I'll start with great video. Now on to my concerns. It seemed like it was fairly easy to achieve multiball then to score a lot of points in a short amount of time. Since I have no idea about the rules or scoring ill just write about what I seen in the video. I know the first game was to show off the multiballs and that's cool but was wondering when you start say the bottom tier multiball whichever one that is is the scoring for that multiball a little amount of points and then when you stack two or more the score doubles or triples? It just seemed if you were to use this game for a tournament you could just spam multiball.
For my own personal taste I prefer a game that's harder to score and to break a billion points would be a milestone is this what you guys think as well? I realize you're an exceptional player and my scores would probably be half what yours are but that's still high for a 8+ minute game.
It's looking like there is a lot to be desired when it comes to lighting. Are you using leds? Why did you scrap the rope lighting on the inside walls of the cab? Are there still plans to use the uv paint and lighting? If so I'm thinking spot lights for the center of the playfield would be good. As I'm sure you know a beautiful light show can make all the difference in a game it can help immerse the player into that world. Maybe I missed it but I didn't see any flashers, are they gonna be added? Would be cool to synchronize them with gun shots and explosions in the sound system. I still loved the other video you did with hunt mode and the rope lighting would come on.
How much of a difference will the toys make toward game play? I know you said you were gonna add the Predator claw and you were only adding toys that interact with the game. I guess what I'm asking is will it change game play and shots?
You said you moved the pops and center targets to stop the sdtm drains but how much has that changed the kick outs that used to shoot into the pop bumpers? That was an aspect I liked and added to the feel of running through the jungle. It seemed like the kick outs didn't do much now.
Sound and Video:
I love the voice quotes and some of the sound but my concern is with being able to tell which mode you are in, it might be a good idea to change up the music and add call outs to let the player know where they are at in a game. It seems like it just has the same repetitive Predator music throughout the game. Are there plans to add a full soundtrack for the different modes and add call outs for multiball, extraball and replay?
Though my concerns may sound negative please don't take them as such. I'm very impressed with the game at this stage in its development and I have no doubt you guys will bring a fun and fresh machine into production. Overall from what I've seen I'll give it a grade below.
From just watching the video
Rules and Modes: B+
Playfield design and layout: C
Overall: C+ (that's not bad at all considering there is still a lot to be shown)
All of these scores will surely change so please don't be offended by any of the lower scores. I figure constructive criticism is the best route to perfection. Loved the video btw had me grinning ear to ear by the end. I can't wait to see a sneak peak of the toys and the playfield art.