Quoted from delt31:Where do I begin with this review.....let me first start off by saying that I enjoyed the content as always and even the review itself. That said, I very much disagree with ratings. Not as much as Houdini but I just couldn't believe A- for shots and layout? A+ for code or worse TOYS and Innovation!!!??? I actually looked at my TnA again to make sure I didn't miss a separate pf!
I think we all agree that the music is incredible. It might be the best music in any pinball to date. Amazing sound system. It's that good. Theme is up to the individual - not going to argue there. I hate IMDN, people love it. I love TNA's 80s vibe with great color and art - sure....move on
Here's where things get interesting but before I begin, reminder - I've owned this pin for a few months. I put some good time on it and enjoyed a lot but ultimately - waaaaaay too linear for single owner use which is why I ultimately sold it. Many folks ask that question - many answer no it will never get old. Reality check - it def could get old. See below:
Shots and Layout: If you want to continue enjoying this game, don't make the same mistake I did and watch Bowen on youtube blow this game up. Now I know everyone says that's b/c he's so good but he made me aware of the games downfall - SHORT PLUNGE. Damn that short plunge b/c even someone as bad as me can almost consistently get MB but just doing short plung, bounce over to right flipper, trap ball and hit backhand. Rinse and repeat. There goes your strategy out the door b/c who isn't taking MB all day?
THE SCOOP - oh the scoop. Def broken. I made a similar comment on the owners thread and took all the advice given (even bending it forward) - doesn't work. Backhands shouldn't be the answer - mine loved the backhand and said no soup for you on the forehand. Even when it was 100% lined up - it rejected. It's such an important shot - very disappointing to see that.
Code: This goes well with the shots and layout. It's very simple and very straight forward. The roots of this game being homebrew are clearly there. To give a game that is absolutely positively one of if not the most linear game on the planet an A+ for code is absolutely mind blowing. What are we rewarding here? Yes it's challenging. Yes I've only made it to reactor 6 but not b/c of anything but absolute chaos due to the standups and pop (which btw - I do love that damn pop) - I'm not sure it's skill or luck to truly get through the game. When you drain out, it's back to doing the same thing over and over. Zach talks about chopping wood games like MET and how he can't get past that - TnA literally is the definition of chopping wood.
Here's the main point - you do the same thing over and over again to move on to the next reactor. There is no alternative goal - it's literally the same thing again and again. Yes - it's impressive that "again and again" can be this fun. That's why I bought it and enjoyed it a lot at first but to say it's an A+ for code? Whaaaat? Again code is the games complexity - what it requires the player to experience and work through right?
Toys and Innovation - I'm not sure what was a bigger surprise - code or this being rated A+. Again - PERFECT score for toys? What toys? The drop targets lined behind each other in the top right corner? The use of slings in the top middle? To me these are just an illustration of the creator's ability to leverage cheaper materials and make them into something interesting b/c again - homebrew roots. He didn't have the funds or assets that JJP has so he had to make do. I agree that he did an excellent job with what he had - in fact I think Scott is an absolute genius for creating so much out of so little but does that equal a rotating ship that's sculpted to perfection in Pirates, or hologram like images, and drones, and magnets and the list goes on in DI or 10 other games that have real toys? I know it's more than just the physical toy but how it interacts in the game but I'm sorry three drop targets that hold the ball is not an A+. It's a ball lock that uses standard run of the mill parts available on any machine. Nothing custom about it.
Speaking of, crediting inlanes and outlanes that provide "something" to the player if the balls hits their switch (like it does in literally every game) is not A+ innovation. Again - they are cool in their own way but A+?
Finally - I want to revisit something Greg mentioned early on. The game gets stale. I think that about summarizes my confusion on how this game can be rated so high if it gets stale. I completely agree - it does get stale. That again and again strategy just burns out in a single own home like mine.
Gentlemen - as always LOVE the product and I know you appreciate agreements and disagreements so nothing but respect on this one. Just thought I would provide my input on the review. For me - this game is good. Solid B. It's just the A's especially A+ and the categories in which they were given that was surprising. I welcome feedback, others insight and DEFINITELY NOT saying my view here is the correct view. Just throwing in my two cents based on my experience.
Excellent job entertaining as always and look forward to future content!
Great example of different strokes/different folks. I know you just bought a hobbit ( I think)... for a player like me, that's the kind of game that makes me cry when I get an extra ball. I just can't wait for the game to end. That's not to say it's a game that you won't love...but definitely a game I'd never buy.
What makes the pinball world go 'round.