Quoted from ZMeny:Yup, just another accurate review. Wwe is not good, but it’s no D, but close.
I didn't give it an overall F (so not a full-on fail) either. It has some redeeming features. Some.
It definitely is tough if having to play by SDTM rules (mandating every category be equally weighted, which is not how I personally evaluate games). That said, I have one in mind.
Barb Wire (Premier 1996)
Art: F
Shots/Layout: F
Rules/Code: D
Toys/Innovation: D+
Music/Call Outs: D
Display/Animation: D
Theme: F
Enjoyability: F
Overall: F (0.54)
A proper review deserves me spending more time on this, but hey, it's just for fun. My reasoning:
Art is a fail because the playfield is that ugly (translite is okay but you spend your time looking at the playfield). Layout is "meh" on paper, but the shots are a clunkfest with the ball rattling around all over (a big miss; nothing really feels good to shoot). Rules/code is way too simplistic especially considering the era this is and that it is meant to be a full-featured game, but game does have a tournament mode and avoids being an outright fail on scoring imbalance like many Premier of this era. The toy is the Big Fatso figure in the middle; it offers no innovation and is not very satisfying to interact with (a below-average toy but not a complete miss). Music/call outs are on par with other System 3 DMD, so more subpar than they should be but not a complete fail. Display/Animation is much like the sound, it's notably subpar versus where the industry was, but you can make stuff out at least. The theme is a total miss (terrible movie to choose, integration I view as irrelevant). And, I've never had fun on this pin. Ever (and I own a couple Premier games, so it isn't just an anti-Premier bias for me).