I know this is a homemade pin, damn great job at that!
But it seems disjointed, I mean the code and the DMD, sound effects are really, really good, lots of great stuff there, good to have high quality speakers and back glass lighting which are unknown at this price point from Stern. So I don't want to sound all negative.
But there is something missing, it could be a simple thing like improved GI light and better UV effect (which you say it will have better UV effects).
I can not tell from the video, but this game needs to be made so that it will play in a low light room. You have to consider if when it's not in a blackout mode, can we see anything without ambient light? The entire middle of the PF is unlighted from what I can see.
I think it's a solid game especially for a homemade game (I mean the software, dots sound music.. seem to be professional, and probably better than most Stern games) but just seems to be Yin and Yang meaning a very polished and professional software and code package (sound and dots are A1+) but the playfield, lack of targets or modern features like a magnet make it seem straight from the early 90s (T2 era). I suppose that's the concept, like if this game was released when the movie was out it would look like this, I mean the art layout and low(no) toys. But to me it's a nice game, but not something that is transcendent. It seems as if you took a Taxi shell and re did the rules to make It a modern game. I know that it's getting near final, but possible some tweaks to the GI lighting and maybe the ramp return so there less or no slow down to the return. I couldn't tell from your video but the shark club video had the ball swirl a lot before they exit the ramp holes. That is a buzz kill for me.
Thanks for all the work you guys have put in. You guys are fantastic.
I don't want to sound like I'm a nag but just want to point out a thing or two that could be looked at or improved before it goes gold.