61:

This must mean ive moved from 9th to 8th on the wait list!

Probably

#3729 11 years ago

Confirmed for 2013, not only will we be attending Allentown's PinFest, but the Northwest Pinball and Arcade Show, as well.

#3737 11 years ago
Quoted from nephasth:

No go on the Rocky Mountain Pinball Showdown?

Unfortunately, the schedule just won't allow it. We have many parts out of the game to be sourced, and it's already going to be a feat to get them back and installed before May. On the upside of that, it might allow us to have a printed playfield for the next public showing.

Quoted from PinManV:

I'm dying for a new tidbit, something...anything?

Besides the show announcements, the only other business-end tidbit I really have is that, as some of you may have already heard, we have been working on something of a "payment plan" to not only help people get their games more easily, but to help drive down the costs of manufacturing and production.

#3750 11 years ago
Quoted from flashburn:

Is this "payment plan" optional? I mean this entire time it was supposed to be half when the build started, and the other half when it's complete and ready to ship.

Yes, optional. We know that a lot of people on-board really like the idea that we started with.

Quoted from flashburn:

How does it help people "get their games more easily"? Just for people that can't save their money on their own (no offense intended)?

In short, yes. I know I would be one of those guys if I were on board for a NIB.

Quoted from Prkchpsndwiches:

I'd be ok with a payment plan as long as it is still refundable up to a point.

Yep, same as the holding deposit. If you needed to withdraw, everything would be refunded less any fees we'd incurred (credit card percentages, etc).

Quoted from frolic:

this is a grenade. You may want to explain this better.

This is why we bring info like this here first

Quoted from frolic:

If the payment plan is optional, and the above still stands, then that is probably a win win for those that would like to do it that way.

That's what we were thinking.

Quoted from hAbO:

They might be adding additional payments to lower each one. Example 3 or 4 payments of $1600 or $1250 each.

This is the tricky part. It would be nightmarish to just open the door to "whatever whenever," so a number would have to be placed on it.

Quoted from navajas:

I'm intrigued by the payment plan, although I hope it's optional or very flexible. I've been ordering my purchase based on two large sums a few months off.

We get a lot of emails from pre-owners wondering when their game is due because they have an opportunity to score another game in the interim and they want to make sure it's a viable choice, financially. Putting out $1250 or something a few times could be a lot easier to work around than $2500 twice, and would allow someone the chance to grab up a good game deal when they can without worrying about when Predator is going to land.

Quoted from navajas:

If this gets them the capital to stay on or under budget, or, more liquid in order to make art updates, or whatever, I'm all for it.

That's the idea, here. We are still on-budget as we stand (woo!), but now we're moving into the realm of manufacturing parts for the tables and it is unimaginably cheaper and easier to make these things happen if you can do all of any particular part at once.

#3758 11 years ago
Quoted from loren3233:

Yep explains much more....OK when do you want my money?

We'll send out an email to everyone in a few days once we figure out all the specifics.

Quoted from frolic:

You guys should go on Shark Tank, tell them you need money to fulfill orders. That would be a riot.

It would be a blast just to meet Kevin O'Leary.

Quoted from jonnyo:

I would like to pay for my game in daily increments of pi.

Imaginary numbers get imaginary games ;-P

Beat Ted to the gifs? He must still be hung over from his 100k party!

Quoted from NinJaBooT:

Im fine with a payment plan. 500 a month? I would have it paid by Christmas.

Booya!

Quoted from NinJaBooT:

Im also interested in an extra playfield if they are available?

Not sure yet, but we'll have more info on that pretty soon.

#3763 11 years ago
Quoted from Whysnow:

Have you thought about offering an incentive or option that many people would be all for and could also raise some more capital?

Yeah, but not with items like that; I think that would painfully close to "options from the factory." Maybe autographed translites or something? I dunno, thinking out loud in a public forum might not be the best way to handle this subject. Then again, we will certainly see some reactions, so have at it

Quoted from spfxted:

I don't think anyone here would not want to put in another $250 or even $500. Then keep the plan the same.

I love your enthusiasm on the subject, but if I signed on for a game knowing a 1/2 and 1/2 monetary schedule and got asked for two different deposits, I wouldn't necessarily pull out, but I know I wouldn't be thrilled about it, either. We were already hesitant on the first batch of deposits we had to do, but it was definitely necessary for more than just monetary reasons. If it has to happen in the future, we can't be 100% certain, but openly amongst colleagues, I will say that we are avoiding it if it is at all possible.

#3768 11 years ago
Quoted from PinFever:

When You Do send out the Emails Will you include The Build #and Pin# and Name so we know you have the right Person Ect,Ect, and to let us know in case we were only told one of the two numbers relevant to the purchase along with said payment option?

This is a pretty good idea, as well.

Quoted from sammiesguys:Im not so sure autographed translites are such a good idea after what happened with Star Wars.

Oh, my, those thread tags made my whole day.

Quoted from Whysnow:

it will hopefully keep folks from ramping up 'demands' for dates, changes, update schedule.

That's true, too. There's still a lot to be seen as we keep getting in finished stuff every few days. We're just waiting on a printed playfield (which is waiting on finished artwork) and one mechanism to come back before the last prototype is done!

#3774 11 years ago
Quoted from TigerLaw:

You should read that entire thread, from post one through the end. Truly and epic thread with all kinds of plot twists and turns. The only sad part is the OP hasn't returned since the final twist.

I plan to. I read only a few posts at the beginning, then a few posts towards the end, and there is quite wild "distance" between the two. That suggests a pretty wild ride in the middle

Quoted from PinballManiac40:

Can you make it out to the Houston Arcade Expo Nov 8th and 9th to talk about game #2?

An interesting idea. If game #2 is far enough along, of course, and Predator is still running smoothly

Quoted from TigerLaw:

I remember they took donations to make it out to another show that was far from them. Perhaps us locals can get a pool going

Wow, I really appreciate such a thought, thank you! Back in October we were surely broke, but thinking ahead about production costs certainly doesn't mean that we're out of money already

#3805 11 years ago
Quoted from navajas:

light hearted does not necessarily imply <R rating.

This is very true

Quoted from musketd:

Will the game at PINFEST have the new playfield in it? With all the artwork?

It's about 50/50 right now. We're really pushing for it!

Quoted from DrStarkweather:

Do those who bought a Predator have first crack at Game 2?

Uhh, see Blondetall's reply for now

To go retro by about a page and a half, the "payment options" email is about to go out in the next few minutes, and I think you guys will really like what we've come up with.

12
#3899 10 years ago
Quoted from rai:

I'm more of a reading guy, I mean watching a video is different that a written overview or rules. I was just saying I'd like to see rules in a written form, as well as what type of strategy such as stacking is different or what might set these rules apart from any other game on the market.

This is a great idea, but more for the website than here on the forums. I doubt one would argue they wouldn't just get lost on here.

Quoted from rai:

I can't even recall if the Predator cab has changed one bit from day one when Arnold's head was cut out by the start button.

It has, we just didn't really see the point in redoing an entire cabinet to show "logistic" artwork changes

Quoted from rai:

I am just saying for me, I'm not really feeling that can't miss vibe yet. Plan on seeing the real deal (or at least real life art and populated playfield pics) before I pay for it.

You shouldn't be so reluctant to share information like this. This is in no way looked-down-upon, and conservative is always a good way to go about it. That's why the payment plan is totally optional. You've got your holding deposit in and you're on the list, so you can hold out until the very last second to make your final decision, comfortably knowing that your game isn't going anywhere until you make the call.

Quoted from Concretehardt:

is this optional at this time?

Totally optional.

Quoted from TigerLaw:

I'd like to have a good idea of when they expect to ship before jumping in with more money.

The best way to say seems to be this: All of the last pieces are falling into place right now, and we expect to have the completed game very, very soon. All the while, we have been sourcing parts and getting affairs in order to get said parts ready to build. Once that all comes together, games will be going out, and we don't expect that to take more than a month or two to get started.

Quoted from The_Dude_Abides:

Would be like taking people's money to cut in line just not the right way to go about it IMO.

I could see how someone would think that would work, but yeah, we have to agree here, as well. Just to clarify, we won't be doing that

Quoted from sammiesguys:

I wouldn't mind doing option 4, but I wonder if we will be able to buy an additional translite. I wouldn't mind putting that one on the wall or something.

This is probably the question I've gotten the most, and yes, there will definitely be extra translites available.

Quoted from navajas:

But wait, shit, do I really want to open that kind of LE crap? Maybe not.

Me neither.

Quoted from Kcpinballfan:

I'd choose option level 4 if I had the full $4500 right now unless that means we can make payments to the $4500 till its paid off before my machine goes into production? It sounds like deposits instead of payments though

That's right. I get this one a lot, too. You can use the deposits over and over again if you like, doing whichever value you want until the time in which we would be building your game. If you catch up to it the day before, sweet, go for it. No stated end-date is exactly that: No stated end-date.

There will be another email going out sometime today better-explaining some of these things, as well. Just a heads up.

#3915 10 years ago

Is that a fat joke??

Quoted from PACMAN:

I'm ready to pay for my machine but can't get any response from SkitB. Not sure what's up.

Yeah, send me an email. I've disabled (I think) my junk filter, so I should get just about everything. ::EDIT:: Thanks for the call, I hope that cleared everything up.

Quoted from navajas:

I utterly F'ing hate when the ball reaches the end of a ramp and instead of falling into the return lane, bounces back a couple inches and then has to come back down and settle before it will drain properly.

Oh, me too! Comments like this excite me, as I know somebody, somewhere, is going to appreciate the amount of effort we've put into the "trivial" aspects of this game to make sure it plays exactly as intended

Quoted from spfxted:

Sooooo are you guys saying that the price is locked at $4,750?

We'll know soon. A little birdie told me to keep an eye on Pinball411 for that info when it lands.

#3923 10 years ago
Quoted from Jackontherocks:

Do Motörhead first who have stood the test of time!

Megadeth's been around since like '85. That's almost the same time-test that I've been under

Quoted from NinJaBooT:

That game kinda looks lame? IMO

Yeah? I kinda thought it looked pretty neat. Game has a ton of cool ideas in it; I just don't think I care much for the Comet inlane on the left side. Never been a fan.

#3942 10 years ago
Quoted from Pinballdad:

Even myself was not fully aware of how intense these guys have become with this project

I love the fact that this was one of the first posts I got to see after getting home from visiting three states in two days for countless meetings with many manufacturers. We really do have the best demographic in the world

#3983 10 years ago

Is the shaker motor code going to be for a Stern shaker or some other type?

This is the shaker motor we have been testing with:
http://www.pinballlife.com/index.php?p=product&id=1352

Hopefully, you'll have pix

How about this for pix?

WP_000113.jpgWP_000113.jpg

14
#4149 10 years ago
Quoted from Betelgeuse:

Pretty sure those are still the prototype ramps, so not concerned about that.

They are. Final ramps are coming along nicely. Hoping to have them installed before North West.

Quoted from Betelgeuse:

I think the spine they showed before wasn't actually built to mount in the game. It looked more like a medical model. Maybe we'll see a new spine soon...

It sure was. All of the toys will make their return. For now they are over at BackAlley being reproduced.

Quoted from Betelgeuse:

it looks like there's some tiny registration issues around the inserts where the art doesn't line up quite right.

You're right. This weekend's game was a simple overlay we had applied for the show. If you look closely, you'll see that all of the inserts are off by the same amounts in the same directions, so we're pretty hopeful that it lines up exactly for when "proper" playfields are made.

Quoted from Jetzxi:

It looks like it has come a long way but it looks like it still has a ways to go.

It does and it doesn't, really. It's still pretty early in this build to say, but we've had literally ZERO problems with the game that we hadn't already noted and are taking care of right now. I know that's good news for everyone here, but I can tell you I slept better after this weekend than I have in months! Losing all sense of modesty, I'll ask you to picture the game with the proper ramps, flashers and plastics on it and tell me what you think

Quoted from Jetzxi:

I`m sure they will be going full bore again after this weekends show. I wasn't expecting to see a populated playfield with artwork, that's for sure.

We haven't slowed down a bit. I would be lying to you all if I didn't say that the manufacturing end of this project doesn't just suck, and it has already proven to be the most trying part of the process, but we are pressing on and getting everything in order.

Quoted from TigerLaw:

they are further along than I thought. Very impressive.

Like I stated above, the machine is super close to being completed. One must remember that for everything they see on the game, there is much more done and waiting to be finalized and installed.

Quoted from Jetzxi:

how are we going to do the mirror blades on this with that light strip going along the sides? Any ideas? Or do we have to go mirrorless on this one?

If you look a little closer, you can see that the UV bars are actually attached to the playfield, not the sides. Mirror blades will install in Predator just the same as any other game. I can't guarantee how well the mirrors will mesh with all those lights, though.

Quoted from playboywillis:

You know it's been green from the beginning but after you say red, and I look at it, it would make sense considering it would look like the predators target.

UV layer?

Quoted from shootar:

Should make the bumper caps hut roofs ala special forces

Ew, no lol

Quoted from beatmaster:

does that uv lights gonna fade the artwork?

Shouldn't. LED wavelength is much different than fluorescent wavelength, after all.

Quoted from Whridlsoncestood:

Kevin and Aaron it was great hanging out and talking with you guys again.

Thanks, Jim Was great to talk to and hang with so many of you all over the weekend, even if I wasn't able to spend a heck of a lot of time at the game, personally. Thanks to all who came out!

Quoted from playboywillis:

I showed it to the fiancé for the first time who is my fiancé now due to this game!!

PLEASE explain this; sounds very interesting!

Quoted from badbilly27:

Not sure how UV artwork will work now too with final coloring.

The coloring choices have a lot to do with the UV, overall. I'm going to throw together a "midnight run" video pretty soon so you guys can see this beast at night. Again, tossing modesty to the wind, it is certainly something none of us have seen before in pinball, and the effect nails exactly what we were shooting for from day one.

Quoted from The_Dude_Abides:

Some of us won't be able to play it so we have to go with our gut about the look and play.

Come out to Northwest Pinball and Arcade Show and play it, Dude.

Quoted from underlord:

Send me a confirmation of $4500 received please!

Emails are moving along better than usual, believe it or not. After the first email went out explaining optional payment info, you can imagine we've been flooooooded. Expect a reply very soon.

Quoted from playboywillis:

Rick! They're at a show this weekend bud!

That, too

Quoted from frolic:

Can skit-b tell us what is going on with the translite and cabinet art? What are your plans?

We have other plans for the speaker panel; as of right now, we are about 99% sure that we will be using a different speaker panel, altogether, which will not have the Predator title on it (but probably will have a Skit-B logo). As far as the other cabinet art, I don't see it changing much, if at all. As was said, the playfield art looks "90's" and, honestly, playfield art and cabinet art almost never "matched" back then. Justifications aside, cabinet art and playfield art are meant to do two very different things, and they've been designed separately to do those things. I can go into this a little further, if someone would like. That's not to say we aren't listening about the two art styles "clashing," just wanting to clarify intentions a little bit.

Quoted from rommy:

It's a good risk according to houseofpin and his sidekick junior.

I don't get it... Is this a reference to something I've missed somewhere?

Quoted from Betelgeuse:

From what I can tell looking at the pics, the playfield artwork at the show is an overlay. I hope they are still planning to do a printed and cleared playfield for the final product.

Yes and yes. We needed a test of the art on a playfield before greenlighting the real deal, and a cheap overlay meant to last through the weekend only was a great way to do that. Final product will be printed and clearcoated to last longer than I will...

Quoted from Drano:

The toll of rushing to get this latest playfield into the game and making the long drive from northern Michigan was all over their faces on Friday morning, so a huge applause and thanks for making the effort guys!

Just to clarify, this was Aaron's idea We got the playfield printed on Tuesday and had in done and installed on Thursday at about 9PM, from which we drove straight into Allentown and got the game set up at about 11AM on Friday. I know I looked like a train wreck and I probably wasn't much of a joy to be around on Friday, but in the end it was worth it. We had a great show, got to meet up with a bunch of people again and had a fantastic time. It's also very nice to know that our sleepless labor was not only noticed, but applauded Thanks, Drano!

Quoted from Drano:

I had the pleasure to also watch Kevin reach Showdown wizard mode and kick the tar out of the game It was awesome to see it being played well

Heheh, thanks, again. Predator is meant to be "long-played," as I call it. A quick, two-minute game just doesn't do the machine justice. Predator has been known to draw quite the crowd when you reach the higher levels of what it can do.

Quoted from Drano:

The audio package is unreal and the FF kit almost had me wondering if the game had a shaker at times.

Flipper Fidelity is the real deal, for sure. We had the speakers at about 60% for the show, as to not drown out the Cactus Canyon Continued project next to us

Quoted from Whridlsoncestood:

Talking with Kevin he said mirror blades are going to be a big no no on this with the UV lighting and everything. There really won't be a need for them. It may have jungle decals on the walls to blend the theme together. They are looking into it still.

Like I said earlier, mirror blades may be a bit much on this game because of the intensity and direction of the lights being used. Mirroring all of that will probably just make it a mess, but you never know, it might be awesome... And yes, we are looking into doing some simple jungle decaling to the insides of the cabinet. More on that later.

Quoted from rommy:

Are y'all putting the metal leg mounting brackets like the new Sterns ? Please do Stop decal wrinkle before it starts!

I think I know which ones you are talking about. If they're the same ones I'm thinking of, then yes, we are. There are new cabinet-mounted leg protectors standard on all new VirtuaPin cabinets, and we are getting them, as well.

Quoted from flashburn:

Kevin, I'd love to know if you guys looked into the cost difference between plastic and metal ramps/habitrails? Was it ultimately just a design and cosmetic decision to go with plastic ramps, or was it a cost based decision?

We looked into it very much, and this is what we came up with:

Metal pros: Look nice, last forever.

Metal cons: blocks view, costs 5x as much, takes 3 contractors to make them, takes 3x as long to make, repro market down the line is next to impossible.

Plastic pros: Doesn't block shot views, easy to work with, easy to clean, costs 20% as much as metal, takes 1 contractor to get them made, 3x quicker to produce, repro market is very possible, we can over-run them cost-effectively, smoother shot-paths.

Plastic cons: More difficult to prototype, more breakable than metal, lack the "style" of metal, more work to assemble initially.

Quoted from Pinballfantexas:

why didn't they use this one?

Too weathered and "old." Predator doesn't hunt for ripe trophies; he hunts for fresh trophies!

Quoted from kvan99:

Agreed, the stacked plastics was mentioned earlier in the thread when I posted the special forces pinball pic

Stacked plastics has been in the plans since day one. How could you play Predator without being lost in the jungle!? The huts on the pop caps...not so much

#4194 10 years ago
Quoted from shootar:

Hey don't dis the special forces man!

Quoted from Drano:

I've always had a thing for Special Force.

I LOVE Special Force. A pretty simple game, to be sure, but there were some really cool ideas built into that pin that have never been done since. Namely, the rockets are one of the coolest things in pinball, and I would be lying if I said it didn't have some influence on Predator. I actually picked up a Special Force this past weekend, as well (big thanks to Great Lakes Modular!), but it is just too far gone to repair (what do you expect for 150 bucks?), so it will be another retheme project. I'm pretty sure I know what it will be already, but if anybody has any cool ideas, I'd love to hear them, seeing as there are some Special Force fans in here!

Quoted from playboywillis:

Her airtight logic was that if I have $5 grand for a pin, how do I not have any money to buy a ring.

Wow. Logic'd. Congrats, that is a pretty neat story. Be sure to bring that up if she ever asks you to sell it!

16
#4294 10 years ago

Befores and afters.

arniebna.jpgarniebna.jpg skullbna.jpgskullbna.jpg

#4335 10 years ago

Thanks, this helps a lot

#4354 10 years ago

Oontz Oontz Oontz Oontz Oontz

#4385 10 years ago
Quoted from Kcpinballfan:

Your game should be number 24 but it should be the last game made.

Yep, exactly this.

Quoted from Kcpinballfan:

I can't wait for an update.

I know we say this all the time, but we ARE working on it. We're gearing up for the Northwest show currently, and Aaron is out of town for a few days, so I'm clamoring to get as much done as I can. I'm trying to get a video done before the game ships out for the west coast, but I want to get at least the preliminary UV layer on here first. We've got a lot of test planks hanging out here, but I want it to be shown in the game in this vid.

#4391 10 years ago
Quoted from Concretehardt:

When is the northwest show again?

June 7th through the 9th at the Tacoma convention center.

Quoted from mulder2010:

I understand the UV paint effect is only visible under certain lighting, but can you see it with the naked eye if you look close enough?

If you're looking for it right up close, you can tell something is there. You have to be right up on it, like glass off, to notice it.

Quoted from mulder2010:

Can you get different UV effects under different shades of lighting?

What do you mean? Like different wavelengths of UV?

37
#4465 10 years ago

Rai, you're so-accused "negativity" is never taken poorly by anyone on this end, and I certainly wouldn't flame you for sharing. You have raised some points that are likely prying on others' minds, and have hit a few of my own reservations directly on the head. Reservations about my own game? I know, I know, I should probably explain this a bit before I bite myself in the butt...

Shot layout is a big deal for me, but I have certainly never subscribed to the more-is-better philosophy. Shots are all about accessibility. I knew this when setting up the initial design for the game, and I knew that it was going to go up against newer games that are seriously PACKED with stuff to shoot at. In the last few years, Stern has went pretty far out of their way to design even the most classic of ideas in new ways that allow for more stuff-packing. This certainly sounds nice, but what does that do to the rest of the shots? Tighter, more specific angling can make those shots considerably harder to hit, less satisfying, and impossible to backhand. Not saying that makes them bad, just much more specific. In Predator, we use every shot for a number of different things at different times, making it paramount to be able to hit them when you need to.

Playfield artwork is important, for sure, but I would be lying if I said it was as important to me as it is to some others. From a design standpoint, there were certain restrictions we had to follow not only for likeness-support reasons, but for game-feature reasons, as well. We would have loved to have death and destruction blasting all about the playfield artwork, but certain actors would have bailed on their likeness, and likeness rights are pretty universal in this case (if they bail on the pf art, they bail on the dots and sound, with it). Predator would be a pretty hard-sell without certain characters, for sure. Personally, I think frolic is on to something with his ideas on "living up to fantasy" on this one. The artwork, to me, is almost exactly how I first envisioned it, so, to me, it's fine. But by showing preliminary artwork early, I'm sure a lot of people were literally filling in those blank spots with whatever they would love, and when those spots were filled in with something else, a lot of spark would have been lost.

Your comparison to Tron is a good way to go about getting pins, honestly. I do the same thing when I buy games, but my touchstone is just different from yours. This is fine when we're talking about games that exist, because we already know--or at least have a good idea--of how fun they are. The problem with this approach lies not in the fact that Predator isn't finished/out there yet, it lies in the fact that we are breaking a mold here. It all comes down to WHY Tron is your benchmark. Just as examples, if you like Tron because it managed to fit tons of stuff into a standard body game, then I can say Predator will lose the comparison by a lot. Conversely, if you like Tron because the main shots it has are satisfying and useful, and you have to think a bit about the order in which you access modes and multiballs to really score well, then Predator will win hands down with little consideration. Predator was designed from the ground up to be different from what's out there. If you prefer what's out there and Predator is so much different, we certainly run the risk of you not liking it AT ALL, and there will be many others that will feel the same way. The difference is that you are a Predator pre-owner, and we thank you for taking a risk alongside us

I love the fact that Predator is so often compared to BSD. BSD didn't do very well when it was first released (releasing next to Tee'd Off, Jurassic Park and Twilight Zone didn't help), but after a while people started to really get the hang of it and appreciate it once they understood what was going on in the software. Things have come a long way in the last twenty or so years, and we have access to information whenever we want, so it should take much less time for people to figure the software out on Predator. Good play on Predator will be a test of mind equal to test of skill. Hitting a single shot repeatedly in Predator will do almost nothing for you. Being able to hit that shot after you've run your setups is what's important. This is what made BSD a great "players' game" as well. Mist multiball sure is cool, but knowing that having that adds 10M times the number of multiballs in play to every shot is more important. So instead of going for Mist by itself by hitting ramp loops, you play it a little differently. Light castle locks and lock them on the ramp to work towards both, while you work the right ramp to build towards Dracula multiball. Start castle mb, finish the right ramp to add drac to it, then push for mist. The mist ball is almost guaranteed to be knocked out in all the chaos, and now making the castle super will net you upwards of 600M instead of the 70something it would be normally. As a single player, making a game your slave like that is extremely satisfying, and competitively, if your opponent doesn't know any of that, they have no chance against you. A game that is super satisfying alone and has such staying power in competitive play is a damned good game, and that's what we're shooting for with Predator.

1 week later
#4537 10 years ago
Quoted from maddog14:

On a recent post, someone quoted Gary Stern saying that it costs a million bucks to develop a pin.

Yeah, this comes up pretty often. It's hard to say what the whole project will end up costing just because we've just hit the really expensive part. It might end up being over a million, I guess we'll find out. If he's only talking about the actual development part and not the manufacturing, I'd be raising an eyebrow pretty high.

Quoted from gearheaddropping:

20th Century, code development, original artwork, board development, etc.

This is why pinball development works better as a community than a contest. One motivated person can do a lot, for sure, but when people come together to help out, you can achieve what seemed impossible.

Quoted from frolic:

The boys won't be fairly compensated for all their hours.

Awww Sure we will, though. You've given us so many tools, resources and contacts that we can do what we love until further notice. That's better than any amount of money, honestly.

Quoted from Concretehardt:

the Team could probably make more money working in a sweat shop In a third world country

That might be true, but we have our own sweat shop right here in the good ole' US of A

Quoted from spfxted:

That's for Gary Stern who has a building, high paid developers, and plenty of employees with health care...we got a few guys in the basement...

This is the logic I used when I first started going down this path. Let's hope we're right!

Quoted from navajas:

Fiddly sticks. I want a free pinball machine, even if it's X-Men Pro.

If you sit through our seminar, you get a free pony!*

(*pony offer is fake and does not exist)

Quoted from navajas:

I'm pretty sure Skit-B should raffle off Duck Hunt.

Starting bid?

Quoted from Whysnow:

What are the odds of getting an updated production order list/email?

I'll keep this in mind when the next batch of update emails go out, and I'll hopefully be able to include updated production order information. I think that is a great idea.

Quoted from navajas:

I have this terrible gut feeling that missing on Nemo will be a horrible mistake.

I've been looking at Nemo more and more recently. Those guys have some seriously cool ideas that apply nicely to an "updated classic" approach that I'm really diggin' on. If I had some spare funds, I would jump on one.

Quoted from Whysnow:

Obviously, just anxious for the next update

Updates are coming along, but not nearly as quickly as i had hoped. We're really pushing for the next update to be the last, and we're VERY close.

Sorry for the long post with no real new information to give. I guess I'm just in a talkative mood. Does pinside have a chat function somewhere?

#4554 10 years ago

Thanks, Chris. I'm nowhere near my workstation pc or the newest claw, but I still wanted to post something cool somehow

#4568 10 years ago
Quoted from navajas:

I can't figure out if it's funny, cool or depressing that Skit-B's getting way more press about Duck Hunt than Predator. I know publicity is publicity, and I covet that Duck Hunt machine, but come on.
Kevin?

The duck hunt is exactly what it appears to be: a doofy side project because...well, just because. It gets a lot of press because it's a 100-ton nostalgia bomb, really. If we were trying to market and sell the duck hunt, I bet people would have only heard about it in passing as a silly endeavor. People look at things differently if they're for sale, I think. Just about every comment we see on the youtube vid or on the sites it has been featured on states that they would do just about anything to own one, but that's probably just because it's not for sale .
As far as being known for our side projects or our production games, it honestly doesn't matter to me, at all. Right now we are getting to be somewhat known just for the fact that we make custom games, and whether it's for production or for the hell of it, it's definitely a cool way to be known!
Oh, and while we have 4 other custom games in one stage of development or another, I can promise that at least one of them will be another public release . Heck, I was going to start a thread on here to pick our next retheme project's theme, but I didn't want to give the impression that we are just f*ckin off with the release of Predator so close...

#4569 10 years ago

Oh, and the Duck Hunt is in transit to Seattle, currently. I don't recall if I had stated somewhere that we wouldn't be taking it to any other shows, but the guys from Tacoma can be pretty persuasive, so navajas, you'll be seeing the Duck Hunt pretty soon if you're going to be at the NW show

#4643 10 years ago

Quick note before we go into the conference room, the angle of the game is set low to allow us to keep the flipper power down a bit for the sake of breaking the playfield parts without making it harder to hit shots. It also makes it a lot easier, and people are having some significantly good scores posted. We're having a great time and these west coasters are loving not only Predator, but that darned duck hunt, as well (which is now up and running)!

#4688 10 years ago
Quoted from navajas:

One question I was going to ask had I been able to go to the seminar was does Fox have an IP police/enforcer/oversight guy that you needs to sign off on things? Does the game have to go before some suits for review and approval or anything like that?
Also, I was going to ask what Kevin and Aaron did before this.

Fox has access to everything they own, obviously, and they have a say over how it's all used. They generally don't care about much in the way it applies to pinball specifically, they just need to know that it's been unmodified and isn't being used way out of context. Likenesses are a little more touchy, but pretty much the same. In short, gameplay changes mean nothing to them, but art and sounds mean everything.

As far as what we did before this, we've both held odd jobs and such just like any other American Joes, but I grew up under my father's arcade route and Aaron has been around helping out with the route since like 3rd grade

1 week later
#4740 10 years ago

Games just got back from Washington today. Back to work in the AM! I'll have more time for bantering and tossing around ideas and answering questions and such after we get moving on this stuff. Tons of work to do in the next few weeks and a ton of expectations to meet and exceed!

#4750 10 years ago

I don't wanna be that guy, but I'm pretty sure it's "El Diablo cazador de hombres"

#4760 10 years ago

This is the first google result for "awesomest pony ever."

// Error: Image 110376 not found //

#4781 10 years ago
Quoted from navajas:

I humped myself into uselessness more than once and did not die.

Somebody, put this on a t-shirt...

#4783 10 years ago

I'm sure some of you have noticed that the website has been stripped down and the youtube channel has had all pinball related videos removed. We're going through some big changes with our online "image," so please bear with us. It's not like we ever update our website, anyways, so I'm sure most of you won't miss that, but the previous Skit-B Pinball videos are now offline, as well. We will be making a more professional youtube account to go along with our site overhaul in the coming months, so we will keep you all posted.

3 weeks later
21
#5046 10 years ago

I'm here, I'm alive, and things are still on schedule. I wish I could get more into it right now. For those of you hoping for an updated build number, the emails are coming together currently so expect those soon. For those of you who are still waiting on tshirts, the very last of them will be in this week and will be going out as soon as they show up. For build timing, I can only assume here, but we expect initial units to be completed and shipping out BEFORE the Chicago expo this year. Based on projections of ~10 per week, minus the 15-20 drop outs we've had since the last time build orders were stated, figuring a ballpark for your game should be fairly accurate. Thanks for everything, guys. Back to work.

#5092 10 years ago

I remember Butterbean from one of the Jackass movies...

#5101 10 years ago
Quoted from playboywillis:

On a related subject, Butterbean came from the local Toughman contests. Anyone remember when they used to do that and guys would fight in jeans and work boots. That was some good shit.

I'm pretty sure that's where Mr.T came from, too.

#5106 10 years ago
Quoted from Jetzxi:

So any hints on some easter eggs Kevin?

Sure. Might help to keep the thread a little more on track Currently, there are I think 7 easter eggs in the game. There are a few you can trigger with the login system by entering certain initials, a few in-game that you can get by hitting a button combination during specific callouts, a few that can be accessed by meeting some criteria during gameplay,and one or two from button sequences anytime (flipper codes). I think the most infamous we are somewhat familiar with is the "big p***y" comment, that only happens if you drain within two seconds of hitting the center targets. This is somewhat compounded by the fact that there is a secondary easter egg built into that one after the fact

1 week later
#5148 10 years ago
Quoted from beatmaster:

. it's gonna blow!

How?! Those would definitely be in the way...

3 weeks later
15
#5321 10 years ago

Sorry to be so scarce, everybody. We're hard at work over here with lots of big things coming together and we're already looking towards Expo.
It's no secret that working with contractors to get parts made takes time and has holdups, but things are moving along quite well. We've gotten some stuff in recently that hasn't been shown/talked about yet that are extremely cool, like custom backbox lighting by CoinTaker lighting! The final game is coming together nicely, and no worries about a complete game this year
Website is assembled and is passing simple tests, so that should be up shortly. All donation appreciation packages have been sent out this week, as well, so if you've been waiting on your T-Shirt (thank you so much for your patience), keep an eye on your mailbox.
Lastly, update emails were sent out to EVERYONE, so if you didn't get it, email me so I can get it out to you again, but please check your junk/spam folders and settings first. Ted, this means you, too, buddy

1 week later
#5363 10 years ago
Quoted from T-800:

how cool would it be if after you drain or before a mode - all lights go dark, uv kicks on and BAM! there's one pissed off Predator staring you down right in the middle of the playfield...

Who let this guy into the super-secret back room??

#5365 10 years ago
Quoted from Kcpinballfan:

you have one person out there calling you Shit-B. I guess it could stand for "Some hoodlums in the basement".

She's definitely not the only one. You know what it's like to be having a burger with Steve Ritchie and have him look closely at your shirt and say, "...does that say 'shit'?" The hoodlums comment is better than anything we've come up with for it, so far, though

#5370 10 years ago
Quoted from mr-zed:

Kevin - did you just reveal something?

No. Scott did.

Quoted from playboywillis:

Whatchu doin awake at 4 in the morning Skit B???? You guys start smoking meth to deal with the deadlines?

Just programmers' hours. Meth probably wouldn't be a bad idea, though, now that you mention it.

#5378 10 years ago
Quoted from corvair61:

Skit-B is on Facebook!

Also on Twitter now as well. If you'd like to follow us there, you can use the following link:

https://twitter.com/SkitBPinball

Google+ coming shortly, as well, if anyone uses that... :-/

All of this is part of our little internet 'reboot.' The website will be back up in a little while, too. Getting ready for some big things to happen very soon!

1 week later
#5387 10 years ago
Quoted from vster23:

Hey Kevin, I saw a schedule for the chicago expo but didn't see a Predator seminar. Are you guys doing a seminar? I did notice that you guys are on a PROC panel.
#34

I think I, personally, am going to be involved in between 3~5 seminars over the course of the weekend. We're still working out our own right now.

Quoted from NinJaBooT:

I really need an update or a sneak peek of something. The suspense is killing me.

We are aware that it has been pretty dark over here for quite a while, but don't fret. It's all going to hit at once

#5389 10 years ago

New website is up now. Predator news coming soon, guys!

#5416 10 years ago
Quoted from Marc:

The customs are also THE reason Chicago is getting some of my money come October.

This is definitely the year for it. There are going to be absolutely staggering amounts of custom games in Chicago this year.

3 weeks later
32
#5478 10 years ago

Finalized paint job and ready to install. Definitely more to come, but this was just too cool to not share right away!

WP_000353.jpgWP_000353.jpg

1 week later
23
#5832 10 years ago

Thanks for all the support, everyone. I apologize for the radio silence, as it was referred to, but I have simply been too busy working on the game to be active in the preceding weeks. The expo hall is closed for the banquet, which I guess is going to be a regular thing now, and they simply will not allow me into the vendor area to work on the game. I will be back up there shortly when they reopen to get back to work.
It is no secret that this expo has already been disastrous for us, but there are some things I think that need to be addressed. First of all, I don't know where the notion of clearcoat killing the UV came from, but it's not true at all. The UV works fine and the clearcoat is flawless, even though it is technically still curing on the game because it is so fresh. The UV layer on this playfield is lighter than a production game, as we have never tried it on a full scale.
While it is true that Iost someone close to me this week, and I truly appreciate the well-wishes from everyone, I would have rather kept that off of the forums. This definitely had an impact on the progress of this build, but it seems like an excuse is being made and that isn't the case.
The website was bared and changed to allow for a big unveiling, which was waiting for this build, so it is coming. Many website plans were addressed at the seminar, as well, including customer polls and suggestions and a complete player's guide for Predator.
This build should have come together months ago, and I apologize to everyone who was on pins and needles waiting for the big reveal we've been promising. I would be lying if I said these delays were expected, and they are unacceptable; people are literally losing their jobs over this debacle.
It certainly sucks for us as a company to have a less-than-stellar expo appearance, but I'm taking this hit extremely personally. There are a lot of people who want to play Predator here at expo, but many of them which I consider friends or personal acquaintances are here, as well, and I had to let them go home without playing the machine at all and that absolutely kills me. People like Chris and Demian who I only get a chance to really see at expos, and Marc, who has been somewhat attacked on the forums for being overly critical, came all the way here from Texas just to see this game and was a very down-to-earth guy who honestly seemed like he was looking for more reasons to like the game. Personal apologies to all you guys.
The setbacks are many with this build, but with these setbacks come a lot of great announcements, as well!
Body toy is ineractable and swings with ramp shots.
Spine will be adjusted to fit on top of the vuk.
Powder coated cabinet trim is standard on the machine now.
Claw toy now "snaps" more than "diverts."
Coil strength is through the roof and flippers on this game can be set to ridiculous levels of power.
With the flippers dialed-in, sloppy shots are no longer an issue.
Plasma display is also now a standard item. Those who have seen it can attest that it is a marked improvement over the led displays were were using before.
Custom ball launch button is a standard item, as well.
Plastics add the depth to the playfield that it needed. Feels much more complete now.
Final big announcement is that this build is made exclusively from brand new parts manufactured for us. Once we have a chance to spend some time with the game and test everything thoroughly, the orders go out and the countdown to production begins!
At any rate, what you've all been waiting for is on its way. I'm sorry it wasn't here for you this weekend, but we now have the tools and means to make it happen more quickly than ever before.

#5841 10 years ago
Quoted from Aurich:

Kevin looked so focused that I didn't even want to stop him to introduce myself, but then he stopped what he was doing to look up and say something nice to a small child who was obviously getting ready to grow up to be a pinhead.

The little boy, probably not quite a year old, noticed that I dropped a ball on the floor when I lifted the playfield up and became almost obsessed with letting me know that it had fallen. He was so intent on it that I picked it up and handed it to him to inspect. When his family tried to give it back, he became somewhat fussy, so I assured them it wasn't a big deal. He signed a thank you (yes, for real!) and they all continued on their way. Was a pretty cool moment, actually.

As far as the UV test, it's not as black and white as "it's not there" or "it works fine." I should have said "the technology works fine," as the layer on this playfield was very lightly applied. I will post a bunch of pictures when I get back home and get to take it all down again, along with some of our test planks to show the potential.

25
#5898 10 years ago
Quoted from badbilly27:

why wait for any "great reveals" at this point. Now is a time when they need to over communicate and show all.

I agree 100%. The dark side of building excitement is a lesson certainly learned over here, and we are past the sweet-spot for information-dripping. Honestly, I am very much over the idea of keeping people in the dark until a "big reveal." This project was much more interesting and fun when I was considerably more involved with the community.

Quoted from Xerico:

I know some have lost faith and are deciding to drop their pre-order. Please do not let that get you down.

People leaving is definitely disappointing, but it isn't like an avalanche of pre-orders are dropping out, thankfully. The waitlisters that get on board will be absolutely thrilled they found a spot, especially two highly-coveted numbers such as #250 and fattrain's infamous #69.

Quoted from vster23:

I was also able to see some plasma DMD animations as Kevin was working on the machine which were greatly improved from last year.

The plasma display really does make a huge difference. We all somehow knew it would, but now we've managed to find an affordable way to add it to the game without adding cost to the unit as a whole or stepping on any toes with Williams/Stern engineers. The new gameplay videos coming from us will focus on strongly showcasing this advancement.

Quoted from carbonROD:

Now that the disappointment has subsided (which was only as a result of too higher expectation & anticipation) I can conclude that this thing looks more badass than ever!

Now that this expo is behind us, I am in high spirits and I continue looking to the very near future. Through all of the chaos of this weekend, I wasn't able to really take in what has been accomplished on this machine or drive the consumer focus towards the giant amounts of great news that surrounds it. The consensus towards the look of the game is overwhelmingly positive. There has been an immense amount of pride poured into this game from countless colleagues and professionals, and it really shines because of it. Matt from BackAlleyCreations has done some of the best work I've ever seen for this game, and Noah Fentz of VirtuaPin has obviously knocked this one out of the park, along with many other local folks who helped make this happen. This is definitely a professional-grade title at the very least on-par with the industry standard, and in many ways above and beyond.

Now that the dust has settled, I can finally catch my breath and share the revelation that I now have a release-candidate Predator machine in my shop to tweak and finalize. No more speed-builds in preparation for an expo, no more robbing used parts from an old basket in the back room, no more "this should work for the weekend" moments. Everything in this game was made for it. Every part is brand new. Every mechanism both fits perfectly and works perfectly. The playfield is smooth as glass, the coils are stronger than any I've ever seen, the shots are butter-smooth, the lights are bright and the sounds are loud and clear. Best of all, I can simply flip the power switch and the game is up an running in seconds all by itself with no PC tower or laptop to mess with.

Make no mistake: this game is a conglomeration of nothing but the best in the industry offering their best efforts and products to make the best game possible, and absolutely nothing less. With everything coming together as well as it is, we are certainly in the home-stretch and will be getting real production off the ground in a matter of a few short weeks.

13
#5920 10 years ago
Quoted from Tweedlefuzz:

Oooh! ETA on these????

A day or two, I would think. Got most of it figured out and fixed up, just got a couple more things to do here. Expect an update very soon.

22
#5938 10 years ago

Video coming soon. Here's a nice after-midnight shot with the whole game all lit up. Cell phone quality, but still looks nice

WP_000393.jpgWP_000393.jpg

#5962 10 years ago

The apron on Sonic the Hedgehog is a doofy plastic one, but the one for Predator is definitely metal and has a bit of a texture to it. It's also the same overall size as most any other apron, so I think the funky look is just the angle of the photo.

12
#5969 10 years ago

Taking the game back out into the wild tomorrow night for an open house at our local venue here in Michigan. I'm sure some folks will score some photos and short videos, then Sunday I'll be recording the official video. I put about 25 test plays on it tonight making minor adjustments when necessary, and everything is going very well on this end.

22
#6015 10 years ago
Quoted from Nibbles:

Prove me wrong

Couldn't resist. Emails going out later.

#6020 10 years ago
Quoted from navajas:

LOVE the Unload software idea!!.

I can't claim this one. The Unload idea came from Josh Sharpe this past April at the Michigan expo. I don't know if the video captured the machine credits screen, but that is why his name is listed in the special thanks

Quoted from navajas:

Honestly though, I can't shit on the UV layer. I can just barely make out the blood trails, but the open face Predator, for me, is totally MIA.

Think big. It takes up the majority of the lower playfield. As was stated in the video, this application was very light and was used as a proof-of-concept on a large scale. The concept passed with flying colors, so we're going all out on the next one, which should be done this week.

Quoted from navajas:

Those are new pop caps aren't they? Look green, not that teal.

The pop caps are the teal color, but they light up BRIGHT green with those 5-way cointakers in them.

#6021 10 years ago
Quoted from Whysnow:

Looking nice! Looking forward to seeing the final product with a 100% done everything. You have made major headway with large portions of the game.

Thank you! We are definitely in the last leg of this race. The new changes have been sent to their respective professionals for updating, so you should be seeing the 100% done everything edition(©) very soon!

Quoted from M055781:

Awesome! Thanks Kevin for posting the vid. Watched it a few times and it made my weekend complete. I appreciate all your hard work and look forward to playing this in the distant future.
#240

Thank you, as well. Glad I could help bring your Sunday to a good close. It's nice to be appreciated, and I promise that won't be too distant a future in which you get to play it

15
#6092 10 years ago
Quoted from NYP:

Is there an option in the menu to take out all the advertising on the plasma display or will that have to stay there?

It's just part of the attract mode. They're not so much advertisements, but acknowledgements of all the folks that helped make the game possible. It's also a good reminder that the game isn't as "homemade" as people think Of course, the game is open-source, so it would be easy to just remove them later.

Quoted from NYP:

Is there an option in the menu to take out all the advertising on the plasma display or will that have to stay there? And just a suggestion for the covers at the end of the ramps. Not crazy about how that cover looks.

The covers look terrible. The video says we're increasing the overall depth of the ramps to 1.25", so those certainly won't be there when the game is done.

Quoted from NYP:

I'm sure someone already mentioned using glo balls but I keep thinking how bad it worked on Viper.

If I remember correctly, Viper's UV was pretty isolated. One of my friends over at www.modmypin.com hit me up at expo and got me a set of glo balls to try out. I was going to throw them in for the video, but I didn't want people to think they were part of the final build. That will be done separately.

Quoted from NinJaBooT:

I know there has been some criticism as of late and maybe a few premature drop outs(i'm sure due to MMR release although they won't admit it)but I would rather play a crisp new game than a 20 year old remake.

Whatever their reasons are their own, for sure. Just to play blatant crowd control, over the last few weeks we have lost a total of 6 or 7 people. I'm certainly not happy with that number, but it serves to point out that people aren't "dropping like flies" or anything.

Quoted from Mr68:

I loved seeing that glossy clear coated playfield in the video. How many coats of clear are being used?

I have no idea, but I can tell you it's like 1/16" thick and takes over a week to cure properly. It's pretty meaty stuff.

Quoted from Mr68:

With every show I have seen improvements in this game and I have found Kevin to be a stand up guy. He probably thinks I stalking him and I’m in hunt mode.

Thanks, Kim We always look forward to seeing you at any show we attend!

Quoted from Cobra:

Any idea how dark it needs to be in the room to see the UV reactive stuff? If you are playing this in a lit room or during the day, will you be able to see it still?

Yeah, the effect is pretty global across the whole playfield. I wouldn't put it directly under a fluorescent light fixture, though, because the effect will be lessened overall.

Quoted from rai:

thanks for the video, is the refresh line something we will see or is that just because it's on video? That refresh line looks horrible.

Like Eric said, it's just a matter of two technologies not interacting properly. There's nothing like that at all in person.

Quoted from flashburn:

GI lighting is flat out terrible. The whites are so bright, it completely washes out all of the plastics colors. The center of the playfield is way too dark. Hopefully there will be some spotlights added (although they weren't mentioned).

I agree the GI lighting needs to be done a bit differently. Those double dome whites are just too much, and while it does look better in person, it needs to be toned down a bit. Flexi-heads will likely be used to throw the light around better and fill in the darker spots in the center of the field. Some might remember our earlier prototypes had those, but they were colored and we didn't want to make any assumptions about what people like better, as the LED debate continues to this day and shows no signs of slowing down.

Quoted from rai:

maybe the ramp return so there less or no slow down to the return. I couldn't tell from your video but the shark club video had the ball swirl a lot before they exit the ramp holes. That is a buzz kill for me.

rai, we apparently like our games to play very similarly. "Bounceback" at the end of a ramp drives me nuts, and too slow of a return from them really is a buzz kill. We have found a good way to completely eliminate both of these issues, and it is actually pretty simple to implement, so I will be able to make the change to this unit and show that in action pretty shortly here.

Quoted from dfsays:

made me want to put up for a pre-order. Can you still do that?

I'm afraid you'll have to do battle with the waitlist Get with me personally if you'd like to be added. Also, your profile says you're from Flint, MI, so being one of the few "north of metro area" pinheads, we just have to know each other. Interested to find out who you are IRL, as we only live about an hour apart.

Quoted from vster23:

Here is what I agree with the others on which can hopefully be fixed.
Make the ramps CLEAR, they are still muddy in there current mode!
Light the playfield better. It's pretty dark.
Make sure the UV Predator is clearly visible(I know you said this)!
Also please upload a video as soon as the better coat of UV paint is applied cause I really want to see the Predator not just a couple dreadlocks.

While it is sometimes difficult to deal with open criticism, the bright side is definitely posts like these. By that, I mean when literally ALL of someone's concerns are already being dealt with.
The ramps we have on now were made from a professional tool to our CAD spec, but were made from a wooden tool. When we upgrade to aluminum, they will be glass-clear. Wooden tool was about $2k, while aluminum is about $7k, and that's what prototyping is all about. It's a darn good thing we did, too, because the ramps are being changed now and that would have hurt to have just left $5k on the table.
Playfield lighting is being updated with flexi's to better hit the middle of the playfield.
High-intensity UV playfield is being printed and is on its way shortly. Can't wait to show it off!

Quoted from Whysnow:

Most important to me at this stage...
RAMPS NEED TO BE CLEAR.

Please see above

Quoted from Russo121:

Haha. Yeah, its like i'm looking for the 'catch' here. Don't know why I thought that?

The 'catch' is that you have to survive quite possibly the longest thread on Pinside.

Quoted from beatmaster:

i have to give it to you guys, after everything we said, opinions, the good and the bad, you guys are still here trying to make everybody happy and that is just amazing.

You guys certainly hold me to a pretty demanding standard, that's for sure!

Quoted from Buschjs:

It would be great to get a tour of the guts of this game, see what is inside and how everything is tied together.

That actually sounds like a fun little video to do. Now that everything is running standalone and on its own hardware, I think it would be a good time for it.

Quoted from DrStarkweather:

are these the final inserts? I swore earlier versions had colored inserts and I feel like these look plain or unfinished.
edit: on rewatching the video I see the inserts are nuetral colored while the LEDs are colored. Are these color changing LEDs like WOZ?

A lot of people like the clearer inserts, but I have to admit that I on somewhat on-the-fence about them. Let's put it to an informal vote! Also, no color-changing LEDs on this game. Am I seriously the only person who gets confused as hell by color-changing LEDs and what they mean for the game in play?

Quoted from playboywillis:

Green for normal play and red for hunt.
Like I said, would have to see if I could code it.

Again, the game is open source, so you can do whatever you want with it after-the-fact. That being said, it would be a pretty easy mod to do. You would just have to add red LEDs next to the green ones in the pops and tie them into the wiring for the UV lights.

Quoted from dannunz:

Were are the flashers?

Going in today. Really wanted to have these ready for the video, but I didn't want anyone to have to wait any longer to see the game than they had to.

Quoted from fattrain:

Kinda, but my other 18 pins can keep me company for now

After seeing this post, I had to check out your collection. Lots of good Data East love going on over there, I love it

Quoted from navajas:

What is the ball return after the claw? In the video it looks like it sort of just casually spills back onto the table.

After the claw the ball gets fired out back into the pops. I've been working on software tweaks to get the timing perfect, but due to the new switches / switch placement, about 1 in 1000 times the ball will land at the tip of the lane and roll back out onto the field. It's just a really wild mockery of science that it would happen twice in the same game while video is being recorded. Murphy's Law in action, ladies and gentlemen!

Quoted from navajas:

I think I have to side with the folks asking about lighting. The playfield actually looks a lot better/more cohesive with cabinet than I had feared post expo, but it definitely looks dark. Anything more happening there with spots?

Not with spots, but with the flexi's we talked about.

Quoted from navajas:

Are there going to be plastics covering up the ultra mega bright whites on the guides by the flippers?

Losing the mega bright whites altogether.

#6094 10 years ago
Quoted from jonnyo:

The camera they're using is, to put it mildly, a budget model. The color saturation across the board is going to be poor.
Start watching at 35 seconds and watch as he slowly pans up. The colors look very faded and as he slowly The bottom line is if you want to shoot low light you need a camera with a big lens and those start around the cost of a STERN pro model.

You seem to know what you're talking about. Please get with me personally if you have the time to point me in the right direction on new cameras to check out. The one we have here isn't so much a "budget model" from a casual consumer's standpoint, but just because the box says 1080p recording doesn't mean it's good. Honestly, the camera is like 3 years old now and the Lumia 1020 cell phone could probably keep up with it at this point.

Quoted from spfxted:

Yes...but you can also get fantastic results with a hi def camcorder for $499.

Maybe you should get ahold of me instead

Quoted from NYP:

and those covers block a lot of real estate, especially if they're on the cloudy/milky side.

Don't worry, they won't be cloudy/milky at all.

Quoted from MagicMako:

I was hoping for something that would track the players shot progress? But maybe this will just be displayed on the DMD in the info?

The game keeps track of a mind-boggling amount of information about each individual player. You can check how many times you've hit any and every shot on the playfield, along with how many Jackpots, Supers, modes, etc you've gotten, as well.

Quoted from MagicMako:

I think the plastics look good, feels like you're "in" the jungle, and not staring down at it.

He gets it!

#6129 10 years ago

Mousin' Around is one of my favorite games from that era. I've always thought I would be able to find one for cheap over the years, as we used to have like eight of them on our route back in the day, but here it is in 2013 and I still don't have one. For shame

At any rate, those ramp exits are pretty similar to what we have planned for ours. The big difference is that the exits will be at the beginning of the return lane, not so low down by the flippers. Gotta stock them Hunts!

In this thread, the colored inserts seem to be winning overwhelmingly, but if you check the poll thread that DrStarkweather posted, it's actually pretty balanced between colored or clear, with very little love for the half and half idea. Pretty interesting.

#6176 10 years ago
Quoted from Betelgeuse:

those who don't feel like shelling out for the extra stuff will be told they have the inferior version because it's missing 'toys'. I'm hoping to avoid this type of thing with SkitB.

Couldn't have said it better myself.

Quoted from IdahoRealtor:

I like that laser idea. Maybe someone can come up with a miniaturized shoulder cannon mod that projects the 3 lasers and sweeps the playfield during hunt mode.

I'm not sure if this was mentioned before or not, but the game is coded to handle turning on a laser pointer at strategic points during gameplay. This information won't be widely covered, but it will be available. Check the lamp matrix in the manual to see what I'm talking about, when the time comes.

Quoted from jonnyo:

I have an idea like that which I might try. Like the lasers sweep down the playfield as if they're targeting the player. They would stop at the apron. Then a bright red light shines at the player, as if the laser is pointed right in their eyes. That would be a cool start to multiball. Probably scare the crap out of the player the first time they see it.

I have to strongly recommend against using the lasers inside the playfield. Putting a laser like that in between a sheet of glass and a polished playfield will have the light going pretty wild, and will definitely still have the ability to cause eye damage and such. Keeping the laser out of the machine somewhere will at least let you control the light a little bit after it leaves the pointer.

1 week later
#6222 10 years ago
Quoted from Nibbles:

Or don't allow the same ramp shot to count twice for the super (you hit the right ramp on the first ball you get the super, every plunge after won't count if that ramp is hit again).

Umm... Shamelessly stolen. True story. Will be adding this in today

1 week later
11
#6241 10 years ago
Quoted from PinManV:

What is the latest anyway? Is there supposed to be another updated video, if so when?

As soon as the new ramps and playfield show up. Changes have been ordered, so now it's time for the contractors to get them back to me.

Quoted from zod:

Anyone heard when production might start? The game is looking good from what I saw on the last video, want one in my house.

Thanks! Umm...see above answer

Quoted from rai:

Where can we find the old videos?
Kevin could you please repost the older videos?

We were somewhat avoiding posting the older videos up due to the immense difference between the prototypes and the final.

Quoted from rai:

I am curious how many multiball modes are there, can up you list them and number of balls?

Quick Multiball:
- Awarded from Mystery
- Two ball
- Stackable
- All major shots score 10M apiece

Standard Multiball:
- Achieved by lighting and activating ball locks.
- Three ball
- Stackable
- Ramps and loops score jackpots of 25M once apiece. When all jackpots are cleared, Jungle Hole lights for 100M Super Jackpot. After Super is achieved, lower right eject will relight jackpots.

Hunt Multiball:
- Activates upon fourth successful Hunt shot.
- Stackable
- Three ball
- Single shot lights for 40M. After 5 seconds, another shot is added, but value of those shots drops to 30M. After another 5 seconds, another shot is added and drops the value by 10M again. This process continues until 4 shots are lit and the value bottoms out at 10M. Process starts over when a lit shot is made.

Killing Spree Mini-Wizard Mode:
- Awarded by making all shots (left loop, left ramp, jungle hole, right ramp, right loop, right eject) three times each.
- Three ball
- Stackable
- Each playfield shot correlates with a team member. Shot value starts at 20M and goes up by 10M by eliminating the team in the proper sequence. When a shot is made out of sequence, the value resets back to 20M.

Showdown Wizard Mode:
- Awarded by completing all HUD modes.
- Four ball
- Standalone
- All playfield shots are worth 25M and add 10M to Showdown Jackpot value that is collected at the Jungle Hole.

Unload HUD Mode:
- Starts by shooting the Jungle Hole when Unload Mode is lit (fourth mode)
- Four ball
- Standalone
- Flipper hold coils are disabled and all balls are continuously launched back into play for 30 seconds. All switches score their normal value +1M. For every ball that drains, that value is decreased by 10% for the duration of the mode.

Reveal HUD Mode:
- Starts by shooting the Jungle Hole when Reveal Mode is lit (sixth mode)
- Up to four ball
- Standalone
- When started, a second ball is added to play. Another ball is added when the left ramp is made, and yet another when the right eject is made. Right eject, left ramp and Jungle Hole are lit during this mode, and the values increase or decrease depending on how many balls are currently in play.

Quoted from Kcpinballfan:

Are you guys ever gonna get the website up and running with Predator on it?

Yes, as soon as it's done

#6246 10 years ago
Quoted from rai:

what does 'HUD' mean?

This might be a "within my group only" kind of term, but that's what we've always called the area of a playfield where the majority of the information is shown in inserts. What I mean by "HUD Mode" is one of the standard game modes that are displayed in the HUD (heads-up-display). I'll post a pic of the area, and the blue lights across the middle of it are all of the modes. If anyone knows better lingo for this, please let me know

IMG_9974.jpgIMG_9974.jpg

Quoted from rai:

Also, how does the post blocker work, and what reason would we use it? I mean it blocks a loop what reason would we desire that? Is the post down or up by default? I can never quite understand this? Two extra flipper buttons used for the post? Is the post used for skill or super skill shot?

Post blocker in the back can deny the ball to continue through the loop to the other side. It is up by default, but is much easier to use and contemplate than you're imagining. When you make a loop, keep the flipper button held in to allow the ball to pass through to the other side, or let the button out to have the post deny the pass through. This is useful for lots of nuance reasons, but mostly as a way to keep the balls out of your way for long periods of time during heavy multiballs to give yourself some breathing room. And yes, it is used for the super skill shot as well. Holding the left flipper during ball launch bypasses the upper lane skill shot and allows the ball to come down to the flipper for the super skill shot.

The two extra flipper buttons are used to initiate the Hunt mode to either side.

Quoted from rai:

Please reconsider post older videos with a disclaimer saying not the final version.

This isn't a bad idea. I'll have to get with some of the people involved and make sure they're ok with it, but I don't think it would be a problem.

Quoted from NinJaBooT:

That's what i'm talking about! Bring it!

I didn't realize I wrote so much, wow... Did I mention I'm a bit prone to rambling?

#6251 10 years ago
Quoted from Betelgeuse:

Wow, these rules sound really unique and well thought out. Awesome. So, two of the modes are multiballs, right? So there are other modes...7? What are they?

There are six standard modes and the wizard, so I guess we could call it seven modes in total. Here goes another long post?

By the magic of copy and paste, here's a quick refresher of the wizard mode:
Showdown Wizard Mode:
- Awarded by completing all HUD modes.
- Four ball
- Standalone
- All playfield shots are worth 25M and add 10M to Showdown Jackpot value that is collected at the Jungle Hole.

Going from left to right on the HUD, we have Camp, Runaway, Tracking, Unload, Traps and Reveal.

Camp:
This is the most "vanilla" of all the modes. Both ramps and both loops light for 20M apiece. Making those shots destroy the enemy camp, and completing the mode nets an extra 20M, making the mode worth 100M in total if completed. No special modifiers or flairs really apply to this mode, but if you use the super skill shot, this will almost assuredly be your first mode you play. That's important to note, because you always begin the game with Hunt stocks available and the shots that are lit for the camp mode are all potential Hunt shots.
Side Note: I ALWAYS use this mode to get some successful Hunts out of the way while quickly taking a nice score lead. Hunt + lit mode shot = 40M, so if you complete this mode and make three hunts, you will have Hunt MBall ready in one more successful shot and already be close to 200M score.

Runaway:
Chase Anna through the jungle. This is admittedly kind of a weird mode. Mode begins with a 30M countdown hurry-up shot to the left loop. Once the left loop is made (or the value drops to 10M), the active shot switches to the right loop, but this time it counts UP instead of down. The count-up will start from the value of the left-shot-score and begin counting up until it adds 30M. Once it peaks, you still have a few seconds to make the shot before the mode ends. If you hit both shots at max value, the value of the mode is a cool 90M for two calculated shots.
Side Note: Any time the ball is caught in an eject or a hole, or gets into the pops, the countdown or countup stops for a few seconds. As a personal aside, this mode ends with one of my favorite quotes in the game, which is Poncho saying "Maybe you'd better put her on a leash, agent man."

Tracking:
For this mode, you sort of change roles and become the Predator. This mode is played out completely in blacklight. Mode begins with the right eject lit, but you move the active shot to whichever shot you like by using the extra flipper buttons. If you get a good flow going, you can knock out all six shots in the time you're given, but it's tough. Shots start at 15M and grow by 5M for each success, making this potentially the most valuable mode at 165M total, but like I said, kinda tough.
Side Note: Mode starts with Billy saying "The only way outta here is that valley that leads to the east..." Hit both flipper buttons after the call out for a quick easter egg and have Billy finish the famous line (vulgarity must be on).

Copy and paste two, electric boogaloo:
Unload HUD Mode:
- Starts by shooting the Jungle Hole when Unload Mode is lit (fourth mode)
- Four ball
- Standalone
- Flipper hold coils are disabled and all balls are continuously launched back into play for 30 seconds. All switches score their normal value +1M. For every ball that drains, that value is decreased by 10% for the duration of the mode.

Traps:
Set the traps to catch the Predator. In this mode you alternate setting traps up high and down low by hitting ramps then holes. I think of it in phases. In first phase, you have to hit either ramp, and in second phase you have to hit a hole. The phases go back and forth with each successful shot. Successful shots are worth 15M each, with a 10M bonus for completing all six turns, making this mode worth 100M total.
Side note: If you somehow manage to sneak into the left eject during this mode, you'll find another easter egg and a small bonus. Another personal aside, there is another of my favorite quotes in this mode. "You really think this Boy Scout bullsh*t's gonna work?"

Copy and paste episode III: revenge of the sith:
Reveal HUD Mode:
- Starts by shooting the Jungle Hole when Reveal Mode is lit (sixth mode)
- Up to four ball
- Standalone
- When started, a second ball is added to play. Another ball is added when the left ramp is made, and yet another when the right eject is made. Right eject, left ramp and Jungle Hole are lit during this mode, and the values increase or decrease depending on how many balls are currently in play.

#6253 10 years ago
Quoted from The_Dude_Abides:

Ramble on Kevin we don't mind here.

I go in and out, really :-/

Quoted from rai:

I feel like I'm reading an eye chart, what is the 4th insert?
Do you feel like the type is clear enough? I know it's a crappy picture but in a darkened room will it be more clear?
The second insert says RUNAWAY or RUN AWAY??

Fourth insert is Unload. Yes, the picture isn't the best but it's mostly because cameras don't take well to light being shone straight into them. I'll post an un-lit pic in a second showing the clear print. Oh, and second insert is RUNAWAY, not RUN AWAY.

Quoted from Jetzxi:

Remember Kevin uses one of those dumb phones to take his pictures and videos with

I'm a walking advertisement for the Nokia Lumia series and Windows Phone in general

WP_000412.jpgWP_000412.jpg

#6254 10 years ago
Quoted from spfxted:

I just copied and pasted ALL this great info into a Log....

Yes, Ted, this will be on the exam.

#6262 10 years ago
Quoted from MagicMako:

had no idea about the Quick Mball, thats a nice little surprise

Another note about quick multiball: It can be randomly awarded by mystery, but if you haven't gotten it yet and you light mystery twice before shooting the mystery award, it will be given on that shot.

Quoted from MagicMako:

really hope the UV layers comes out the way its intended.

The UV is rockin'. Here is one of our test boards in extremely low-res. It's just a random square on the board, NOT indicative of placement or style.

V__7E01.jpgV__7E01.jpg

#6268 10 years ago

They're on the new one.

18
#6301 10 years ago

It's a big deal to me, too. I would be pretty pissed if I paid like 12 large for a Big Bang Bar and found out that they are all of a sudden going to hit the open market again or something. I can already see some weird behavior from Medieval Madness owners, as well. In short, no more than 250. Ever.

#6336 10 years ago

THIS is Rob Paulsen. There are NO others.
Pinky.jpgPinky.jpg

1 week later
#6354 10 years ago
Quoted from badbilly27:

Need to go a little more north on this one. Trust me - I know.

Seriously? Brutal...

1 week later
#6381 10 years ago
Quoted from dgoett:

As for the ramps being too shallow - have you ever looked at RFM's? They are super shallow even at the ends and they work great. It's the angle the slit is cut in the end for the ball to drop that makes all the difference.

JM is like this, too, and is kind of the aesthetic we were shooting for, but it simply caused too many problems and required too many band-aid fixes to keep working without redesigning a lot of the angles and such. Deeper ramps are just "safer."

Quoted from spfxted:

Bail and pay off Hobbit.....just sayin'....

Why does Ted always tell people to bail??

Quoted from Whysnow:

Here Kevin, let's make it simple... Please pick 1 of the following choices.

Little bit of all three. Ramp redesigns were a huge blow to the clock on this one, and I apologize for the added wait time. Things are still moving forward and we are dealing with a matter of weeks here still for production scheduling. If you classify freezing rain in Mid-Michigan a foreign beach, then yeah, we're doing that, too.

Quoted from dgoett:

The silence is deafening.

I understand. As corvair relayed, we are just one part away from having all we need to make the orders and finally get this show on the road. I'll be much happier when I can come on here and give all you guys the news you're waiting to hear. In this last little moment before production hits and things go really crazy, I'll be on here a few times a day to answer any questions about the game itself. Let's treat it like one of those "AMA" (ask me anything) sessions, shall we?

10
#6389 10 years ago
Quoted from Whysnow:

After production starts, how quickly do you expect games to roll out the door?
In other words are these hand built by your trained guys 5-10 at a time/week? If I am 150th out should I expect I need to come up with the remainder of my balance in X weeks?

Your expectations seem to be right in line with ours. Of course the first few will take longer than the remainder while we all get into the swing of things, but the target we're shooting for is ten per week. Going any faster than that may be possible, but pushing might lead to quality control issues.

Quoted from Half_Life:

Please do not repeat the mistakes made by JJP. Do not, under any circumstances provide a date and not be able to stand by it. If something changes, let your customers know immediately. Whatever you do, don't BS anyone. Simply provide the truth.

Good points all around. While we have never given a concrete start date, I try to keep people as "up to date as I am." When the game is finalized, we have been told collectively by all of our contractors that we can expect 6-12 weeks for all of the parts to come in. So, officially, the start date is 6-12 weeks after the game is done. Sharing this information leads to some issues, as well, but not nearly as heavy as setting a solid date and missing it.

Quoted from flashburn:

Wait, so does that mean we aren't getting the redesigned ball exits for the ramps to prevent bounceback?

No, adding in the teardrop escapes is a fairly simple change, so we still won't have to worry about the bounceback. In order to work with the shallow ramps AND the teardrop escapes, though, approach angles would have needed to be changed to allow for a slowed and more controlled approach to the ramp ends.

Quoted from Betelgeuse:

I'm also curious about what the current plan is for getting these built. How are these being manufactured and what's the expected rate of completed machines rolling off the line? I will probably have to sell a game to make room, which will be difficult because I love all of my games.

I wish there was a simple answer to this, but it really is a huge question. A LOT of people ask me if I'm building this whole thing myself, which would be certifiably insane, at best. While it's true that the majority of the game itself was done by one or sometimes two people, trying to manufacture a game alone would be close to impossible. There are just so many disciplines that go into making a game and making it right, no one in the world would possess all of these skills by default; they would have to learn a lot along the way and apply it very quickly and efficiently to make anything happen. This is why I've gone out of my way to find all of the experts in the industry in their own field and "outsource" those parts of production and research to them.
I'm not a sound guy. Never have been and never will be. But Mike Pupo certainly is, so I contacted him to provide the sound package for the game and it sounds fantastic. I could never build a solid, professional cabinet, but Paul Maletich from VirtuaPin certainly can, so VirtuaPin was contracted to build the cabinets and they are beautiful and solid. I'm not an artist by any means, so with the assistance of James Dubay, Nick Droomer and John Pinfield-Wells, the art package is professional and looking great. The list goes on and on.
In short, what I'm trying to say is there is no reason for me to learn all the ins-and-outs and nuances of thermoforming when there are countless businesses both near and far that have been thermoforming plastics to put food on their tables for decades that know all this stuff already, and would love to be a part of the project. Better to pass things you aren't familiar with on to the experts. At the end of the day, what that means for production is that all of these things we've been working on and passing around come back to us as a myriad of professional, completed parts that need to be assembled into one cohesive machine. That's where our team of industry "lifers," who do playfield swaps for fun (you know the type ), and have been doing it for decades themselves, come in to assemble, wire and test. Terry from PinballLife once told me "It takes a village to make a pinball machine," and truer words have never been spoken

#6402 10 years ago

Lots of good questions, guys. I'll be back in the morning to answer all of them. As for now, I'm heading to bed, I just wanted to drop in beforehand. I've got a couple ideas for the body that we can discuss further, as well, and I think you'll all really like the idea.

#6411 10 years ago
Quoted from rai:

I'd like to hear about the swinging body? What if it was on a swing arm so that it was not in view all time? Not sure how this would work, but was thinking it would have more impact if it's not in sight all times. Like in those scary movies where you move a branch and a body shoohes into view.

Might be cool, but way too late in the game for something like that, I think

Quoted from flashburn:

I like the idea of a small magnet in his head, just so there is a subtle swing when the ball passes under it. It doesn't make sense for the skinned body to be flopping all over the place, that just sounds stupid.

Right now I'm toying with the idea of a magnet or small coil to give him a gentle but noticeable pull from behind. I think this would be the least intrusive way to give him a little more action without coming up with an elaborate mechanism this late into design. Also, on the subject of the body, it should be noted that whatever holds him in place will be covered by a plastic now, so you won't see the mechanism or his bottom half anymore.

Quoted from Pinhead1982:

Please get in touch, I have sent a couple of PMs. Would like to settle up on #70.

Email is always better for me than Pinside PMs. I'll hit you back, though.

Quoted from rai:

Also, Kevin if we could get those older videos back it would be helpful, I wanted to show a friend some of the older videos and they are gone.

Been thinking about this, and I would much rather do another video on the new hardware. If it's a nostalgia thing, I suppose I could put a few of the major ones back up, but I honestly think it would be much better to show all of the features of the game itself in one cohesive video that is more up to date, not to mention a couple of other little additions that have made it since those videos were made. Thoughts?

Quoted from PinManV:

Just pointing out, its now afternoon where I live.

Geez, I'm missing deadlines, already! Had a heck of a morning, as I was able to hook up with two contractors (on a Saturday!) and get some major hurdles jumped. This coming week should be a good one!

Loving the questions, please keep them coming.

#6415 10 years ago
Quoted from Whridlsoncestood:

All I'm waiting for Kevin is a nice picture/video of the final production of the playfield UV art in its full strength glory. So I guess my question is when will that be in your possession?
-Jim

That should be in my possession in a few days. I just got the call this morning that it should be ready to ship on Monday, and we are just waiting for that clearcoat to cure. This is kind of the big one everyone is waiting for, so I won't be hesitating one bit to get pictures and video out there as soon as it is available.

Quoted from dannunz:

Have you guys put in the flashers yet?

Yep. There are six flashers total, in strategic locations that cover the majority of the playfield. Some are hidden between plastics to flash in the jungle and some are more overt in their placement. I would post some pics, but I am at home right now and the machine is down at the workshop

Quoted from Kcpinballfan:

Was the large skull and spine the topper or was that just something matt at backalley did for fun?

That was something Matt whipped up as an extra. The final decision on factory topper by default is a negative. At the end of the day, toppers are what most people like to add as mods, and it would simply add cost to the machine overall (to everyone, not just me ). Matt has said that he will be making those available, so if a premium topper is your cup of tea, it doesn't get any more premium than a pre-release Back Alley custom.

Quoted from Kcpinballfan:

are there more plastics or other types of cover that are gonna be added?

Yes. There are new plastics coming in with the new playfield this week. A few have been added, a few have been tweaked, and all of them will have the proper amount of holes and alignments.

1 week later
#6424 10 years ago

This just in: Inserts with color, proper art "trapping," black edges on the inserts, no leftover art where you can't see it, etc. Looking great!

aaaaaaand the uploader thingie isn't working... I'll upload elsewhere real quick.

http://img32.imageshack.us/img32/4468/q318.jpg

*EDIT* Working now, see picture below.

#6450 10 years ago
Quoted from Pinchhitter:

I just put an UV light on my screen but I couldn't see the UV paint.

This post made me literally laugh out loud, so thanks for that

Quoted from Nibbles:

Even though I was a supporter of the khaki inserts, seeing the colored inserts with the black border on the PF looks just as awesome!

I was somewhat on-the-fence about the coloring of the inserts at first, as well, but I think it has really come together. Based on the majority of the reactions (not to mention the fact that I personally love it), I doubt it will change after this.

Quoted from The_Dude_Abides:

Please color match with LEDs to save us the time and $ to switch them out.

Oh, absolutely All color-matched CoinTaker premiums!

Quoted from Whysnow:

glad the keyline was dropped in as it makes everything seem much more polished.

I personally find that to be the biggest difference overall.

Quoted from Whridlsoncestood:

Am I correct in assuming that this is the playfield you told me last Monday was shipping with correct UV intensity?

You are right, Jim. More coming soon!

Quoted from nephasth:

Will we be able to purchase an extra playfield with our machine?

It will be available, but I have to caution that the finished playfield is the second-most-expensive piece of the machine and even at our direct cost, they are definitely not cheap.

Quoted from Pinhead1982:

Kevin still no contact for settling up for #70 drop me a line. Have PM you last week

Tried emailing a few times, so I just sent a PM response. Spamhaus filters seem to be getting extremely aggressive, so if anyone doesn't have our email address as a contact in their address book in their email, please add it to avoid any of this in the future.

Quoted from jlm33:

Extra plastics - especially slingshots - might come handy as well!

These will be much easier to get ahold of, and, for lots of reasons, are actually pretty affordable. So yeah, will also be made available.

Quoted from crlush:

Playfield looks great! How about a shot under UV light?

That's next on the list, of course. Coming very soon!

#6453 10 years ago
Quoted from GetTheJackpot:

out of curiosity, if your silk screening the predator play-fields, how many colors are you using?

The artwork on the playfield is all digitally printed. I don't think screens could reasonably get that much color.

#6479 10 years ago
Quoted from ChadNC:

I personally think the "Hunt" inserts would have looked good clear.

Up until this latest unit, they were green inserts. Once we had the clear inserts in it we had a chance to play with pretty much every color in every place to really get a feel for what worked out, and the red just seemed to fit better with everything. This is how the HUD ended up blue/purple instead of the yellow/orange it was before, as well. The updated colors really make it appear much more modern, if you ask me.

Quoted from ChadNC:

Also could you think about Cointaker Premium 2s in the GIs. They distribute light very well.

I'm pretty sure that's what we have in there currently. It's really turning into a mix, as far as GI goes, at this point. Using mostly the premium2's for the sake of overall illumination, with flexi-heads strategically placed to either light up some hard-to-see spots or to aim the lights away from the eyes.

Quoted from IdahoRealtor:

I recommend CT Premium Frosteds for the inserts. They're bright, but not too bright.

We're using the wide-angle supers, currently. For the insert lighting, it all comes down to what lamps fill the insert the best, and this is what we've found does that the best so far. I will take another look at the frosted lamps, though, as this seems to be a fairly supported idea.

Quoted from Whysnow:

Premium frosted are the ONLY choice IMHO.

See what I mean?

Quoted from Kcpinballfan:

did you guys end up going with that playfield material that was supposed to be damn near indestructible?

No, we had to cancel on that. To be fair, the MATERIAL held up to some seriously crazy amount of abuse (like a butane torch, no joke), but pressure over time (read: posts screwed into the playfield) caused some delamination, so it had to go. Never got around to trying bombs on it, though

Quoted from jonnyo:

I like the pony. Very clever! Can't believe no one else has spotted it.

troll-face---problem_17-623203123.jpgtroll-face---problem_17-623203123.jpg

Quoted from kvan99:

is this some kind of a Rorschach cause I think I see my mother in the trees.

Your mother was kind enough to be an Easter Egg for us. She also makes great cookies.

#6526 10 years ago
Quoted from spfxted:

OK.....HERE IT IS! THE NEW Predator VIDEO. See the UV Playfield....and more!!

Thanks for the press, buddy

Quoted from navajas:

I just wish the non-UV was less visible. Thoughts?

It's all about the angle. In the video most of the shots were from straight down to show detail, but from the 'playing' angle it stands up ever so slightly and most of the primary art layer kind of gets lost to the eye for a few seconds. Can't wait for you to see it in person.

Quoted from beatmaster:

how strong/far is the one in the machine? sorry if it was mentioned before.

The ones used in the game cover more area and are actually stronger. It's also worth noting that the video itself doesn't really do the UV effect justice, as cameras aren't the best at capturing UV. In person it honestly appears about 20~25% brighter than shows in the video.

Quoted from Whysnow:

Ted, are you now officially part of the SkitB team?

We all help each other out, right?

#6546 10 years ago
Quoted from jlm33:

Really cool. Can't wait for production to start!

Right around the corner, now.

Quoted from underlord:

Daily puts a lot of pressure on anyone I'm sure.

I do what I can, but I have to agree here

Quoted from NinJaBooT:

are you able to give us a rough estimate as to when these things are going to start shipping?

Part orders go out as soon as this latest build comes together. By "this latest build" I do, of course, mean "first production unit." Finish-line for development is literally days away!

Quoted from NinJaBooT:

After the last pin I hauled home she wasn't overly impressed

...what pin was it?

Quoted from spfxted:

Now, THIS should be a Reality Show!

Oh dear god no, don't do that to me!

Quoted from Jetzxi:

I sure am glad I didn't sell my Glo Balls, I think they will look pretty good in this game.

Next gameplay video we do will be featuring a set of Glo-Balls. We've been using the blue ones in the Sonic the Hedgehog custom and they're pretty cool (and DAMN are they fast!).

Quoted from PACMAN:

Looks great. Still suffers from strawberry jam skull though.

And always will.

Quoted from luvthatapex2:

So when do you think the preproduction model will be built?
Or maybe you will install this playfield into the game you had at expo?

Preproduction model will be finished right after all of this holiday chaos is over with. And you're right about simply switching playfields with the machine from Chicago. There's no need to go all out on another unit when that one is so close to complete.

Quoted from luvthatapex2:

Are the plastics complete for the game?

Yes, brand new set of plastics came in the box with the new playfield, so they will be represented in the new video, amongst a few other things.

Quoted from crlush:

Merry Christmas Skit B guys

Thanks! And Merry Christmas to everybody here, as well

#6571 10 years ago
Quoted from ChadNC:

**Kevin - do you have a guess on which show you will debut the new model at?

The only "for sure" show we have planned right now is our own Michigan Pinball Expo in April. That being said, I am definitely open to some others. Resource-permitting, we're really interested in the Louisville show and MGC. Haven't been to either of those before and people tell me they're both really fun. On a personal note, I'm pretty into gaming both modern and classic, so I'm all about those shows on many levels. Need to work out the details and get to work on that right away!

Quoted from Whysnow:

If things are this close, what would it take to get a Predator game to MGC in April?

Finalized unit will be finished here in a matter of days, so it won't be hard to haul it around at all. Whys, if you're part of the planning team for MGC, please email me and let's get a ball rolling. I've been in touch with the guys from the Louisville show already, so that deal is closing pretty soon, as well.

Quoted from NinJaBooT:

Nitro Ground Shaker. I bought it for 150.oo It wasn't in the best of shape when I got it.

NGS is one of the only early solid state games I keep around. I came across a fantastic example of one from a close friend with day-one mylar and Aaron pimped it out pretty nicely. A mean game, for its age, and a great "equalizer" for those of us who rely on DMDs and late solid states competitively.

Quoted from jlm33:

It would be great if you could tell everyone their updated production numbers. I was #166 at one stage - I might have moved up a bit...

This information will likely go out one last time pretty soon, as we're pretty much wrapping this whole thing up after the holidays.

Quoted from jlm33:

Can you remind us the website or paypal account for prepayment? I might try to add a few $ whenever I can.

Working together with a few contractors to get all of our information completely straightened out right now so we can get another proper email update out there that will contain this information again. On the subject of adding $, the incentives mentioned earlier are coming to a close pretty fast, as we're right on the edge of ordering everything we're going to need to build these beasts. Just a heads up.

Quoted from jlm33:

Any plan for grouped shipping to Europe? Or would you advice to proceed via Ministry of Pinball which is the (or an) official distributor in Europe?

I've talked with Ministry of Pinball a few times about grouping all the European machines together, as they seem to really know what they're doing. Of course, if you want your stuff shipped directly to you, wherever you may be, that's totally up to you. Also, we have been maintaining a list of pre-owners that are open to sharing info to collaborate on shipping arrangements, which is organized by region. We're coming up on getting that information out there, as well, so if someone would like to step up and be willing to organize all of that for their region, please email me and let me know.

Quoted from rai:

Where are these?

I've been asking myself the same thing...

Quoted from Kcpinballfan:

is the payment website still available? I may send a couple grand. This machine is looking bad ass.

Yes, it's still available. If anyone needs that info again, please email me directly, as I don't particularly want that info openly posted anywhere if it can be avoided.

Quoted from Kcpinballfan:

Even the jelly skull is growing on me. Can't wait to see it all finished. This needs to be in my game room yesterday.

Lots of opinions have been shared about the artwork since we first started posting samples over a year ago, but now is the time to really take a look. The playfield you all saw this week is the final product, so you can see how all of these compartments work together. Adding the plastics and ramps and such on top of it should really seal the deal, I believe. Now that it's all coming together, I've noticed quite a few early skeptics coming around, and I hope that trend continues

Quoted from Jetzxi:

We definitely need a pony!

Chris has become something of the spokesperson for ponies around here. Since a handful of the Easter Eggs are handled by the login system already, if I can fit in some kind of a pony Easter Egg into this thing, I would bet money that it will be found by entering "CAW" into the login screen

#6578 10 years ago
Quoted from jlm33:

you realize that to produce a pin you are dependent on so many people: one fails to deliver and the whole process is delayed forever. The WoZ people experienced that; hopefully Skit-B will be luckier!

This guy totally gets it. We haven't particularly been luckier, as much as we have been a little more persistent and, at times, aggressive. We've had a few local places that have dropped the ball on us a few times and we decided early to move on to someone else. That being said, MOST of our contractors have been incredibly diligent and helpful along the way, most of which are based in the pinball world to begin with.

#6589 10 years ago

I know Matt is personally working on some stuff right now that I haven't even seen yet, but I can say with certainty that the skull and spine side-topper (sider?) is something I couldn't possibly recommend highly enough. My game will have two on it for sure Also, Glo-Balls are definitely working out in this thing. For now those are the most obvious.

#6596 10 years ago
Quoted from sensfreak:

Kevin, where are you planning on putting two of them?

The plan, as I understand it, is that they go on the side of the headbox. I'm trying not to go into too much detail in case I've misunderstood what Matt was talking about, but it would seem to me that you could do one on each side.

Quoted from underlord:

Shut up and take my money Mr. Riesterer!
You dig in my negotiation skillz?

"Shut up and take my money" is a universally accepted form of negotiation

Quoted from musketd:

Kevin loving the uv light feature and the colored inserts bro

Thanks, buddy. Been slaving away on this thing getting ready for the new video. I'm sure you're gonna love it when it's all together

#6608 10 years ago

Is no one going to mention Judge Dredd? Not much in the way of gore on the playfield, but I remember the move your car mode being pretty brutal on the DMD.

#6624 10 years ago

Happy new year, everybody! I agree, a new thread is in order, as this one is simply massive. It has actually been referred to as the longest on PinSide, but I haven't had the drive/time to confirm. What on earth will we call it, though? :-/
I'm working on getting the build totally bulletproof for the next and maybe last video. That will be a great time to start the new new predator info thread

10
#6646 10 years ago

Email going out currently with the UV video most of us PinSiders have already seen. Playfield swap on the machine is done and everything is working now, so I've just got a couple of things I want to work on then the new gameplay video will be posted. Just a quick heads up, I hope everybody is getting ready for a spot in their gameroom!

#6659 10 years ago
Quoted from Betelgeuse:

I'm thinking all our questions will be answered very soon...

What questions are really left at this point? We're in the middle of a blizzard up here, so answering a couple questions might be fun.

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