(Topic ID: 180877)

*NEW* SDTM: Pulp Fiction Gameplay Guide

By ZMeny

7 years ago


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  • Latest reply 43 days ago by ZMeny
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“*NEW* SDTM: Pulp Fiction Gameplay Guide”

  • Team Greg 125 votes
    31%
  • Team Zach 74 votes
    19%
  • Neither 66 votes
    17%
  • One cannot pick between Abbott or Costello 135 votes
    34%

(400 votes)

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Post #1898 Deadpool Pinball first impressions Posted by ZMeny (5 years ago)

Post #5108 R&M unboxing. Posted by Tuna_Delight (3 years ago)


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#2344 5 years ago
Quoted from delt31:

Where do I begin with this review.....let me first start off by saying that I enjoyed the content as always and even the review itself. That said, I very much disagree with ratings. Not as much as Houdini but I just couldn't believe A- for shots and layout? A+ for code or worse TOYS and Innovation!!!??? I actually looked at my TnA again to make sure I didn't miss a separate pf!
I think we all agree that the music is incredible. It might be the best music in any pinball to date. Amazing sound system. It's that good. Theme is up to the individual - not going to argue there. I hate IMDN, people love it. I love TNA's 80s vibe with great color and art - sure....move on
Here's where things get interesting but before I begin, reminder - I've owned this pin for a few months. I put some good time on it and enjoyed a lot but ultimately - waaaaaay too linear for single owner use which is why I ultimately sold it. Many folks ask that question - many answer no it will never get old. Reality check - it def could get old. See below:
Shots and Layout: If you want to continue enjoying this game, don't make the same mistake I did and watch Bowen on youtube blow this game up. Now I know everyone says that's b/c he's so good but he made me aware of the games downfall - SHORT PLUNGE. Damn that short plunge b/c even someone as bad as me can almost consistently get MB but just doing short plung, bounce over to right flipper, trap ball and hit backhand. Rinse and repeat. There goes your strategy out the door b/c who isn't taking MB all day?
THE SCOOP - oh the scoop. Def broken. I made a similar comment on the owners thread and took all the advice given (even bending it forward) - doesn't work. Backhands shouldn't be the answer - mine loved the backhand and said no soup for you on the forehand. Even when it was 100% lined up - it rejected. It's such an important shot - very disappointing to see that.
Code: This goes well with the shots and layout. It's very simple and very straight forward. The roots of this game being homebrew are clearly there. To give a game that is absolutely positively one of if not the most linear game on the planet an A+ for code is absolutely mind blowing. What are we rewarding here? Yes it's challenging. Yes I've only made it to reactor 6 but not b/c of anything but absolute chaos due to the standups and pop (which btw - I do love that damn pop) - I'm not sure it's skill or luck to truly get through the game. When you drain out, it's back to doing the same thing over and over. Zach talks about chopping wood games like MET and how he can't get past that - TnA literally is the definition of chopping wood.
Here's the main point - you do the same thing over and over again to move on to the next reactor. There is no alternative goal - it's literally the same thing again and again. Yes - it's impressive that "again and again" can be this fun. That's why I bought it and enjoyed it a lot at first but to say it's an A+ for code? Whaaaat? Again code is the games complexity - what it requires the player to experience and work through right?
Toys and Innovation - I'm not sure what was a bigger surprise - code or this being rated A+. Again - PERFECT score for toys? What toys? The drop targets lined behind each other in the top right corner? The use of slings in the top middle? To me these are just an illustration of the creator's ability to leverage cheaper materials and make them into something interesting b/c again - homebrew roots. He didn't have the funds or assets that JJP has so he had to make do. I agree that he did an excellent job with what he had - in fact I think Scott is an absolute genius for creating so much out of so little but does that equal a rotating ship that's sculpted to perfection in Pirates, or hologram like images, and drones, and magnets and the list goes on in DI or 10 other games that have real toys? I know it's more than just the physical toy but how it interacts in the game but I'm sorry three drop targets that hold the ball is not an A+. It's a ball lock that uses standard run of the mill parts available on any machine. Nothing custom about it.
Speaking of, crediting inlanes and outlanes that provide "something" to the player if the balls hits their switch (like it does in literally every game) is not A+ innovation. Again - they are cool in their own way but A+?
Finally - I want to revisit something Greg mentioned early on. The game gets stale. I think that about summarizes my confusion on how this game can be rated so high if it gets stale. I completely agree - it does get stale. That again and again strategy just burns out in a single own home like mine.
Gentlemen - as always LOVE the product and I know you appreciate agreements and disagreements so nothing but respect on this one. Just thought I would provide my input on the review. For me - this game is good. Solid B. It's just the A's especially A+ and the categories in which they were given that was surprising. I welcome feedback, others insight and DEFINITELY NOT saying my view here is the correct view. Just throwing in my two cents based on my experience.
Excellent job entertaining as always and look forward to future content!

Great example of different strokes/different folks. I know you just bought a hobbit ( I think)... for a player like me, that's the kind of game that makes me cry when I get an extra ball. I just can't wait for the game to end. That's not to say it's a game that you won't love...but definitely a game I'd never buy.

What makes the pinball world go 'round.

#2348 5 years ago
Quoted from delt31:

Agreed. I will say that I was just like you regarding Hobbit. Have you ever played it in a home environment? That was the big difference for me - plus understanding the new ruleset. I'll eventually sell I'm sure but I now understand what Hobbit fans like about the game. Surprised I even still have it but it's different and engrossing. Talk about a legitimate A candidate for code...

Yes, played in a home environment, on location, and at show... like water/drop torture to me. Would rather play a pachinko machine! While I do enjoy good code, my preference (currently) really leans toward games that I can walk up to, enjoy, and walk away from quickly and without needing a 200-page manual to decode what the hell is goin on. Hobbit, for me, hits off the mark on many fronts... but, I'm sure it resonates with quite a few folks!

#2356 5 years ago
Quoted from TheLaw:

Think I still have the cassette at my folks house.

Oh yeah... had this on vinyl back in the day! Right along with Disney's Chilling, Thrilling Sounds of the Haunted House!

3 weeks later
#2713 5 years ago
Quoted from ZMeny:

How did TNA fare in the latest SDTM review? Watch and find out!

Enjoyed this review, SDTM boys! One comment - about the scoop. I solved the scoop bounce out issue by spending some time bending the top of the scoop. Obviously, if you push down too much, the ball won't drain from the reactor into the scoop. But if you find the perfect bend (that still allows the ball to drop into the scoop), that scoop shot becomes reliable to hit from both left and right flippers. I know that at least one pinsider claims they tried this and couldn't get it to help... but I wonder how much tweaking effort they applied.

Seems like a simple fix to me. It works

#2723 5 years ago
Quoted from jgentry:

It's a clunky Gomez design. All of his designs have shots that feel like that and shots that are on a strange part of the flipper. Doesn't bother me though, it's good to have something that feels different and for me it's different in a good way.
As for the pro/premium debate. No doubt the pro is the best value and you don't give up much in the way of mechs. No doubt the premium/LE is a better game though as the left orbit is the smoothest shot in the game and being able to smoothly combo it really adds to the games appeal. For me it always comes down to what is the best playing model. I'm fortunate that I can afford which one I like, doesn't mean that the LE or premium are the best value. But I think it's hard to argue that the pro plays better on this one. I made 9 orbits in a row on disco loops last night and oh did it feel so good.

JM is straight butter. No clunk there

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