Quoted from Hollywoodbone:Sooooo......the game is absolutely beautiful looking. No denying that. From layout of art to the quality of the characters. Sterns art quality is becomeing top notch on there cabs. Super glossy and rich colors.
The lay out is very nice. The flow is smooth. The orbits are fast. The ramps are balls out amazing. Both are way faster then expected. The left is steeper then expected but requires very little effort to get up. Even with a back hand if you get it just to the top it will work it’s way around. Love seeing that. Again I can’t stress enough how fast and smooth these ramps are!!! Another shot I Love is going into the pops. Such a tight little area but the ball goes right in. Just to the left the Kitty shot is great. Tough little shot!
It’s just a super fast pin. Wasn’t expecting it! My only complaint about layout is it feels like there is very little to shoot at. But that’s wrong ha ha. I counted 11 shots/openings on Munsters and the same on Guardians but for some reason it feels there is more to shoot at on Guardians.......?
Munsters is also no slouch. It’s not the wide open easy shooter you would think it is. It can be tricky getting your shots down. But man when you do it’s combos heaven and with that speed if you get it rolling good youll have a ball get by you with out even knowing it happened.
The light show is killer. Great stuff even though it is by far the darkest damn stern ever. Not just in the middle. Every one that’s played it at my House didn’t hardly notice spot pop up it’s so dark! But again the light show its self is great.
The zap button is a cool edition. But to utilize it you have to be quick and hit it often. I know like it but I know some won’t!
Now the code......! I just don’t know how I feel. I enjoy the risk reward and I like having the progressing of of shoots being worth more in a mode the more you hit. That’s nice. Plus I love that the shots are all color coded for easy understanding of that progression. Spot is probably my favorite mode. It actually feels like a mode. And fun to run through. My chief complaint is like most. Just too easy to run through the modes.Even with it being more about points it’s disappointing to see most of the game so quickly. Maybe make it so I have to at least complete the modes rather than just start them. Again I know it’s more about points and how you do in the modes but just personal preference.
I got to level 2 Munster madness the third day owning it. I personally couldn’t identify really any difference from level one game play to level 2. That being said it’s still a fun pin. But something is missing in that code. It’s missing the mystery of what’s to come as you progress through the game. Mode or points I want to see some thing different the longer I play. I want to see or at least feel a change in call outs or something. The game has a lot of unique things about it that really separate it! So I’m super excited to see what’s to come with it.
Great to see an honest review Hollywoodbone, everything about the Munsters look sic (Awesome)
you say that it feels like less to shoot at as compaired to gotg.
I have always felt the missing piece was that Lily was not a 4 bank drop.
Code on the other hand - Argggggg
I too really hope this changes
Thanks for the write up