They are. Final ramps are coming along nicely. Hoping to have them installed before North West.
Quoted from Betelgeuse:I think the spine they showed before wasn't actually built to mount in the game. It looked more like a medical model. Maybe we'll see a new spine soon...
It sure was. All of the toys will make their return. For now they are over at BackAlley being reproduced.
Quoted from Betelgeuse:it looks like there's some tiny registration issues around the inserts where the art doesn't line up quite right.
You're right. This weekend's game was a simple overlay we had applied for the show. If you look closely, you'll see that all of the inserts are off by the same amounts in the same directions, so we're pretty hopeful that it lines up exactly for when "proper" playfields are made.
Quoted from Jetzxi:It looks like it has come a long way but it looks like it still has a ways to go.
It does and it doesn't, really. It's still pretty early in this build to say, but we've had literally ZERO problems with the game that we hadn't already noted and are taking care of right now. I know that's good news for everyone here, but I can tell you I slept better after this weekend than I have in months! Losing all sense of modesty, I'll ask you to picture the game with the proper ramps, flashers and plastics on it and tell me what you think
Quoted from Jetzxi:I`m sure they will be going full bore again after this weekends show. I wasn't expecting to see a populated playfield with artwork, that's for sure.
We haven't slowed down a bit. I would be lying to you all if I didn't say that the manufacturing end of this project doesn't just suck, and it has already proven to be the most trying part of the process, but we are pressing on and getting everything in order.
Like I stated above, the machine is super close to being completed. One must remember that for everything they see on the game, there is much more done and waiting to be finalized and installed.
Quoted from Jetzxi:how are we going to do the mirror blades on this with that light strip going along the sides? Any ideas? Or do we have to go mirrorless on this one?
If you look a little closer, you can see that the UV bars are actually attached to the playfield, not the sides. Mirror blades will install in Predator just the same as any other game. I can't guarantee how well the mirrors will mesh with all those lights, though.
Quoted from playboywillis:You know it's been green from the beginning but after you say red, and I look at it, it would make sense considering it would look like the predators target.
UV layer?
Ew, no lol
Shouldn't. LED wavelength is much different than fluorescent wavelength, after all.
Thanks, Jim Was great to talk to and hang with so many of you all over the weekend, even if I wasn't able to spend a heck of a lot of time at the game, personally. Thanks to all who came out!
PLEASE explain this; sounds very interesting!
The coloring choices have a lot to do with the UV, overall. I'm going to throw together a "midnight run" video pretty soon so you guys can see this beast at night. Again, tossing modesty to the wind, it is certainly something none of us have seen before in pinball, and the effect nails exactly what we were shooting for from day one.
Come out to Northwest Pinball and Arcade Show and play it, Dude.
Emails are moving along better than usual, believe it or not. After the first email went out explaining optional payment info, you can imagine we've been flooooooded. Expect a reply very soon.
That, too
Quoted from frolic:Can skit-b tell us what is going on with the translite and cabinet art? What are your plans?
We have other plans for the speaker panel; as of right now, we are about 99% sure that we will be using a different speaker panel, altogether, which will not have the Predator title on it (but probably will have a Skit-B logo). As far as the other cabinet art, I don't see it changing much, if at all. As was said, the playfield art looks "90's" and, honestly, playfield art and cabinet art almost never "matched" back then. Justifications aside, cabinet art and playfield art are meant to do two very different things, and they've been designed separately to do those things. I can go into this a little further, if someone would like. That's not to say we aren't listening about the two art styles "clashing," just wanting to clarify intentions a little bit.
I don't get it... Is this a reference to something I've missed somewhere?
Quoted from Betelgeuse:From what I can tell looking at the pics, the playfield artwork at the show is an overlay. I hope they are still planning to do a printed and cleared playfield for the final product.
Yes and yes. We needed a test of the art on a playfield before greenlighting the real deal, and a cheap overlay meant to last through the weekend only was a great way to do that. Final product will be printed and clearcoated to last longer than I will...
Quoted from Drano:The toll of rushing to get this latest playfield into the game and making the long drive from northern Michigan was all over their faces on Friday morning, so a huge applause and thanks for making the effort guys!
Just to clarify, this was Aaron's idea We got the playfield printed on Tuesday and had in done and installed on Thursday at about 9PM, from which we drove straight into Allentown and got the game set up at about 11AM on Friday. I know I looked like a train wreck and I probably wasn't much of a joy to be around on Friday, but in the end it was worth it. We had a great show, got to meet up with a bunch of people again and had a fantastic time. It's also very nice to know that our sleepless labor was not only noticed, but applauded Thanks, Drano!
Quoted from Drano:I had the pleasure to also watch Kevin reach Showdown wizard mode and kick the tar out of the game It was awesome to see it being played well
Heheh, thanks, again. Predator is meant to be "long-played," as I call it. A quick, two-minute game just doesn't do the machine justice. Predator has been known to draw quite the crowd when you reach the higher levels of what it can do.
Quoted from Drano:The audio package is unreal and the FF kit almost had me wondering if the game had a shaker at times.
Flipper Fidelity is the real deal, for sure. We had the speakers at about 60% for the show, as to not drown out the Cactus Canyon Continued project next to us
Quoted from Whridlsoncestood:Talking with Kevin he said mirror blades are going to be a big no no on this with the UV lighting and everything. There really won't be a need for them. It may have jungle decals on the walls to blend the theme together. They are looking into it still.
Like I said earlier, mirror blades may be a bit much on this game because of the intensity and direction of the lights being used. Mirroring all of that will probably just make it a mess, but you never know, it might be awesome... And yes, we are looking into doing some simple jungle decaling to the insides of the cabinet. More on that later.
Quoted from rommy:Are y'all putting the metal leg mounting brackets like the new Sterns ? Please do Stop decal wrinkle before it starts!
I think I know which ones you are talking about. If they're the same ones I'm thinking of, then yes, we are. There are new cabinet-mounted leg protectors standard on all new VirtuaPin cabinets, and we are getting them, as well.
Quoted from flashburn:Kevin, I'd love to know if you guys looked into the cost difference between plastic and metal ramps/habitrails? Was it ultimately just a design and cosmetic decision to go with plastic ramps, or was it a cost based decision?
We looked into it very much, and this is what we came up with:
Metal pros: Look nice, last forever.
Metal cons: blocks view, costs 5x as much, takes 3 contractors to make them, takes 3x as long to make, repro market down the line is next to impossible.
Plastic pros: Doesn't block shot views, easy to work with, easy to clean, costs 20% as much as metal, takes 1 contractor to get them made, 3x quicker to produce, repro market is very possible, we can over-run them cost-effectively, smoother shot-paths.
Plastic cons: More difficult to prototype, more breakable than metal, lack the "style" of metal, more work to assemble initially.
Too weathered and "old." Predator doesn't hunt for ripe trophies; he hunts for fresh trophies!
Quoted from kvan99:Agreed, the stacked plastics was mentioned earlier in the thread when I posted the special forces pinball pic
Stacked plastics has been in the plans since day one. How could you play Predator without being lost in the jungle!? The huts on the pop caps...not so much