(Topic ID: 290261)

New pinball skills tutorial videos

By ABE_FLIPS

2 years ago


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  • 260 posts
  • 85 Pinsiders participating
  • Latest reply 35 days ago by Snailman
  • Topic is favorited by 187 Pinsiders

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    There are 260 posts in this topic. You are on page 6 of 6.
    #251 67 days ago
    Quoted from ABE_FLIPS:

    Thanks for the kind words, nice to see that you maybe get some new people into the hobby
    So far you are already the second one who uses the clips for educational reasons
    Just a little update, I now started to write the new skirpt for the "tutorial film". I have great ideas so far but I'm a littlebit stuck on the structure of the tutorial. Each technique can get very deep on it`s own and exceeds with other techniques and I don't want to scare away newcomers with the depth of the tutorial.
    As an example, I want to start with basic stuff like aiming but there are so many complex things i want to include, like delayed flips, shots on the fly, backhand shots, different ball speeds, occuring problems like inlane ball hop and how to handle it etc. The thing is, I dont want to cut the theniques into different pieces for beginners and intermediate for example, because it will get too confusing/unclear. Any idea?

    Perhaps instead of using the terms beginner and intermediate, maybe have sections like basic and advanced. However for any basic techniques that could expand\include into advanced techniques, maybe mention those advanced technique terms and then reference where those sections are or have a quick link to them.

    Don’t know if that makes sense, hard to explain.

    Too bad a supplement to your book\guide couldn’t be what Multimorphic was going to come out with to help the player learn skills. This platform can auto feed balls to specific locations repeatedly and in a consistent way and the screen can then illustrate the technique and I’m sure it could even be programmed to do an automatic demonstration with the flippers before then letting the player try themselves. The game was called “Wizard Pinball Trainer”, however I’m sure the majority of people wouldn’t buy a P3 just for this, but again could be a supplement to those who already have the platform and future owners. Below is a thread that has a very early prototype video demonstration:

    https://pinside.com/pinball/forum/topic/pinball-trainer#post-6402018

    Thanks for all you do ABE_FLIPS , your videos thus far have truly been very helpful.

    #252 67 days ago
    Quoted from Pinball_Eddie:

    Perhaps instead of using the terms beginner and intermediate, maybe have sections like basic and advanced. However for any basic techniques that could expand\include into advanced techniques, maybe mention those advanced technique terms and then reference where those sections are or have a quick link to them.
    Don’t know if that makes sense, hard to explain.
    Too bad a supplement to your book\guide couldn’t be what Multimorphic was going to come out with to help the player learn skills. This platform can auto feed balls to specific locations repeatedly and in a consistent way and the screen can then illustrate the technique and I’m sure it could even be programmed to do an automatic demonstration with the flippers before then letting the player try themselves. The game was called “Wizard Pinball Trainer”, however I’m sure the majority of people wouldn’t buy a P3 just for this, but again could be a supplement to those who already have the platform and future owners. Below is a thread that has a very early prototype video demonstration:
    https://pinside.com/pinball/forum/topic/pinball-trainer#post-6402018
    Thanks for all you do ABE_FLIPS , your videos thus far have truly been very helpful.

    The problem with the "expand/include and references" it will split the technique in parts and makes it confusing IMO.
    I have not found a proper way of pleasing everyone here. Sure I could make two completely different videos for beginners and advanced, but that might too much work for one person.

    Regarding the multimorphic machine, I found that video too, but it seems they didn't go deeper into it. Would be cool to see an advanced version of it.

    #253 67 days ago

    I've lingered around Pinside for a while before creating a profile. I've watched, re-watched, and shared your videos ABE_FLIPS - great stuff. Really excited to hear that you're working on something more at length and in-depth as well.

    I wouldn't overthink the video-format. You're making a pinball skills documentary. The people that are going to watch it are looking for detailed and advanced content in the first-place. Include the basic stuff, as you would, but don't shy away from going deep and elaborating on advanced skills in the "tutorial films".

    I'm not sure you should worry about intimidating a "beginner player." What is intimidating is watching someone absolutely slay but not explain what they're doing. It can make a beginner feel like they just had a really lucky ball. But you don't know what you don't know. An advanced tutorial film that starts with the basics allows the beginner to understand why a good player stays on the table longer. They might not master a given technique right away, but they'll have the knowledge from your video regarding the logic of the mechanics to rely on and that, by itself, is empowering. To feel empowered is to reduce intimidation.

    Make the "tutorial film" you want to make, as in-depth as you want to make it. If it proves to be a bit too cerebral to grasp, well that just creates an opportunity for more short-films down to road! Thanks for your contribution to the pinball community, you've already made this hobby more accessible to many.

    #254 67 days ago

    Absaroka_Flipper thanks for the input and the kind words, I'll take that into account!

    And when I think about it... the already existing videos should be solid enough, even for beginners.

    #255 63 days ago
    Quoted from ABE_FLIPS:

    Sure I could make two completely different videos for beginners and advanced, but that might too much work for one person

    Abe, here's how I'm going to use your videos and introduce pinball to middle school kids. Keep in mind it's a fun class, but also "educational" kind of...this may or may not help you think about how you want to organize or approach your expanded videos.

    The first item on the agenda is to get kids to conclude that pinball is a game of skill, not a game of luck, and that it's more than just keeping the ball in play! So I've structured the learnings or overview of pinball into 4 key themes or areas of discussion around utilizing that skill to achieve a higher score or to get further into a game.

    1. Know the rules / know the game / know where to shoot
    2. Know how to aim and make those shots
    3. know how to control the ball and set up those shots
    4. Know how to stop the ball from draining when poop is hitting the fan

    I've got 4 days with kids at 1.5 hours each day. I'm covering topics 1&2 on day 1, topic 3 on day 2, topic 4 on day 3, and day 4 is pingolf and stall ball and free play (there is also free play and skill practice on days 1/2/3...)

    1. KNOW THE RULES (your videos don't cover this today)
    Every game has a different story and a different ruleset. Different shots and series of shots advance modes or multiballs or create jackpot shots. You've got to know and understand that progression in the game youre playing so you know where to shoot. And many modern games have different ways to approach, so you've got to know the rules to determine how you want to strategicially approach that game...and therefore where to shoot!

    2. KNOW HOW TO MAKE THE SHOTS
    your video: Aiming
    This is all about geometry and flipper/ball interaction. The ball can actually go where you want it to go!

    3. KNOW HOW TO CONTROL THE BALL TO MAKE THE SHOTS
    your videos: (in progression from basic to more advanced skills) Dead bounce, ski pass, post pass, drop catch, live catch, micro flips
    This is all about being able to control the ball so that you can take advantage of the geometry and make the shots you're intending! It's about the "offensive" plays in pinball to make the shots.

    4. KNOW HOW TO KEEP THE BALL ALIVE!
    your videos: (in progression from basic to more advanced) shielding, slap save, nudging
    This is all about playing defense. Inevitably, either because a shot was missed or because a shot was required to hit a drop or standup...the ball will randomize, and this is all about playing defense to keep the ball alive until you can apply some offensive ball control

    To me, organizing content along those 4 lines helps to introduce somebody into pinball taking them from "you just dont want the ball to disappear...right?" to "wow...this is actually a skillful game of strategy!" So it might make sense to group you skills into these buckets. I like the ideas you have of taking some of these skills deeper and deeper. you're right, theres a ton on aiming you can explore. I think you can make a video that goes totally advanced and deep on each of these skills. But then it would be pretty easy to cut or edit about 90 seconds from each skill to create a "beginner" intro series...or a singular 5 minute beginner intro which goes through all of this in progression of these skills. In the full beginner intro...maybe you you only cover basic aiming/geometry; dead bounce/skipass/post pass/drop catch; shielding/slapsave/basic nudging -- and thats enough to tell the story to someone new. But that content is kind of repeated in each of the deeper more advanced skill dives.

    Good luck in your efforts. Your vids are awesome!

    #256 63 days ago
    Quoted from Riefepeters:

    Abe, here's how I'm going to use your videos and introduce pinball to middle school kids. Keep in mind it's a fun class, but also "educational" kind of...this may or may not help you think about how you want to organize or approach your expanded videos.
    The first item on the agenda is to get kids to conclude that pinball is a game of skill, not a game of luck, and that it's more than just keeping the ball in play! So I've structured the learnings or overview of pinball into 4 key themes or areas of discussion around utilizing that skill to achieve a higher score or to get further into a game.
    1. Know the rules / know the game / know where to shoot
    2. Know how to aim and make those shots
    3. know how to control the ball and set up those shots
    4. Know how to stop the ball from draining when poop is hitting the fan
    I've got 4 days with kids at 1.5 hours each day. I'm covering topics 1&2 on day 1, topic 3 on day 2, topic 4 on day 3, and day 4 is pingolf and stall ball and free play (there is also free play and skill practice on days 1/2/3...)
    1. KNOW THE RULES (your videos don't cover this today)
    Every game has a different story and a different ruleset. Different shots and series of shots advance modes or multiballs or create jackpot shots. You've got to know and understand that progression in the game youre playing so you know where to shoot. And many modern games have different ways to approach, so you've got to know the rules to determine how you want to strategicially approach that game...and therefore where to shoot!
    2. KNOW HOW TO MAKE THE SHOTS
    your video: Aiming
    This is all about geometry and flipper/ball interaction. The ball can actually go where you want it to go!
    3. KNOW HOW TO CONTROL THE BALL TO MAKE THE SHOTS
    your videos: (in progression from basic to more advanced skills) Dead bounce, ski pass, post pass, drop catch, live catch, micro flips
    This is all about being able to control the ball so that you can take advantage of the geometry and make the shots you're intending! It's about the "offensive" plays in pinball to make the shots.
    4. KNOW HOW TO KEEP THE BALL ALIVE!
    your videos: (in progression from basic to more advanced) shielding, slap save, nudging
    This is all about playing defense. Inevitably, either because a shot was missed or because a shot was required to hit a drop or standup...the ball will randomize, and this is all about playing defense to keep the ball alive until you can apply some offensive ball control
    To me, organizing content along those 4 lines helps to introduce somebody into pinball taking them from "you just dont want the ball to disappear...right?" to "wow...this is actually a skillful game of strategy!" So it might make sense to group you skills into these buckets. I like the ideas you have of taking some of these skills deeper and deeper. you're right, theres a ton on aiming you can explore. I think you can make a video that goes totally advanced and deep on each of these skills. But then it would be pretty easy to cut or edit about 90 seconds from each skill to create a "beginner" intro series...or a singular 5 minute beginner intro which goes through all of this in progression of these skills. In the full beginner intro...maybe you you only cover basic aiming/geometry; dead bounce/skipass/post pass/drop catch; shielding/slapsave/basic nudging -- and thats enough to tell the story to someone new. But that content is kind of repeated in each of the deeper more advanced skill dives.
    Good luck in your efforts. Your vids are awesome!

    Wow this framework and structure is so helpful even to me. Great post to complement the videos.

    #257 63 days ago
    Quoted from Riefepeters:

    Abe, here's how I'm going to use your videos and introduce pinball to middle school kids. Keep in mind it's a fun class, but also "educational" kind of...this may or may not help you think about how you want to organize or approach your expanded videos.
    The first item on the agenda is to get kids to conclude that pinball is a game of skill, not a game of luck, and that it's more than just keeping the ball in play! So I've structured the learnings or overview of pinball into 4 key themes or areas of discussion around utilizing that skill to achieve a higher score or to get further into a game.
    1. Know the rules / know the game / know where to shoot
    2. Know how to aim and make those shots
    3. know how to control the ball and set up those shots
    4. Know how to stop the ball from draining when poop is hitting the fan
    I've got 4 days with kids at 1.5 hours each day. I'm covering topics 1&2 on day 1, topic 3 on day 2, topic 4 on day 3, and day 4 is pingolf and stall ball and free play (there is also free play and skill practice on days 1/2/3...)
    1. KNOW THE RULES (your videos don't cover this today)
    Every game has a different story and a different ruleset. Different shots and series of shots advance modes or multiballs or create jackpot shots. You've got to know and understand that progression in the game youre playing so you know where to shoot. And many modern games have different ways to approach, so you've got to know the rules to determine how you want to strategicially approach that game...and therefore where to shoot!
    2. KNOW HOW TO MAKE THE SHOTS
    your video: Aiming
    This is all about geometry and flipper/ball interaction. The ball can actually go where you want it to go!
    3. KNOW HOW TO CONTROL THE BALL TO MAKE THE SHOTS
    your videos: (in progression from basic to more advanced skills) Dead bounce, ski pass, post pass, drop catch, live catch, micro flips
    This is all about being able to control the ball so that you can take advantage of the geometry and make the shots you're intending! It's about the "offensive" plays in pinball to make the shots.
    4. KNOW HOW TO KEEP THE BALL ALIVE!
    your videos: (in progression from basic to more advanced) shielding, slap save, nudging
    This is all about playing defense. Inevitably, either because a shot was missed or because a shot was required to hit a drop or standup...the ball will randomize, and this is all about playing defense to keep the ball alive until you can apply some offensive ball control
    To me, organizing content along those 4 lines helps to introduce somebody into pinball taking them from "you just dont want the ball to disappear...right?" to "wow...this is actually a skillful game of strategy!" So it might make sense to group you skills into these buckets. I like the ideas you have of taking some of these skills deeper and deeper. you're right, theres a ton on aiming you can explore. I think you can make a video that goes totally advanced and deep on each of these skills. But then it would be pretty easy to cut or edit about 90 seconds from each skill to create a "beginner" intro series...or a singular 5 minute beginner intro which goes through all of this in progression of these skills. In the full beginner intro...maybe you you only cover basic aiming/geometry; dead bounce/skipass/post pass/drop catch; shielding/slapsave/basic nudging -- and thats enough to tell the story to someone new. But that content is kind of repeated in each of the deeper more advanced skill dives.
    Good luck in your efforts. Your vids are awesome!

    Thanks for taking the time and showing your approach, nice project- love it!
    Your idea of making a second tutorial for beginners is nice and i thought about that, but it is not as simple as you might think.
    There is so much more work involved (new script german/english, new voice over recording, clip transitions/effect rendering).
    And since I'm alone thats too much right now in my head. But I want to outsource some things like audio FX (super slowmotion doesn't record audio) and voice over.

    Anyway, I decided that I'll do one very deep video tutorial, which hopefully will become THE go to "guidebook" for pinball.
    Eventually I also will make a book out of this later. However, If I'm bored after that I really consider your idea for a cut down beginners guide
    Of corse my future plans might change during the course gg.

    Just to give you a little impression on the first chapter "Aiming & Shooting":
    • General Rules for Aiming
    • General Rule for Ball Speed
    • Shots from a Cradle
    • Shots from an Inlane Feed
    • Eye focus and timing/rhythm
    • Upper Flipper shots
    • On-the-Fly shots
    • On-the-Fly vs Stop and go
    • soft flips/ damage control
    • Flipper hop
    • Flipperfading
    • Flipperalignment
    • Practice

    3 weeks later
    #258 37 days ago

    Day 1 of pinball camp complete. The crew learned about geometry and aiming today from Abe Flips. Really great vid.

    Tomorrow this crew will focus on ball control and some offensive maneuvers.

    A9F64D97-061A-40B4-9978-236BBD7BA6A6 (resized).jpegCECADAA8-FCF9-46C7-B522-7F1DA4833855 (resized).jpeg
    #259 36 days ago
    Quoted from Riefepeters:

    Day 1 of pinball camp complete. The crew learned about geometry and aiming today from Abe Flips. Really great vid.
    Tomorrow this crew will focus on ball control and some offensive maneuvers.
    [quoted image][quoted image]

    Wow, just awesome to see kids learning about pinball
    That should be a compulsory subject in school hehehe let me know how the feedback was afterwards!

    For those who don't know, right now the PinClash Online Tournament Qualification did start. This time on Godzilla!
    You need to play a 1-Ball game and try to get the biggest Tokyo Carnage Bonus possible.
    If you are interested here you find all the information needed https://www.pinclashtourney.com/

    Here is my first submission with 716 million points
    https://www.twitch.tv/videos/1745121237

    ...and a casual 6 Bil King of the Monsters follow up game
    https://www.twitch.tv/videos/1745094041

    #260 35 days ago
    Quoted from Riefepeters:

    4. KNOW HOW TO KEEP THE BALL ALIVE!
    your videos: (in progression from basic to more advanced) shielding, slap save, nudging
    This is all about playing defense. Inevitably, either because a shot was missed or because a shot was required to hit a drop or standup...the ball will randomize, and this is all about playing defense to keep the ball alive until you can apply some offensive ball control

    This is awesome!

    As you teach this, be sure to highlight that EARLIER IS BETTER in terms of doing something defensive to prevent the ball from draining. The most common are:
    - upward nudging as soon as the ball gets anywhere outside the top of the sling (or at the top of the sling), and not waiting for the ball to already be "in" the top of the outlane requiring a more difficult and more tilt-inducing sideways move
    - nudging when the ball is still in contact with a "higher" portion of the playfield to prevent a usual path SDTM, toward an outlane, or toward a sling -- always influence the ball to go to the flippers.

    There are 260 posts in this topic. You are on page 6 of 6.

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