I think most of us would agree that what you code with what you've got on the field is more important than (to a point) exactly what there is. I mean, we can probably all think of any number of games that are chock full of shit on the table that aren't any fun at all. (Like Flash Gordon!... I kid, I kid. )
I was talking to my seven year old about it (his favorite pass time is designing playfields) because he was asking what I was doing tracing things on the computer with my finger. I told him I was trying to count the shots from each flipper. And what did he say? "It looks kind of like Medieval Madness Dad." I said, "Huh?"
"Well, you know, with out the dragons and monsters and castles and stuff. There's a loopy shot and then two ramps, then a scoopy hole in between and then a bonky thing in the middle like the trolls and that other scooper hole on the side but not the catapult because the catapult is on the other side and that one is on this side here. It's like Medieval Madness."
And I thought, huh, I'll be damned: I have the coolest seven year old son ever. And then I thought, huh, I'll be damned: He's kind of on to something there. It was right around that time that I have pretty much stopped worrying about the layout.