Quoted from pinstadium: I will re-hash what Trent Augenstein (Tilt Amusements) stated that he is using the flasher/bulb triggers (feel free to reach out to him and ask) to let him know what shots have been made, need to be made so that he can concentrate on where the ball is and not whether it completed a shot by having to look back. It is a very interesting concept and particularly useful during multiball even more. In the back of my head I always think about the shift lights you install in cars when running a 1/4 mile run. You never look at them directly and you continue to focus on all other aspects. Next time you play a game try to think about this conversation and it may become apparent what he is saying. It took me a little but and now I totally get it, wow.
you mean you see them to know a shot was needed or made? If only games came with flashers, sounds and other lights that to tell you that.... ohh wait a minute, my games have a bunch of bright lights already, I wonder what they are for??