I've tried to reserve judgement for the last couple of weeks because, being at the front of the line on this project, I was pretty bummed after expo. I have to say that, since watching the video several times now... and finally on a larger screen, I am getting really excited again. And yes, I can see the predator's face pretty clearly under UV light on the big screen.
I never had any illusions of predator beign a JPOP style game full of toys and crazy mecahnisms, but just a really solid and well thought out player with great flow and some neat features. Playing a rougher version in Allentown sold me; the gameplay was fun! This latest video, along with Kevin's assurances on what will be addressed before production, have gotten me firmly back on board. Although, I'm curious about their intent to have the ball "strike the hanging body" on the way up to the ramp. I hope they plan to extend a small post down from the figure and not actually allow the ball to smack it directly. That could get ugly.
I also love Aurich's suggestion and felt that the inserts on the current playfield were all just too similar. Changing out the glove inserts for red on black would be a phenomenal add... hopefully the guys agree and it's not too late to alter the art before final production.
A chopper toy, even if aftermarket, would be a huge bonus. Hopfully someone will figure something out once we have some sizing. If not 3D (like the plane in TOMMY for example) even a 2D appearance on a back panel plastic would be cool. I can visualize the interior lit up all red like in the movie.
Anyway, just wanted to congratulate Kevin and team on picking themselves up after expo and I'm looking forward to playing Predator #3.
Keep up the good work guys.
Adriano